/** * Functions related to EGLDisplay. */ #include #include #include #include "eglcontext.h" #include "eglsurface.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" #include "eglstring.h" #include "eglmutex.h" #include "egllog.h" /** * Finish display management. */ void _eglFiniDisplay(void) { _EGLDisplay *dpyList, *dpy; /* atexit function is called with global mutex locked */ dpyList = _eglGlobal.DisplayList; while (dpyList) { /* pop list head */ dpy = dpyList; dpyList = dpyList->Next; if (dpy->ContextList || dpy->SurfaceList) _eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", dpy); free(dpy); } _eglGlobal.DisplayList = NULL; } /** * Allocate a new _EGLDisplay object for the given nativeDisplay handle. * We'll also try to determine the device driver name at this time. * * Note that nativeDisplay may be an X Display ptr, or a string. */ _EGLDisplay * _eglNewDisplay(NativeDisplayType nativeDisplay) { _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); if (dpy) { dpy->NativeDisplay = nativeDisplay; } return dpy; } /** * Link a display to itself and return the handle of the link. * The handle can be passed to client directly. */ EGLDisplay _eglLinkDisplay(_EGLDisplay *dpy) { _eglLockMutex(_eglGlobal.Mutex); dpy->Next = _eglGlobal.DisplayList; _eglGlobal.DisplayList = dpy; _eglUnlockMutex(_eglGlobal.Mutex); return (EGLDisplay) dpy; } /** * Unlink a linked display from itself. * Accessing an unlinked display should generate EGL_BAD_DISPLAY error. */ void _eglUnlinkDisplay(_EGLDisplay *dpy) { _EGLDisplay *prev; _eglLockMutex(_eglGlobal.Mutex); prev = _eglGlobal.DisplayList; if (prev != dpy) { while (prev) { if (prev->Next == dpy) break; prev = prev->Next; } assert(prev); prev->Next = dpy->Next; } else { _eglGlobal.DisplayList = dpy->Next; } _eglUnlockMutex(_eglGlobal.Mutex); } /** * Find the display corresponding to the specified native display id in all * linked displays. */ _EGLDisplay * _eglFindDisplay(NativeDisplayType nativeDisplay) { _EGLDisplay *dpy; _eglLockMutex(_eglGlobal.Mutex); dpy = _eglGlobal.DisplayList; while (dpy) { if (dpy->NativeDisplay == nativeDisplay) { _eglUnlockMutex(_eglGlobal.Mutex); return dpy; } dpy = dpy->Next; } _eglUnlockMutex(_eglGlobal.Mutex); return NULL; } /** * Destroy the contexts and surfaces that are linked to the display. */ void _eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display) { _EGLContext *contexts; _EGLSurface *surfaces; contexts = display->ContextList; surfaces = display->SurfaceList; while (contexts) { _EGLContext *ctx = contexts; contexts = contexts->Next; _eglUnlinkContext(ctx); drv->API.DestroyContext(drv, display, ctx); } assert(!display->ContextList); while (surfaces) { _EGLSurface *surf = surfaces; surfaces = surfaces->Next; _eglUnlinkSurface(surf); drv->API.DestroySurface(drv, display, surf); } assert(!display->SurfaceList); } /** * Free all the data hanging of an _EGLDisplay object, but not * the object itself. */ void _eglCleanupDisplay(_EGLDisplay *disp) { EGLint i; if (disp->Configs) { for (i = 0; i < disp->NumConfigs; i++) free(disp->Configs[i]); free(disp->Configs); disp->Configs = NULL; disp->NumConfigs = 0; } /* XXX incomplete */ } #ifndef _EGL_SKIP_HANDLE_CHECK /** * Return EGL_TRUE if the given handle is a valid handle to a display. */ EGLBoolean _eglCheckDisplayHandle(EGLDisplay dpy) { _EGLDisplay *cur; _eglLockMutex(_eglGlobal.Mutex); cur = _eglGlobal.DisplayList; while (cur) { if (cur == (_EGLDisplay *) dpy) break; cur = cur->Next; } _eglUnlockMutex(_eglGlobal.Mutex); return (cur != NULL); } /** * Return EGL_TRUE if the given resource is valid. That is, the display does * own the resource. */ EGLBoolean _eglCheckResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy) { _EGLResource *list = dpy->ResourceLists[type]; while (list) { if (res == list) { assert(list->Display == dpy); break; } list = list->Next; } return (list != NULL); } #endif /* !_EGL_SKIP_HANDLE_CHECK */ /** * Link a resource to a display. */ void _eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy) { res->Display = dpy; res->Next = dpy->ResourceLists[type]; dpy->ResourceLists[type] = res; } /** * Unlink a linked resource from its display. */ void _eglUnlinkResource(_EGLResource *res, _EGLResourceType type) { _EGLResource *prev; prev = res->Display->ResourceLists[type]; if (prev != res) { while (prev) { if (prev->Next == res) break; prev = prev->Next; } assert(prev); prev->Next = res->Next; } else { res->Display->ResourceLists[type] = res->Next; } res->Next = NULL; res->Display = NULL; }