/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * Jason Ekstrand (jason@jlekstrand.net) * */ /* * This lowering pass converts references to input/output variables with * loads/stores to actual input/output intrinsics. */ #include "nir.h" #include "nir_builder.h" struct lower_io_state { nir_builder builder; int (*type_size)(const struct glsl_type *type); nir_variable_mode modes; nir_lower_io_options options; }; void nir_assign_var_locations(struct exec_list *var_list, unsigned *size, int (*type_size)(const struct glsl_type *)) { unsigned location = 0; nir_foreach_variable(var, var_list) { /* * UBOs have their own address spaces, so don't count them towards the * number of global uniforms */ if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) && var->interface_type != NULL) continue; var->data.driver_location = location; location += type_size(var->type); } *size = location; } /** * Return true if the given variable is a per-vertex input/output array. * (such as geometry shader inputs). */ bool nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage) { if (var->data.patch || !glsl_type_is_array(var->type)) return false; if (var->data.mode == nir_var_shader_in) return stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL; if (var->data.mode == nir_var_shader_out) return stage == MESA_SHADER_TESS_CTRL; return false; } static nir_ssa_def * get_io_offset(nir_builder *b, nir_deref_var *deref, nir_ssa_def **vertex_index, int (*type_size)(const struct glsl_type *), unsigned *component) { nir_deref *tail = &deref->deref; /* For per-vertex input arrays (i.e. geometry shader inputs), keep the * outermost array index separate. Process the rest normally. */ if (vertex_index != NULL) { tail = tail->child; nir_deref_array *deref_array = nir_deref_as_array(tail); nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset); if (deref_array->deref_array_type == nir_deref_array_type_indirect) { vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1)); } *vertex_index = vtx; } if (deref->var->data.compact) { assert(tail->child->deref_type == nir_deref_type_array); assert(glsl_type_is_scalar(glsl_without_array(deref->var->type))); nir_deref_array *deref_array = nir_deref_as_array(tail->child); /* We always lower indirect dereferences for "compact" array vars. */ assert(deref_array->deref_array_type == nir_deref_array_type_direct); const unsigned total_offset = *component + deref_array->base_offset; const unsigned slot_offset = total_offset / 4; *component = total_offset % 4; return nir_imm_int(b, type_size(glsl_vec4_type()) * slot_offset); } /* Just emit code and let constant-folding go to town */ nir_ssa_def *offset = nir_imm_int(b, 0); while (tail->child != NULL) { const struct glsl_type *parent_type = tail->type; tail = tail->child; if (tail->deref_type == nir_deref_type_array) { nir_deref_array *deref_array = nir_deref_as_array(tail); unsigned size = type_size(tail->type); offset = nir_iadd(b, offset, nir_imm_int(b, size * deref_array->base_offset)); if (deref_array->deref_array_type == nir_deref_array_type_indirect) { nir_ssa_def *mul = nir_imul(b, nir_imm_int(b, size), nir_ssa_for_src(b, deref_array->indirect, 1)); offset = nir_iadd(b, offset, mul); } } else if (tail->deref_type == nir_deref_type_struct) { nir_deref_struct *deref_struct = nir_deref_as_struct(tail); unsigned field_offset = 0; for (unsigned i = 0; i < deref_struct->index; i++) { field_offset += type_size(glsl_get_struct_field(parent_type, i)); } offset = nir_iadd(b, offset, nir_imm_int(b, field_offset)); } } return offset; } static nir_intrinsic_instr * lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state, nir_ssa_def *vertex_index, nir_ssa_def *offset, unsigned component) { const nir_shader *nir = state->builder.shader; nir_variable *var = intrin->variables[0]->var; nir_variable_mode mode = var->data.mode; nir_ssa_def *barycentric = NULL; nir_intrinsic_op op; switch (mode) { case nir_var_shader_in: if (nir->info.stage == MESA_SHADER_FRAGMENT && nir->options->use_interpolated_input_intrinsics && var->data.interpolation != INTERP_MODE_FLAT) { assert(vertex_index == NULL); nir_intrinsic_op bary_op; if (var->data.sample || (state->options & nir_lower_io_force_sample_interpolation)) bary_op = nir_intrinsic_load_barycentric_sample; else if (var->data.centroid) bary_op = nir_intrinsic_load_barycentric_centroid; else bary_op = nir_intrinsic_load_barycentric_pixel; barycentric = nir_load_barycentric(&state->builder, bary_op, var->data.interpolation); op = nir_intrinsic_load_interpolated_input; } else { op = vertex_index ? nir_intrinsic_load_per_vertex_input : nir_intrinsic_load_input; } break; case nir_var_shader_out: op = vertex_index ? nir_intrinsic_load_per_vertex_output : nir_intrinsic_load_output; break; case nir_var_uniform: op = nir_intrinsic_load_uniform; break; case nir_var_shared: op = nir_intrinsic_load_shared; break; default: unreachable("Unknown variable mode"); } nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->builder.shader, op); load->num_components = intrin->num_components; nir_intrinsic_set_base(load, var->data.driver_location); if (mode == nir_var_shader_in || mode == nir_var_shader_out) nir_intrinsic_set_component(load, component); if (load->intrinsic == nir_intrinsic_load_uniform) nir_intrinsic_set_range(load, state->type_size(var->type)); if (vertex_index) { load->src[0] = nir_src_for_ssa(vertex_index); load->src[1] = nir_src_for_ssa(offset); } else if (barycentric) { load->src[0] = nir_src_for_ssa(barycentric); load->src[1] = nir_src_for_ssa(offset); } else { load->src[0] = nir_src_for_ssa(offset); } return load; } static nir_intrinsic_instr * lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state, nir_ssa_def *vertex_index, nir_ssa_def *offset, unsigned component) { nir_variable *var = intrin->variables[0]->var; nir_variable_mode mode = var->data.mode; nir_intrinsic_op op; if (mode == nir_var_shared) { op = nir_intrinsic_store_shared; } else { assert(mode == nir_var_shader_out); op = vertex_index ? nir_intrinsic_store_per_vertex_output : nir_intrinsic_store_output; } nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->builder.shader, op); store->num_components = intrin->num_components; nir_src_copy(&store->src[0], &intrin->src[0], store); nir_intrinsic_set_base(store, var->data.driver_location); if (mode == nir_var_shader_out) nir_intrinsic_set_component(store, component); nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin)); if (vertex_index) store->src[1] = nir_src_for_ssa(vertex_index); store->src[vertex_index ? 2 : 1] = nir_src_for_ssa(offset); return store; } static nir_intrinsic_instr * lower_atomic(nir_intrinsic_instr *intrin, struct lower_io_state *state, nir_ssa_def *offset) { nir_variable *var = intrin->variables[0]->var; assert(var->data.mode == nir_var_shared); nir_intrinsic_op op; switch (intrin->intrinsic) { #define OP(O) case nir_intrinsic_var_##O: op = nir_intrinsic_shared_##O; break; OP(atomic_exchange) OP(atomic_comp_swap) OP(atomic_add) OP(atomic_imin) OP(atomic_umin) OP(atomic_imax) OP(atomic_umax) OP(atomic_and) OP(atomic_or) OP(atomic_xor) #undef OP default: unreachable("Invalid atomic"); } nir_intrinsic_instr *atomic = nir_intrinsic_instr_create(state->builder.shader, op); nir_intrinsic_set_base(atomic, var->data.driver_location); atomic->src[0] = nir_src_for_ssa(offset); for (unsigned i = 0; i < nir_intrinsic_infos[intrin->intrinsic].num_srcs; i++) { nir_src_copy(&atomic->src[i+1], &intrin->src[i], atomic); } return atomic; } static nir_intrinsic_instr * lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state *state, nir_ssa_def *offset, unsigned component) { nir_variable *var = intrin->variables[0]->var; assert(var->data.mode == nir_var_shader_in); /* Ignore interpolateAt() for flat variables - flat is flat. */ if (var->data.interpolation == INTERP_MODE_FLAT) return lower_load(intrin, state, NULL, offset, component); nir_intrinsic_op bary_op; switch (intrin->intrinsic) { case nir_intrinsic_interp_var_at_centroid: bary_op = (state->options & nir_lower_io_force_sample_interpolation) ? nir_intrinsic_load_barycentric_sample : nir_intrinsic_load_barycentric_centroid; break; case nir_intrinsic_interp_var_at_sample: bary_op = nir_intrinsic_load_barycentric_at_sample; break; case nir_intrinsic_interp_var_at_offset: bary_op = nir_intrinsic_load_barycentric_at_offset; break; default: unreachable("Bogus interpolateAt() intrinsic."); } nir_intrinsic_instr *bary_setup = nir_intrinsic_instr_create(state->builder.shader, bary_op); nir_ssa_dest_init(&bary_setup->instr, &bary_setup->dest, 2, 32, NULL); nir_intrinsic_set_interp_mode(bary_setup, var->data.interpolation); if (intrin->intrinsic != nir_intrinsic_interp_var_at_centroid) nir_src_copy(&bary_setup->src[0], &intrin->src[0], bary_setup); nir_builder_instr_insert(&state->builder, &bary_setup->instr); nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->builder.shader, nir_intrinsic_load_interpolated_input); load->num_components = intrin->num_components; nir_intrinsic_set_base(load, var->data.driver_location); nir_intrinsic_set_component(load, component); load->src[0] = nir_src_for_ssa(&bary_setup->dest.ssa); load->src[1] = nir_src_for_ssa(offset); return load; } static bool nir_lower_io_block(nir_block *block, struct lower_io_state *state) { nir_builder *b = &state->builder; const nir_shader_compiler_options *options = b->shader->options; bool