/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ /* * A simple executable that opens a SPIR-V shader, converts it to NIR, and * dumps out the result. This should be useful for testing the * spirv_to_nir code. */ #include "spirv/nir_spirv.h" #include #include #include #include #include #include #include #define WORD_SIZE 4 int main(int argc, char **argv) { int fd = open(argv[1], O_RDONLY); if (fd < 0) { fprintf(stderr, "Failed to open %s\n", argv[1]); return 1; } off_t len = lseek(fd, 0, SEEK_END); if (len % WORD_SIZE != 0) { fprintf(stderr, "File length isn't a multiple of the word size\n"); fprintf(stderr, "Are you sure this is a valid SPIR-V shader?\n"); close(fd); return 1; } size_t word_count = len / WORD_SIZE; const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0); if (map == MAP_FAILED) { fprintf(stderr, "Failed to mmap the file: errno=%d, %s\n", errno, strerror(errno)); close(fd); return 1; } nir_function *func = spirv_to_nir(map, word_count, NULL, 0, MESA_SHADER_FRAGMENT, "main", NULL, NULL); nir_print_shader(func->shader, stderr); return 0; }