/** * Extra utility functions related to EGL configs. */ #include #include #include #include "eglconfigutil.h" /** * Convert an _EGLConfig to a __GLcontextModes object. * NOTE: This routine may be incomplete - we're only making sure that * the fields needed by Mesa (for _mesa_create_context/framebuffer) are * set correctly. */ void _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) { memset(mode, 0, sizeof(*mode)); mode->rgbMode = GL_TRUE; /* no color index */ mode->colorIndexMode = GL_FALSE; mode->doubleBufferMode = GL_TRUE; /* always DB for now */ mode->stereoMode = GL_FALSE; mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE); mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE); mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE); mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE); mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE); /* no rgba masks - fix? */ mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE); mode->haveDepthBuffer = mode->depthBits > 0; mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE); mode->haveStencilBuffer = mode->stencilBits > 0; /* no accum */ mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL); mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES); mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS); /* surface type - not really needed */ mode->visualType = GLX_TRUE_COLOR; mode->renderType = GLX_RGBA_BIT; } /** * Convert a __GLcontextModes object to an _EGLConfig. */ EGLBoolean _eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m, EGLint conformant, EGLint renderable_type) { EGLint config_caveat, surface_type; /* must be RGBA */ if (!m->rgbMode || !(m->renderType & GLX_RGBA_BIT)) return EGL_FALSE; config_caveat = EGL_NONE; if (m->visualRating == GLX_SLOW_CONFIG) config_caveat = EGL_SLOW_CONFIG; if (m->visualRating == GLX_NON_CONFORMANT_CONFIG) conformant &= ~EGL_OPENGL_BIT; if (!(conformant & EGL_OPENGL_ES_BIT)) config_caveat = EGL_NON_CONFORMANT_CONFIG; surface_type = 0; if (m->drawableType & GLX_WINDOW_BIT) surface_type |= EGL_WINDOW_BIT; if (m->drawableType & GLX_PIXMAP_BIT) surface_type |= EGL_PIXMAP_BIT; if (m->drawableType & GLX_PBUFFER_BIT) surface_type |= EGL_PBUFFER_BIT; SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, m->rgbBits); SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, m->redBits); SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, m->greenBits); SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, m->blueBits); SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, m->alphaBits); SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, m->bindToTextureRgb); SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, m->bindToTextureRgba); SET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, config_caveat); SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, conformant); SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, m->depthBits); SET_CONFIG_ATTRIB(conf, EGL_LEVEL, m->level); SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, m->maxPbufferWidth); SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, m->maxPbufferHeight); SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, m->maxPbufferPixels); SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, m->xRenderable); SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, m->visualID); if (m->visualType != GLX_NONE) SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, m->visualType); else SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, renderable_type); SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, m->sampleBuffers); SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, m->samples); SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, m->stencilBits); SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type); /* what to do with GLX_TRANSPARENT_INDEX? */ if (m->transparentPixel == GLX_TRANSPARENT_RGB) { SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB); SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, m->transparentRed); SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, m->transparentGreen); SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, m->transparentBlue); } else { SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_NONE); } return EGL_TRUE; }