/* * Copyright (C) 2018 Rob Clark * Copyright © 2018-2019 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include "freedreno_layout.h" /* indexed by cpp: */ static const struct { unsigned pitchalign; unsigned heightalign; } tile_alignment[] = { [1] = { 128, 32 }, [2] = { 128, 16 }, [3] = { 128, 16 }, [4] = { 64, 16 }, [8] = { 64, 16 }, [12] = { 64, 16 }, [16] = { 64, 16 }, }; void fdl5_layout(struct fdl_layout *layout, enum pipe_format format, uint32_t nr_samples, uint32_t width0, uint32_t height0, uint32_t depth0, uint32_t mip_levels, uint32_t array_size, bool is_3d) { const struct util_format_description *format_desc = util_format_description(format); assert(nr_samples > 0); layout->width0 = width0; layout->height0 = height0; layout->depth0 = depth0; layout->cpp = util_format_get_blocksize(format); layout->cpp *= nr_samples; layout->cpp_shift = ffs(layout->cpp) - 1; layout->format = format; layout->nr_samples = nr_samples; layout->layer_first = !is_3d; uint32_t pitchalign; uint32_t heightalign; uint32_t width = width0; uint32_t height = height0; uint32_t depth = depth0; /* in layer_first layout, the level (slice) contains just one * layer (since in fact the layer contains the slices) */ uint32_t layers_in_level = layout->layer_first ? 1 : array_size; heightalign = tile_alignment[layout->cpp].heightalign; for (uint32_t level = 0; level < mip_levels; level++) { struct fdl_slice *slice = &layout->slices[level]; uint32_t tile_mode = fdl_tile_mode(layout, level); uint32_t aligned_height = height; uint32_t blocks; if (tile_mode) { pitchalign = tile_alignment[layout->cpp].pitchalign; aligned_height = align(aligned_height, heightalign); } else { pitchalign = 64; /* The blits used for mem<->gmem work at a granularity of * 32x32, which can cause faults due to over-fetch on the * last level. The simple solution is to over-allocate a * bit the last level to ensure any over-fetch is harmless. * The pitch is already sufficiently aligned, but height * may not be: */ if (level == mip_levels - 1) aligned_height = align(aligned_height, 32); } unsigned pitch_pixels; if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) pitch_pixels = util_align_npot(width, pitchalign * util_format_get_blockwidth(format)); else pitch_pixels = align(width, pitchalign); slice->offset = layout->size; blocks = util_format_get_nblocks(format, pitch_pixels, aligned_height); slice->pitch = util_format_get_nblocksx(format, pitch_pixels) * layout->cpp; const int alignment = is_3d ? 4096 : 1; /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least * different than what this code does), so as soon as the layer size * range gets into range, we stop reducing it. */ if (is_3d && ( level == 1 || (level > 1 && layout->slices[level - 1].size0 > 0xf000))) slice->size0 = align(blocks * layout->cpp, alignment); else if (level == 0 || layout->layer_first || alignment == 1) slice->size0 = align(blocks * layout->cpp, alignment); else slice->size0 = layout->slices[level - 1].size0; layout->size += slice->size0 * depth * layers_in_level; width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } }