/* * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "tu_private.h" #include "ir3/ir3_nir.h" #include "main/menums.h" #include "nir/nir.h" #include "nir/nir_builder.h" #include "spirv/nir_spirv.h" #include "util/debug.h" #include "util/mesa-sha1.h" #include "util/u_atomic.h" #include "vk_format.h" #include "vk_util.h" #include "tu_cs.h" /* Emit IB that preloads the descriptors that the shader uses */ static inline uint32_t tu6_vkstage2opcode(VkShaderStageFlags stage) { switch (stage) { case VK_SHADER_STAGE_VERTEX_BIT: case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: case VK_SHADER_STAGE_GEOMETRY_BIT: return CP_LOAD_STATE6_GEOM; case VK_SHADER_STAGE_FRAGMENT_BIT: case VK_SHADER_STAGE_COMPUTE_BIT: return CP_LOAD_STATE6_FRAG; default: unreachable("bad shader type"); } } static enum a6xx_state_block tu6_tex_stage2sb(VkShaderStageFlags stage) { switch (stage) { case VK_SHADER_STAGE_VERTEX_BIT: return SB6_VS_TEX; case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return SB6_HS_TEX; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return SB6_DS_TEX; case VK_SHADER_STAGE_GEOMETRY_BIT: return SB6_GS_TEX; case VK_SHADER_STAGE_FRAGMENT_BIT: return SB6_FS_TEX; case VK_SHADER_STAGE_COMPUTE_BIT: return SB6_CS_TEX; default: unreachable("bad shader stage"); } } static enum a6xx_state_block tu6_ubo_stage2sb(VkShaderStageFlags stage) { switch (stage) { case VK_SHADER_STAGE_VERTEX_BIT: return SB6_VS_SHADER; case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return SB6_HS_SHADER; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return SB6_DS_SHADER; case VK_SHADER_STAGE_GEOMETRY_BIT: return SB6_GS_SHADER; case VK_SHADER_STAGE_FRAGMENT_BIT: return SB6_FS_SHADER; case VK_SHADER_STAGE_COMPUTE_BIT: return SB6_CS_SHADER; default: unreachable("bad shader stage"); } } static void emit_load_state(struct tu_cs *cs, unsigned opcode, enum a6xx_state_type st, enum a6xx_state_block sb, unsigned base, unsigned offset, unsigned count) { /* Note: just emit one packet, even if count overflows NUM_UNIT. It's not * clear if emitting more packets will even help anything. Presumably the * descriptor cache is relatively small, and these packets stop doing * anything when there are too many descriptors. */ tu_cs_emit_pkt7(cs, opcode, 3); tu_cs_emit(cs, CP_LOAD_STATE6_0_STATE_TYPE(st) | CP_LOAD_STATE6_0_STATE_SRC(SS6_BINDLESS) | CP_LOAD_STATE6_0_STATE_BLOCK(sb) | CP_LOAD_STATE6_0_NUM_UNIT(MIN2(count, 1024-1))); tu_cs_emit_qw(cs, offset | (base << 28)); } static unsigned tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute) { const unsigned load_state_size = 4; unsigned size = 0; for (unsigned i = 0; i < layout->num_sets; i++) { struct tu_descriptor_set_layout *set_layout = layout->set[i].layout; for (unsigned j = 0; j < set_layout->binding_count; j++) { struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j]; unsigned count = 0; /* Note: some users, like amber for example, pass in * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly. */ VkShaderStageFlags stages = compute ? binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT : binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS; unsigned stage_count = util_bitcount(stages); switch (binding->type) { case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: /* IBO-backed resources only need one packet for all graphics stages */ if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT) count += 1; if (stages & VK_SHADER_STAGE_COMPUTE_BIT) count += 1; break; case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: /* Textures and UBO's needs a packet for each stage */ count = stage_count; break; case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: /* Because of how we pack combined images and samplers, we * currently can't use one packet for the whole array. */ count = stage_count * binding->array_size * 2; break; default: unreachable("bad descriptor type"); } size += count * load_state_size; } } return size; } static void tu6_emit_load_state(struct tu_pipeline *pipeline, bool compute) { unsigned size = tu6_load_state_size(pipeline->layout, compute); if (size == 0) return; struct tu_cs cs; tu_cs_begin_sub_stream(&pipeline->cs, size, &cs); struct tu_pipeline_layout *layout = pipeline->layout; for (unsigned i = 0; i < layout->num_sets; i++) { struct tu_descriptor_set_layout *set_layout = layout->set[i].layout; for (unsigned j = 0; j < set_layout->binding_count; j++) { struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j]; unsigned base = i; unsigned offset = binding->offset / 4; /* Note: some users, like amber for example, pass in * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly. */ VkShaderStageFlags stages = compute ? binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT : binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS; unsigned count = binding->array_size; if (count == 0 || stages == 0) continue; switch (binding->type) { case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: base = MAX_SETS; offset = (layout->input_attachment_count + layout->set[i].dynamic_offset_start + binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS; /* fallthrough */ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: /* IBO-backed resources only need one packet for all graphics stages */ if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT) { emit_load_state(&cs, CP_LOAD_STATE6, ST6_SHADER, SB6_IBO, base, offset, count); } if (stages & VK_SHADER_STAGE_COMPUTE_BIT) { emit_load_state(&cs, CP_LOAD_STATE6_FRAG, ST6_IBO, SB6_CS_SHADER, base, offset, count); } break; case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: base = MAX_SETS; offset = (layout->set[i].input_attachment_start + binding->input_attachment_offset) * A6XX_TEX_CONST_DWORDS; case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: { unsigned stage_log2; for_each_bit(stage_log2, stages) { VkShaderStageFlags stage = 1 << stage_log2; emit_load_state(&cs, tu6_vkstage2opcode(stage), binding->type == VK_DESCRIPTOR_TYPE_SAMPLER ? ST6_SHADER : ST6_CONSTANTS, tu6_tex_stage2sb(stage), base, offset, count); } break; } case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: base = MAX_SETS; offset = (layout->input_attachment_count + layout->set[i].dynamic_offset_start + binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS; /* fallthrough */ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: { unsigned stage_log2; for_each_bit(stage_log2, stages) { VkShaderStageFlags stage = 1 << stage_log2; emit_load_state(&cs, tu6_vkstage2opcode(stage), ST6_UBO, tu6_ubo_stage2sb(stage), base, offset, count); } break; } case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: { unsigned stage_log2; for_each_bit(stage_log2, stages) { VkShaderStageFlags stage = 1 << stage_log2; /* TODO: We could emit less CP_LOAD_STATE6 if we used * struct-of-arrays instead of array-of-structs. */ for (unsigned i = 0; i < count; i++) { unsigned tex_offset = offset + 2 * i * A6XX_TEX_CONST_DWORDS; unsigned sam_offset = offset + (2 * i + 1) * A6XX_TEX_CONST_DWORDS; emit_load_state(&cs, tu6_vkstage2opcode(stage), ST6_CONSTANTS, tu6_tex_stage2sb(stage), base, tex_offset, 1); emit_load_state(&cs, tu6_vkstage2opcode(stage), ST6_SHADER, tu6_tex_stage2sb(stage), base, sam_offset, 1); } } break; } default: unreachable("bad descriptor type"); } } } pipeline->load_state.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs); } struct tu_pipeline_builder { struct tu_device *device; struct tu_pipeline_cache *cache; struct tu_pipeline_layout *layout; const VkAllocationCallbacks *alloc; const VkGraphicsPipelineCreateInfo *create_info; struct tu_shader *shaders[MESA_SHADER_STAGES]; uint32_t shader_offsets[MESA_SHADER_STAGES]; uint32_t binning_vs_offset; uint32_t shader_total_size; bool rasterizer_discard; /* these states are affectd by rasterizer_discard */ VkSampleCountFlagBits samples; bool use_color_attachments; bool use_dual_src_blend; uint32_t color_attachment_count; VkFormat color_attachment_formats[MAX_RTS]; VkFormat depth_attachment_format; uint32_t render_components; }; static enum tu_dynamic_state_bits tu_dynamic_state_bit(VkDynamicState state) { switch (state) { case VK_DYNAMIC_STATE_VIEWPORT: return TU_DYNAMIC_VIEWPORT; case VK_DYNAMIC_STATE_SCISSOR: return TU_DYNAMIC_SCISSOR; case VK_DYNAMIC_STATE_LINE_WIDTH: return TU_DYNAMIC_LINE_WIDTH; case VK_DYNAMIC_STATE_DEPTH_BIAS: return TU_DYNAMIC_DEPTH_BIAS; case VK_DYNAMIC_STATE_BLEND_CONSTANTS: return TU_DYNAMIC_BLEND_CONSTANTS; case VK_DYNAMIC_STATE_DEPTH_BOUNDS: return TU_DYNAMIC_DEPTH_BOUNDS; case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK: return TU_DYNAMIC_STENCIL_COMPARE_MASK; case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK: return TU_DYNAMIC_STENCIL_WRITE_MASK; case VK_DYNAMIC_STATE_STENCIL_REFERENCE: return TU_DYNAMIC_STENCIL_REFERENCE; case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT: return TU_DYNAMIC_SAMPLE_LOCATIONS; default: unreachable("invalid dynamic state"); return 0; } } static gl_shader_stage tu_shader_stage(VkShaderStageFlagBits stage) { switch (stage) { case VK_SHADER_STAGE_VERTEX_BIT: return MESA_SHADER_VERTEX; case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return MESA_SHADER_TESS_CTRL; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return MESA_SHADER_TESS_EVAL; case VK_SHADER_STAGE_GEOMETRY_BIT: return MESA_SHADER_GEOMETRY; case VK_SHADER_STAGE_FRAGMENT_BIT: return MESA_SHADER_FRAGMENT; case VK_SHADER_STAGE_COMPUTE_BIT: return MESA_SHADER_COMPUTE; default: unreachable("invalid VkShaderStageFlagBits"); return MESA_SHADER_NONE; } } static bool tu_logic_op_reads_dst(VkLogicOp op) { switch (op) { case VK_LOGIC_OP_CLEAR: case VK_LOGIC_OP_COPY: case VK_LOGIC_OP_COPY_INVERTED: case VK_LOGIC_OP_SET: return false; default: return true; } } static VkBlendFactor tu_blend_factor_no_dst_alpha(VkBlendFactor factor) { /* treat dst alpha as 1.0 and avoid reading it */ switch (factor) { case VK_BLEND_FACTOR_DST_ALPHA: return VK_BLEND_FACTOR_ONE; case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: return VK_BLEND_FACTOR_ZERO; default: return factor; } } static bool tu_blend_factor_is_dual_src(VkBlendFactor factor) { switch (factor) { case VK_BLEND_FACTOR_SRC1_COLOR: