/* * Copyright © 2019 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef FREEDRENO_LAYOUT_H_ #define FREEDRENO_LAYOUT_H_ #include #include #include "util/u_debug.h" #include "util/u_math.h" #include "util/format/u_format.h" /* Shared freedreno mipmap layout helper * * It does *not* attempt to track surface transitions, in particular * about UBWC state. Possibly it should, but * (a) I'm not sure if in all cases we can transparently do in- * place transitions (ie. a5xx textures with interleaved * meta and pixel data * (b) Even if we can, we probably can't assume that we have * figured out yet how to do in-place transition for every * generation. */ /* Texture Layout on a3xx: * ----------------------- * * Each mipmap-level contains all of it's layers (ie. all cubmap * faces, all 1d/2d array elements, etc). The texture sampler is * programmed with the start address of each mipmap level, and hw * derives the layer offset within the level. * * * Texture Layout on a4xx+: * ----------------------- * * For cubemap and 2d array, each layer contains all of it's mipmap * levels (layer_first layout). * * 3d textures are laid out as on a3xx. * * In either case, the slice represents the per-miplevel information, * but in layer_first layout it only includes the first layer, and * an additional offset of (rsc->layer_size * layer) must be added. * * * UBWC Color Compressions (a5xx+): * ------------------------------- * * Color compression is only supported for tiled layouts. In general * the meta "flag" buffer (ie. what holds the compression state for * each block) can be separate from the color data, except for textures * on a5xx where it needs to be interleaved with layers/levels of a * texture. */ #define FDL_MAX_MIP_LEVELS 14 struct fdl_slice { uint32_t offset; /* offset of first layer in slice */ uint32_t pitch; uint32_t size0; /* size of first layer in slice */ }; /** * Encapsulates the layout of a resource, including position of given 2d * surface (layer, level) within. Or rather all the information needed * to derive this. */ struct fdl_layout { struct fdl_slice slices[FDL_MAX_MIP_LEVELS]; struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS]; uint32_t layer_size; bool layer_first : 1; /* see above description */ /* Note that for tiled textures, beyond a certain mipmap level (ie. * when width is less than block size) things switch to linear. In * general you should not directly look at fdl_layout::tile_mode, * but instead use fdl_surface::tile_mode which will correctly take * this into account. */ uint32_t tile_mode : 2; /* Bytes per pixel (where a "pixel" is a single row of a block in the case * of compression), including each sample in the case of multisample * layouts. */ uint8_t cpp; uint32_t width0, height0, depth0; uint32_t size; /* Size of the whole image, in bytes. */ uint32_t ubwc_size; }; static inline uint32_t fdl_layer_stride(const struct fdl_layout *layout, unsigned level) { if (layout->layer_first) return layout->layer_size; else return layout->slices[level].size0; } static inline uint32_t fdl_surface_offset(const struct fdl_layout *layout, unsigned level, unsigned layer) { const struct fdl_slice *slice = &layout->slices[level]; return slice->offset + fdl_layer_stride(layout, level) * layer; } static inline uint32_t fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer) { /* for now this doesn't do anything clever, but when UBWC is enabled * for multi layer/level images, it will. */ if (layout->ubwc_size) { assert(level == 0); assert(layer == 0); } return layout->ubwc_slices[0].offset; } static inline bool fdl_level_linear(const struct fdl_layout *layout, int level) { unsigned w = u_minify(layout->width0, level); if (w < 16) return true; return false; } static inline uint32_t fdl_tile_mode(const struct fdl_layout *layout, int level) { if (layout->tile_mode && fdl_level_linear(layout, level)) return 0; /* linear */ else return layout->tile_mode; } static inline bool fdl_ubwc_enabled(const struct fdl_layout *layout, int level) { return layout->ubwc_size && fdl_tile_mode(layout, level); } void fdl_layout_buffer(struct fdl_layout *layout, uint32_t size); void fdl6_layout(struct fdl_layout *layout, enum pipe_format format, uint32_t nr_samples, uint32_t width0, uint32_t height0, uint32_t depth0, uint32_t mip_levels, uint32_t array_size, bool is_3d, bool ubwc); void fdl6_get_ubwc_blockwidth(struct fdl_layout *layout, uint32_t *blockwidth, uint32_t *blockheight); #endif /* FREEDRENO_LAYOUT_H_ */