Configures the mapping between VSC_PIPE buffer and bin, X/Y specify the bin index in the horiz/vert direction (0,0 is upper left, 0,1 is leftmost bin on second row, and so on). W/H specify the number of bins assigned to this VSC_PIPE in the horiz/vert dimension. Seems to be a bitmap of which tiles mapped to the VSC pipe contain geometry. I suppose we can connect a maximum of 32 tiles to a single VSC pipe. Has the size of data written to corresponding VSC_DATA2 buffer. Has the size of data written to corresponding VSC pipe, ie. same thing that is written out to VSC_SIZE_ADDRESS_LO/HI LRZ write also disabled for blend/etc. update MAX instead of MIN value, ie. GL_GREATER/GL_GEQUAL Z_TEST_ENABLE bit is set for zfunc other than GL_ALWAYS or GL_NEVER stride of depth/stencil buffer size of layer stride of stencil buffer size of layer For clearing depth/stencil 1 - depth 2 - stencil 3 - depth+stencil For clearing color buffer: then probably a component mask, I always see 0xf num of varyings plus four for gl_Position (plus one if gl_PointSize) plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) num of varyings plus four for gl_Position (plus one if gl_PointSize) plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) domain shader version of VPC_PACK vertex shader num of varyings plus four for gl_Position (plus one if gl_PointSize) plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) geometry shader hull shader? num of varyings plus four for gl_Position (plus one if gl_PointSize) plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) domain shader num of varyings plus four for gl_Position (plus one if gl_PointSize) plus # of transform-feedback (streamout) varyings if using the hw streamout (rather than stg instructions in shader) geometry shader size in vec4s of per-primitive storage for gs per MRT Texture sampler dwords Texture constant dwords Pitch in bytes (so actually stride) Pitch in bytes (so actually stride)