/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "util/set.h" #include "util/hash_table.h" /* This file contains various little helpers for doing simple linking in * NIR. Eventually, we'll probably want a full-blown varying packing * implementation in here. Right now, it just deletes unused things. */ /** * Returns the bits in the inputs_read, outputs_written, or * system_values_read bitfield corresponding to this variable. */ static uint64_t get_variable_io_mask(nir_variable *var, gl_shader_stage stage) { if (var->data.location < 0) return 0; unsigned location = var->data.patch ? var->data.location - VARYING_SLOT_PATCH0 : var->data.location; assert(var->data.mode == nir_var_shader_in || var->data.mode == nir_var_shader_out || var->data.mode == nir_var_system_value); assert(var->data.location >= 0); const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned slots = glsl_count_attribute_slots(type, false); return ((1ull << slots) - 1) << location; } static void tcs_add_output_reads(nir_shader *shader, uint64_t *read, uint64_t *patches_read) { nir_foreach_function(function, shader) { if (!function->impl) continue; nir_foreach_block(block, function->impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_deref) continue; nir_variable *var = nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0])); if (var->data.mode != nir_var_shader_out) continue; if (var->data.patch) { patches_read[var->data.location_frac] |= get_variable_io_mask(var, shader->info.stage); } else { read[var->data.location_frac] |= get_variable_io_mask(var, shader->info.stage); } } } } } /** * Helper for removing unused shader I/O variables, by demoting them to global * variables (which may then by dead code eliminated). * * Example usage is: * * progress = nir_remove_unused_io_vars(producer, * &producer->outputs, * read, patches_read) || * progress; * * The "used" should be an array of 4 uint64_ts (probably of VARYING_BIT_*) * representing each .location_frac used. Note that for vector variables, * only the first channel (.location_frac) is examined for deciding if the * variable is used! */ bool nir_remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, uint64_t *used_by_other_stage, uint64_t *used_by_other_stage_patches) { bool progress = false; uint64_t *used; nir_foreach_variable_safe(var, var_list) { if (var->data.patch) used = used_by_other_stage_patches; else used = used_by_other_stage; if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) continue; if (var->data.always_active_io) continue; uint64_t other_stage = used[var->data.location_frac]; if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) { /* This one is invalid, make it a global variable instead */ var->data.location = 0; var->data.mode = nir_var_global; exec_node_remove(&var->node); exec_list_push_tail(&shader->globals, &var->node); progress = true; } } if (progress) nir_fixup_deref_modes(shader); return progress; } bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) { assert(producer->info.stage != MESA_SHADER_FRAGMENT); assert(consumer->info.stage != MESA_SHADER_VERTEX); uint64_t read[4] = { 0 }, written[4] = { 0 }; uint64_t patches_read[4] = { 0 }, patches_written[4] = { 0 }; nir_foreach_variable(var, &producer->outputs) { if (var->data.patch) { patches_written[var->data.location_frac] |= get_variable_io_mask(var, producer->info.stage); } else { written[var->data.location_frac] |= get_variable_io_mask(var, producer->info.stage); } } nir_foreach_variable(var, &consumer->inputs) { if (var->data.patch) { patches_read[var->data.location_frac] |= get_variable_io_mask(var, consumer->info.stage); } else { read[var->data.location_frac] |= get_variable_io_mask(var, consumer->info.stage); } } /* Each TCS invocation can read data written by other TCS invocations, * so even if the outputs are not used by the TES we must also make * sure they are not read by the TCS before demoting them to globals. */ if (producer->info.stage == MESA_SHADER_TESS_CTRL) tcs_add_output_reads(producer, read, patches_read); bool progress = false; progress = nir_remove_unused_io_vars(producer, &producer->outputs, read, patches_read); progress = nir_remove_unused_io_vars(consumer, &consumer->inputs, written, patches_written) || progress; return progress; } static uint8_t get_interp_type(nir_variable *var, bool