case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR: case VK_BLEND_FACTOR_SRC1_ALPHA: case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA: return true; default: return false; } } static bool tu_blend_state_is_dual_src(const VkPipelineColorBlendStateCreateInfo *info) { if (!info) return false; for (unsigned i = 0; i < info->attachmentCount; i++) { const VkPipelineColorBlendAttachmentState *blend = &info->pAttachments[i]; if (tu_blend_factor_is_dual_src(blend->srcColorBlendFactor) || tu_blend_factor_is_dual_src(blend->dstColorBlendFactor) || tu_blend_factor_is_dual_src(blend->srcAlphaBlendFactor) || tu_blend_factor_is_dual_src(blend->dstAlphaBlendFactor)) return true; } return false; } static enum pc_di_primtype tu6_primtype(VkPrimitiveTopology topology) { switch (topology) { case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: return DI_PT_POINTLIST; case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: return DI_PT_LINELIST; case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: return DI_PT_LINESTRIP; case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: return DI_PT_TRILIST; case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: return DI_PT_TRISTRIP; case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: return DI_PT_TRIFAN; case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: return DI_PT_LINE_ADJ; case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: return DI_PT_LINESTRIP_ADJ; case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: return DI_PT_TRI_ADJ; case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: return DI_PT_TRISTRIP_ADJ; case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: default: unreachable("invalid primitive topology"); return DI_PT_NONE; } } static enum adreno_compare_func tu6_compare_func(VkCompareOp op) { switch (op) { case VK_COMPARE_OP_NEVER: return FUNC_NEVER; case VK_COMPARE_OP_LESS: return FUNC_LESS; case VK_COMPARE_OP_EQUAL: return FUNC_EQUAL; case VK_COMPARE_OP_LESS_OR_EQUAL: return FUNC_LEQUAL; case VK_COMPARE_OP_GREATER: return FUNC_GREATER; case VK_COMPARE_OP_NOT_EQUAL: return FUNC_NOTEQUAL; case VK_COMPARE_OP_GREATER_OR_EQUAL: return FUNC_GEQUAL; case VK_COMPARE_OP_ALWAYS: return FUNC_ALWAYS; default: unreachable("invalid VkCompareOp"); return FUNC_NEVER; } } static enum adreno_stencil_op tu6_stencil_op(VkStencilOp op) { switch (op) { case VK_STENCIL_OP_KEEP: return STENCIL_KEEP; case VK_STENCIL_OP_ZERO: return STENCIL_ZERO; case VK_STENCIL_OP_REPLACE: return STENCIL_REPLACE; case VK_STENCIL_OP_INCREMENT_AND_CLAMP: return STENCIL_INCR_CLAMP; case VK_STENCIL_OP_DECREMENT_AND_CLAMP: return STENCIL_DECR_CLAMP; case VK_STENCIL_OP_INVERT: return STENCIL_INVERT; case VK_STENCIL_OP_INCREMENT_AND_WRAP: return STENCIL_INCR_WRAP; case VK_STENCIL_OP_DECREMENT_AND_WRAP: return STENCIL_DECR_WRAP; default: unreachable("invalid VkStencilOp"); return STENCIL_KEEP; } } static enum a3xx_rop_code tu6_rop(VkLogicOp op) { switch (op) { case VK_LOGIC_OP_CLEAR: return ROP_CLEAR; case VK_LOGIC_OP_AND: return ROP_AND; case VK_LOGIC_OP_AND_REVERSE: return ROP_AND_REVERSE; case VK_LOGIC_OP_COPY: return ROP_COPY; case VK_LOGIC_OP_AND_INVERTED: return ROP_AND_INVERTED; case VK_LOGIC_OP_NO_OP: return ROP_NOOP; case VK_LOGIC_OP_XOR: return ROP_XOR; case VK_LOGIC_OP_OR: return ROP_OR; case VK_LOGIC_OP_NOR: return ROP_NOR; case VK_LOGIC_OP_EQUIVALENT: return ROP_EQUIV; case VK_LOGIC_OP_INVERT: return ROP_INVERT; case VK_LOGIC_OP_OR_REVERSE: return ROP_OR_REVERSE; case VK_LOGIC_OP_COPY_INVERTED: return ROP_COPY_INVERTED; case VK_LOGIC_OP_OR_INVERTED: return ROP_OR_INVERTED; case VK_LOGIC_OP_NAND: return ROP_NAND; case VK_LOGIC_OP_SET: return ROP_SET; default: unreachable("invalid VkLogicOp"); return ROP_NOOP; } } static enum adreno_rb_blend_factor tu6_blend_factor(VkBlendFactor factor) { switch (factor) { case VK_BLEND_FACTOR_ZERO: return FACTOR_ZERO; case VK_BLEND_FACTOR_ONE: return FACTOR_ONE; case VK_BLEND_FACTOR_SRC_COLOR: return FACTOR_SRC_COLOR; case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: return FACTOR_ONE_MINUS_SRC_COLOR; case VK_BLEND_FACTOR_DST_COLOR: return FACTOR_DST_COLOR; case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: return FACTOR_ONE_MINUS_DST_COLOR; case VK_BLEND_FACTOR_SRC_ALPHA: return FACTOR_SRC_ALPHA; case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: return FACTOR_ONE_MINUS_SRC_ALPHA; case VK_BLEND_FACTOR_DST_ALPHA: return FACTOR_DST_ALPHA; case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: return FACTOR_ONE_MINUS_DST_ALPHA; case VK_BLEND_FACTOR_CONSTANT_COLOR: return FACTOR_CONSTANT_COLOR; case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: return FACTOR_ONE_MINUS_CONSTANT_COLOR; case VK_BLEND_FACTOR_CONSTANT_ALPHA: return FACTOR_CONSTANT_ALPHA; case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: return FACTOR_ONE_MINUS_CONSTANT_ALPHA; case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: return FACTOR_SRC_ALPHA_SATURATE; case VK_BLEND_FACTOR_SRC1_COLOR: return FACTOR_SRC1_COLOR; case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR: return FACTOR_ONE_MINUS_SRC1_COLOR; case VK_BLEND_FACTOR_SRC1_ALPHA: return FACTOR_SRC1_ALPHA; case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA: return FACTOR_ONE_MINUS_SRC1_ALPHA; default: unreachable("invalid VkBlendFactor"); return FACTOR_ZERO; } } static enum a3xx_rb_blend_opcode tu6_blend_op(VkBlendOp op) { switch (op) { case VK_BLEND_OP_ADD: return BLEND_DST_PLUS_SRC; case VK_BLEND_OP_SUBTRACT: return BLEND_SRC_MINUS_DST; case VK_BLEND_OP_REVERSE_SUBTRACT: return BLEND_DST_MINUS_SRC; case VK_BLEND_OP_MIN: return BLEND_MIN_DST_SRC; case VK_BLEND_OP_MAX: return BLEND_MAX_DST_SRC; default: unreachable("invalid VkBlendOp"); return BLEND_DST_PLUS_SRC; } } static uint32_t emit_xs_config(const struct ir3_shader_variant *sh) { if (sh->instrlen) { return A6XX_SP_VS_CONFIG_ENABLED | COND(sh->bindless_tex, A6XX_SP_VS_CONFIG_BINDLESS_TEX) | COND(sh->bindless_samp, A6XX_SP_VS_CONFIG_BINDLESS_SAMP) | COND(sh->bindless_ibo, A6XX_SP_VS_CONFIG_BINDLESS_IBO) | COND(sh->bindless_ubo, A6XX_SP_VS_CONFIG_BINDLESS_UBO); } else { return 0; } } static void tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader, const struct ir3_shader_variant *vs) { uint32_t sp_vs_ctrl = A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) | A6XX_SP_VS_CTRL_REG0_MERGEDREGS | A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack); if (vs->need_pixlod) sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE; if (vs->need_fine_derivatives) sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE; tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1); tu_cs_emit(cs, sp_vs_ctrl); tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(vs)); tu_cs_emit(cs, vs->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1); tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) | A6XX_HLSQ_VS_CNTL_ENABLED); } static void tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader, const struct ir3_shader_variant *hs) { tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(hs)); tu_cs_emit(cs, hs->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1); tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4))); } static void tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader, const struct ir3_shader_variant *ds) { tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(ds)); tu_cs_emit(cs, ds->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1); tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4))); } static void tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader, const struct ir3_shader_variant *gs) { bool has_gs = gs->type != MESA_SHADER_NONE; tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(gs)); tu_cs_emit(cs, gs->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1); tu_cs_emit(cs, COND(has_gs, A6XX_HLSQ_GS_CNTL_ENABLED) | A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4))); } static void tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader, const struct ir3_shader_variant *fs) { uint32_t sp_fs_ctrl = A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 | A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) | A6XX_SP_FS_CTRL_REG0_MERGEDREGS | A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack); if (fs->total_in > 0) sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING; if (fs->need_pixlod) sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE; if (fs->need_fine_derivatives) sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE; tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1); tu_cs_emit(cs, sp_fs_ctrl); tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(fs)); tu_cs_emit(cs, fs->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1); tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) | A6XX_HLSQ_FS_CNTL_ENABLED); } static void tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader, const struct ir3_shader_variant *v) { tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1); tu_cs_emit(cs, 0xff); unsigned constlen = align(v->constlen, 4); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1); tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) | A6XX_HLSQ_CS_CNTL_ENABLED); tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2); tu_cs_emit(cs, emit_xs_config(v)); tu_cs_emit(cs, v->instrlen); tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1); tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) | A6XX_SP_CS_CTRL_REG0_MERGEDREGS | A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) | COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) | COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE)); tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1); tu_cs_emit(cs, 0x41); uint32_t local_invocation_id = ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID); uint32_t work_group_id = ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL_0, 2); tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) | A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) | A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) | A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id)); tu_cs_emit(cs, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */ } static void tu6_emit_vs_system_values(struct tu_cs *cs, const struct ir3_shader_variant *vs, const struct ir3_shader_variant *gs, bool primid_passthru) { const uint32_t vertexid_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID); const uint32_t instanceid_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID); const uint32_t primitiveid_regid = gs->type != MESA_SHADER_NONE ? ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) : regid(63, 0); const uint32_t gsheader_regid = gs->type != MESA_SHADER_NONE ? ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) : regid(63, 0); tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6); tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) | A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) | A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) | 0xfc000000); tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */ tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */ tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */ tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) | 0xfc00); /* VFD_CONTROL_5 */ tu_cs_emit(cs, COND(primid_passthru, A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */ } /* Add any missing varyings needed for stream-out. Otherwise varyings not * used by fragment shader will be stripped out. */ static void tu6_link_streamout(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v) { const struct ir3_stream_output_info *info = &v->shader->stream_output; /* * First, any stream-out varyings not already in linkage map (ie. also * consumed by frag shader) need to be added: */ for (unsigned i = 0; i < info->num_outputs; i++) { const struct ir3_stream_output *out = &info->output[i]; unsigned compmask = (1 << (out->num_components + out->start_component)) - 1; unsigned k = out->register_index; unsigned idx, nextloc = 0; /* psize/pos need to be the last entries in linkage map, and will * get added link_stream_out, so skip over them: */ if (v->outputs[k].slot == VARYING_SLOT_PSIZ || v->outputs[k].slot == VARYING_SLOT_POS) continue; for (idx = 0; idx < l->cnt; idx++) { if (l->var[idx].regid == v->outputs[k].regid) break; nextloc = MAX2(nextloc, l->var[idx].loc + 4); } /* add if not already in linkage map: */ if (idx == l->cnt) ir3_link_add(l, v->outputs[k].regid, compmask, nextloc); /* expand component-mask if needed, ie streaming out all components * but frag shader doesn't consume all components: */ if (compmask & ~l->var[idx].compmask) { l->var[idx].compmask |= compmask; l->max_loc = MAX2(l->max_loc, l->var[idx].loc + util_last_bit(l->var[idx].compmask)); } } } static void tu6_setup_streamout(const struct ir3_shader_variant *v, struct ir3_shader_linkage *l, struct tu_streamout_state *tf) { const struct ir3_stream_output_info *info = &v->shader->stream_output; memset(tf, 0, sizeof(*tf)); tf->prog_count = align(l->max_loc, 2) / 2; debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog)); /* set stride info to the streamout state */ for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++) tf->stride[i] = info->stride[i]; for (unsigned i = 0; i < info->num_outputs; i++) { const struct ir3_stream_output *out = &info->output[i]; unsigned k = out->register_index; unsigned idx; /* Skip it, if there's an unused reg in the middle of outputs. */ if (v->outputs[k].regid == INVALID_REG) continue; tf->ncomp[out->output_buffer] += out->num_components; /* linkage map sorted by order frag shader wants things, so * a bit less ideal here.. */ for (idx = 0; idx < l->cnt; idx++) if (l->var[idx].regid == v->outputs[k].regid) break; debug_assert(idx < l->cnt); for (unsigned j = 0; j < out->num_components; j++) { unsigned c = j + out->start_component; unsigned loc = l->var[idx].loc + c; unsigned off = j + out->dst_offset; /* in dwords */ if (loc & 1) { tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN | A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) | A6XX_VPC_SO_PROG_B_OFF(off * 4); } else { tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN | A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) | A6XX_VPC_SO_PROG_A_OFF(off * 4); } } } tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE | COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) | COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) | COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) | COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3); } static void tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base, enum a6xx_state_block block, uint32_t offset, uint32_t size, uint32_t *dwords) { assert(size % 4 == 0); tu_cs_emit_pkt7(cs, opcode, 3 + size); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(block) | CP_LOAD_STATE6_0_NUM_UNIT(size / 4)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); dwords = (uint32_t *)&((uint8_t *)dwords)[offset]; tu_cs_emit_array(cs, dwords, size); } static void tu6_emit_link_map(struct tu_cs *cs, const struct ir3_shader_variant *producer, const struct ir3_shader_variant *consumer) { const struct ir3_const_state *const_state = &consumer->shader->const_state; uint32_t base = const_state->offsets.primitive_map; uint32_t patch_locs[MAX_VARYING] = { }, num_loc; num_loc = ir3_link_geometry_stages(producer, consumer, patch_locs); int size = DIV_ROUND_UP(num_loc, 4); size = (MIN2(size + base, consumer->constlen) - base) * 4; if (size <= 0) return; tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, size, patch_locs); } static uint16_t gl_primitive_to_tess(uint16_t primitive) { switch (primitive) { case GL_POINTS: return TESS_POINTS; case GL_LINE_STRIP: return TESS_LINES; case GL_TRIANGLE_STRIP: return TESS_CW_TRIS; default: unreachable(""); } } static void tu6_emit_vpc(struct tu_cs *cs, const struct ir3_shader_variant *vs, const struct ir3_shader_variant *gs, const struct ir3_shader_variant *fs, bool binning_pass, struct tu_streamout_state *tf) { bool has_gs = gs->type != MESA_SHADER_NONE; const struct ir3_shader_variant *last_shader = has_gs ? gs : vs; struct ir3_shader_linkage linkage = { 0 }; ir3_link_shaders(&linkage, last_shader, fs, true); if (last_shader->shader->stream_output.num_outputs) tu6_link_streamout(&linkage, last_shader); /* We do this after linking shaders in order to know whether PrimID * passthrough needs to be enabled. */ bool primid_passthru = linkage.primid_loc != 0xff; tu6_emit_vs_system_values(cs, vs, gs, primid_passthru); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4); tu_cs_emit(cs, ~linkage.varmask[0]); tu_cs_emit(cs, ~linkage.varmask[1]); tu_cs_emit(cs, ~linkage.varmask[2]); tu_cs_emit(cs, ~linkage.varmask[3]); /* a6xx finds position/pointsize at the end */ const uint32_t position_regid = ir3_find_output_regid(last_shader, VARYING_SLOT_POS); const uint32_t pointsize_regid = ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ); const uint32_t layer_regid = has_gs ? ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0); uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff; if (layer_regid != regid(63, 0)) { layer_loc = linkage.max_loc; ir3_link_add(&linkage, layer_regid, 0x1, linkage.max_loc); } if (position_regid != regid(63, 0)) { position_loc = linkage.max_loc; ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc); } if (pointsize_regid != regid(63, 0)) { pointsize_loc = linkage.max_loc; ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc); } if (last_shader->shader->stream_output.num_outputs) tu6_setup_streamout(last_shader, &linkage, tf); /* map outputs of the last shader to VPC */ assert(linkage.cnt <= 32); const uint32_t sp_out_count = DIV_ROUND_UP(linkage.cnt, 2); const uint32_t sp_vpc_dst_count = DIV_ROUND_UP(linkage.cnt, 4); uint32_t sp_out[16]; uint32_t sp_vpc_dst[8]; for (uint32_t i = 0; i < linkage.cnt; i++) { ((uint16_t *) sp_out)[i] = A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) | A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask); ((uint8_t *) sp_vpc_dst)[i] = A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc); } if (has_gs) tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count); else tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count); tu_cs_emit_array(cs, sp_out, sp_out_count); if (has_gs) tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count); else tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count); tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count); tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMID_CNTL, 1); tu_cs_emit(cs, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU)); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1); tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) | (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) | A6XX_VPC_CNTL_0_PRIMIDLOC(linkage.primid_loc) | A6XX_VPC_CNTL_0_UNKLOC(0xff)); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1); tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) | A6XX_VPC_PACK_PSIZELOC(pointsize_loc) | A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc)); if (has_gs) { tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CTRL_REG0, 1); tu_cs_emit(cs, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) | A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) | COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE)); tu6_emit_link_map(cs, vs, gs); uint32_t primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_GS, 1); tu_cs_emit(cs, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc) | A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc) | A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage.max_loc)); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9105, 1); tu_cs_emit(cs, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809C, 1); tu_cs_emit(cs, CONDREG(layer_regid, A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER)); uint32_t flags_regid = ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3); tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1); tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage.cnt) | A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid)); tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1); tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage.max_loc) | CONDREG(pointsize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) | CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) | CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID)); uint32_t