/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /** * @file * * This pass combines separate clip and cull distance arrays into a * single array that contains both. Clip distances come first, then * cull distances. It also populates nir_shader_info with the size * of the original arrays so the driver knows which are which. */ /** * Get the length of the clip/cull distance array, looking past * any interface block arrays. */ static unsigned get_unwrapped_array_length(nir_shader *nir, nir_variable *var) { if (!var) return 0; /* Unwrap GS input and TCS input/output interfaces. We want the * underlying clip/cull distance array length, not the per-vertex * array length. */ const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, nir->stage)) type = glsl_get_array_element(type); assert(glsl_type_is_array(type)); return glsl_get_length(type); } /** * Update the type of the combined array (including interface block nesting). */ static void update_type(nir_variable *var, gl_shader_stage stage, unsigned length) { const struct glsl_type *type = glsl_array_type(glsl_float_type(), length); if (nir_is_per_vertex_io(var, stage)) type = glsl_array_type(type, glsl_get_length(var->type)); var->type = type; } /** * Rewrite any clip/cull distances to refer to the new combined array. */ static void rewrite_references(nir_instr *instr, nir_variable *combined, unsigned cull_offset) { if (instr->type != nir_instr_type_intrinsic) return; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); /* copy_var needs to be lowered to load/store before calling this pass */ assert(intrin->intrinsic != nir_intrinsic_copy_var); if (intrin->intrinsic != nir_intrinsic_load_var && intrin->intrinsic != nir_intrinsic_store_var) return; nir_deref_var *var_ref = intrin->variables[0]; if (var_ref->var->data.mode != combined->data.mode) return; if (var_ref->var->data.location != VARYING_SLOT_CLIP_DIST0 && var_ref->var->data.location != VARYING_SLOT_CULL_DIST0) return; /* Update types along the deref chain */ const struct glsl_type *type = combined->type; nir_deref *deref = &var_ref->deref; while (deref) { deref->type = type; deref = deref->child; type = glsl_get_array_element(type); } /* For cull distances, add an offset to the array index */ if (var_ref->var->data.location == VARYING_SLOT_CULL_DIST0) { nir_deref *tail = nir_deref_tail(&intrin->variables[0]->deref); nir_deref_array *array_ref = nir_deref_as_array(tail); array_ref->base_offset += cull_offset; } /* Point the deref at the combined array */ var_ref->var = combined; /* There's no need to update writemasks; it's a scalar array. */ } static bool combine_clip_cull(nir_shader *nir, struct exec_list *vars, bool store_info) { nir_variable *cull = NULL; nir_variable *clip = NULL; bool progress = false; nir_foreach_variable(var, vars) { if (var->data.location == VARYING_SLOT_CLIP_DIST0) clip = var; if (var->data.location == VARYING_SLOT_CULL_DIST0) cull = var; } const unsigned clip_array_size = get_unwrapped_array_length(nir, clip); const unsigned cull_array_size = get_unwrapped_array_length(nir, cull); if (store_info) { nir->info.clip_distance_array_size = clip_array_size; nir->info.cull_distance_array_size = cull_array_size; } if (clip) clip->data.compact = true; if (cull) cull->data.compact = true; if (cull_array_size > 0) { if (clip_array_size == 0) { /* No clip distances, just change the cull distance location */ cull->data.location = VARYING_SLOT_CLIP_DIST0; } else { /* Turn the ClipDistance array into a combined one */ update_type(clip, nir->stage, clip_array_size + cull_array_size); /* Rewrite CullDistance to reference the combined array */ nir_foreach_function(function, nir) { if (function->impl) { nir_foreach_block(block, function->impl) { nir_foreach_instr(instr, block) { rewrite_references(instr, clip, clip_array_size); } } } } /* Delete the old CullDistance variable */ exec_node_remove(&cull->node); ralloc_free(cull); } nir_foreach_function(function, nir) { if (function->impl) { nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } } progress = true; } return progress; } bool nir_lower_clip_cull_distance_arrays(nir_shader *nir) { bool progress = false; if (nir->stage <= MESA_SHADER_GEOMETRY) progress |= combine_clip_cull(nir, &nir->outputs, true); if (nir->stage > MESA_SHADER_VERTEX) progress |= combine_clip_cull(nir, &nir->inputs, false); return progress; }