/* * Copyright (C) 2015 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_NIR_H_ #define IR3_NIR_H_ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/shader_enums.h" #include "ir3_shader.h" bool ir3_nir_apply_trig_workarounds(nir_shader *shader); bool ir3_nir_lower_imul(nir_shader *shader); bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); bool ir3_nir_lower_io_offsets(nir_shader *shader); bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); bool ir3_nir_move_varying_inputs(nir_shader *shader); int ir3_nir_coord_offset(nir_ssa_def *ssa); bool ir3_nir_lower_tex_prefetch(nir_shader *shader); void ir3_nir_lower_vs_to_explicit_io(nir_shader *shader, struct ir3_shader *s); void ir3_nir_lower_gs(nir_shader *shader, struct ir3_shader *s); const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); bool ir3_key_lowers_nir(const struct ir3_shader_key *key); void ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, const struct ir3_shader_key *key); bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); nir_ssa_def * ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); #endif /* IR3_NIR_H_ */