/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "pipe/p_debug.h" #include "pipe/p_util.h" #include "draw_private.h" #include "draw_context.h" #define RP_NONE 0 #define RP_POINT 1 #define RP_LINE 2 #define RP_TRI 3 static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { RP_POINT, RP_LINE, RP_LINE, RP_LINE, RP_TRI, RP_TRI, RP_TRI, RP_TRI, RP_TRI, RP_TRI }; static void draw_prim_queue_flush( struct draw_context *draw ) { unsigned i; if (0) debug_printf("Flushing with %d prims, %d verts\n", draw->pq.queue_nr, draw->vs.queue_nr); assert (draw->pq.queue_nr != 0); /* NOTE: we cannot save draw->pipeline->first in a local var because * draw->pipeline->first is often changed by the first call to tri(), * line(), etc. */ if (draw->rasterizer->line_stipple_enable) { switch (draw->reduced_prim) { case RP_TRI: for (i = 0; i < draw->pq.queue_nr; i++) { if (draw->pq.queue[i].reset_line_stipple) draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] ); } break; case RP_LINE: for (i = 0; i < draw->pq.queue_nr; i++) { if (draw->pq.queue[i].reset_line_stipple) draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] ); } break; case RP_POINT: draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); for (i = 0; i < draw->pq.queue_nr; i++) draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] ); break; } } else { switch (draw->reduced_prim) { case RP_TRI: for (i = 0; i < draw->pq.queue_nr; i++) draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] ); break; case RP_LINE: for (i = 0; i < draw->pq.queue_nr; i++) draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] ); break; case RP_POINT: for (i = 0; i < draw->pq.queue_nr; i++) draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] ); break; } } draw->pq.queue_nr = 0; draw->vs.post_nr = 0; draw_vertex_cache_unreference( draw ); } static INLINE void fetch_and_store(struct draw_context *draw) { /* run vertex shader on vertex cache entries, four per invokation */ #if 0 { const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render); memcpy(draw->vs.queue[0].vertex, draw->vs.queue[i + j].elt, count * vinfo->size); } #elif 0 unsigned i; draw_update_vertex_fetch(draw); for (i = 0; i < draw->vs.queue_nr; i += 4) { struct vertex_header *dests[4]; unsigned elts[4]; struct tgsi_exec_machine *machine = &draw->machine; int j, n = MIN2(4, draw->vs.queue_nr - i); for (j = 0; j < n; j++) { elts[j] = draw->vs.queue[i + j].elt; dests[j] = draw->vs.queue[i + j].vertex; } for ( ; j < 4; j++) { elts[j] = elts[0]; dests[j] = draw->vs.queue[i + j].vertex; } //fetch directly into dests draw->vertex_fetch.fetch_func(draw, machine, dests, count); } #endif draw->vs.post_nr = draw->vs.queue_nr; draw->vs.queue_nr = 0; } void draw_do_flush( struct draw_context *draw, unsigned flags ) { if (0) debug_printf("Flushing with %d verts, %d prims\n", draw->vs.queue_nr, draw->pq.queue_nr ); if (draw->flushing) return; draw->flushing = TRUE; if (flags >= DRAW_FLUSH_SHADER_QUEUE) { if (draw->vs.queue_nr) { (*draw->shader_queue_flush)(draw); } if (flags >= DRAW_FLUSH_PRIM_QUEUE) { if (draw->pq.queue_nr) draw_prim_queue_flush(draw); if (flags >= DRAW_FLUSH_VERTEX_CACHE) { draw_vertex_cache_invalidate(draw); if (flags >= DRAW_FLUSH_STATE_CHANGE) { draw->pipeline.first->flush( draw->pipeline.first, flags ); draw->pipeline.first = draw->pipeline.validate; draw->reduced_prim = ~0; } } } } draw->flushing = FALSE; } /* Return a pointer to a freshly queued primitive header. Ensure that * there is room in the vertex cache for a maximum of "nr_verts" new * vertices. Flush primitive and/or vertex queues if necessary to * make space. */ static struct prim_header *get_queued_prim( struct draw_context *draw, unsigned nr_verts ) { if (!draw_vertex_cache_check_space( draw, nr_verts )) { // debug_printf("v"); draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE ); } else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) { // debug_printf("p"); draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE ); } assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH); return &draw->pq.queue[draw->pq.queue_nr++]; } /** * Add a point to the primitive queue. * \param i0 index into user's vertex arrays */ static void do_point( struct draw_context *draw, unsigned i0 ) { struct prim_header *prim = get_queued_prim( draw, 1 ); prim->reset_line_stipple = 0; prim->edgeflags = 1; prim->pad = 0; prim->v[0] = draw->vcache.get_vertex( draw, i0 ); } /** * Add a line to the primitive queue. * \param i0 index into user's vertex arrays * \param i1 index into user's vertex arrays */ static void do_line( struct draw_context *draw, boolean reset_stipple, unsigned i0, unsigned i1 ) { struct prim_header *prim = get_queued_prim( draw, 2 ); prim->reset_line_stipple = reset_stipple; prim->edgeflags = 1; prim->pad = 0; prim->v[0] = draw->vcache.get_vertex( draw, i0 ); prim->v[1] = draw->vcache.get_vertex( draw, i1 ); } /** * Add a triangle to the primitive queue. */ static void do_triangle( struct draw_context *draw, unsigned i0, unsigned i1, unsigned i2 ) { struct prim_header *prim = get_queued_prim( draw, 3 ); // _mesa_printf("tri %d %d %d\n", i0, i1, i2); prim->reset_line_stipple = 1; prim->edgeflags = ~0; prim->pad = 0; prim->v[0] = draw->vcache.get_vertex( draw, i0 ); prim->v[1] = draw->vcache.get_vertex( draw, i1 ); prim->v[2] = draw->vcache.get_vertex( draw, i2 ); } static void do_ef_triangle( struct draw_context *draw, boolean reset_stipple, unsigned ef_mask, unsigned i0, unsigned i1, unsigned i2 ) { struct prim_header *prim = get_queued_prim( draw, 3 ); struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 ); struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 ); struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 ); prim->reset_line_stipple = reset_stipple; prim->edgeflags = ef_mask & ((v0->edgeflag << 0) | (v1->edgeflag << 1) | (v2->edgeflag << 2)); prim->pad = 0; prim->v[0] = v0; prim->v[1] = v1; prim->v[2] = v2; } static void do_ef_quad( struct draw_context *draw, unsigned v0, unsigned v1, unsigned v2, unsigned v3 ) { const unsigned omitEdge2 = ~(1 << 1); const unsigned omitEdge3 = ~(1 << 2); do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 ); do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 ); } static void do_quad( struct draw_context *draw, unsigned v0, unsigned v1, unsigned v2, unsigned v3 ) { do_triangle( draw, v0, v1, v3 ); do_triangle( draw, v1, v2, v3 ); } /** * Main entrypoint to draw some number of points/lines/triangles */ static void draw_prim( struct draw_context *draw, unsigned prim, unsigned start, unsigned count ) { unsigned i; boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL); boolean flatfirst = (draw->rasterizer->flatshade & draw->rasterizer->flatshade_first) ? TRUE : FALSE; // debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count ); switch (prim) { case PIPE_PRIM_POINTS: for (i = 0; i < count; i ++) { do_point( draw, start + i ); } break; case PIPE_PRIM_LINES: if (flatfirst) { for (i = 0; i+1 < count; i += 2) { do_line( draw, TRUE, start + i + 1, start + i + 0); } } else { for (i = 0; i+1 < count; i += 2) { do_line( draw, TRUE, start + i + 0, start + i + 1); } } break; case PIPE_PRIM_LINE_LOOP: if (count >= 2) { for (i = 1; i < count; i++) { do_line( draw, i == 1, /* XXX: only if vb not split */ start + i - 1, start + i ); } do_line( draw, 0, start + count - 1, start + 0 ); } break; case PIPE_PRIM_LINE_STRIP: if (flatfirst) { for (i = 1; i < count; i++) { do_line( draw, i == 1, start + i, start + i - 1 ); } } else { for (i = 1; i < count; i++) { do_line( draw, i == 1, start + i - 1, start + i ); } } break; case PIPE_PRIM_TRIANGLES: if (flatfirst) { if (unfilled) { for (i = 0; i+2 < count; i += 3) { do_ef_triangle( draw, 1, ~0, start + i + 1, start + i + 2, start + i + 0 ); } } else { for (i = 0; i+2 < count; i += 3) { do_triangle( draw, start + i + 1, start + i + 2, start + i + 0 ); } } } else { if (unfilled) { for (i = 0; i+2 < count; i += 3) { do_ef_triangle( draw, 1, ~0, start + i + 0, start + i + 1, start + i + 2 ); } } else { for (i = 0; i+2 < count; i += 3) { do_triangle( draw, start + i + 0, start + i + 1, start + i + 2 ); } } } break; case PIPE_PRIM_TRIANGLE_STRIP: if (flatfirst) { for (i = 0; i+2 < count; i++) { if (i & 1) { do_triangle( draw, start + i + 2, start + i + 1, start + i + 0 ); } else { do_triangle( draw, start + i + 1, start + i + 2, start + i + 0 ); } } } else { for (i = 0; i+2 < count; i++) { if (i & 1) { do_triangle( draw, start + i + 1, start + i + 0, start + i + 2 ); } else { do_triangle( draw, start + i + 0, start + i + 1, start + i + 2 ); } } } break; case PIPE_PRIM_TRIANGLE_FAN: if (count >= 3) { if (flatfirst) { for (i = 0; i+2 < count; i++) { do_triangle( draw, start + i + 2, start + 0, start + i + 1 ); } } else { for (i = 0; i+2 < count; i++) { do_triangle( draw, start + 0, start + i + 1, start + i + 2 ); } } } break; case PIPE_PRIM_QUADS: if (unfilled) { for (i = 0; i+3 < count; i += 4) { do_ef_quad( draw, start + i + 0, start + i + 1, start + i + 2, start + i + 3); } } else { for (i = 0; i+3 < count; i += 4) { do_quad( draw, start + i + 0, start + i + 1, start + i + 2, start + i + 3); } } break; case PIPE_PRIM_QUAD_STRIP: if (unfilled) { for (i = 0; i+3 < count; i += 2) { do_ef_quad( draw, start + i + 2, start + i + 0, start + i + 1, start + i + 3); } } else { for (i = 0; i+3 < count; i += 2) { do_quad( draw, start + i + 2, start + i + 0, start + i + 1, start + i + 3); } } break; case PIPE_PRIM_POLYGON: if (unfilled) { unsigned ef_mask = (1<<2) | (1<<0); for (i = 0; i+2 < count; i++) { if (i + 3 >= count) ef_mask |= (1<<1); do_ef_triangle( draw, i == 0, ef_mask, start + i + 1, start + i + 2, start + 0); ef_mask &= ~(1<<2); } } else { for (i = 0; i+2 < count; i++) { do_triangle( draw, start + i + 1, start + i + 2, start + 0); } } break; default: assert(0); break; } } /** * Draw vertex arrays * This is the main entrypoint into the drawing module. * \param prim one of PIPE_PRIM_x * \param start index of first vertex to draw * \param count number of vertices to draw */ void draw_arrays(struct draw_context *draw, unsigned prim, unsigned start, unsigned count) { if (reduced_prim[prim] != draw->reduced_prim) { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); draw->reduced_prim = reduced_prim[prim]; } /* drawing done here: */ if (!draw->rasterizer->bypass_vs || (draw->rasterizer->flatshade && draw->rasterizer->flatshade_first) || !draw_pt_arrays(draw, prim, start, count)) { /* we have to run the whole pipeline */ draw_prim(draw, prim, start, count); } }