progress = false; nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); switch (intrin->intrinsic) { case nir_intrinsic_load_var: case nir_intrinsic_store_var: case nir_intrinsic_var_atomic_add: case nir_intrinsic_var_atomic_imin: case nir_intrinsic_var_atomic_umin: case nir_intrinsic_var_atomic_imax: case nir_intrinsic_var_atomic_umax: case nir_intrinsic_var_atomic_and: case nir_intrinsic_var_atomic_or: case nir_intrinsic_var_atomic_xor: case nir_intrinsic_var_atomic_exchange: case nir_intrinsic_var_atomic_comp_swap: /* We can lower the io for this nir instrinsic */ break; case nir_intrinsic_interp_var_at_centroid: case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_offset: /* We can optionally lower these to load_interpolated_input */ if (options->use_interpolated_input_intrinsics) break; default: /* We can't lower the io for this nir instrinsic, so skip it */ continue; } nir_variable *var = intrin->variables[0]->var; nir_variable_mode mode = var->data.mode; if ((state->modes & mode) == 0) continue; if (mode != nir_var_shader_in && mode != nir_var_shader_out && mode != nir_var_shared && mode != nir_var_uniform) continue; b->cursor = nir_before_instr(instr); const bool per_vertex = nir_is_per_vertex_io(var, b->shader->info.stage); nir_ssa_def *offset; nir_ssa_def *vertex_index = NULL; unsigned component_offset = var->data.location_frac; offset = get_io_offset(b, intrin->variables[0], per_vertex ? &vertex_index : NULL, state->type_size, &component_offset); nir_intrinsic_instr *replacement; switch (intrin->intrinsic) { case nir_intrinsic_load_var: replacement = lower_load(intrin, state, vertex_index, offset, component_offset); break; case nir_intrinsic_store_var: replacement = lower_store(intrin, state, vertex_index, offset, component_offset); break; case nir_intrinsic_var_atomic_add: case nir_intrinsic_var_atomic_imin: case nir_intrinsic_var_atomic_umin: case nir_intrinsic_var_atomic_imax: case nir_intrinsic_var_atomic_umax: case nir_intrinsic_var_atomic_and: case nir_intrinsic_var_atomic_or: case nir_intrinsic_var_atomic_xor: case nir_intrinsic_var_atomic_exchange: case nir_intrinsic_var_atomic_comp_swap: assert(vertex_index == NULL); replacement = lower_atomic(intrin, state, offset); break; case nir_intrinsic_interp_var_at_centroid: case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_offset: assert(vertex_index == NULL); replacement = lower_interpolate_at(intrin, state, offset, component_offset); break; default: continue; } if (nir_intrinsic_infos[intrin->intrinsic].has_dest) { if (intrin->dest.is_ssa) { nir_ssa_dest_init(&replacement->instr, &replacement->dest, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size, NULL); nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(&replacement->dest.ssa)); } else { nir_dest_copy(&replacement->dest, &intrin->dest, &intrin->instr); } } nir_instr_insert_before(&intrin->instr, &replacement->instr); nir_instr_remove(&intrin->instr); progress = true; } return progress; } static bool nir_lower_io_impl(nir_function_impl *impl, nir_variable_mode modes, int (*type_size)(const struct glsl_type *), nir_lower_io_options options) { struct lower_io_state state; bool progress = false; nir_builder_init(&state.builder, impl); state.modes = modes; state.type_size = type_size; state.options = options; nir_foreach_block(block, impl) { progress |= nir_lower_io_block(block, &state); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } bool nir_lower_io(nir_shader *shader, nir_variable_mode modes, int (*type_size)(const struct glsl_type *), nir_lower_io_options options) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) { progress |= nir_lower_io_impl(function->impl, modes, type_size, options); } } return progress; } /** * Return the offset source for a load/store intrinsic. */ nir_src * nir_get_io_offset_src(nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_load_input: case nir_intrinsic_load_output: case nir_intrinsic_load_uniform: return &instr->src[0]; case nir_intrinsic_load_ubo: case nir_intrinsic_load_ssbo: case nir_intrinsic_load_per_vertex_input: case nir_intrinsic_load_per_vertex_output: case nir_intrinsic_load_interpolated_input: case nir_intrinsic_store_output: return &instr->src[1]; case nir_intrinsic_store_ssbo: case nir_intrinsic_store_per_vertex_output: return &instr->src[2]; default: return NULL; } } /** * Return the vertex index source for a load/store per_vertex intrinsic. */ nir_src * nir_get_io_vertex_index_src(nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_load_per_vertex_input: case nir_intrinsic_load_per_vertex_output: return &instr->src[0]; case nir_intrinsic_store_per_vertex_output: return &instr->src[1]; default: return NULL; } }