/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * * Wrap the cso cache & hash mechanisms in a simplified * pipe-driver-specific interface. * * @author Zack Rusin * @author Keith Whitwell */ #include "pipe/p_state.h" #include "util/u_draw.h" #include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_vbuf.h" #include "tgsi/tgsi_parse.h" #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" #include "cso_context.h" /** * Per-shader sampler information. */ struct sampler_info { struct cso_sampler *cso_samplers[PIPE_MAX_SAMPLERS]; void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; }; struct cso_context { struct pipe_context *pipe; struct cso_cache *cache; struct u_vbuf *vbuf; boolean has_geometry_shader; boolean has_tessellation; boolean has_compute_shader; boolean has_streamout; unsigned saved_state; /**< bitmask of CSO_BIT_x flags */ struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned nr_fragment_views; struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned nr_fragment_views_saved; struct sampler_info fragment_samplers_saved; struct sampler_info samplers[PIPE_SHADER_TYPES]; struct pipe_vertex_buffer aux_vertex_buffer_current; struct pipe_vertex_buffer aux_vertex_buffer_saved; unsigned aux_vertex_buffer_index; struct pipe_constant_buffer aux_constbuf_current[PIPE_SHADER_TYPES]; struct pipe_constant_buffer aux_constbuf_saved[PIPE_SHADER_TYPES]; struct pipe_image_view fragment_image0_current; struct pipe_image_view fragment_image0_saved; unsigned nr_so_targets; struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS]; unsigned nr_so_targets_saved; struct pipe_stream_output_target *so_targets_saved[PIPE_MAX_SO_BUFFERS]; /** Current and saved state. * The saved state is used as a 1-deep stack. */ void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; void *fragment_shader, *fragment_shader_saved; void *vertex_shader, *vertex_shader_saved; void *geometry_shader, *geometry_shader_saved; void *tessctrl_shader, *tessctrl_shader_saved; void *tesseval_shader, *tesseval_shader_saved; void *compute_shader; void *velements, *velements_saved; struct pipe_query *render_condition, *render_condition_saved; uint render_condition_mode, render_condition_mode_saved; boolean render_condition_cond, render_condition_cond_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; struct pipe_blend_color blend_color; unsigned sample_mask, sample_mask_saved; unsigned min_samples, min_samples_saved; struct pipe_stencil_ref stencil_ref, stencil_ref_saved; }; static boolean delete_blend_state(struct cso_context *ctx, void *state) { struct cso_blend *cso = (struct cso_blend *)state; if (ctx->blend == cso->data) return FALSE; if (cso->delete_state) cso->delete_state(cso->context, cso->data); FREE(state); return TRUE; } static boolean delete_depth_stencil_state(struct cso_context *ctx, void *state) { struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state; if (ctx->depth_stencil == cso->data) return FALSE; if (cso->delete_state) cso->delete_state(cso->context, cso->data); FREE(state); return TRUE; } static boolean delete_sampler_state(struct cso_context *ctx, void *state) { struct cso_sampler *cso = (struct cso_sampler *)state; if (cso->delete_state) cso->delete_state(cso->context, cso->data); FREE(state); return TRUE; } static boolean delete_rasterizer_state(struct cso_context *ctx, void *state) { struct cso_rasterizer *cso = (struct cso_rasterizer *)state; if (ctx->rasterizer == cso->data) return FALSE; if (cso->delete_state) cso->delete_state(cso->context, cso->data); FREE(state); return TRUE; } static boolean delete_vertex_elements(struct cso_context *ctx, void *state) { struct cso_velements *cso = (struct cso_velements *)state; if (ctx->velements == cso->data) return FALSE; if (cso->delete_state) cso->delete_state(cso->context, cso->data); FREE(state); return TRUE; } static inline boolean delete_cso(struct cso_context *ctx, void *state, enum cso_cache_type type) { switch (type) { case CSO_BLEND: return delete_blend_state(ctx, state); case CSO_SAMPLER: return delete_sampler_state(ctx, state); case CSO_DEPTH_STENCIL_ALPHA: return delete_depth_stencil_state(ctx, state); case CSO_RASTERIZER: return delete_rasterizer_state(ctx, state); case CSO_VELEMENTS: return delete_vertex_elements(ctx, state); default: assert(0); FREE(state); } return FALSE; } static inline void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type, int max_size, void *user_data) { struct cso_context *ctx = (struct cso_context *)user_data; /* if we're approach the maximum size, remove fourth of the entries * otherwise every subsequent call will go through the same */ int hash_size = cso_hash_size(hash); int max_entries = (max_size > hash_size) ? max_size : hash_size; int to_remove = (max_size < max_entries) * max_entries/4; struct cso_hash_iter iter; struct cso_sampler **samplers_to_restore = NULL; unsigned to_restore = 0; if (hash_size > max_size) to_remove += hash_size - max_size; if (to_remove == 0) return; if (type == CSO_SAMPLER) { int i, j; samplers_to_restore = MALLOC(PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS * sizeof(*samplers_to_restore)); /* Temporarily remove currently bound sampler states from the hash * table, to prevent them from being deleted */ for (i = 0; i < PIPE_SHADER_TYPES; i++) { for (j = 0; j < ctx->samplers[i].nr_samplers; j++) { struct cso_sampler *sampler = ctx->samplers[i].cso_samplers[j]; if (sampler && cso_hash_take(hash, sampler->hash_key)) samplers_to_restore[to_restore++] = sampler; } } } iter = cso_hash_first_node(hash); while (to_remove) { /*remove elements until we're good */ /*fixme: currently we pick the nodes to remove at random*/ void *cso = cso_hash_iter_data(iter); if (!cso) break; if (delete_cso(ctx, cso, type)) { iter = cso_hash_erase(hash, iter); --to_remove; } else iter = cso_hash_iter_next(iter); } if (type == CSO_SAMPLER) { /* Put currently bound sampler states back into the hash table */ while (to_restore--) { struct cso_sampler *sampler = samplers_to_restore[to_restore]; cso_hash_insert(hash, sampler->hash_key, sampler); } FREE(samplers_to_restore); } } static void cso_init_vbuf(struct cso_context *cso, unsigned flags) { struct u_vbuf_caps caps; /* Install u_vbuf if there is anything unsupported. */ if (u_vbuf_get_caps(cso->pipe->screen, &caps, flags)) { cso->vbuf = u_vbuf_create(cso->pipe, &caps, cso->aux_vertex_buffer_index); } } struct cso_context * cso_create_context(struct pipe_context *pipe, unsigned u_vbuf_flags) { struct cso_context *ctx = CALLOC_STRUCT(cso_context); if (!ctx) return NULL; ctx->cache = cso_cache_create(); if (ctx->cache == NULL) goto out; cso_cache_set_sanitize_callback(ctx->cache, sanitize_hash, ctx); ctx->pipe = pipe; ctx->sample_mask = ~0; ctx->aux_vertex_buffer_index = 0; /* 0 for now */ cso_init_vbuf(ctx, u_vbuf_flags); /* Enable for testing: */ if (0) cso_set_maximum_cache_size( ctx->cache, 4 ); if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { ctx->has_geometry_shader = TRUE; } if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { ctx->has_tessellation = TRUE; } if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { int supported_irs = pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE, PIPE_SHADER_CAP_SUPPORTED_IRS); if (supported_irs & (1 << PIPE_SHADER_IR_TGSI)) { ctx->has_compute_shader = TRUE; } } if (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) { ctx->has_streamout = TRUE; } return ctx; out: cso_destroy_context( ctx ); return NULL; } /** * Free the CSO context. */ void cso_destroy_context( struct cso_context *ctx ) { unsigned i; if (ctx->pipe) { ctx->pipe->bind_blend_state( ctx->pipe, NULL ); ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL ); { static struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { NULL }; static void *zeros[PIPE_MAX_SAMPLERS] = { NULL }; struct pipe_screen *scr = ctx->pipe->screen; enum pipe_shader_type sh; for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { int maxsam = scr->get_shader_param(scr, sh, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); int maxview = scr->get_shader_param(scr, sh, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS); assert(maxsam <= PIPE_MAX_SAMPLERS); assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS); if (maxsam > 0) { ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros); } if (maxview > 0) { ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, views); } } } ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); ctx->pipe->bind_fs_state( ctx->pipe, NULL ); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL); ctx->pipe->bind_vs_state( ctx->pipe, NULL ); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL); if (ctx->has_geometry_shader) { ctx->pipe->bind_gs_state(ctx->pipe, NULL); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL); } if (ctx->has_tessellation) { ctx->pipe->bind_tcs_state(ctx->pipe, NULL); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL); ctx->pipe->bind_tes_state(ctx->pipe, NULL); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL); } if (ctx->has_compute_shader) { ctx->pipe->bind_compute_state(ctx->pipe, NULL); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL); } ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL ); if (ctx->has_streamout) ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL); } for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) { pipe_sampler_view_reference(&ctx->fragment_views[i], NULL); pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL); } util_unreference_framebuffer_state(&ctx->fb); util_unreference_framebuffer_state(&ctx->fb_saved); pipe_vertex_buffer_unreference(&ctx->aux_vertex_buffer_current); pipe_vertex_buffer_unreference(&ctx->aux_vertex_buffer_saved); for (i = 0; i < PIPE_SHADER_TYPES; i++) { pipe_resource_reference(&ctx->aux_constbuf_current[i].buffer, NULL); pipe_resource_reference(&ctx->aux_constbuf_saved[i].buffer, NULL); } pipe_resource_reference(&ctx->fragment_image0_current.resource, NULL); pipe_resource_reference(&ctx->fragment_image0_saved.resource, NULL); for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) { pipe_so_target_reference(&ctx->so_targets[i], NULL); pipe_so_target_reference(&ctx->so_targets_saved[i], NULL); } if (ctx->cache) { cso_cache_delete( ctx->cache ); ctx->cache = NULL; } if (ctx->vbuf) u_vbuf_destroy(ctx->vbuf); FREE( ctx ); } /* Those function will either find the state of the given template * in the cache or they will create a new state from the given * template, insert it in the cache and return it. */ /* * If the driver returns 0 from the create method then they will assign * the data member of the cso to be the template itself. */ enum pipe_error cso_set_blend(struct cso_context *ctx, const struct pipe_blend_state *templ) { unsigned key_size, hash_key; struct cso_hash_iter iter; void *handle; key_size = templ->independent_blend_enable ? sizeof(struct pipe_blend_state) : (char *)&(templ->rt[1]) - (char *)templ; hash_key = cso_construct_key((void*)templ, key_size); iter = cso_find_state_template(ctx->cache, hash_key, CSO_BLEND, (void*)templ, key_size); if (cso_hash_iter_is_null(iter)) { struct cso_blend *cso = MALLOC(sizeof(struct cso_blend)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; memset(&cso->state, 0, sizeof cso->state); memcpy(&cso->state, templ, key_size); cso->data = ctx->pipe->create_blend_state(ctx->pipe, &cso->state); cso->delete_state = (cso_state_callback)ctx->pipe->delete_blend_state; cso->context = ctx->pipe; iter = cso_insert_state(ctx->cache, hash_key, CSO_BLEND, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); return PIPE_ERROR_OUT_OF_MEMORY; } handle = cso->data; } else { handle = ((struct cso_blend *)cso_hash_iter_data(iter))->data; } if (ctx->blend != handle) { ctx->blend = handle; ctx->pipe->bind_blend_state(ctx->pipe, handle); } return PIPE_OK; } static void cso_save_blend(struct cso_context *ctx) { assert(!ctx->blend_saved); ctx->blend_saved = ctx->blend; } static void cso_restore_blend(struct cso_context *ctx) { if (ctx->blend != ctx->blend_saved) { ctx->blend = ctx->blend_saved; ctx->pipe->bind_blend_state(ctx->pipe, ctx->blend_saved); } ctx->blend_saved = NULL; } enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx, const struct pipe_depth_stencil_alpha_state *templ) { unsigned key_size = sizeof(struct pipe_depth_stencil_alpha_state); unsigned hash_key = cso_construct_key((void*)templ, key_size); struct cso_hash_iter iter = cso_find_state_template(ctx->cache, hash_key, CSO_DEPTH_STENCIL_ALPHA, (void*)templ, key_size); void *handle; if (cso_hash_iter_is_null(iter)) { struct cso_depth_stencil_alpha *cso = MALLOC(sizeof(struct cso_depth_stencil_alpha)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; memcpy(&cso->state, templ, sizeof(*templ)); cso->data = ctx->pipe->create_depth_stencil_alpha_state(ctx->pipe, &cso->state); cso->delete_state = (cso_state_callback)ctx->pipe->delete_depth_stencil_alpha_state; cso->context = ctx->pipe; iter = cso_insert_state(ctx->cache, hash_key, CSO_DEPTH_STENCIL_ALPHA, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); return PIPE_ERROR_OUT_OF_MEMORY; } handle = cso->data; } else { handle = ((struct cso_depth_stencil_alpha *) cso_hash_iter_data(iter))->data; } if (ctx->depth_stencil != handle) { ctx->depth_stencil = handle; ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, handle); } return PIPE_OK; } static void cso_save_depth_stencil_alpha(struct cso_context *ctx) { assert(!ctx->depth_stencil_saved); ctx->depth_stencil_saved = ctx->depth_stencil; } static void cso_restore_depth_stencil_alpha(struct cso_context *ctx) { if (ctx->depth_stencil != ctx->depth_stencil_saved) { ctx->depth_stencil = ctx->depth_stencil_saved; ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved); } ctx->depth_stencil_saved = NULL; } enum pipe_error cso_set_rasterizer(struct cso_context *ctx, const struct pipe_rasterizer_state *templ) { unsigned key_size = sizeof(struct pipe_rasterizer_state); unsigned hash_key = cso_construct_key((void*)templ, key_size); struct cso_hash_iter iter = cso_find_state_template(ctx->cache, hash_key, CSO_RASTERIZER, (void*)templ, key_size); void *handle = NULL; if (cso_hash_iter_is_null(iter)) { struct cso_rasterizer *cso = MALLOC(sizeof(struct cso_rasterizer)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; memcpy(&cso->state, templ, sizeof(*templ)); cso->data = ctx->pipe->create_rasterizer_state(ctx->pipe, &cso->state); cso->delete_state = (cso_state_callback)ctx->pipe->delete_rasterizer_state; cso->context = ctx->pipe; iter = cso_insert_state(ctx->cache, hash_key, CSO_RASTERIZER, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); return PIPE_ERROR_OUT_OF_MEMORY; } handle = cso->data; } else { handle = ((struct cso_rasterizer *)cso_hash_iter_data(iter))->data; } if (ctx->rasterizer != handle) { ctx->rasterizer = handle; ctx->pipe->bind_rasterizer_state(ctx->pipe, handle); } return PIPE_OK; } static void cso_save_rasterizer(struct cso_context *ctx) { assert(!ctx->rasterizer_saved); ctx->rasterizer_saved = ctx->rasterizer; } static void cso_restore_rasterizer(struct cso_context *ctx) { if (ctx->rasterizer != ctx->rasterizer_saved) { ctx->rasterizer = ctx->rasterizer_saved; ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rasterizer_saved); } ctx->rasterizer_saved = NULL; } void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ) { if (ctx->fragment_shader != handle) { ctx->fragment_shader = handle; ctx->pipe->bind_fs_state(ctx->pipe, handle); } } void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ) { if (handle == ctx->fragment_shader) { /* unbind before deleting */ ctx->pipe->bind_fs_state(ctx->pipe, NULL); ctx->fragment_shader = NULL; } ctx->pipe->delete_fs_state(ctx->pipe, handle); } static void cso_save_fragment_shader(struct cso_context *ctx) { assert(!ctx->fragment_shader_saved); ctx->fragment_shader_saved = ctx->fragment_shader; } static void cso_restore_fragment_shader(struct cso_context *ctx) { if (ctx->fragment_shader_saved != ctx->fragment_shader) { ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); ctx->fragment_shader = ctx->fragment_shader_saved; } ctx->fragment_shader_saved = NULL; } void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle) { if (ctx->vertex_shader != handle) { ctx->vertex_shader = handle; ctx->pipe->bind_vs_state(ctx->pipe, handle); } } void cso_delete_vertex_shader(struct cso_context *ctx, void *handle ) { if (handle == ctx->vertex_shader) { /* unbind before deleting */ ctx->pipe->bind_vs_state(ctx->pipe, NULL); ctx->vertex_shader = NULL; } ctx->pipe->delete_vs_state(ctx->pipe, handle); } static void cso_save_vertex_shader(struct cso_context *ctx) { assert(!ctx->vertex_shader_saved); ctx->vertex_shader_saved = ctx->vertex_shader; } static void cso_restore_vertex_shader(struct cso_context *ctx) { if (ctx->vertex_shader_saved != ctx->vertex_shader) { ctx->pipe->bind_vs_state(ctx->pipe, ctx->vertex_shader_saved); ctx->vertex_shader = ctx->vertex_shader_saved; } ctx->vertex_shader_saved = NULL; } void cso_set_framebuffer(struct cso_context *ctx, const struct pipe_framebuffer_state *fb) { if (memcmp(&ctx->fb, fb, sizeof(*fb)) != 0) { util_copy_framebuffer_state(&ctx->fb, fb); ctx->pipe->set_framebuffer_state(ctx->pipe, fb); } } static void cso_save_framebuffer(struct cso_context *ctx) { util_copy_framebuffer_state(&ctx->fb_saved, &ctx->fb); } static void cso_restore_framebuffer(struct cso_context *ctx) { if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) { util_copy_framebuffer_state(&ctx->fb, &ctx->fb_saved); ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb); util_unreference_framebuffer_state(&ctx->fb_saved); } } void cso_set_viewport(struct cso_context *ctx, const struct pipe_viewport_state *vp) { if (memcmp(&ctx->vp, vp, sizeof(*vp))) { ctx->vp = *vp; ctx->pipe->set_viewport_states(ctx->pipe, 0, 1, vp); } } /** * Setup viewport state for given width and height (position is always (0,0)). * Invert the Y axis if 'invert' is true. */ void cso_set_viewport_dims(struct cso_context *ctx, float width, float height, boolean invert) { struct pipe_viewport_state vp; vp.scale[0] = width * 0.5f; vp.scale[1] = height * (invert ? -0.5f : 0.5f); vp.scale[2] = 0.5f; vp.translate[0] = 0.5f * width; vp.translate[1] = 0.5f * height; vp.translate[2] = 0.5f; cso_set_viewport(ctx, &vp); } static void cso_save_viewport(struct cso_context *ctx) { ctx->vp_saved = ctx->vp; } static void cso_restore_viewport(struct cso_context *ctx) { if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) { ctx->vp = ctx->vp_saved; ctx->pipe->set_viewport_states(ctx->pipe, 0, 1, &ctx->vp); } } void cso_set_blend_color(struct cso_context *ctx, const struct pipe_blend_color *bc) { if (memcmp(&ctx->blend_color, bc, sizeof(ctx->blend_color))) { ctx->blend_color = *bc; ctx->pipe->set_blend_color(ctx->pipe, bc); } } void cso_set_sample_mask(struct cso_context *ctx, unsigned sample_mask) { if (ctx->sample_mask != sample_mask) { ctx->sample_mask = sample_mask; ctx->pipe->set_sample_mask(ctx->pipe, sample_mask); } } static void cso_save_sample_mask(struct cso_context *ctx) { ctx->sample_mask_saved = ctx->sample_mask; } static void cso_restore_sample_mask(struct cso_context *ctx) { cso_set_sample_mask(ctx, ctx->sample_mask_saved); } void cso_set_min_samples(struct cso_context *ctx, unsigned min_samples) { if (ctx->min_samples != min_samples && ctx->pipe->set_min_samples) { ctx->min_samples = min_samples; ctx->pipe->set_min_samples(ctx->pipe, min_samples); } } static void cso_save_min_samples(struct cso_context *ctx) { ctx->min_samples_saved = ctx->min_samples; } static void cso_restore_min_samples(struct cso_context *ctx) { cso_set_min_samples(ctx, ctx->min_samples_saved); } void cso_set_stencil_ref(struct cso_context *ctx, const struct pipe_stencil_ref *sr) { if (memcmp(&ctx->stencil_ref, sr, sizeof(ctx->stencil_ref))) { ctx->stencil_ref = *sr; ctx->pipe->set_stencil_ref(ctx->pipe, sr); } } static void cso_save_stencil_ref(struct cso_context *ctx) { ctx->stencil_ref_saved = ctx->stencil_ref; } static void cso_restore_stencil_ref(struct cso_context *ctx) { if (memcmp(&ctx->stencil_ref, &ctx->stencil_ref_saved, sizeof(ctx->stencil_ref))) { ctx->stencil_ref = ctx->stencil_ref_saved; ctx->pipe->set_stencil_ref(ctx->pipe, &ctx->stencil_ref); } } void cso_set_render_condition(struct cso_context *ctx, struct pipe_query *query, boolean condition, enum pipe_render_cond_flag mode) { struct pipe_context *pipe = ctx->pipe; if (ctx->render_condition != query || ctx->render_condition_mode != mode || ctx->render_condition_cond != condition) { pipe->render_condition(pipe, query, condition, mode); ctx->render_condition = query; ctx->render_condition_cond = condition; ctx->render_condition_mode = mode; } } static void cso_save_render_condition(struct cso_context *ctx) { ctx->render_condition_saved = ctx->render_condition; ctx->render_condition_cond_saved = ctx->render_condition_cond; ctx->render_condition_mode_saved = ctx->render_condition_mode; } static void cso_restore_render_condition(struct cso_context *ctx) { cso_set_render_condition(ctx, ctx->render_condition_saved, ctx->render_condition_cond_saved, ctx->render_condition_mode_saved); } void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle) { assert(ctx->has_geometry_shader || !handle); if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { ctx->geometry_shader = handle; ctx->pipe->bind_gs_state(ctx->pipe, handle); } } void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) { if (handle == ctx->geometry_shader) { /* unbind before deleting */ ctx->pipe->bind_gs_state(ctx->pipe, NULL); ctx->geometry_shader = NULL; } ctx->pipe->delete_gs_state(ctx->pipe, handle); } static void cso_save_geometry_shader(struct cso_context *ctx) { if (!ctx->has_geometry_shader) { return; } assert(!ctx->geometry_shader_saved); ctx->geometry_shader_saved = ctx->geometry_shader; } static void cso_restore_geometry_shader(struct cso_context *ctx) { if (!ctx->has_geometry_shader) { return; } if (ctx->geometry_shader_saved != ctx->geometry_shader) { ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); ctx->geometry_shader = ctx->geometry_shader_saved; } ctx->geometry_shader_saved = NULL; } void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle) { assert(ctx->has_tessellation || !handle); if (ctx->has_tessellation && ctx->tessctrl_shader != handle) { ctx->tessctrl_shader = handle; ctx->pipe->bind_tcs_state(ctx->pipe, handle); } } void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle) { if (handle == ctx->tessctrl_shader) { /* unbind before deleting */ ctx->pipe->bind_tcs_state(ctx->pipe, NULL); ctx->tessctrl_shader = NULL; } ctx->pipe->delete_tcs_state(ctx->pipe, handle); } static void cso_save_tessctrl_shader(struct cso_context *ctx) { if (!ctx->has_tessellation) { return; } assert(!ctx->tessctrl_shader_saved); ctx->tessctrl_shader_saved = ctx->tessctrl_shader; } static void cso_restore_tessctrl_shader(struct cso_context *ctx) { if (!ctx->has_tessellation) { return; } if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) { ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved); ctx->tessctrl_shader = ctx->tessctrl_shader_saved; } ctx->tessctrl_shader_saved = NULL; } void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle) { assert(ctx->has_tessellation || !handle); if (ctx->has_tessellation && ctx->tesseval_shader != handle) { ctx->tesseval_shader = handle; ctx->pipe->bind_tes_state(ctx->pipe, handle); } } void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle) { if (handle == ctx->tesseval_shader) { /* unbind before deleting */ ctx->pipe->bind_tes_state(ctx->pipe, NULL); ctx->tesseval_shader = NULL; } ctx->pipe->delete_tes_state(ctx->pipe, handle); } static void cso_save_tesseval_shader(struct cso_context *ctx) { if (!ctx->has_tessellation) { return; } assert(!ctx->tesseval_shader_saved); ctx->tesseval_shader_saved = ctx->tesseval_shader; } static void cso_restore_tesseval_shader(struct cso_context *ctx) { if (!ctx->has_tessellation) { return; } if (ctx->tesseval_shader_saved != ctx->tesseval_shader) { ctx->pipe->bind_tes_state(ctx->pipe, ctx->tesseval_shader_saved); ctx->tesseval_shader = ctx->tesseval_shader_saved; } ctx->tesseval_shader_saved = NULL; } void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle) { assert(ctx->has_compute_shader || !handle); if (ctx->has_compute_shader && ctx->compute_shader != handle) { ctx->compute_shader = handle; ctx->pipe->bind_compute_state(ctx->pipe, handle); } } void cso_delete_compute_shader(struct cso_context *ctx, void *handle) { if (handle == ctx->compute_shader) { /* unbind before deleting */ ctx->pipe->bind_compute_state(ctx->pipe, NULL); ctx->compute_shader = NULL; } ctx->pipe->delete_compute_state(ctx->pipe, handle); } enum pipe_error cso_set_vertex_elements(struct cso_context *ctx, unsigned count, const struct pipe_vertex_element *states) { struct u_vbuf *vbuf = ctx->vbuf; unsigned key_size, hash_key; struct cso_hash_iter iter; void *handle; struct cso_velems_state velems_state; if (vbuf) { u_vbuf_set_vertex_elements(vbuf, count, states); return PIPE_OK; } /* Need to include the count into the stored state data too. * Otherwise first few count pipe_vertex_elements could be identical * even if count is different, and there's no guarantee the hash would * be different in that case neither. */ key_size = sizeof(struct pipe_vertex_element) * count + sizeof(unsigned); velems_state.count = count; memcpy(velems_state.velems, states, sizeof(struct pipe_vertex_element) * count); hash_key = cso_construct_key((void*)&velems_state, key_size); iter = cso_find_state_template(ctx->cache, hash_key, CSO_VELEMENTS, (void*)&velems_state, key_size); if (cso_hash_iter_is_null(iter)) { struct cso_velements *cso = MALLOC(sizeof(struct cso_velements)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; memcpy(&cso->state, &velems_state, key_size); cso->data = ctx->pipe->create_vertex_elements_state(ctx->pipe, count, &cso->state.velems[0]); cso->delete_state = (cso_state_callback) ctx->pipe->delete_vertex_elements_state; cso->context = ctx->pipe; iter = cso_insert_state(ctx->cache, hash_key, CSO_VELEMENTS, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); return PIPE_ERROR_OUT_OF_MEMORY; } handle = cso->data; } else { handle = ((struct cso_velements *)cso_hash_iter_data(iter))->data; } if (ctx->velements != handle) { ctx->velements = handle; ctx->pipe->bind_vertex_elements_state(ctx->pipe, handle); } return PIPE_OK; } static void cso_save_vertex_elements(struct cso_context *ctx) { struct u_vbuf *vbuf = ctx->vbuf; if (vbuf) { u_vbuf_save_vertex_elements(vbuf); return; } assert(!ctx->velements_saved); ctx->velements_saved = ctx->velements; } static void cso_restore_vertex_elements(struct cso_context *ctx) { struct u_vbuf *vbuf = ctx->vbuf; if (vbuf) { u_vbuf_restore_vertex_elements(vbuf); return; } if (ctx->velements != ctx->velements_saved) { ctx->velements = ctx->velements_saved; ctx->pipe->bind_vertex_elements_state(ctx->pipe, ctx->velements_saved); } ctx->velements_saved = NULL; } /* vertex buffers */ void cso_set_vertex_buffers(struct cso_context *ctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers) { struct u_vbuf *vbuf = ctx->vbuf; if (vbuf) { u_vbuf_set_vertex_buffers(vbuf, start_slot, count, buffers); return; } /* Save what's in the auxiliary slot, so that we can save and restore it * for meta ops. */ if (start_slot <= ctx->aux_vertex_buffer_index && start_slot+count > ctx->aux_vertex_buffer_index) { if (buffers) { const struct pipe_vertex_buffer *vb = buffers + (ctx->aux_vertex_buffer_index - start_slot); pipe_vertex_buffer_reference(&ctx->aux_vertex_buffer_current, vb); } else { pipe_vertex_buffer_unreference(&ctx->aux_vertex_buffer_current); } } ctx->pipe->set_vertex_buffers(ctx->pipe, start_slot, count, buffers); } static void cso_save_aux_vertex_buffer_slot(struct cso_context *ctx) { struct u_vbuf *vbuf = ctx->vbuf; if (vbuf) { u_vbuf_save_aux_vertex_buffer_slot(vbuf); return; } pipe_vertex_buffer_reference(&ctx->aux_vertex_buffer_saved, &ctx->aux_vertex_buffer_current); } static void cso_restore_aux_vertex_buffer_slot(struct cso_context *ctx) { struct u_vbuf *vbuf = ctx->vbuf; if (vbuf) { u_vbuf_restore_aux_vertex_buffer_slot(vbuf); return; } cso_set_vertex_buffers(ctx, ctx->aux_vertex_buffer_index, 1, &ctx->aux_vertex_buffer_saved); pipe_vertex_buffer_unreference(&ctx->aux_vertex_buffer_saved); } unsigned cso_get_aux_vertex_buffer_slot(struct cso_context *ctx) { return ctx->aux_vertex_buffer_index; } enum pipe_error cso_single_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned idx, const struct pipe_sampler_state *templ) { if (templ) { unsigned key_size = sizeof(struct pipe_sampler_state); unsigned hash_key = cso_construct_key((void*)templ, key_size); struct cso_sampler *cso; struct cso_hash_iter iter = cso_find_state_template(ctx->cache, hash_key, CSO_SAMPLER, (void *) templ, key_size); if (cso_hash_iter_is_null(iter)) { cso = MALLOC(sizeof(struct cso_sampler)); if (!cso) return PIPE_ERROR_OUT_OF_MEMORY; memcpy(&cso->state, templ, sizeof(*templ)); cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state); cso->delete_state = (cso_state_callback) ctx->pipe->delete_sampler_state; cso->context = ctx->pipe; cso->hash_key = hash_key; iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso); if (cso_hash_iter_is_null(iter)) { FREE(cso); return PIPE_ERROR_OUT_OF_MEMORY; } } else { cso = cso_hash_iter_data(iter); } ctx->samplers[shader_stage].cso_samplers[idx] = cso; ctx->samplers[shader_stage].samplers[idx] = cso->data; } else { ctx->samplers[shader_stage].cso_samplers[idx] = NULL; ctx->samplers[shader_stage].samplers[idx] = NULL; } return PIPE_OK; } /** * Send staged sampler state to the driver. */ void cso_single_sampler_done(struct cso_context *ctx, enum pipe_shader_type shader_stage) { struct sampler_info *info = &ctx->samplers[shader_stage]; const unsigned old_nr_samplers = info->nr_samplers; unsigned i; /* find highest non-null sampler */ for (i = PIPE_MAX_SAMPLERS; i > 0; i--) { if (info->samplers[i - 1] != NULL) break; } info->nr_samplers = i; ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0, MAX2(old_nr_samplers, info->nr_samplers), info->samplers); } /* * If the function encouters any errors it will return the * last one. Done to always try to set as many samplers * as possible. */ enum pipe_error cso_set_samplers(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned nr, const struct pipe_sampler_state **templates) { struct sampler_info *info = &ctx->samplers[shader_stage]; unsigned i; enum pipe_error temp, error = PIPE_OK; for (i = 0; i < nr; i++) { temp = cso_single_sampler(ctx, shader_stage, i, templates[i]); if (temp != PIPE_OK) error = temp; } for ( ; i < info->nr_samplers; i++) { temp = cso_single_sampler(ctx, shader_stage, i, NULL); if (temp != PIPE_OK) error = temp; } cso_single_sampler_done(ctx, shader_stage); return error; } static void cso_save_fragment_samplers(struct cso_context *ctx) { struct sampler_info *info = &ctx->samplers[PIPE_SHADER_FRAGMENT]; struct sampler_info *saved = &ctx->fragment_samplers_saved; saved->nr_samplers = info->nr_samplers; memcpy(saved->cso_samplers, info->cso_samplers, info->nr_samplers * sizeof(*info->cso_samplers)); memcpy(saved->samplers, info->samplers, info->nr_samplers * sizeof(*info->samplers)); } static void cso_restore_fragment_samplers(struct cso_context *ctx) { struct sampler_info *info = &ctx->samplers[PIPE_SHADER_FRAGMENT]; struct sampler_info *saved = &ctx->fragment_samplers_saved; int delta = (int)info->nr_samplers - saved->nr_samplers; memcpy(info->cso_samplers, saved->cso_samplers, saved->nr_samplers * sizeof(*info->cso_samplers)); memcpy(info->samplers, saved->samplers, saved->nr_samplers * sizeof(*info->samplers)); if (delta > 0) { memset(&info->cso_samplers[saved->nr_samplers], 0, delta * sizeof(*info->cso_samplers)); memset(&info->samplers[saved->nr_samplers], 0, delta * sizeof(*info->samplers)); } cso_single_sampler_done(ctx, PIPE_SHADER_FRAGMENT); } void cso_set_sampler_views(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned count, struct pipe_sampler_view **views) { if (shader_stage == PIPE_SHADER_FRAGMENT) { unsigned i; boolean any_change = FALSE; /* reference new views */ for (i = 0; i < count; i++) { any_change |= ctx->fragment_views[i] != views[i]; pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]); } /* unref extra old views, if any */ for (; i < ctx->nr_fragment_views; i++) { any_change |= ctx->fragment_views[i] != NULL; pipe_sampler_view_reference(&ctx->fragment_views[i], NULL); } /* bind the new sampler views */ if (any_change) { ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, MAX2(ctx->nr_fragment_views, count), ctx->fragment_views); } ctx->nr_fragment_views = count; } else ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views); } static void cso_save_fragment_sampler_views(struct cso_context *ctx) { unsigned i; ctx->nr_fragment_views_saved = ctx->nr_fragment_views; for (i = 0; i < ctx->nr_fragment_views; i++) { assert(!ctx->fragment_views_saved[i]); pipe_sampler_view_reference(&ctx->fragment_views_saved[i], ctx->fragment_views[i]); } } static void cso_restore_fragment_sampler_views(struct cso_context *ctx) { unsigned i, nr_saved = ctx->nr_fragment_views_saved; unsigned num; for (i = 0; i < nr_saved; i++) { pipe_sampler_view_reference(&ctx->fragment_views[i], NULL); /* move the reference from one pointer to another */ ctx->fragment_views[i] = ctx->fragment_views_saved[i]; ctx->fragment_views_saved[i] = NULL; } for (; i < ctx->nr_fragment_views; i++) { pipe_sampler_view_reference(&ctx->fragment_views[i], NULL); } num = MAX2(ctx->nr_fragment_views, nr_saved); /* bind the old/saved sampler views */ ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num, ctx->fragment_views); ctx->nr_fragment_views = nr_saved; ctx->nr_fragment_views_saved = 0; } void cso_set_shader_images(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned start, unsigned count, struct pipe_image_view *images) { if (shader_stage == PIPE_SHADER_FRAGMENT && start == 0 && count >= 1) { util_copy_image_view(&ctx->fragment_image0_current, &images[0]); } ctx->pipe->set_shader_images(ctx->pipe, shader_stage, start, count, images); } static void cso_save_fragment_image0(struct cso_context *ctx) { util_copy_image_view(&ctx->fragment_image0_saved, &ctx->fragment_image0_current); } static void cso_restore_fragment_image0(struct cso_context *ctx) { cso_set_shader_images(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &ctx->fragment_image0_saved); } void cso_set_stream_outputs(struct cso_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct pipe_context *pipe = ctx->pipe; uint i; if (!ctx->has_streamout) { assert(num_targets == 0); return; } if (ctx->nr_so_targets == 0 && num_targets == 0) { /* Nothing to do. */ return; } /* reference new targets */ for (i = 0; i < num_targets; i++) { pipe_so_target_reference(&ctx->so_targets[i], targets[i]); } /* unref extra old targets, if any */ for (; i < ctx->nr_so_targets; i++) { pipe_so_target_reference(&ctx->so_targets[i], NULL); } pipe->set_stream_output_targets(pipe, num_targets, targets, offsets); ctx->nr_so_targets = num_targets; } static void cso_save_stream_outputs(struct cso_context *ctx) { uint i; if (!ctx->has_streamout) { return; } ctx->nr_so_targets_saved = ctx->nr_so_targets; for (i = 0; i < ctx->nr_so_targets; i++) { assert(!ctx->so_targets_saved[i]); pipe_so_target_reference(&ctx->so_targets_saved[i], ctx->so_targets[i]); } } static void cso_restore_stream_outputs(struct cso_context *ctx) { struct pipe_context *pipe = ctx->pipe; uint i; unsigned offset[PIPE_MAX_SO_BUFFERS]; if (!ctx->has_streamout) { return; } if (ctx->nr_so_targets == 0 && ctx->nr_so_targets_saved == 0) { /* Nothing to do. */ return; } assert(ctx->nr_so_targets_saved <= PIPE_MAX_SO_BUFFERS); for (i = 0; i < ctx->nr_so_targets_saved; i++) { pipe_so_target_reference(&ctx->so_targets[i], NULL); /* move the reference from one pointer to another */ ctx->so_targets[i] = ctx->so_targets_saved[i]; ctx->so_targets_saved[i] = NULL; /* -1 means append */ offset[i] = (unsigned)-1; } for (; i < ctx->nr_so_targets; i++) { pipe_so_target_reference(&ctx->so_targets[i], NULL); } pipe->set_stream_output_targets(pipe, ctx->nr_so_targets_saved, ctx->so_targets, offset); ctx->nr_so_targets = ctx->nr_so_targets_saved; ctx->nr_so_targets_saved = 0; } /* constant buffers */ void cso_set_constant_buffer(struct cso_context *cso, enum pipe_shader_type shader_stage, unsigned index, struct pipe_constant_buffer *cb) { struct pipe_context *pipe = cso->pipe; pipe->set_constant_buffer(pipe, shader_stage, index, cb); if (index == 0) { util_copy_constant_buffer(&cso->aux_constbuf_current[shader_stage], cb); } } void cso_set_constant_buffer_resource(struct cso_context *cso, enum pipe_shader_type shader_stage, unsigned index, struct