/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #include "mesa/main/mtypes.h" void copy_shader_info(const struct gl_shader_program *shader_prog, struct gl_linked_shader *sh) { shader_info *info = &sh->Program->info; info->inputs_read = sh->Program->InputsRead; info->double_inputs_read = sh->Program->DoubleInputsRead; info->outputs_written = sh->Program->OutputsWritten; info->outputs_read = sh->Program->OutputsRead; info->patch_inputs_read = sh->Program->PatchInputsRead; info->patch_outputs_written = sh->Program->PatchOutputsWritten; info->system_values_read = sh->Program->SystemValuesRead; info->uses_texture_gather = sh->Program->UsesGather; switch (sh->Stage) { case MESA_SHADER_FRAGMENT: { struct gl_fragment_program *fp = (struct gl_fragment_program *)sh->Program; info->fs.uses_discard = fp->UsesKill; info->fs.uses_sample_qualifier = fp->IsSample != 0; info->fs.early_fragment_tests = sh->info.EarlyFragmentTests; info->fs.depth_layout = fp->FragDepthLayout; break; } default: break; /* No stage-specific info */ } }