#ifndef EGLCONTEXT_INCLUDED #define EGLCONTEXT_INCLUDED #include "egltypedefs.h" #include "egldisplay.h" /** * "Base" class for device driver contexts. */ struct _egl_context { /* A context is a display resource */ _EGLResource Resource; /* The bound status of the context */ _EGLThreadInfo *Binding; _EGLSurface *DrawSurface; _EGLSurface *ReadSurface; _EGLConfig *Config; EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */ EGLint ClientVersion; /**< 1 = OpenGLES 1.x, 2 = OpenGLES 2.x */ /* The real render buffer when a window surface is bound */ EGLint WindowRenderBuffer; }; PUBLIC EGLBoolean _eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy, _EGLConfig *config, const EGLint *attrib_list); extern EGLBoolean _eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx, EGLint attribute, EGLint *value); PUBLIC EGLBoolean _eglBindContext(_EGLContext **ctx, _EGLSurface **draw, _EGLSurface **read); /** * Return true if the context is bound to a thread. * * The binding is considered a reference to the context. Drivers should not * destroy a context when it is bound. */ static INLINE EGLBoolean _eglIsContextBound(_EGLContext *ctx) { return (ctx->Binding != NULL); } /** * Link a context to its display and return the handle of the link. * The handle can be passed to client directly. */ static INLINE EGLContext _eglLinkContext(_EGLContext *ctx) { _eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT); return (EGLContext) ctx; } /** * Unlink a linked context from its display. * Accessing an unlinked context should generate EGL_BAD_CONTEXT error. */ static INLINE void _eglUnlinkContext(_EGLContext *ctx) { _eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT); } /** * Lookup a handle to find the linked context. * Return NULL if the handle has no corresponding linked context. */ static INLINE _EGLContext * _eglLookupContext(EGLContext context, _EGLDisplay *dpy) { _EGLContext *ctx = (_EGLContext *) context; if (!dpy || !_eglCheckResource((void *) ctx, _EGL_RESOURCE_CONTEXT, dpy)) ctx = NULL; return ctx; } /** * Return the handle of a linked context, or EGL_NO_CONTEXT. */ static INLINE EGLContext _eglGetContextHandle(_EGLContext *ctx) { _EGLResource *res = (_EGLResource *) ctx; return (res && _eglIsResourceLinked(res)) ? (EGLContext) ctx : EGL_NO_CONTEXT; } /** * Return true if the context is linked to a display. * * The link is considered a reference to the context (the display is owning the * context). Drivers should not destroy a context when it is linked. */ static INLINE EGLBoolean _eglIsContextLinked(_EGLContext *ctx) { _EGLResource *res = (_EGLResource *) ctx; return (res && _eglIsResourceLinked(res)); } #endif /* EGLCONTEXT_INCLUDED */