pipe_resource *buffer) { if (buffer) { struct pipe_constant_buffer cb; cb.buffer = buffer; cb.buffer_offset = 0; cb.buffer_size = buffer->width0; cb.user_buffer = NULL; cso_set_constant_buffer(cso, shader_stage, index, &cb); } else { cso_set_constant_buffer(cso, shader_stage, index, NULL); } } void cso_save_constant_buffer_slot0(struct cso_context *cso, enum pipe_shader_type shader_stage) { util_copy_constant_buffer(&cso->aux_constbuf_saved[shader_stage], &cso->aux_constbuf_current[shader_stage]); } void cso_restore_constant_buffer_slot0(struct cso_context *cso, enum pipe_shader_type shader_stage) { cso_set_constant_buffer(cso, shader_stage, 0, &cso->aux_constbuf_saved[shader_stage]); pipe_resource_reference(&cso->aux_constbuf_saved[shader_stage].buffer, NULL); } /** * Save all the CSO state items specified by the state_mask bitmask * of CSO_BIT_x flags. */ void cso_save_state(struct cso_context *cso, unsigned state_mask) { assert(cso->saved_state == 0); cso->saved_state = state_mask; if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT) cso_save_aux_vertex_buffer_slot(cso); if (state_mask & CSO_BIT_BLEND) cso_save_blend(cso); if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA) cso_save_depth_stencil_alpha(cso); if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS) cso_save_fragment_samplers(cso); if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS) cso_save_fragment_sampler_views(cso); if (state_mask & CSO_BIT_FRAGMENT_SHADER) cso_save_fragment_shader(cso); if (state_mask & CSO_BIT_FRAMEBUFFER) cso_save_framebuffer(cso); if (state_mask & CSO_BIT_GEOMETRY_SHADER) cso_save_geometry_shader(cso); if (state_mask & CSO_BIT_MIN_SAMPLES) cso_save_min_samples(cso); if (state_mask & CSO_BIT_RASTERIZER) cso_save_rasterizer(cso); if (state_mask & CSO_BIT_RENDER_CONDITION) cso_save_render_condition(cso); if (state_mask & CSO_BIT_SAMPLE_MASK) cso_save_sample_mask(cso); if (state_mask & CSO_BIT_STENCIL_REF) cso_save_stencil_ref(cso); if (state_mask & CSO_BIT_STREAM_OUTPUTS) cso_save_stream_outputs(cso); if (state_mask & CSO_BIT_TESSCTRL_SHADER) cso_save_tessctrl_shader(cso); if (state_mask & CSO_BIT_TESSEVAL_SHADER) cso_save_tesseval_shader(cso); if (state_mask & CSO_BIT_VERTEX_ELEMENTS) cso_save_vertex_elements(cso); if (state_mask & CSO_BIT_VERTEX_SHADER) cso_save_vertex_shader(cso); if (state_mask & CSO_BIT_VIEWPORT) cso_save_viewport(cso); if (state_mask & CSO_BIT_PAUSE_QUERIES) cso->pipe->set_active_query_state(cso->pipe, false); if (state_mask & CSO_BIT_FRAGMENT_IMAGE0) cso_save_fragment_image0(cso); } /** * Restore the state which was saved by cso_save_state(). */ void cso_restore_state(struct cso_context *cso) { unsigned state_mask = cso->saved_state; assert(state_mask); if (state_mask & CSO_BIT_AUX_VERTEX_BUFFER_SLOT) cso_restore_aux_vertex_buffer_slot(cso); if (state_mask & CSO_BIT_BLEND) cso_restore_blend(cso); if (state_mask & CSO_BIT_DEPTH_STENCIL_ALPHA) cso_restore_depth_stencil_alpha(cso); if (state_mask & CSO_BIT_FRAGMENT_SAMPLERS) cso_restore_fragment_samplers(cso); if (state_mask & CSO_BIT_FRAGMENT_SAMPLER_VIEWS) cso_restore_fragment_sampler_views(cso); if (state_mask & CSO_BIT_FRAGMENT_SHADER) cso_restore_fragment_shader(cso); if (state_mask & CSO_BIT_FRAMEBUFFER) cso_restore_framebuffer(cso); if (state_mask & CSO_BIT_GEOMETRY_SHADER) cso_restore_geometry_shader(cso); if (state_mask & CSO_BIT_MIN_SAMPLES) cso_restore_min_samples(cso); if (state_mask & CSO_BIT_RASTERIZER) cso_restore_rasterizer(cso); if (state_mask & CSO_BIT_RENDER_CONDITION) cso_restore_render_condition(cso); if (state_mask & CSO_BIT_SAMPLE_MASK) cso_restore_sample_mask(cso); if (state_mask & CSO_BIT_STENCIL_REF) cso_restore_stencil_ref(cso); if (state_mask & CSO_BIT_STREAM_OUTPUTS) cso_restore_stream_outputs(cso); if (state_mask & CSO_BIT_TESSCTRL_SHADER) cso_restore_tessctrl_shader(cso); if (state_mask & CSO_BIT_TESSEVAL_SHADER) cso_restore_tesseval_shader(cso); if (state_mask & CSO_BIT_VERTEX_ELEMENTS) cso_restore_vertex_elements(cso); if (state_mask & CSO_BIT_VERTEX_SHADER) cso_restore_vertex_shader(cso); if (state_mask & CSO_BIT_VIEWPORT) cso_restore_viewport(cso); if (state_mask & CSO_BIT_PAUSE_QUERIES) cso->pipe->set_active_query_state(cso->pipe, true); if (state_mask & CSO_BIT_FRAGMENT_IMAGE0) cso_restore_fragment_image0(cso); cso->saved_state = 0; } /* drawing */ void cso_draw_vbo(struct cso_context *cso, const struct pipe_draw_info *info) { struct u_vbuf *vbuf = cso->vbuf; if (vbuf) { u_vbuf_draw_vbo(vbuf, info); } else { struct pipe_context *pipe = cso->pipe; pipe->draw_vbo(pipe, info); } } void cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count) { struct pipe_draw_info info; util_draw_init_info(&info); info.mode = mode; info.start = start; info.count = count; info.min_index = start; info.max_index = start + count - 1; cso_draw_vbo(cso, &info); } void cso_draw_arrays_instanced(struct cso_context *cso, uint mode, uint start, uint count, uint start_instance, uint instance_count) { struct pipe_draw_info info; util_draw_init_info(&info); info.mode = mode; info.start = start; info.count = count; info.min_index = start; info.max_index = start + count - 1; info.start_instance = start_instance; info.instance_count = instance_count; cso_draw_vbo(cso, &info); }