Configures the mapping between VSC_PIPE buffer and
bin, X/Y specify the bin index in the horiz/vert
direction (0,0 is upper left, 0,1 is leftmost bin
on second row, and so on). W/H specify the number
of bins assigned to this VSC_PIPE in the horiz/vert
dimension.
Seems to be a bitmap of which tiles mapped to the VSC
pipe contain geometry.
I suppose we can connect a maximum of 32 tiles to a
single VSC pipe.
Has the size of data written to corresponding VSC_DATA2
buffer.
Has the size of data written to corresponding VSC pipe, ie.
same thing that is written out to VSC_SIZE_ADDRESS_LO/HI
LRZ write also disabled for blend/etc.
update MAX instead of MIN value, ie. GL_GREATER/GL_GEQUAL
Z_TEST_ENABLE bit is set for zfunc other than GL_ALWAYS or GL_NEVER
stride of depth/stencil buffer
size of layer
stride of stencil buffer
size of layer
For clearing depth/stencil
1 - depth
2 - stencil
3 - depth+stencil
For clearing color buffer:
then probably a component mask, I always see 0xf
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
domain shader version of VPC_PACK
vertex shader
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
geometry shader
hull shader?
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
domain shader
num of varyings plus four for gl_Position (plus one if gl_PointSize)
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
geometry shader
size in vec4s of per-primitive storage for gs
per MRT
Texture sampler dwords
Texture constant dwords
Pitch in bytes (so actually stride)
Pitch in bytes (so actually stride)