/* * Copyright © 2019 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" /* This pass optimizes GL access qualifiers. So far it does two things: * * - Infer readonly when it's missing. * - Infer ACCESS_CAN_REORDER when the following are true: * - Either there are no writes, or ACCESS_NON_WRITEABLE and ACCESS_RESTRICT * are both set. In either case there are no writes to the underlying * memory. * - If ACCESS_COHERENT is set, then there must be no memory barriers * involving the access. Coherent accesses may return different results * before and after barriers. * - ACCESS_VOLATILE is not set. * * If these conditions are true, then image and buffer reads may be treated as * if they were uniform buffer reads, i.e. they may be arbitrarily moved, * combined, rematerialized etc. */ struct access_state { struct set *vars_written; bool images_written; bool buffers_written; bool image_barriers; bool buffer_barriers; }; static void gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) { nir_variable *var; switch (instr->intrinsic) { case nir_intrinsic_image_deref_store: case nir_intrinsic_image_deref_atomic_add: case nir_intrinsic_image_deref_atomic_imin: case nir_intrinsic_image_deref_atomic_umin: case nir_intrinsic_image_deref_atomic_imax: case nir_intrinsic_image_deref_atomic_umax: case nir_intrinsic_image_deref_atomic_and: case nir_intrinsic_image_deref_atomic_or: case nir_intrinsic_image_deref_atomic_xor: case nir_intrinsic_image_deref_atomic_exchange: case nir_intrinsic_image_deref_atomic_comp_swap: case nir_intrinsic_image_deref_atomic_fadd: var = nir_intrinsic_get_var(instr, 0); /* In OpenGL, buffer images use normal buffer objects, whereas other * image types use textures which cannot alias with buffer objects. * Therefore we have to group buffer samplers together with SSBO's. */ if (glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF) state->buffers_written = true; else state->images_written = true; if (var->data.mode == nir_var_uniform) _mesa_set_add(state->vars_written, var); break; case nir_intrinsic_bindless_image_store: case nir_intrinsic_bindless_image_atomic_add: case nir_intrinsic_bindless_image_atomic_imin: case nir_intrinsic_bindless_image_atomic_umin: case nir_intrinsic_bindless_image_atomic_imax: case nir_intrinsic_bindless_image_atomic_umax: case nir_intrinsic_bindless_image_atomic_and: case nir_intrinsic_bindless_image_atomic_or: case nir_intrinsic_bindless_image_atomic_xor: case nir_intrinsic_bindless_image_atomic_exchange: case nir_intrinsic_bindless_image_atomic_comp_swap: case nir_intrinsic_bindless_image_atomic_fadd: if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF) state->buffers_written = true; else state->images_written = true; break; case nir_intrinsic_store_deref: case nir_intrinsic_deref_atomic_add: case nir_intrinsic_deref_atomic_imin: case nir_intrinsic_deref_atomic_umin: case nir_intrinsic_deref_atomic_imax: case nir_intrinsic_deref_atomic_umax: case nir_intrinsic_deref_atomic_and: case nir_intrinsic_deref_atomic_or: case nir_intrinsic_deref_atomic_xor: case nir_intrinsic_deref_atomic_exchange: case nir_intrinsic_deref_atomic_comp_swap: case nir_intrinsic_deref_atomic_fadd: case nir_intrinsic_deref_atomic_fmin: case nir_intrinsic_deref_atomic_fmax: case nir_intrinsic_deref_atomic_fcomp_swap: var = nir_intrinsic_get_var(instr, 0); if (var->data.mode != nir_var_mem_ssbo) break; _mesa_set_add(state->vars_written, var); state->buffers_written = true; case nir_intrinsic_memory_barrier: state->buffer_barriers = true; state->image_barriers = true; break; case nir_intrinsic_memory_barrier_buffer: state->buffer_barriers = true; break; case nir_intrinsic_memory_barrier_image: state->image_barriers = true; break; default: break; } } static bool process_variable(struct access_state *state, nir_variable *var) { if (var->data.mode != nir_var_mem_ssbo && !(var->data.mode == nir_var_uniform && glsl_type_is_image(var->type))) return false; /* Ignore variables we've already marked */ if (var->data.image.access & ACCESS_CAN_REORDER) return false; if (!