/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" #include "program/prog_instruction.h" /* Lower gl_FragCoord (and fddy) to account for driver's requested coordinate- * origin and pixel-center vs. shader. If transformation is required, a * gl_FbWposYTransform uniform is inserted (with the specified state-slots) * and additional instructions are inserted to transform gl_FragCoord (and * fddy src arg). * * This is based on the logic in emit_wpos()/emit_wpos_adjustment() in TGSI * compiler. * * Run before nir_lower_io. */ typedef struct { const nir_lower_wpos_ytransform_options *options; nir_shader *shader; nir_builder b; nir_variable *transform; } lower_wpos_ytransform_state; static nir_ssa_def * get_transform(lower_wpos_ytransform_state *state) { if (state->transform == NULL) { /* NOTE: name must be prefixed w/ "gl_" to trigger slot based * special handling in uniform setup: */ nir_variable *var = nir_variable_create(state->shader, nir_var_uniform, glsl_vec4_type(), "gl_FbWposYTransform"); var->num_state_slots = 1; var->state_slots = ralloc_array(var, nir_state_slot, 1); var->state_slots[0].swizzle = SWIZZLE_XYZW; memcpy(var->state_slots[0].tokens, state->options->state_tokens, sizeof(var->state_slots[0].tokens)); state->transform = var; } return nir_load_var(&state->b, state->transform); } /* NIR equiv of TGSI CMP instruction: */ static nir_ssa_def * nir_cmp(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2) { return nir_bcsel(b, nir_flt(b, src0, nir_imm_float(b, 0.0)), src1, src2); } /* see emit_wpos_adjustment() in st_mesa_to_tgsi.c */ static void emit_wpos_adjustment(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr, nir_variable *fragcoord, bool invert, float adjX, float adjY[2]) { nir_builder *b = &state->b; nir_ssa_def *wpostrans, *wpos_temp, *wpos_temp_y, *wpos_input; assert(intr->dest.is_ssa); b->cursor = nir_before_instr(&intr->instr); wpostrans = get_transform(state); wpos_input = nir_load_var(b, fragcoord); /* First, apply the coordinate shift: */ if (adjX || adjY[0] || adjY[1]) { if (adjY[0] != adjY[1]) { /* Adjust the y coordinate by adjY[1] or adjY[0] respectively * depending on whether inversion is actually going to be applied * or not, which is determined by testing against the inversion * state variable used below, which will be either +1 or -1. */ nir_ssa_def *adj_temp; adj_temp = nir_cmp(b, nir_channel(b, wpostrans, invert ? 2 : 0), nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f), nir_imm_vec4(b, adjX, adjY[1], 0.0f, 0.0f)); wpos_temp = nir_fadd(b, wpos_input, adj_temp); } else { wpos_temp = nir_fadd(b, wpos_input, nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f)); } wpos_input = wpos_temp; } else { /* MOV wpos_temp, input[wpos] */ wpos_temp = wpos_input; } /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be * inversion/identity, or the other way around if we're drawing to an FBO. */ if (invert) { /* wpos_temp.y = wpos_input * wpostrans.xxxx + wpostrans.yyyy */ wpos_temp_y = nir_fadd(b, nir_fmul(b, nir_channel(b, wpos_temp, 1), nir_channel(b, wpostrans, 0)), nir_channel(b, wpostrans, 1)); } else { /* wpos_temp.y = wpos_input * wpostrans.zzzz + wpostrans.wwww */ wpos_temp_y = nir_fadd(b, nir_fmul(b, nir_channel(b, wpos_temp, 1), nir_channel(b, wpostrans, 2)), nir_channel(b, wpostrans, 3)); } wpos_temp = nir_vec4(b, nir_channel(b, wpos_temp, 0), wpos_temp_y, nir_channel(b, wpos_temp, 2), nir_channel(b, wpos_temp, 3)); nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(wpos_temp)); } static void lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr, nir_variable *fragcoord) { const nir_lower_wpos_ytransform_options *options = state->options; float adjX = 0.0f; float adjY[2] = { 0.0f, 0.0f }; bool invert = false; /* Based on logic in emit_wpos(): * * Query the pixel center conventions supported by the pipe driver and set * adjX, adjY to help out if it cannot handle the requested one internally. * * The bias of the y-coordinate depends on whether y-inversion takes place * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are * drawing to an FBO (causes additional inversion), and whether the pipe * driver origin and the requested origin differ (the latter condition is * stored in the 'invert' variable). * * For height = 100 (i = integer, h = half-integer, l = lower, u = upper): * * center shift only: * i -> h: +0.5 * h -> i: -0.5 * * inversion only: * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99 * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5 * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0 * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5 * * inversion and center shift: * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5 * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99 * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5 * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0 */ if (fragcoord->data.origin_upper_left) { /* Fragment shader wants origin in upper-left */ if (options->fs_coord_origin_upper_left) { /* the driver supports upper-left origin */ } else if (options->fs_coord_origin_lower_left) { /* the driver supports lower-left origin, need to invert Y */ invert = true; } else { unreachable("invalid options"); } } else { /* Fragment shader wants origin in lower-left */ if (options->fs_coord_origin_lower_left) { /* the driver supports lower-left origin */ } else if (options->fs_coord_origin_upper_left) { /* the driver supports upper-left origin, need to invert Y */ invert = true; } else { unreachable("invalid options"); } } if (fragcoord->data.pixel_center_integer) { /* Fragment shader wants pixel center integer */ if (options->fs_coord_pixel_center_integer) { /* the driver supports pixel center integer */ adjY[1] = 1.0f; } else if (options->fs_coord_pixel_center_half_integer) { /* the driver supports pixel center half integer, need to bias X,Y */ adjX = -0.5f; adjY[0] = -0.5f; adjY[1] = 0.5f; } else { unreachable("invalid options"); } } else { /* Fragment shader wants pixel center half integer */ if (options->fs_coord_pixel_center_half_integer) { /* the driver supports pixel center half integer */ } else if (options->fs_coord_pixel_center_integer) { /* the driver supports pixel center integer, need to bias X,Y */ adjX = adjY[0] = adjY[1] = 0.5f; } else { unreachable("invalid options"); } } emit_wpos_adjustment(state, intr, fragcoord, invert, adjX, adjY); } /* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */ static void lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy) { nir_builder *b = &state->b; nir_ssa_def *p, *pt, *trans; b->cursor = nir_before_instr(&fddy->instr); p = nir_ssa_for_alu_src(b, fddy, 0); trans = get_transform(state); pt = nir_fmul(b, p, nir_channel(b, trans, 0)); nir_instr_rewrite_src(&fddy->instr, &fddy->src[0].src, nir_src_for_ssa(pt)); for (unsigned i = 0; i < 4; i++) fddy->src[0].swizzle[i] = MIN2(i, pt->num_components - 1); } /* Multiply interp_deref_at_offset's offset by transform.x to flip it. */ static void lower_interp_deref_at_offset(lower_wpos_ytransform_state *state, nir_intrinsic_instr *interp) { nir_builder *b = &state->b; nir_ssa_def *offset; nir_ssa_def *flip_y; b->cursor = nir_before_instr(&interp->instr); offset = nir_ssa_for_src(b, interp->src[1], 2); flip_y = nir_fmul(b, nir_channel(b, offset, 1), nir_channel(b, get_transform(state), 0)); nir_instr_rewrite_src(&interp->instr, &interp->src[1], nir_src_for_ssa(nir_vec2(b, nir_channel(b, offset, 0), flip_y))); } static void lower_load_sample_pos(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr) { nir_builder *b = &state->b; b->cursor = nir_after_instr(&intr->instr); nir_ssa_def *pos = &intr->dest.ssa; nir_ssa_def *scale = nir_channel(b, get_transform(state), 0); nir_ssa_def *neg_scale = nir_channel(b, get_transform(state), 2); /* Either y or 1-y for scale equal to 1 or -1 respectively. */ nir_ssa_def *flipped_y = nir_fadd(b, nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)), nir_fmul(b, nir_channel(b, pos, 1), scale)); nir_ssa_def *flipped_pos = nir_vec2(b, nir_channel(b, pos, 0), flipped_y); nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pos), flipped_pos->parent_instr); } static void lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block) { nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic == nir_intrinsic_load_deref) { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if ((var->data.mode == nir_var_shader_in && var->data.location == VARYING_SLOT_POS) || (var->data.mode == nir_var_system_value && var->data.location == SYSTEM_VALUE_FRAG_COORD)) { /* gl_FragCoord should not have array/struct derefs: */ lower_fragcoord(state, intr, var); } else if (var->data.mode == nir_var_system_value && var->data.location == SYSTEM_VALUE_SAMPLE_POS) { lower_load_sample_pos(state, intr); } } else if (intr->intrinsic == nir_intrinsic_load_frag_coord) { lower_fragcoord(state, intr, NULL); } else if (intr->intrinsic == nir_intrinsic_load_sample_pos) { lower_load_sample_pos(state, intr); } else if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset) { lower_interp_deref_at_offset(state, intr); } } else if (instr->type == nir_instr_type_alu) { nir_alu_instr *alu = nir_instr_as_alu(instr); if (alu->op == nir_op_fddy || alu->op == nir_op_fddy_fine || alu->op == nir_op_fddy_coarse) lower_fddy(state, alu); } } } static void lower_wpos_ytransform_impl(lower_wpos_ytransform_state *state, nir_function_impl *impl) { nir_builder_init(&state->b, impl); nir_foreach_block(block, impl) { lower_wpos_ytransform_block(state, block); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } bool nir_lower_wpos_ytransform(nir_shader *shader, const nir_lower_wpos_ytransform_options *options) { lower_wpos_ytransform_state state = { .options = options, .shader = shader, }; assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (function->impl) lower_wpos_ytransform_impl(&state, function->impl); } return state.transform != NULL; }