/* * Mesa 3-D graphics library * * Copyright (C) 2014 Adrián Arroyo Calle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "loader.h" #include "eglconfig.h" #include "eglcontext.h" #include "egldisplay.h" #include "egldriver.h" #include "eglcurrent.h" #include "egllog.h" #include "eglsurface.h" #include "eglimage.h" #include "egltypedefs.h" #include #include #define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) _EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl) struct haiku_egl_driver { _EGLDriver base; void *handle; _EGLProc (*get_proc_address)(const char *procname); void (*glFlush)(void); }; struct haiku_egl_config { _EGLConfig base; }; struct haiku_egl_context { _EGLContext ctx; }; struct haiku_egl_surface { _EGLSurface surf; BGLView* gl; }; static void haiku_log(EGLint level, const char *msg) { switch (level) { case _EGL_DEBUG: fprintf(stderr,"%s", msg); break; case _EGL_INFO: fprintf(stderr,"%s", msg); break; case _EGL_WARNING: fprintf(stderr,"%s", msg); break; case _EGL_FATAL: fprintf(stderr,"%s", msg); break; default: break; } } /** * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface(). */ static _EGLSurface * haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type, _EGLConfig *conf, void *native_surface, const EGLint *attrib_list) { return NULL; } /** * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface(). */ static _EGLSurface * haiku_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf, void *native_window, const EGLint *attrib_list) { struct haiku_egl_surface* surface; surface = (struct haiku_egl_surface*)calloc(1,sizeof (*surface)); _eglInitSurface(&surface->surf, disp, EGL_WINDOW_BIT, conf, attrib_list); (&surface->surf)->SwapInterval = 1; _eglLog(_EGL_DEBUG, "Creating window"); BWindow* win = (BWindow*)native_window; _eglLog(_EGL_DEBUG, "Creating GL view"); surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0, BGL_RGB | BGL_DOUBLE | BGL_ALPHA); _eglLog(_EGL_DEBUG, "Adding GL"); win->AddChild(surface->gl); _eglLog(_EGL_DEBUG, "Showing window"); win->Show(); return &surface->surf; } static _EGLSurface * haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list) { return NULL; } static _EGLSurface * haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf, const EGLint *attrib_list) { return NULL; } static EGLBoolean haiku_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf) { return EGL_TRUE; } static EGLBoolean haiku_add_configs_for_visuals(_EGLDisplay *dpy) { printf("Adding configs\n"); struct haiku_egl_config* conf; conf = CALLOC_STRUCT(haiku_egl_config); _eglInitConfig(&conf->base, dpy, 1); _eglLog(_EGL_DEBUG,"Config inited\n"); _eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8); _eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8); _eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8); _eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0); _eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8); _eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE) + _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE) + _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE) + _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE)); _eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r); _eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE); _eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1); _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE); _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE); _eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0); _eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE); _eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual _eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual _eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8); _eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ? _eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0); _eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ? _eglSetConfigKey(&conf->base, EGL_LEVEL, 0); _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ? _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ? _eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ? _eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/); printf("Config configuated\n"); if (!_eglValidateConfig(&conf->base, EGL_FALSE)) { _eglLog(_EGL_DEBUG, "Haiku failed to validate config"); return EGL_FALSE; } printf("Validated config\n"); _eglLinkConfig(&conf->base); if (!_eglGetArraySize(dpy->Configs)) { _eglLog(_EGL_WARNING, "Haiku: failed to create any config"); return EGL_FALSE; } printf("Config successful!\n"); return EGL_TRUE; } extern "C" EGLBoolean init_haiku(_EGLDriver *drv, _EGLDisplay *dpy) { _eglLog(_EGL_DEBUG,"\nInitializing Haiku EGL\n"); printf("Initializing Haiku EGL\n"); _eglSetLogProc(haiku_log); loader_set_logger(_eglLog); _eglLog(_EGL_DEBUG,"Add configs"); haiku_add_configs_for_visuals(dpy); dpy->Version = 14; //dpy->Extensions.KHR_create_context = true; //dri2_dpy->vtbl = &dri2_haiku_display_vtbl; _eglLog(_EGL_DEBUG, "Initialization finished"); return EGL_TRUE; } extern "C" EGLBoolean haiku_terminate(_EGLDriver* drv,_EGLDisplay* dpy) { return EGL_TRUE; } extern "C" _EGLContext* haiku_create_context(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf, _EGLContext *share_list, const EGLint *attrib_list) { _eglLog(_EGL_DEBUG,"Creating context"); struct haiku_egl_context* context; context=(struct haiku_egl_context*)calloc(1,sizeof (*context)); if(!_eglInitContext(&context->ctx, disp, conf, attrib_list)) printf("ERROR creating context"); _eglLog(_EGL_DEBUG, "Context created"); return &context->ctx; } extern "C" EGLBoolean haiku_destroy_context(_EGLDriver* drv, _EGLDisplay *disp, _EGLContext* ctx) { ctx=NULL; return EGL_TRUE; } extern "C" EGLBoolean haiku_make_current(_EGLDriver* drv, _EGLDisplay* dpy, _EGLSurface *dsurf, _EGLSurface *rsurf, _EGLContext *ctx) { struct haiku_egl_context* cont=haiku_egl_context(ctx); struct haiku_egl_surface* surf=haiku_egl_surface(dsurf); _EGLContext *old_ctx; _EGLSurface *old_dsurf, *old_rsurf; _eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf); //cont->ctx.DrawSurface=&surf->surf; surf->gl->LockGL(); return EGL_TRUE; } extern "C" EGLBoolean haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf) { struct haiku_egl_surface* surface=haiku_egl_surface(surf); surface->gl->SwapBuffers(); //gl->Render(); return EGL_TRUE; } extern "C" void haiku_unload(_EGLDriver* drv) { } /** * This is the main entrypoint into the driver, called by libEGL. * Create a new _EGLDriver object and init its dispatch table. */ extern "C" _EGLDriver* _eglBuiltInDriverHaiku(const char *args) { _eglLog(_EGL_DEBUG,"Driver loaded"); struct haiku_egl_driver* driver; driver=(struct haiku_egl_driver*)calloc(1,sizeof(*driver)); _eglInitDriverFallbacks(&driver->base); driver->base.API.Initialize = init_haiku; driver->base.API.Terminate = haiku_terminate; driver->base.API.CreateContext = haiku_create_context; driver->base.API.DestroyContext = haiku_destroy_context; driver->base.API.MakeCurrent = haiku_make_current; driver->base.API.CreateWindowSurface = haiku_create_window_surface; driver->base.API.CreatePixmapSurface = haiku_create_pixmap_surface; driver->base.API.CreatePbufferSurface = haiku_create_pbuffer_surface; driver->base.API.DestroySurface = haiku_destroy_surface; driver->base.API.SwapBuffers = haiku_swap_buffers; driver->base.Name = "Haiku"; driver->base.Unload = haiku_unload; _eglLog(_EGL_DEBUG, "API Calls defined"); return &driver->base; }