/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir.h" static void add_var_use_intrinsic(nir_intrinsic_instr *instr, struct set *live, nir_variable_mode modes) { unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables; switch (instr->intrinsic) { case nir_intrinsic_copy_var: _mesa_set_add(live, instr->variables[1]->var); /* Fall through */ case nir_intrinsic_store_var: { /* The first source in both copy_var and store_var is the destination. * If the variable is a local that never escapes the shader, then we * don't mark it as live for just a store. */ nir_variable_mode mode = instr->variables[0]->var->data.mode; if (!(mode & (nir_var_local | nir_var_global | nir_var_shared))) _mesa_set_add(live, instr->variables[0]->var); break; } /* This pass can't be used on I/O variables after they've been lowered. */ case nir_intrinsic_load_input: assert(!(modes & nir_var_shader_in)); break; case nir_intrinsic_store_output: assert(!(modes & nir_var_shader_out)); break; default: for (unsigned i = 0; i < num_vars; i++) { _mesa_set_add(live, instr->variables[i]->var); } break; } } static void add_var_use_call(nir_call_instr *instr, struct set *live) { if (instr->return_deref != NULL) { nir_variable *var = instr->return_deref->var; _mesa_set_add(live, var); } for (unsigned i = 0; i < instr->num_params; i++) { nir_variable *var = instr->params[i]->var; _mesa_set_add(live, var); } } static void add_var_use_tex(nir_tex_instr *instr, struct set *live) { if (instr->texture != NULL) { nir_variable *var = instr->texture->var; _mesa_set_add(live, var); } if (instr->sampler != NULL) { nir_variable *var = instr->sampler->var; _mesa_set_add(live, var); } } static void add_var_use_shader(nir_shader *shader, struct set *live, nir_variable_mode modes) { nir_foreach_function(function, shader) { if (function->impl) { nir_foreach_block(block, function->impl) { nir_foreach_instr(instr, block) { switch(instr->type) { case nir_instr_type_intrinsic: add_var_use_intrinsic(nir_instr_as_intrinsic(instr), live, modes); break; case nir_instr_type_call: add_var_use_call(nir_instr_as_call(instr), live); break; case nir_instr_type_tex: add_var_use_tex(nir_instr_as_tex(instr), live); break; default: break; } } } } } } static void remove_dead_var_writes(nir_shader *shader, struct set *live) { nir_foreach_function(function, shader) { if (!function->impl) continue; nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_copy_var && intrin->intrinsic != nir_intrinsic_store_var) continue; /* Stores to dead variables need to be removed */ if (intrin->variables[0]->var->data.mode == 0) nir_instr_remove(instr); } } } } static bool remove_dead_vars(struct exec_list *var_list, struct set *live) { bool progress = false; foreach_list_typed_safe(nir_variable, var, node, var_list) { struct set_entry *entry = _mesa_set_search(live, var); if (entry == NULL) { /* Mark this variable as used by setting the mode to 0 */ var->data.mode = 0; exec_node_remove(&var->node); progress = true; } } return progress; } bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes) { bool progress = false; struct set *live = _mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); add_var_use_shader(shader, live, modes); if (modes & nir_var_uniform) progress = remove_dead_vars(&shader->uniforms, live) || progress; if (modes & nir_var_shader_in) progress = remove_dead_vars(&shader->inputs, live) || progress; if (modes & nir_var_shader_out) progress = remove_dead_vars(&shader->outputs, live) || progress; if (modes & nir_var_global) progress = remove_dead_vars(&shader->globals, live) || progress; if (modes & nir_var_system_value) progress = remove_dead_vars(&shader->system_values, live) || progress; if (modes & nir_var_shared) progress = remove_dead_vars(&shader->shared, live) || progress; if (modes & nir_var_local) { nir_foreach_function(function, shader) { if (function->impl) { if (remove_dead_vars(&function->impl->locals, live)) progress = true; } } } if (progress) { remove_dead_var_writes(shader, live); nir_foreach_function(function, shader) { if (function->impl) { nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } } } _mesa_set_destroy(live, NULL); return progress; }