vertices_out = gs->shader->nir->info.gs.vertices_out - 1; uint16_t output = gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive); uint32_t invocations = gs->shader->nir->info.gs.invocations - 1; tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1); tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out) | A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) | A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations)); tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8003, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9100, 1); tu_cs_emit(cs, 0xff); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9102, 1); tu_cs_emit(cs, 0xffff00); /* Size of per-primitive alloction in ldlw memory in vec4s. */ uint32_t vec4_size = gs->shader->nir->info.gs.vertices_in * DIV_ROUND_UP(vs->shader->output_size, 4); tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1); tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size)); tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9B07, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1); tu_cs_emit(cs, vs->shader->output_size); } tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1); tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt)); tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1); tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) | (last_shader->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0)); } static int tu6_vpc_varying_mode(const struct ir3_shader_variant *fs, uint32_t index, uint8_t *interp_mode, uint8_t *ps_repl_mode) { enum { INTERP_SMOOTH = 0, INTERP_FLAT = 1, INTERP_ZERO = 2, INTERP_ONE = 3, }; enum { PS_REPL_NONE = 0, PS_REPL_S = 1, PS_REPL_T = 2, PS_REPL_ONE_MINUS_T = 3, }; const uint32_t compmask = fs->inputs[index].compmask; /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and * fourth component occupy three consecutive varying slots */ int shift = 0; *interp_mode = 0; *ps_repl_mode = 0; if (fs->inputs[index].slot == VARYING_SLOT_PNTC) { if (compmask & 0x1) { *ps_repl_mode |= PS_REPL_S << shift; shift += 2; } if (compmask & 0x2) { *ps_repl_mode |= PS_REPL_T << shift; shift += 2; } if (compmask & 0x4) { *interp_mode |= INTERP_ZERO << shift; shift += 2; } if (compmask & 0x8) { *interp_mode |= INTERP_ONE << 6; shift += 2; } } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) || fs->inputs[index].rasterflat) { for (int i = 0; i < 4; i++) { if (compmask & (1 << i)) { *interp_mode |= INTERP_FLAT << shift; shift += 2; } } } return shift; } static void tu6_emit_vpc_varying_modes(struct tu_cs *cs, const struct ir3_shader_variant *fs, bool binning_pass) { uint32_t interp_modes[8] = { 0 }; uint32_t ps_repl_modes[8] = { 0 }; if (!binning_pass) { for (int i = -1; (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) { /* get the mode for input i */ uint8_t interp_mode; uint8_t ps_repl_mode; const int bits = tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode); /* OR the mode into the array */ const uint32_t inloc = fs->inputs[i].inloc * 2; uint32_t n = inloc / 32; uint32_t shift = inloc % 32; interp_modes[n] |= interp_mode << shift; ps_repl_modes[n] |= ps_repl_mode << shift; if (shift + bits > 32) { n++; shift = 32 - shift; interp_modes[n] |= interp_mode >> shift; ps_repl_modes[n] |= ps_repl_mode >> shift; } } } tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8); tu_cs_emit_array(cs, interp_modes, 8); tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8); tu_cs_emit_array(cs, ps_repl_modes, 8); } static void tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs) { uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid; uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid; uint32_t smask_in_regid; bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */ bool enable_varyings = fs->total_in > 0; samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID); smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN); face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE); coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD); zwcoord_regid = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0); ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE); ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID); ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE); if (fs->num_sampler_prefetch > 0) { assert(VALIDREG(ij_pix_regid)); /* also, it seems like ij_pix is *required* to be r0.x */ assert(ij_pix_regid == regid(0, 0)); } tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch); tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) | A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) | 0x7000); // XXX); for (int i = 0; i < fs->num_sampler_prefetch; i++) { const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i]; tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) | A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) | A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) | A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) | A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) | COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) | A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd)); } if (fs->num_sampler_prefetch > 0) { tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs->num_sampler_prefetch); for (int i = 0; i < fs->num_sampler_prefetch; i++) { const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i]; tu_cs_emit(cs, A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch->samp_bindless_id) | A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch->tex_bindless_id)); } } tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5); tu_cs_emit(cs, 0x7); tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) | A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) | A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) | A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid)); tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) | A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) | 0xfc00fc00); tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) | A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) | A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) | 0x0000fc00); tu_cs_emit(cs, 0xfc); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1); tu_cs_emit(cs, enable_varyings ? 3 : 1); tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1); tu_cs_emit(cs, 0xff); /* XXX */ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1); tu_cs_emit(cs, CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) | CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) | CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) | COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) | COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) | COND(fs->fragcoord_compmask != 0, A6XX_GRAS_CNTL_SIZE | A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)) | COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE)); tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2); tu_cs_emit(cs, CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) | CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) | CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) | COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) | COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) | COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) | COND(fs->fragcoord_compmask != 0, A6XX_RB_RENDER_CONTROL0_SIZE | A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)) | COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE)); tu_cs_emit(cs, CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) | CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) | CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) | COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS)); tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1); tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE)); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1); tu_cs_emit(cs, COND(sample_shading, 0x6)); // XXX tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1); tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE)); } static void tu6_emit_fs_outputs(struct tu_cs *cs, const struct ir3_shader_variant *fs, uint32_t mrt_count, bool dual_src_blend, uint32_t render_components) { uint32_t smask_regid, posz_regid; posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH); smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK); uint32_t fragdata_regid[8]; if (fs->color0_mrt) { fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR); for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++) fragdata_regid[i] = fragdata_regid[0]; } else { for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i); } tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) | A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) | COND(dual_src_blend, A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE) | 0xfc000000); tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count)); tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8); for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) { // TODO we could have a mix of half and full precision outputs, // we really need to figure out half-precision from IR3_REG_HALF tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) | (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0)); } tu_cs_emit_regs(cs, A6XX_SP_FS_RENDER_COMPONENTS(.dword = render_components)); tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2); tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) | COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK) | COND(dual_src_blend, A6XX_RB_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE)); tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count)); tu_cs_emit_regs(cs, A6XX_RB_RENDER_COMPONENTS(.dword = render_components)); enum a6xx_ztest_mode zmode; if (fs->no_earlyz || fs->has_kill || fs->writes_pos) { zmode = A6XX_LATE_Z; } else { zmode = A6XX_EARLY_Z; } tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1); tu_cs_emit(cs, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_Z_MODE(zmode)); tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1); tu_cs_emit(cs, A6XX_RB_DEPTH_PLANE_CNTL_Z_MODE(zmode)); } static void tu6_emit_shader_object(struct tu_cs *cs, gl_shader_stage stage, const struct ir3_shader_variant *variant, const struct tu_bo *binary_bo, uint32_t binary_offset) { uint16_t reg; uint8_t opcode; enum a6xx_state_block sb; switch (stage) { case MESA_SHADER_VERTEX: reg = REG_A6XX_SP_VS_OBJ_START_LO; opcode = CP_LOAD_STATE6_GEOM; sb = SB6_VS_SHADER; break; case MESA_SHADER_TESS_CTRL: reg = REG_A6XX_SP_HS_OBJ_START_LO; opcode = CP_LOAD_STATE6_GEOM; sb = SB6_HS_SHADER; break; case MESA_SHADER_TESS_EVAL: reg = REG_A6XX_SP_DS_OBJ_START_LO; opcode = CP_LOAD_STATE6_GEOM; sb = SB6_DS_SHADER; break; case MESA_SHADER_GEOMETRY: reg = REG_A6XX_SP_GS_OBJ_START_LO; opcode = CP_LOAD_STATE6_GEOM; sb = SB6_GS_SHADER; break; case MESA_SHADER_FRAGMENT: reg = REG_A6XX_SP_FS_OBJ_START_LO; opcode = CP_LOAD_STATE6_FRAG; sb = SB6_FS_SHADER; break; case MESA_SHADER_COMPUTE: reg = REG_A6XX_SP_CS_OBJ_START_LO; opcode = CP_LOAD_STATE6_FRAG; sb = SB6_CS_SHADER; break; default: unreachable("invalid gl_shader_stage"); opcode = CP_LOAD_STATE6_GEOM; sb = SB6_VS_SHADER; break; } if (!variant->instrlen) { tu_cs_emit_pkt4(cs, reg, 2); tu_cs_emit_qw(cs, 0); return; } assert(variant->type == stage); const uint64_t binary_iova = binary_bo->iova + binary_offset; assert((binary_iova & 0xf) == 0); /* note: it looks like HW might try to read a few instructions beyond the instrlen size * of the shader. this could be a potential source of problems at some point * possibly this doesn't happen if shader iova is aligned enough (to 4k for example) */ tu_cs_emit_pkt4(cs, reg, 2); tu_cs_emit_qw(cs, binary_iova); /* always indirect */ const bool indirect = true; if (indirect) { tu_cs_emit_pkt7(cs, opcode, 3); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) | CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(sb) | CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen)); tu_cs_emit_qw(cs, binary_iova); } else { const void *binary = binary_bo->map + binary_offset; tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(sb) | CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen)); tu_cs_emit_qw(cs, 0); tu_cs_emit_array(cs, binary, variant->info.sizedwords); } } static void tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v, uint32_t opcode, enum a6xx_state_block block) { /* dummy variant */ if (!v->shader) return; const struct ir3_const_state *const_state = &v->shader->const_state; uint32_t base = const_state->offsets.immediate; int size = const_state->immediates_count; /* truncate size to avoid writing constants that shader * does not use: */ size = MIN2(size + base, v->constlen) - base; if (size <= 0) return; tu_cs_emit_pkt7(cs, opcode, 3 + size * 4); tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) | CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) | CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) | CP_LOAD_STATE6_0_STATE_BLOCK(block) | CP_LOAD_STATE6_0_NUM_UNIT(size)); tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0)); tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0)); for (unsigned i = 0; i < size; i++) { tu_cs_emit(cs, const_state->immediates[i].val[0]); tu_cs_emit(cs, const_state->immediates[i].val[1]); tu_cs_emit(cs, const_state->immediates[i].val[2]); tu_cs_emit(cs, const_state->immediates[i].val[3]); } } static void tu6_emit_geometry_consts(struct tu_cs *cs, const struct ir3_shader_variant *vs, const struct ir3_shader_variant *gs) { unsigned num_vertices = gs->shader->nir->info.gs.vertices_in; uint32_t params[4] = { vs->shader->output_size * num_vertices * 4, /* primitive stride */ vs->shader->output_size * 4, /* vertex stride */ 0, 0, }; uint32_t vs_base = vs->shader->const_state.offsets.primitive_param; tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, vs_base, SB6_VS_SHADER, 0, ARRAY_SIZE(params), params); uint32_t gs_base = gs->shader->const_state.offsets.primitive_param; tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0, ARRAY_SIZE(params), params); } static void tu6_emit_program(struct tu_cs *cs, const struct tu_pipeline_builder *builder, const struct tu_bo *binary_bo, bool binning_pass, struct tu_streamout_state *tf) { static const struct ir3_shader_variant dummy_variant = { .type = MESA_SHADER_NONE }; assert(builder->shaders[MESA_SHADER_VERTEX]); const struct ir3_shader_variant *vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[0]; const struct ir3_shader_variant *hs = builder->shaders[MESA_SHADER_TESS_CTRL] ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0] : &dummy_variant; const struct ir3_shader_variant *ds = builder->shaders[MESA_SHADER_TESS_EVAL] ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0] : &dummy_variant; const struct ir3_shader_variant *gs = builder->shaders[MESA_SHADER_GEOMETRY] ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0] : &dummy_variant; const struct ir3_shader_variant *fs = builder->shaders[MESA_SHADER_FRAGMENT] ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0] : &dummy_variant; bool has_gs = gs->type != MESA_SHADER_NONE; if (binning_pass) { /* if we have streamout, use full VS in binning pass, as the * binning pass VS will have outputs on other than position/psize * stripped out: */ if (vs->shader->stream_output.num_outputs == 0) vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1]; fs = &dummy_variant; } tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs); tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs); tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds); tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs); tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs); tu6_emit_vpc(cs, vs, gs, fs, binning_pass, tf); tu6_emit_vpc_varying_modes(cs, fs, binning_pass); tu6_emit_fs_inputs(cs, fs); tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count, builder->use_dual_src_blend, builder->render_components); tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo, binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]); if (has_gs) tu6_emit_shader_object(cs, MESA_SHADER_GEOMETRY, gs, binary_bo, builder->shader_offsets[MESA_SHADER_GEOMETRY]); tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo, builder->shader_offsets[MESA_SHADER_FRAGMENT]); tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER); if (has_gs) { tu6_emit_immediates(cs, gs, CP_LOAD_STATE6_GEOM, SB6_GS_SHADER); tu6_emit_geometry_consts(cs, vs, gs); } if (!binning_pass) tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER); } static void tu6_emit_vertex_input(struct tu_cs *cs, const struct ir3_shader_variant *vs, const VkPipelineVertexInputStateCreateInfo *info, uint8_t bindings[MAX_VERTEX_ATTRIBS], uint32_t *count) { uint32_t vfd_fetch_idx = 0; uint32_t vfd_decode_idx = 0; uint32_t binding_instanced = 0; /* bitmask of instanced bindings */ for (uint32_t i = 0; i < info->vertexBindingDescriptionCount; i++) { const VkVertexInputBindingDescription *binding = &info->pVertexBindingDescriptions[i]; tu_cs_emit_regs(cs, A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx, binding->stride)); if (binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE) binding_instanced |= 1 << binding->binding; bindings[vfd_fetch_idx] = binding->binding; vfd_fetch_idx++; } /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) { const VkVertexInputAttributeDescription *attr = &info->pVertexAttributeDescriptions[i]; uint32_t binding_idx, input_idx; for (binding_idx = 0; binding_idx < vfd_fetch_idx; binding_idx++) { if (bindings[binding_idx] == attr->binding) break; } assert(binding_idx < vfd_fetch_idx); for (input_idx = 0; input_idx < vs->inputs_count; input_idx++) { if ((vs->inputs[input_idx].slot - VERT_ATTRIB_GENERIC0) == attr->location) break; } /* attribute not used, skip it */ if (input_idx == vs->inputs_count) continue; const struct tu_native_format format = tu6_format_vtx(attr->format); tu_cs_emit_regs(cs, A6XX_VFD_DECODE_INSTR(vfd_decode_idx, .idx = binding_idx, .offset = attr->offset, .instanced = binding_instanced & (1 << attr->binding), .format = format.fmt, .swap = format.swap, .unk30 = 1, ._float = !vk_format_is_int(attr->format)), A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, 1)); tu_cs_emit_regs(cs, A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx, .writemask = vs->inputs[input_idx].compmask, .regid = vs->inputs[input_idx].regid)); vfd_decode_idx++; } tu_cs_emit_regs(cs, A6XX_VFD_CONTROL_0( .fetch_cnt = vfd_fetch_idx, .decode_cnt = vfd_decode_idx)); *count = vfd_fetch_idx; } static uint32_t tu6_guardband_adj(uint32_t v) { if (v > 256) return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0)); else return 511; } void tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport) { float offsets[3]; float scales[3]; scales[0] = viewport->width / 2.0f; scales[1] = viewport->height / 2.0f; scales[2] = viewport->maxDepth - viewport->minDepth; offsets[0] = viewport->x + scales[0]; offsets[1] = viewport->y + scales[1]; offsets[2] = viewport->minDepth; VkOffset2D min; VkOffset2D max; min.x = (int32_t) viewport->x; max.x = (int32_t) ceilf(viewport->x + viewport->width); if (viewport->height >= 0.0f) { min.y = (int32_t) viewport->y; max.y = (int32_t) ceilf(viewport->y + viewport->height); } else { min.y = (int32_t)(viewport->y + viewport->height); max.y = (int32_t) ceilf(viewport->y); } /* the spec allows viewport->height to be 0.0f */ if (min.y == max.y) max.y++; assert(min.x >= 0 && min.x < max.x); assert(min.y >= 0 && min.y < max.y); VkExtent2D guardband_adj; guardband_adj.width = tu6_guardband_adj(max.x - min.x); guardband_adj.height = tu6_guardband_adj(max.y - min.y); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value); tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2); tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) | A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y)); tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) | A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1)); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1); tu_cs_emit(cs, A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) | A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height)); float