/************************************************************************** * * Copyright 2009 VMWare Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef DRAW_GS_H #define DRAW_GS_H #include "draw_context.h" #include "draw_private.h" #define MAX_TGSI_PRIMITIVES 4 struct draw_context; /** * Private version of the compiled geometry shader */ struct draw_geometry_shader { struct draw_context *draw; struct tgsi_exec_machine *machine; /* This member will disappear shortly:*/ struct pipe_shader_state state; struct tgsi_shader_info info; unsigned position_output; unsigned max_output_vertices; unsigned input_primitive; unsigned output_primitive; unsigned emitted_vertices; unsigned emitted_primitives; float (*tmp_output)[4]; unsigned vertex_size; unsigned in_prim_idx; unsigned input_vertex_stride; const float (*input)[4]; }; /* * Returns the number of vertices emitted. * The vertex shader can emit any number of vertices as long as it's * smaller than the GS_MAX_OUTPUT_VERTICES shader property. */ int draw_geometry_shader_run(struct draw_geometry_shader *shader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], const struct draw_vertex_info *input_verts, const struct draw_prim_info *input_prim, struct draw_vertex_info *output_verts, struct draw_prim_info *output_prims ); void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, struct draw_context *draw); void draw_geometry_shader_delete(struct draw_geometry_shader *shader); int draw_gs_max_output_vertices(struct draw_geometry_shader *shader, unsigned pipe_prim); #endif