/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Hash table implementation. * * This file provides a hash implementation that is capable of dealing * with collisions. It stores colliding entries in linked list. All * functions operating on the hash return an iterator. The iterator * itself points to the collision list. If there wasn't any collision * the list will have just one entry, otherwise client code should * iterate over the entries to find the exact entry among ones that * had the same key (e.g. memcmp could be used on the data to check * that) * * @author Zack Rusin */ #ifndef CSO_HASH_H #define CSO_HASH_H #include "pipe/p_compiler.h" #ifdef __cplusplus extern "C" { #endif struct cso_node { struct cso_node *next; void *value; unsigned key; }; struct cso_hash_iter { struct cso_hash *hash; struct cso_node *node; }; struct cso_hash { struct cso_node *fakeNext; struct cso_node **buckets; struct cso_node *end; int size; short userNumBits; short numBits; int numBuckets; }; void cso_hash_init(struct cso_hash *hash); void cso_hash_deinit(struct cso_hash *hash); int cso_hash_size(struct cso_hash *hash); /** * Adds a data with the given key to the hash. If entry with the given * key is already in the hash, this current entry is instered before it * in the collision list. * Function returns iterator pointing to the inserted item in the hash. */ struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, unsigned key, void *data); /** * Removes the item pointed to by the current iterator from the hash. * Note that the data itself is not erased and if it was a malloc'ed pointer * it will have to be freed after calling this function by the callee. * Function returns iterator pointing to the item after the removed one in * the hash. */ struct cso_hash_iter cso_hash_erase(struct cso_hash *hash, struct cso_hash_iter iter); void *cso_hash_take(struct cso_hash *hash, unsigned key); struct cso_hash_iter cso_hash_first_node(struct cso_hash *hash); /** * Returns true if a value with the given key exists in the hash */ bool cso_hash_contains(struct cso_hash *hash, unsigned key); unsigned cso_hash_iter_key(struct cso_hash_iter iter); struct cso_hash_iter cso_hash_iter_prev(struct cso_hash_iter iter); /** * Convenience routine to iterate over the collision list while doing a memory * comparison to see which entry in the list is a direct copy of our template * and returns that entry. */ void *cso_hash_find_data_from_template(struct cso_hash *hash, unsigned hash_key, void *templ, int size); struct cso_node *cso_hash_data_next(struct cso_node *node); static inline bool cso_hash_iter_is_null(struct cso_hash_iter iter) { return !iter.node || iter.node == iter.hash->end; } static inline void * cso_hash_iter_data(struct cso_hash_iter iter) { if (!iter.node || iter.hash->end == iter.node) return NULL; return iter.node->value; } static inline struct cso_node ** cso_hash_find_node(struct cso_hash *hash, unsigned akey) { struct cso_node **node; if (hash->numBuckets) { node = &hash->buckets[akey % hash->numBuckets]; assert(*node == hash->end || (*node)->next); while (*node != hash->end && (*node)->key != akey) node = &(*node)->next; } else { node = &hash->end; } return node; } /** * Return an iterator pointing to the first entry in the collision list. */ static inline struct cso_hash_iter cso_hash_find(struct cso_hash *hash, unsigned key) { struct cso_node **nextNode = cso_hash_find_node(hash, key); struct cso_hash_iter iter = {hash, *nextNode}; return iter; } static inline struct cso_hash_iter cso_hash_iter_next(struct cso_hash_iter iter) { struct cso_hash_iter next = {iter.hash, cso_hash_data_next(iter.node)}; return next; } #ifdef __cplusplus } #endif #endif