#include #include #include "egllog.h" #include "eglarray.h" /** * Grow the size of the array. */ static EGLBoolean _eglGrowArray(_EGLArray *array) { EGLint new_size; void **elems; new_size = array->MaxSize; while (new_size <= array->Size) new_size *= 2; elems = realloc(array->Elements, new_size * sizeof(array->Elements[0])); if (!elems) { _eglLog(_EGL_DEBUG, "failed to grow %s array to %d", array->Name, new_size); return EGL_FALSE; } array->Elements = elems; return EGL_TRUE; } /** * Create an array. */ _EGLArray * _eglCreateArray(const char *name, EGLint init_size) { _EGLArray *array; array = calloc(1, sizeof(*array)); if (array) { array->Name = name; array->MaxSize = (init_size > 0) ? init_size : 1; if (!_eglGrowArray(array)) { free(array); array = NULL; } } return array; } /** * Destroy an array, optionally free the data. */ void _eglDestroyArray(_EGLArray *array, void (*free_cb)(void *)) { if (free_cb) { EGLint i; for (i = 0; i < array->Size; i++) free_cb(array->Elements[i]); } free(array->Elements); free(array); } /** * Append a element to an array. */ void _eglAppendArray(_EGLArray *array, void *elem) { if (array->Size >= array->MaxSize && !_eglGrowArray(array)) return; array->Elements[array->Size++] = elem; } /** * Find in an array for the given element. */ void * _eglFindArray(_EGLArray *array, void *elem) { EGLint i; if (!array) return NULL; for (i = 0; i < array->Size; i++) if (array->Elements[i] == elem) return elem; return NULL; } /** * Filter an array and return the filtered data. The returned data pointer * should be freed. */ void ** _eglFilterArray(_EGLArray *array, EGLint *size, _EGLArrayForEach filter, void *filter_data) { void **data; EGLint count = 0, i; if (!array) { *size = 0; return malloc(0); } data = malloc(array->Size * sizeof(array->Elements[0])); if (!data) return NULL; if (filter) { for (i = 0; i < array->Size; i++) { if (filter(array->Elements[i], filter_data)) data[count++] = array->Elements[i]; } } else { memcpy(data, array->Elements, array->Size * sizeof(array->Elements[0])); } *size = count; return data; } /** * Flatten an array by converting array elements into another form and store * them in a buffer. */ EGLint _eglFlattenArray(_EGLArray *array, void *buffer, EGLint elem_size, EGLint size, _EGLArrayForEach flatten) { EGLint i, count; if (!array) return 0; count = (size < array->Size) ? size : array->Size; if (buffer) { for (i = 0; i < count; i++) flatten(array->Elements[i], (void *) ((char *) buffer + elem_size * i)); } return count; }