/* * Copyright © 2019 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * This lower pass lowers load_interpolated_input for various interpolation * modes (as configured via nir_lower_interpolation_options bitmask) into * load_attribute_deltas plus alu instructions: * * vec3 ad = load_attribute_deltas(varying_slot) * float result = ad.x + ad.y * j + ad.z * i * */ #include "nir.h" #include "nir_builder.h" static bool nir_lower_interpolation_block(nir_block *block, nir_builder *b, nir_lower_interpolation_options options) { bool progress = false; nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_load_interpolated_input) continue; assert(intr->dest.is_ssa); assert(intr->src[0].is_ssa); assert(intr->src[1].is_ssa); nir_intrinsic_instr *bary_intrinsic = nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr); /* Leave VARYING_SLOT_POS alone */ if (nir_intrinsic_base(intr) == VARYING_SLOT_POS) continue; const enum glsl_interp_mode interp_mode = nir_intrinsic_interp_mode(bary_intrinsic); /* We need actual interpolation modes by the time we get here */ assert(interp_mode != INTERP_MODE_NONE); /* Only lower for inputs that need interpolation */ if (interp_mode != INTERP_MODE_SMOOTH && interp_mode != INTERP_MODE_NOPERSPECTIVE) continue; nir_intrinsic_op op = bary_intrinsic->intrinsic; switch (op) { case nir_intrinsic_load_barycentric_at_sample: if (options & nir_lower_interpolation_at_sample) break; continue; case nir_intrinsic_load_barycentric_at_offset: if (options & nir_lower_interpolation_at_offset) break; continue; case nir_intrinsic_load_barycentric_centroid: if (options & nir_lower_interpolation_centroid) break; continue; case nir_intrinsic_load_barycentric_pixel: if (options & nir_lower_interpolation_pixel) break; continue; case nir_intrinsic_load_barycentric_sample: if (options & nir_lower_interpolation_sample) break; continue; default: continue; } b->cursor = nir_before_instr(instr); nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS]; for (int i = 0; i < intr->num_components; i++) { nir_intrinsic_instr *load_iid = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_fs_input_interp_deltas); load_iid->src[0] = nir_src_for_ssa(intr->src[1].ssa); nir_ssa_dest_init(&load_iid->instr, &load_iid->dest, 3, 32, NULL); nir_intrinsic_set_base(load_iid, nir_intrinsic_base(intr)); nir_intrinsic_set_component(load_iid, nir_intrinsic_component(intr) + i); nir_builder_instr_insert(b, &load_iid->instr); nir_ssa_def *iid = &load_iid->dest.ssa; nir_ssa_def *bary = intr->src[0].ssa; nir_ssa_def *val; val = nir_ffma(b, nir_channel(b, bary, 1), nir_channel(b, iid, 1), nir_channel(b, iid, 0)); val = nir_ffma(b, nir_channel(b, bary, 0), nir_channel(b, iid, 2), val); comps[i] = val; } nir_ssa_def *vec = nir_vec(b, comps, intr->num_components); nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(vec)); progress = true; } return progress; } static bool nir_lower_interpolation_impl(nir_function_impl *impl, nir_lower_interpolation_options options) { bool progress = false; nir_builder builder; nir_builder_init(&builder, impl); nir_foreach_block(block, impl) { progress |= nir_lower_interpolation_block(block, &builder, options); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } bool nir_lower_interpolation(nir_shader *shader, nir_lower_interpolation_options options) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= nir_lower_interpolation_impl(function->impl, options); } return progress; }