/* * Copyright (C) 2015-2018 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_CONTEXT_H_ #define IR3_CONTEXT_H_ #include "ir3_compiler.h" #include "ir3_nir.h" #include "ir3.h" /* for conditionally setting boolean flag(s): */ #define COND(bool, val) ((bool) ? (val) : 0) #define DBG(fmt, ...) \ do { debug_printf("%s:%d: "fmt "\n", \ __FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0) /** * The context for compilation of a single shader. */ struct ir3_context { struct ir3_compiler *compiler; const struct ir3_context_funcs *funcs; struct nir_shader *s; struct nir_instr *cur_instr; /* current instruction, just for debug */ struct ir3 *ir; struct ir3_shader_variant *so; /* Tables of scalar inputs/outputs. Because of the way varying packing * works, we could have inputs w/ fractional location, which is a bit * awkward to deal with unless we keep track of the split scalar in/ * out components. * * These *only* have inputs/outputs that are touched by load_*input and * store_output. */ unsigned ninputs, noutputs; struct ir3_instruction **inputs; struct ir3_instruction **outputs; struct ir3_block *block; /* the current block */ struct ir3_block *in_block; /* block created for shader inputs */ nir_function_impl *impl; /* For fragment shaders, varyings are not actual shader inputs, * instead the hw passes a ij coord which is used with * bary.f. * * But NIR doesn't know that, it still declares varyings as * inputs. So we do all the input tracking normally and fix * things up after compile_instructions() */ struct ir3_instruction *ij_pixel, *ij_sample, *ij_centroid, *ij_size; /* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */ struct ir3_instruction *frag_face, *frag_coord; /* For vertex shaders, keep track of the system values sources */ struct ir3_instruction *vertex_id, *basevertex, *instance_id, *base_instance; /* For fragment shaders: */ struct ir3_instruction *samp_id, *samp_mask_in; /* For geometry shaders: */ struct ir3_instruction *primitive_id; struct ir3_instruction *gs_header; /* For tessellation shaders: */ struct ir3_instruction *patch_vertices_in; struct ir3_instruction *tcs_header; struct ir3_instruction *tess_coord; /* Compute shader inputs: */ struct ir3_instruction *local_invocation_id, *work_group_id; /* mapping from nir_register to defining instruction: */ struct hash_table *def_ht; unsigned num_arrays; /* Tracking for max level of flowcontrol (branchstack) needed * by a5xx+: */ unsigned stack, max_stack; /* a common pattern for indirect addressing is to request the * same address register multiple times. To avoid generating * duplicate instruction sequences (which our backend does not * try to clean up, since that should be done as the NIR stage) * we cache the address value generated for a given src value: * * Note that we have to cache these per alignment, since same * src used for an array of vec1 cannot be also used for an * array of vec4. */ struct hash_table *addr0_ht[4]; /* The same for a1.x. We only support immediate values for a1.x, as this * is the only use so far. */ struct hash_table_u64 *addr1_ht; struct hash_table *sel_cond_conversions; /* last dst array, for indirect we need to insert a var-store. */ struct ir3_instruction **last_dst; unsigned last_dst_n; /* maps nir_block to ir3_block, mostly for the purposes of * figuring out the blocks successors */ struct hash_table *block_ht; /* on a4xx, bitmask of samplers which need astc+srgb workaround: */ unsigned astc_srgb; unsigned samples; /* bitmask of x,y sample shifts */ unsigned max_texture_index; /* set if we encounter something we can't handle yet, so we * can bail cleanly and fallback to TGSI compiler f/e */ bool error; }; struct ir3_context_funcs { void (*emit_intrinsic_load_ssbo)(struct ir3_context *ctx, nir_intrinsic_instr *intr, struct ir3_instruction **dst); void (*emit_intrinsic_store_ssbo)(struct ir3_context *ctx, nir_intrinsic_instr *intr); struct ir3_instruction * (*emit_intrinsic_atomic_ssbo)(struct ir3_context *ctx, nir_intrinsic_instr *intr); void (*emit_intrinsic_load_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr, struct ir3_instruction **dst); void (*emit_intrinsic_store_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr); struct ir3_instruction * (*emit_intrinsic_atomic_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr); }; extern const struct ir3_context_funcs ir3_a4xx_funcs; extern const struct ir3_context_funcs ir3_a6xx_funcs; struct ir3_context * ir3_context_init(struct ir3_compiler *compiler, struct ir3_shader_variant *so); void ir3_context_free(struct ir3_context *ctx); struct ir3_instruction ** ir3_get_dst_ssa(struct ir3_context *ctx, nir_ssa_def *dst, unsigned n); struct ir3_instruction ** ir3_get_dst(struct ir3_context *ctx, nir_dest *dst, unsigned n); struct ir3_instruction * const * ir3_get_src(struct ir3_context *ctx, nir_src *src); void ir3_put_dst(struct ir3_context *ctx, nir_dest *dst); struct ir3_instruction * ir3_create_collect(struct ir3_context *ctx, struct ir3_instruction *const *arr, unsigned arrsz); void ir3_split_dest(struct ir3_block *block, struct ir3_instruction **dst, struct ir3_instruction *src, unsigned base, unsigned n); NORETURN void ir3_context_error(struct ir3_context *ctx, const char *format, ...); #define compile_assert(ctx, cond) do { \ if (!(cond)) ir3_context_error((ctx), "failed assert: "#cond"\n"); \ } while (0) struct ir3_instruction * ir3_get_addr0(struct ir3_context *ctx, struct ir3_instruction *src, int align); struct ir3_instruction * ir3_get_addr1(struct ir3_context *ctx, unsigned const_val); struct ir3_instruction * ir3_get_predicate(struct ir3_context *ctx, struct ir3_instruction *src); void ir3_declare_array(struct ir3_context *ctx, nir_register *reg); struct ir3_array * ir3_get_array(struct ir3_context *ctx, nir_register *reg); struct ir3_instruction *ir3_create_array_load(struct ir3_context *ctx, struct ir3_array *arr, int n, struct ir3_instruction *address, unsigned bitsize); void ir3_create_array_store(struct ir3_context *ctx, struct ir3_array *arr, int n, struct ir3_instruction *src, struct ir3_instruction *address); static inline type_t utype_for_size(unsigned bit_size) { switch (bit_size) { case 32: return TYPE_U32; case 16: return TYPE_U16; case 8: return TYPE_U8; default: unreachable("bad bitsize"); return ~0; } } static inline type_t utype_src(nir_src src) { return utype_for_size(nir_src_bit_size(src)); } static inline type_t utype_dst(nir_dest dst) { return utype_for_size(nir_dest_bit_size(dst)); } #endif /* IR3_CONTEXT_H_ */