/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "nir.h" #include "nir_builder.h" namespace { class nir_vars_test : public ::testing::Test { protected: nir_vars_test(); ~nir_vars_test(); nir_variable *create_int(nir_variable_mode mode, const char *name) { if (mode == nir_var_local) return nir_local_variable_create(b->impl, glsl_int_type(), name); return nir_variable_create(b->shader, mode, glsl_int_type(), name); } nir_variable *create_ivec2(nir_variable_mode mode, const char *name) { const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2); if (mode == nir_var_local) return nir_local_variable_create(b->impl, var_type, name); return nir_variable_create(b->shader, mode, var_type, name); } nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) { nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count); for (unsigned i = 0; i < count; i++) result[i] = create_int(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i)); return result; } nir_variable **create_many_ivec2(nir_variable_mode mode, const char *prefix, unsigned count) { nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count); for (unsigned i = 0; i < count; i++) result[i] = create_ivec2(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i)); return result; } unsigned count_intrinsics(nir_intrinsic_op intrinsic); nir_intrinsic_instr *find_next_intrinsic(nir_intrinsic_op intrinsic, nir_intrinsic_instr *after); void *mem_ctx; void *lin_ctx; nir_builder *b; }; nir_vars_test::nir_vars_test() { mem_ctx = ralloc_context(NULL); lin_ctx = linear_alloc_parent(mem_ctx, 0); static const nir_shader_compiler_options options = { }; b = rzalloc(mem_ctx, nir_builder); nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_FRAGMENT, &options); } nir_vars_test::~nir_vars_test() { if (HasFailure()) { printf("\nShader from the failed test:\n\n"); nir_print_shader(b->shader, stdout); } ralloc_free(mem_ctx); } unsigned nir_vars_test::count_intrinsics(nir_intrinsic_op intrinsic) { unsigned count = 0; nir_foreach_block(block, b->impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic == intrinsic) count++; } } return count; } nir_intrinsic_instr * nir_vars_test::find_next_intrinsic(nir_intrinsic_op intrinsic, nir_intrinsic_instr *after) { bool seen = after == NULL; nir_foreach_block(block, b->impl) { /* Skip blocks before the 'after' instruction. */ if (!seen && block != after->instr.block) continue; nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (!seen) { seen = (after == intrin); continue; } if (intrin->intrinsic == intrinsic) return intrin; } } return NULL; } /* Allow grouping the tests while still sharing the helpers. */ class nir_copy_prop_vars_test : public nir_vars_test {}; } // namespace TEST_F(nir_copy_prop_vars_test, simple_copies) { nir_variable *in = create_int(nir_var_shader_in, "in"); nir_variable *temp = create_int(nir_var_local, "temp"); nir_variable *out = create_int(nir_var_shader_out, "out"); nir_copy_var(b, temp, in); nir_copy_var(b, out, temp); nir_validate_shader(b->shader); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); nir_validate_shader(b->shader); nir_intrinsic_instr *copy = NULL; copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy); ASSERT_TRUE(copy->src[1].is_ssa); nir_ssa_def *first_src = copy->src[1].ssa; copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy); ASSERT_TRUE(copy->src[1].is_ssa); EXPECT_EQ(copy->src[1].ssa, first_src); } TEST_F(nir_copy_prop_vars_test, simple_store_load) { nir_variable **v = create_many_ivec2(nir_var_local, "v", 2); unsigned mask = 1 | 2; nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20); nir_store_var(b, v[0], stored_value, mask); nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, mask); nir_validate_shader(b->shader); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); nir_validate_shader(b->shader); ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); nir_intrinsic_instr *store = NULL; for (int i = 0; i < 2; i++) { store = find_next_intrinsic(nir_intrinsic_store_deref, store); ASSERT_TRUE(store->src[1].is_ssa); EXPECT_EQ(store->src[1].ssa, stored_value); } }