z_clamp_min = MIN2(viewport->minDepth, viewport->maxDepth); float z_clamp_max = MAX2(viewport->minDepth, viewport->maxDepth); tu_cs_emit_regs(cs, A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min), A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max)); tu_cs_emit_regs(cs, A6XX_RB_Z_CLAMP_MIN(z_clamp_min), A6XX_RB_Z_CLAMP_MAX(z_clamp_max)); } void tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor) { const VkOffset2D min = scissor->offset; const VkOffset2D max = { scissor->offset.x + scissor->extent.width, scissor->offset.y + scissor->extent.height, }; tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2); tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) | A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y)); tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) | A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1)); } void tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc) { if (!samp_loc) { tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CONFIG, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CONFIG, 1); tu_cs_emit(cs, 0); tu_cs_emit_pkt4(cs, REG_A6XX_SP_TP_SAMPLE_CONFIG, 1); tu_cs_emit(cs, 0); return; } assert(samp_loc->sampleLocationsPerPixel == samp_loc->sampleLocationsCount); assert(samp_loc->sampleLocationGridSize.width == 1); assert(samp_loc->sampleLocationGridSize.height == 1); uint32_t sample_config = A6XX_RB_SAMPLE_CONFIG_LOCATION_ENABLE; uint32_t sample_locations = 0; for (uint32_t i = 0; i < samp_loc->sampleLocationsCount; i++) { sample_locations |= (A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_X(samp_loc->pSampleLocations[i].x) | A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_Y(samp_loc->pSampleLocations[i].y)) << i*8; } tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CONFIG, 2); tu_cs_emit(cs, sample_config); tu_cs_emit(cs, sample_locations); tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CONFIG, 2); tu_cs_emit(cs, sample_config); tu_cs_emit(cs, sample_locations); tu_cs_emit_pkt4(cs, REG_A6XX_SP_TP_SAMPLE_CONFIG, 2); tu_cs_emit(cs, sample_config); tu_cs_emit(cs, sample_locations); } static void tu6_emit_gras_unknowns(struct tu_cs *cs) { tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1); tu_cs_emit(cs, 0x0); } static void tu6_emit_point_size(struct tu_cs *cs) { tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2); tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) | A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f)); tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value); } static uint32_t tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info, VkSampleCountFlagBits samples) { uint32_t gras_su_cntl = 0; if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT) gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT; if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT) gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK; if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE) gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW; /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */ if (rast_info->depthBiasEnable) gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET; if (samples > VK_SAMPLE_COUNT_1_BIT) gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE; return gras_su_cntl; } void tu6_emit_gras_su_cntl(struct tu_cs *cs, uint32_t gras_su_cntl, float line_width) { assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0); gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f); tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1); tu_cs_emit(cs, gras_su_cntl); } void tu6_emit_depth_bias(struct tu_cs *cs, float constant_factor, float clamp, float slope_factor) { tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3); tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value); tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value); tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value); } static void tu6_emit_alpha_control_disable(struct tu_cs *cs) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1); tu_cs_emit(cs, 0); } static void tu6_emit_depth_control(struct tu_cs *cs, const VkPipelineDepthStencilStateCreateInfo *ds_info, const VkPipelineRasterizationStateCreateInfo *rast_info) { assert(!ds_info->depthBoundsTestEnable); uint32_t rb_depth_cntl = 0; if (ds_info->depthTestEnable) { rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_ENABLE | A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) | A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE; if (rast_info->depthClampEnable) rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE; if (ds_info->depthWriteEnable) rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE; } tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1); tu_cs_emit(cs, rb_depth_cntl); } static void tu6_emit_stencil_control(struct tu_cs *cs, const VkPipelineDepthStencilStateCreateInfo *ds_info) { uint32_t rb_stencil_control = 0; if (ds_info->stencilTestEnable) { const VkStencilOpState *front = &ds_info->front; const VkStencilOpState *back = &ds_info->back; rb_stencil_control |= A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE | A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF | A6XX_RB_STENCIL_CONTROL_STENCIL_READ | A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) | A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) | A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) | A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) | A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) | A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) | A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) | A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp)); } tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1); tu_cs_emit(cs, rb_stencil_control); } void tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1); tu_cs_emit( cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back)); } void tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1); tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) | A6XX_RB_STENCILWRMASK_BFWRMASK(back)); } void tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1); tu_cs_emit(cs, A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back)); } static uint32_t tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att, bool has_alpha) { const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp); const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor( has_alpha ? att->srcColorBlendFactor : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor)); const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor( has_alpha ? att->dstColorBlendFactor : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor)); const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp); const enum adreno_rb_blend_factor src_alpha_factor = tu6_blend_factor(att->srcAlphaBlendFactor); const enum adreno_rb_blend_factor dst_alpha_factor = tu6_blend_factor(att->dstAlphaBlendFactor); return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) | A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) | A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) | A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) | A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) | A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor); } static uint32_t tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att, uint32_t rb_mrt_control_rop, bool is_int, bool has_alpha) { uint32_t rb_mrt_control = A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask); /* ignore blending and logic op for integer attachments */ if (is_int) { rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY); return rb_mrt_control; } rb_mrt_control |= rb_mrt_control_rop; if (att->blendEnable) { rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND; if (has_alpha) rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2; } return rb_mrt_control; } static void tu6_emit_rb_mrt_controls(struct tu_cs *cs, const VkPipelineColorBlendStateCreateInfo *blend_info, const VkFormat attachment_formats[MAX_RTS], uint32_t *blend_enable_mask) { *blend_enable_mask = 0; bool rop_reads_dst = false; uint32_t rb_mrt_control_rop = 0; if (blend_info->logicOpEnable) { rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp); rb_mrt_control_rop = A6XX_RB_MRT_CONTROL_ROP_ENABLE | A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp)); } for (uint32_t i = 0; i < blend_info->attachmentCount; i++) { const VkPipelineColorBlendAttachmentState *att = &blend_info->pAttachments[i]; const VkFormat format = attachment_formats[i]; uint32_t rb_mrt_control = 0; uint32_t rb_mrt_blend_control = 0; if (format != VK_FORMAT_UNDEFINED) { const bool is_int = vk_format_is_int(format); const bool has_alpha = vk_format_has_alpha(format); rb_mrt_control = tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha); rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha); if (att->blendEnable || rop_reads_dst) *blend_enable_mask |= 1 << i; } tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2); tu_cs_emit(cs, rb_mrt_control); tu_cs_emit(cs, rb_mrt_blend_control); } } static void tu6_emit_blend_control(struct tu_cs *cs, uint32_t blend_enable_mask, bool dual_src_blend, const VkPipelineMultisampleStateCreateInfo *msaa_info) { assert(!msaa_info->alphaToOneEnable); uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8; if (blend_enable_mask) sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED; if (dual_src_blend) sp_blend_cntl |= A6XX_SP_BLEND_CNTL_DUAL_COLOR_IN_ENABLE; if (msaa_info->alphaToCoverageEnable) sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE; const uint32_t sample_mask = msaa_info->pSampleMask ? *msaa_info->pSampleMask : ((1 << msaa_info->rasterizationSamples) - 1); /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */ uint32_t rb_blend_cntl = A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) | A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND | A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask); if (dual_src_blend) rb_blend_cntl |= A6XX_RB_BLEND_CNTL_DUAL_COLOR_IN_ENABLE; if (msaa_info->alphaToCoverageEnable) rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE; tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1); tu_cs_emit(cs, sp_blend_cntl); tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1); tu_cs_emit(cs, rb_blend_cntl); } void tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4]) { tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4); tu_cs_emit_array(cs, (const uint32_t *) constants, 4); } static VkResult tu_pipeline_create(struct tu_device *dev, struct tu_pipeline_layout *layout, bool compute, const VkAllocationCallbacks *pAllocator, struct tu_pipeline **out_pipeline) { struct tu_pipeline *pipeline = vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!pipeline) return VK_ERROR_OUT_OF_HOST_MEMORY; tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048); /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note * that LOAD_STATE can potentially take up a large amount of space so we * calculate its size explicitly. */ unsigned load_state_size = tu6_load_state_size(layout, compute); VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048 + load_state_size); if (result != VK_SUCCESS) { vk_free2(&dev->alloc, pAllocator, pipeline); return result; } *out_pipeline = pipeline; return VK_SUCCESS; } static VkResult tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder) { const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = { NULL }; for (uint32_t i = 0; i < builder->create_info->stageCount; i++) { gl_shader_stage stage = tu_shader_stage(builder->create_info->pStages[i].stage); stage_infos[stage] = &builder->create_info->pStages[i]; } struct tu_shader_compile_options options; tu_shader_compile_options_init(&options, builder->create_info); /* compile shaders in reverse order */ struct tu_shader *next_stage_shader = NULL; for (gl_shader_stage stage = MESA_SHADER_STAGES - 1; stage > MESA_SHADER_NONE; stage--) { const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage]; if (!stage_info && stage != MESA_SHADER_FRAGMENT) continue; struct tu_shader *shader = tu_shader_create(builder->device, stage, stage_info, builder->layout, builder->alloc); if (!shader) return VK_ERROR_OUT_OF_HOST_MEMORY; VkResult result = tu_shader_compile(builder->device, shader, next_stage_shader, &options, builder->alloc); if (result != VK_SUCCESS) return result; builder->shaders[stage] = shader; builder->shader_offsets[stage] = builder->shader_total_size; builder->shader_total_size += sizeof(uint32_t) * shader->variants[0].info.sizedwords; next_stage_shader = shader; } if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) { const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX]; const struct ir3_shader_variant *variant; if (vs->ir3_shader.stream_output.num_outputs) variant = &vs->variants[0]; else variant = &vs->variants[1]; builder->binning_vs_offset = builder->shader_total_size; builder->shader_total_size += sizeof(uint32_t) * variant->info.sizedwords; } return VK_SUCCESS; } static VkResult tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { struct tu_bo *bo = &pipeline->program.binary_bo; VkResult result = tu_bo_init_new(builder->device, bo, builder->shader_total_size); if (result != VK_SUCCESS) return result; result = tu_bo_map(builder->device, bo); if (result != VK_SUCCESS) return result; for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) { const struct tu_shader *shader = builder->shaders[i]; if (!shader) continue; memcpy(bo->map + builder->shader_offsets[i], shader->binary, sizeof(uint32_t) * shader->variants[0].info.sizedwords); } if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) { const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX]; const struct ir3_shader_variant *variant; void *bin; if (vs->ir3_shader.stream_output.num_outputs) { variant = &vs->variants[0]; bin = vs->binary; } else { variant = &vs->variants[1]; bin = vs->binning_binary; } memcpy(bo->map + builder->binning_vs_offset, bin, sizeof(uint32_t) * variant->info.sizedwords); } return VK_SUCCESS; } static void tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { const VkPipelineDynamicStateCreateInfo *dynamic_info = builder->create_info->pDynamicState; if (!dynamic_info) return; for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) { pipeline->dynamic_state.mask |= tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]); } } static void tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link, struct tu_shader *shader, struct ir3_shader_variant *v) { link->ubo_state = v->shader->ubo_state; link->const_state = v->shader->const_state; link->constlen = v->constlen; link->push_consts = shader->push_consts; } static void tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { struct tu_cs prog_cs; tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs); tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout); pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs); tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs); tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout); pipeline->program.binning_state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs); VkShaderStageFlags stages = 0; for (unsigned i = 0; i < builder->create_info->stageCount; i++) { stages |= builder->create_info->pStages[i].stage; } pipeline->active_stages = stages; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (!builder->shaders[i]) continue; tu_pipeline_set_linkage(&pipeline->program.link[i], builder->shaders[i], &builder->shaders[i]->variants[0]); } if (builder->shaders[MESA_SHADER_FRAGMENT]) { memcpy(pipeline->program.input_attachment_idx, builder->shaders[MESA_SHADER_FRAGMENT]->attachment_idx, sizeof(pipeline->program.input_attachment_idx)); } } static void tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { const VkPipelineVertexInputStateCreateInfo *vi_info = builder->create_info->pVertexInputState; const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX]; struct tu_cs vi_cs; tu_cs_begin_sub_stream(&pipeline->cs, MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs); tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info, pipeline->vi.bindings, &pipeline->vi.count); pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs); if (vs->has_binning_pass) { tu_cs_begin_sub_stream(&pipeline->cs, MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs); tu6_emit_vertex_input( &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings, &pipeline->vi.binning_count); pipeline->vi.binning_state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs); } } static void tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { const VkPipelineInputAssemblyStateCreateInfo *ia_info = builder->create_info->pInputAssemblyState; pipeline->ia.primtype = tu6_primtype(ia_info->topology); pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable; } static void tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { /* The spec says: * * pViewportState is a pointer to an instance of the * VkPipelineViewportStateCreateInfo structure, and is ignored if the * pipeline has rasterization disabled." * * We leave the relevant registers stale in that case. */ if (builder->rasterizer_discard) return; const VkPipelineViewportStateCreateInfo *vp_info = builder->create_info->pViewportState; struct tu_cs vp_cs; tu_cs_begin_sub_stream(&pipeline->cs, 21, &vp_cs); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) { assert(vp_info->viewportCount == 1); tu6_emit_viewport(&vp_cs, vp_info->pViewports); } if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) { assert(vp_info->scissorCount == 1); tu6_emit_scissor(&vp_cs, vp_info->pScissors); } pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs); } static void tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { const VkPipelineRasterizationStateCreateInfo *rast_info = builder->create_info->pRasterizationState; assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL); struct tu_cs rast_cs; tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs); tu_cs_emit_regs(&rast_cs, A6XX_GRAS_CL_CNTL( .znear_clip_disable = rast_info->depthClampEnable, .zfar_clip_disable = rast_info->depthClampEnable, .unk5 = rast_info->depthClampEnable, .zero_gb_scale_z = 1, .vp_clip_code_ignore = 1)); /* move to hw ctx init? */ tu6_emit_gras_unknowns(&rast_cs); tu6_emit_point_size(&rast_cs); const uint32_t gras_su_cntl = tu6_gras_su_cntl(rast_info, builder->samples); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH)) tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) { tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor, rast_info->depthBiasClamp, rast_info->depthBiasSlopeFactor); } pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs); pipeline->rast.gras_su_cntl = gras_su_cntl; } static void tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { /* The spec says: * * pDepthStencilState is a pointer to an instance of the * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if * the pipeline has rasterization disabled or if the subpass of the * render pass the pipeline is created against does not use a * depth/stencil attachment. * * Disable both depth and stencil tests if there is no ds attachment, * Disable depth test if ds attachment is S8_UINT, since S8_UINT defines * only the separate stencil attachment */ static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info; const VkPipelineDepthStencilStateCreateInfo *ds_info = builder->depth_attachment_format != VK_FORMAT_UNDEFINED ? builder->create_info->pDepthStencilState : &dummy_ds_info; const VkPipelineDepthStencilStateCreateInfo *ds_info_depth = builder->depth_attachment_format != VK_FORMAT_S8_UINT ? ds_info : &dummy_ds_info; struct tu_cs ds_cs; tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs); /* move to hw ctx init? */ tu6_emit_alpha_control_disable(&ds_cs); tu6_emit_depth_control(&ds_cs, ds_info_depth, builder->create_info->pRasterizationState); tu6_emit_stencil_control(&ds_cs, ds_info); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) { tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask, ds_info->back.compareMask); } if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) { tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask, ds_info->back.writeMask); } if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) { tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference, ds_info->back.reference); } pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs); } static void tu_pipeline_builder_parse_multisample_and_color_blend( struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline) { /* The spec says: * * pMultisampleState is a pointer to an instance of the * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline * has rasterization disabled. * * Also, * * pColorBlendState is a pointer to an instance of the * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the * pipeline has rasterization disabled or if the subpass of the render * pass the pipeline is created against does not use any color * attachments. * * We leave the relevant registers stale when rasterization is disabled. */ if (builder->rasterizer_discard) return; static const VkPipelineColorBlendStateCreateInfo dummy_blend_info; const VkPipelineMultisampleStateCreateInfo *msaa_info = builder->create_info->pMultisampleState; const VkPipelineColorBlendStateCreateInfo *blend_info = builder->use_color_attachments ? builder->create_info->pColorBlendState : &dummy_blend_info; struct tu_cs blend_cs; tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 18, &blend_cs); uint32_t blend_enable_mask; tu6_emit_rb_mrt_controls(&blend_cs, blend_info, builder->color_attachment_formats, &blend_enable_mask); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS)) tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants); if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SAMPLE_LOCATIONS)) { const struct VkPipelineSampleLocationsStateCreateInfoEXT *sample_locations = vk_find_struct_const(msaa_info->pNext, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT); const VkSampleLocationsInfoEXT *samp_loc = NULL; if (sample_locations && sample_locations->sampleLocationsEnable) samp_loc = &sample_locations->sampleLocationsInfo; tu6_emit_sample_locations(&blend_cs, samp_loc); } tu6_emit_blend_control(&blend_cs, blend_enable_mask, builder->use_dual_src_blend, msaa_info); pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs); } static void tu_pipeline_finish(struct tu_pipeline *pipeline, struct tu_device *dev, const VkAllocationCallbacks *alloc) { tu_cs_finish(&pipeline->cs); if (pipeline->program.binary_bo.gem_handle) tu_bo_finish(dev, &pipeline->program.binary_bo); } static VkResult tu_pipeline_builder_build(struct tu_pipeline_builder *builder, struct tu_pipeline **pipeline) { VkResult result = tu_pipeline_create(builder->device, builder->layout, false, builder->alloc, pipeline); if (result != VK_SUCCESS) return result; (*pipeline)->layout = builder->layout; /* compile and upload shaders */ result = tu_pipeline_builder_compile_shaders(builder); if (result == VK_SUCCESS) result = tu_pipeline_builder_upload_shaders(builder, *pipeline); if (result != VK_SUCCESS) { tu_pipeline_finish(*pipeline, builder->device, builder->alloc); vk_free2(&builder->device->alloc, builder->alloc, *pipeline); *pipeline = VK_NULL_HANDLE; return result; } tu_pipeline_builder_parse_dynamic(builder, *pipeline); tu_pipeline_builder_parse_shader_stages(builder, *pipeline); tu_pipeline_builder_parse_vertex_input(builder, *pipeline); tu_pipeline_builder_parse_input_assembly(builder, *pipeline); tu_pipeline_builder_parse_viewport(builder, *pipeline); tu_pipeline_builder_parse_rasterization(builder, *pipeline); tu_pipeline_builder_parse_depth_stencil(builder, *pipeline); tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline); tu6_emit_load_state(*pipeline, false); /* we should have reserved enough space upfront such that the CS never * grows */ assert((*pipeline)->cs.bo_count == 1); return VK_SUCCESS; } static void tu_pipeline_builder_finish(struct tu_pipeline_builder *builder) { for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) { if (!builder->shaders[i]) continue; tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc); } } static void tu_pipeline_builder_init_graphics( struct tu_pipeline_builder *builder, struct tu_device *dev, struct tu_pipeline_cache *cache, const VkGraphicsPipelineCreateInfo *create_info, const VkAllocationCallbacks *alloc) { TU_FROM_HANDLE(tu_pipeline_layout, layout, create_info->layout); *builder = (struct tu_pipeline_builder) { .device = dev, .cache = cache, .create_info = create_info, .alloc = alloc, .layout = layout, }; builder->rasterizer_discard = create_info->pRasterizationState->rasterizerDiscardEnable; if (builder->rasterizer_discard) { builder->samples = VK_SAMPLE_COUNT_1_BIT; } else { builder->samples = create_info->pMultisampleState->rasterizationSamples; const struct tu_render_pass *pass = tu_render_pass_from_handle(create_info->renderPass); const struct tu_subpass *subpass = &pass->subpasses[create_info->subpass]; const uint32_t a = subpass->depth_stencil_attachment.attachment; builder->depth_attachment_format = (a != VK_ATTACHMENT_UNUSED) ? pass->attachments[a].format : VK_FORMAT_UNDEFINED; assert(subpass->color_count == 0 || !create_info->pColorBlendState || subpass->color_count == create_info->pColorBlendState->attachmentCount); builder->color_attachment_count = subpass->color_count; for (uint32_t i = 0; i < subpass->color_count; i++) { const uint32_t a = subpass->color_attachments[i].attachment; if (a == VK_ATTACHMENT_UNUSED) continue; builder->color_attachment_formats[i] = pass->attachments[a].format; builder->use_color_attachments = true; builder->render_components |= 0xf << (i * 4); } if (tu_blend_state_is_dual_src(create_info->pColorBlendState)) { builder->color_attachment_count++; builder->use_dual_src_blend = true; /* dual source blending has an extra fs output in the 2nd slot */ if (subpass->color_attachments[0].attachment != VK_ATTACHMENT_UNUSED) builder->render_components |= 0xf << 4; } } } static VkResult tu_graphics_pipeline_create(VkDevice device, VkPipelineCache pipelineCache, const VkGraphicsPipelineCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipeline) { TU_FROM_HANDLE(tu_device, dev, device); TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache); struct tu_pipeline_builder builder; tu_pipeline_builder_init_graphics(&builder, dev, cache, pCreateInfo, pAllocator); struct tu_pipeline *pipeline = NULL; VkResult result = tu_pipeline_builder_build(&builder, &pipeline); tu_pipeline_builder_finish(&builder); if (result == VK_SUCCESS) *pPipeline = tu_pipeline_to_handle(pipeline); else *pPipeline = VK_NULL_HANDLE; return result; } VkResult tu_CreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkGraphicsPipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) { VkResult final_result = VK_SUCCESS; for (uint32_t i = 0; i < count; i++) { VkResult result = tu_graphics_pipeline_create(device, pipelineCache, &pCreateInfos[i], pAllocator, &pPipelines[i]); if (result != VK_SUCCESS) final_result = result; } return final_result; } static void tu6_emit_compute_program(struct tu_cs *cs, struct tu_shader *shader, const struct tu_bo *binary_bo) { const struct ir3_shader_variant *v = &shader->variants[0]; tu6_emit_cs_config(cs, shader, v); /* The compute program is the only one in the pipeline, so 0 offset. */ tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0); tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER); } static VkResult tu_compute_upload_shader(VkDevice device, struct tu_pipeline *pipeline, struct tu_shader *shader) { TU_FROM_HANDLE(tu_device, dev, device); struct tu_bo *bo = &pipeline->program.binary_bo; struct ir3_shader_variant *v = &shader->variants[0]; uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords; VkResult result = tu_bo_init_new(dev, bo, shader_size); if (result != VK_SUCCESS) return result; result = tu_bo_map(dev, bo); if (result != VK_SUCCESS) return result; memcpy(bo->map, shader->binary, shader_size); return VK_SUCCESS; } static VkResult tu_compute_pipeline_create(VkDevice device, VkPipelineCache _cache, const VkComputePipelineCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipeline) { TU_FROM_HANDLE(tu_device, dev, device); TU_FROM_HANDLE(tu_pipeline_layout, layout, pCreateInfo->layout); const VkPipelineShaderStageCreateInfo *stage_info = &pCreateInfo->stage; VkResult result; struct tu_pipeline *pipeline; *pPipeline = VK_NULL_HANDLE; result = tu_pipeline_create(dev, layout, true, pAllocator, &pipeline); if (result != VK_SUCCESS) return result; pipeline->layout = layout; struct tu_shader_compile_options options; tu_shader_compile_options_init(&options, NULL); struct tu_shader *shader = tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator); if (!shader) { result = VK_ERROR_OUT_OF_HOST_MEMORY; goto fail; } result = tu_shader_compile(dev, shader, NULL, &options, pAllocator); if (result != VK_SUCCESS) goto fail; struct ir3_shader_variant *v = &shader->variants[0]; tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE], shader, v); result = tu_compute_upload_shader(device, pipeline, shader); if (result != VK_SUCCESS) goto fail; for (int i = 0; i < 3; i++) pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i]; struct tu_cs prog_cs; tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs); tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo); pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs); tu6_emit_load_state(pipeline, true); *pPipeline = tu_pipeline_to_handle(pipeline); return VK_SUCCESS; fail: if (shader) tu_shader_destroy(dev, shader, pAllocator); tu_pipeline_finish(pipeline, dev, pAllocator); vk_free2(&dev->alloc, pAllocator, pipeline); return result; } VkResult tu_CreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, const VkComputePipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) { VkResult final_result = VK_SUCCESS; for (uint32_t i = 0; i < count; i++) { VkResult result = tu_compute_pipeline_create(device, pipelineCache, &pCreateInfos[i], pAllocator, &pPipelines[i]); if (result != VK_SUCCESS) final_result = result; } return final_result; } void tu_DestroyPipeline(VkDevice _device, VkPipeline _pipeline, const VkAllocationCallbacks *pAllocator) { TU_FROM_HANDLE(tu_device, dev, _device); TU_FROM_HANDLE(tu_pipeline, pipeline, _pipeline); if (!_pipeline) return; tu_pipeline_finish(pipeline, dev, pAllocator); vk_free2(&dev->alloc, pAllocator, pipeline); }