default_to_smooth_interp) { if (var->data.interpolation != INTERP_MODE_NONE) return var->data.interpolation; else if (default_to_smooth_interp) return INTERP_MODE_SMOOTH; else return INTERP_MODE_NONE; } #define INTERPOLATE_LOC_SAMPLE 0 #define INTERPOLATE_LOC_CENTROID 1 #define INTERPOLATE_LOC_CENTER 2 static uint8_t get_interp_loc(nir_variable *var) { if (var->data.sample) return INTERPOLATE_LOC_SAMPLE; else if (var->data.centroid) return INTERPOLATE_LOC_CENTROID; else return INTERPOLATE_LOC_CENTER; } static void get_slot_component_masks_and_interp_types(struct exec_list *var_list, uint8_t *comps, uint8_t *interp_type, uint8_t *interp_loc, gl_shader_stage stage, bool default_to_smooth_interp) { nir_foreach_variable_safe(var, var_list) { assert(var->data.location >= 0); /* Only remap things that aren't built-ins. * TODO: add TES patch support. */ if (var->data.location >= VARYING_SLOT_VAR0 && var->data.location - VARYING_SLOT_VAR0 < 32) { const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned location = var->data.location - VARYING_SLOT_VAR0; unsigned elements = glsl_get_vector_elements(glsl_without_array(type)); bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type)); unsigned slots = glsl_count_attribute_slots(type, false); unsigned comps_slot2 = 0; for (unsigned i = 0; i < slots; i++) { interp_type[location + i] = get_interp_type(var, default_to_smooth_interp); interp_loc[location + i] = get_interp_loc(var); if (dual_slot) { if (i & 1) { comps[location + i] |= ((1 << comps_slot2) - 1); } else { unsigned num_comps = 4 - var->data.location_frac; comps_slot2 = (elements * 2) - num_comps; /* Assume ARB_enhanced_layouts packing rules for doubles */ assert(var->data.location_frac == 0 || var->data.location_frac == 2); assert(comps_slot2 <= 4); comps[location + i] |= ((1 << num_comps) - 1) << var->data.location_frac; } } else { comps[location + i] |= ((1 << elements) - 1) << var->data.location_frac; } } } } } struct varying_loc { uint8_t component; uint32_t location; }; static void remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage, struct varying_loc (*remap)[4], uint64_t *slots_used, uint64_t *out_slots_read) { uint64_t out_slots_read_tmp = 0; /* We don't touch builtins so just copy the bitmask */ uint64_t slots_used_tmp = *slots_used & (((uint64_t)1 << (VARYING_SLOT_VAR0 - 1)) - 1); nir_foreach_variable(var, var_list) { assert(var->data.location >= 0); /* Only remap things that aren't built-ins */ if (var->data.location >= VARYING_SLOT_VAR0 && var->data.location - VARYING_SLOT_VAR0 < 32) { assert(var->data.location - VARYING_SLOT_VAR0 < 32); const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned num_slots = glsl_count_attribute_slots(type, false); bool used_across_stages = false; bool outputs_read = false; unsigned location = var->data.location - VARYING_SLOT_VAR0; struct varying_loc *new_loc = &remap[location][var->data.location_frac]; uint64_t slots = (((uint64_t)1 << num_slots) - 1) << var->data.location; if (slots & *slots_used) used_across_stages = true; if (slots & *out_slots_read) outputs_read = true; if (new_loc->location) { var->data.location = new_loc->location; var->data.location_frac = new_loc->component; } if (var->data.always_active_io) { /* We can't apply link time optimisations (specifically array * splitting) to these so we need to copy the existing mask * otherwise we will mess up the mask for things like partially * marked arrays. */ if (used_across_stages) { slots_used_tmp |= *slots_used & (((uint64_t)1 << num_slots) - 1) << var->data.location; } if (outputs_read) { out_slots_read_tmp |= *out_slots_read & (((uint64_t)1 << num_slots) - 1) << var->data.location; } } else { for (unsigned i = 0; i < num_slots; i++) { if (used_across_stages) slots_used_tmp |= (uint64_t)1 << (var->data.location + i); if (outputs_read) out_slots_read_tmp |= (uint64_t)1 << (var->data.location + i); } } } } *slots_used = slots_used_tmp; *out_slots_read = out_slots_read_tmp; } /* If there are empty components in the slot compact the remaining components * as close to component 0 as possible. This will make it easier to fill the * empty components with components from a different slot in a following pass. */ static void compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps, uint8_t *interp_type, uint8_t *interp_loc, bool