(var->data.image.access & ACCESS_NON_WRITEABLE) && !_mesa_set_search(state->vars_written, var)) { var->data.image.access |= ACCESS_NON_WRITEABLE; return true; } return false; } static bool can_reorder(struct access_state *state, enum gl_access_qualifier access, bool is_buffer, bool is_ssbo) { bool is_any_written = is_buffer ? state->buffers_written : state->images_written; /* Can we guarantee that the underlying memory is never written? */ if (!is_any_written || ((access & ACCESS_NON_WRITEABLE) && (access & ACCESS_RESTRICT))) { /* Note: memoryBarrierBuffer() is only guaranteed to flush buffer * variables and not imageBuffer's, so we only consider the GL-level * type here. */ bool is_any_barrier = is_ssbo ? state->buffer_barriers : state->image_barriers; return (!is_any_barrier || !(access & ACCESS_COHERENT)) && !(access & ACCESS_VOLATILE); } return false; } static bool process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_bindless_image_load: if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER) return false; /* We have less information about bindless intrinsics, since we can't * always trace uses back to the variable. Don't try and infer if it's * read-only, unless there are no image writes at all. */ bool progress = false; bool is_buffer = nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF; bool is_any_written = is_buffer ? state->buffers_written : state->images_written; if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) && !is_any_written) { progress = true; nir_intrinsic_set_access(instr, nir_intrinsic_access(instr) | ACCESS_NON_WRITEABLE); } if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, false)) { progress = true; nir_intrinsic_set_access(instr, nir_intrinsic_access(instr) | ACCESS_CAN_REORDER); } return progress; case nir_intrinsic_load_deref: case nir_intrinsic_image_deref_load: { nir_variable *var = nir_intrinsic_get_var(instr, 0); if (instr->intrinsic == nir_intrinsic_load_deref && var->data.mode != nir_var_mem_ssbo) return false; if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER) return false; bool progress = false; /* Check if we were able to mark the whole variable non-writeable */ if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) && var->data.image.access & ACCESS_NON_WRITEABLE) { progress = true; nir_intrinsic_set_access(instr, nir_intrinsic_access(instr) | ACCESS_NON_WRITEABLE); } bool is_ssbo = var->data.mode == nir_var_mem_ssbo; bool is_buffer = is_ssbo || glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF; if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, is_ssbo)) { progress = true; nir_intrinsic_set_access(instr, nir_intrinsic_access(instr) | ACCESS_CAN_REORDER); } return progress; } default: return false; } } static bool opt_access_impl(struct access_state *state, nir_function_impl *impl) { bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_intrinsic) progress |= process_intrinsic(state, nir_instr_as_intrinsic(instr)); } } if (progress) { nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance | nir_metadata_live_ssa_defs | nir_metadata_loop_analysis); } return progress; } bool nir_opt_access(nir_shader *shader) { struct access_state state = { .vars_written = _mesa_pointer_set_create(NULL), }; bool var_progress = false; bool progress = false; nir_foreach_function(func, shader) { if (func->impl) { nir_foreach_block(block, func->impl) { nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_intrinsic) gather_intrinsic(&state, nir_instr_as_intrinsic(instr)); } } } } nir_foreach_variable(var, &shader->uniforms) var_progress |= process_variable(&state, var); nir_foreach_function(func, shader) { if (func->impl) { progress |= opt_access_impl(&state, func->impl); /* If we make a change to the uniforms, update all the impls. */ if (var_progress) { nir_metadata_preserve(func->impl, nir_metadata_block_index | nir_metadata_dominance | nir_metadata_live_ssa_defs | nir_metadata_loop_analysis); } } } progress |= var_progress; _mesa_set_destroy(state.vars_written, NULL); return progress; }