/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" static void lower_impl(nir_function_impl *impl) { nir_shader *shader = impl->function->shader; nir_builder b; nir_variable *in, *out; nir_ssa_def *def; nir_builder_init(&b, impl); b.cursor = nir_before_cf_list(&impl->body); in = nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), "edgeflag_in"); in->data.location = VERT_ATTRIB_EDGEFLAG; /* The edge flag is the last input in st/mesa. */ assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read)); in->data.driver_location = shader->num_inputs++; shader->info.inputs_read |= BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG); out = nir_variable_create(shader, nir_var_shader_out, glsl_vec4_type(), "edgeflag_out"); out->data.location = VARYING_SLOT_EDGE; def = nir_load_var(&b, in); nir_store_var(&b, out, def, 0xf); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_passthrough_edgeflags(nir_shader *shader) { lower_impl(nir_shader_get_entrypoint(shader)); }