/* * Copyright (C) 2017-2018 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "ir3_image.h" /* * SSBO/Image to/from IBO/tex hw mapping table: */ void ir3_ibo_mapping_init(struct ir3_ibo_mapping *mapping, unsigned num_textures) { memset(mapping, IBO_INVALID, sizeof(*mapping)); mapping->num_ibo = 0; mapping->num_tex = 0; mapping->tex_base = num_textures; } unsigned ir3_ssbo_to_ibo(struct ir3_ibo_mapping *mapping, unsigned ssbo) { if (mapping->ssbo_to_ibo[ssbo] == IBO_INVALID) { unsigned ibo = mapping->num_ibo++; mapping->ssbo_to_ibo[ssbo] = ibo; mapping->ibo_to_image[ibo] = IBO_SSBO | ssbo; } return mapping->ssbo_to_ibo[ssbo]; } unsigned ir3_ssbo_to_tex(struct ir3_ibo_mapping *mapping, unsigned ssbo) { if (mapping->ssbo_to_tex[ssbo] == IBO_INVALID) { unsigned tex = mapping->num_tex++; mapping->ssbo_to_tex[ssbo] = tex; mapping->tex_to_image[tex] = IBO_SSBO | ssbo; } return mapping->ssbo_to_tex[ssbo] + mapping->tex_base; } unsigned ir3_image_to_ibo(struct ir3_ibo_mapping *mapping, unsigned image) { if (mapping->image_to_ibo[image] == IBO_INVALID) { unsigned ibo = mapping->num_ibo++; mapping->image_to_ibo[image] = ibo; mapping->ibo_to_image[ibo] = image; } return mapping->image_to_ibo[image]; } unsigned ir3_image_to_tex(struct ir3_ibo_mapping *mapping, unsigned image) { if (mapping->image_to_tex[image] == IBO_INVALID) { unsigned tex = mapping->num_tex++; mapping->image_to_tex[image] = tex; mapping->tex_to_image[tex] = image; } return mapping->image_to_tex[image] + mapping->tex_base; } /* Helper to parse the deref for an image to get image slot. This should be * mapped to tex or ibo idx using ir3_image_to_tex() or ir3_image_to_ibo(). */ unsigned ir3_get_image_slot(nir_deref_instr *deref) { unsigned int loc = 0; unsigned inner_size = 1; while (deref->deref_type != nir_deref_type_var) { assert(deref->deref_type == nir_deref_type_array); unsigned const_index = nir_src_as_uint(deref->arr.index); /* Go to the next instruction */ deref = nir_deref_instr_parent(deref); assert(glsl_type_is_array(deref->type)); const unsigned array_len = glsl_get_length(deref->type); loc += MIN2(const_index, array_len - 1) * inner_size; /* Update the inner size */ inner_size *= array_len; } loc += deref->var->data.driver_location; return loc; } /* see tex_info() for equiv logic for texture instructions.. it would be * nice if this could be better unified.. */ unsigned ir3_get_image_coords(const nir_variable *var, unsigned *flagsp) { const struct glsl_type *type = glsl_without_array(var->type); unsigned coords = glsl_get_sampler_coordinate_components(type); unsigned flags = 0; if (coords == 3) flags |= IR3_INSTR_3D; if (glsl_sampler_type_is_array(type)) flags |= IR3_INSTR_A; if (flagsp) *flagsp = flags; return coords; } type_t ir3_get_image_type(const nir_variable *var) { switch (glsl_get_sampler_result_type(glsl_without_array(var->type))) { case GLSL_TYPE_UINT: return TYPE_U32; case GLSL_TYPE_INT: return TYPE_S32; case GLSL_TYPE_FLOAT: return TYPE_F32; case GLSL_TYPE_UINT16: return TYPE_U16; case GLSL_TYPE_INT16: return TYPE_S16; case GLSL_TYPE_FLOAT16: return TYPE_F16; default: unreachable("bad sampler type."); return 0; } } /* Returns the number of components for the different image formats * supported by the GLES 3.1 spec, plus those added by the * GL_NV_image_formats extension. */ unsigned ir3_get_num_components_for_glformat(GLuint format) { switch (format) { case GL_R32F: case GL_R32I: case GL_R32UI: case GL_R16F: case GL_R16I: case GL_R16UI: case GL_R16: case GL_R16_SNORM: case GL_R8I: case GL_R8UI: case GL_R8: case GL_R8_SNORM: return 1; case GL_RG32F: case GL_RG32I: case GL_RG32UI: case GL_RG16F: case GL_RG16I: case GL_RG16UI: case GL_RG16: case GL_RG16_SNORM: case GL_RG8I: case GL_RG8UI: case GL_RG8: case GL_RG8_SNORM: return 2; case GL_R11F_G11F_B10F: return 3; case GL_RGBA32F: case GL_RGBA32I: case GL_RGBA32UI: case GL_RGBA16F: case GL_RGBA16I: case GL_RGBA16UI: case GL_RGBA16: case GL_RGBA16_SNORM: case GL_RGBA8I: case GL_RGBA8UI: case GL_RGBA8: case GL_RGBA8_SNORM: case GL_RGB10_A2UI: case GL_RGB10_A2: return 4; case GL_NONE: /* Omitting the image format qualifier is allowed on desktop GL * profiles. Assuming 4 components is always safe. */ return 4; default: /* Return 4 components also for all other formats we don't know * about. The format should have been validated already by * the higher level API, but drop a debug message just in case. */ debug_printf("Unhandled GL format %u while emitting imageStore()\n", format); return 4; } }