default_to_smooth_interp) { struct exec_list *input_list = &consumer->inputs; struct exec_list *output_list = &producer->outputs; struct varying_loc remap[32][4] = {{{0}, {0}}}; /* Create a cursor for each interpolation type */ unsigned cursor[4] = {0}; /* We only need to pass over one stage and we choose the consumer as it seems * to cause a larger reduction in instruction counts (tested on i965). */ nir_foreach_variable(var, input_list) { /* Only remap things that aren't builtins. * TODO: add TES patch support. */ if (var->data.location >= VARYING_SLOT_VAR0 && var->data.location - VARYING_SLOT_VAR0 < 32) { /* We can't repack xfb varyings. */ if (var->data.always_active_io) continue; const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, consumer->info.stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } /* Skip types that require more complex packing handling. * TODO: add support for these types. */ if (glsl_type_is_array(type) || glsl_type_is_dual_slot(type) || glsl_type_is_matrix(type) || glsl_type_is_struct(type) || glsl_type_is_64bit(type)) continue; /* We ignore complex types above and all other vector types should * have been split into scalar variables by the lower_io_to_scalar * pass. The only exeption should by OpenGL xfb varyings. */ if (glsl_get_vector_elements(type) != 1) continue; unsigned location = var->data.location - VARYING_SLOT_VAR0; uint8_t used_comps = comps[location]; /* If there are no empty components there is nothing more for us to do. */ if (used_comps == 0xf) continue; bool found_new_offset = false; uint8_t interp = get_interp_type(var, default_to_smooth_interp); for (; cursor[interp] < 32; cursor[interp]++) { uint8_t cursor_used_comps = comps[cursor[interp]]; /* We couldn't find anywhere to pack the varying continue on. */ if (cursor[interp] == location && (var->data.location_frac == 0 || cursor_used_comps & ((1 << (var->data.location_frac)) - 1))) break; /* We can only pack varyings with matching interpolation types */ if (interp_type[cursor[interp]] != interp) continue; /* Interpolation loc must match also. * TODO: i965 can handle these if they don't match, but the * radeonsi nir backend handles everything as vec4s and so expects * this to be the same for all components. We could make this * check driver specfific or drop it if NIR ever become the only * radeonsi backend. */ if (interp_loc[cursor[interp]] != get_interp_loc(var)) continue; /* If the slot is empty just skip it for now, compact_var_list() * can be called after this function to remove empty slots for us. * TODO: finish implementing compact_var_list() requires array and * matrix splitting. */ if (!cursor_used_comps) continue; uint8_t unused_comps = ~cursor_used_comps; for (unsigned i = 0; i < 4; i++) { uint8_t new_var_comps = 1 << i; if (unused_comps & new_var_comps) { remap[location][var->data.location_frac].component = i; remap[location][var->data.location_frac].location = cursor[interp] + VARYING_SLOT_VAR0; found_new_offset = true; /* Turn off the mask for the component we are remapping */ if (comps[location] & 1 << var->data.location_frac) { comps[location] ^= 1 << var->data.location_frac; comps[cursor[interp]] |= new_var_comps; } break; } } if (found_new_offset) break; } } } uint64_t zero = 0; remap_slots_and_components(input_list, consumer->info.stage, remap, &consumer->info.inputs_read, &zero); remap_slots_and_components(output_list, producer->info.stage, remap, &producer->info.outputs_written, &producer->info.outputs_read); } /* We assume that this has been called more-or-less directly after * remove_unused_varyings. At this point, all of the varyings that we * aren't going to be using have been completely removed and the * inputs_read and outputs_written fields in nir_shader_info reflect * this. Therefore, the total set of valid slots is the OR of the two * sets of varyings; this accounts for varyings which one side may need * to read/write even if the other doesn't. This can happen if, for * instance, an array is used indirectly from one side causing it to be * unsplittable but directly from the other. */ void nir_compact_varyings(nir_shader *producer, nir_shader *consumer, bool default_to_smooth_interp) { assert(producer->info.stage != MESA_SHADER_FRAGMENT); assert(consumer->info.stage != MESA_SHADER_VERTEX); uint8_t comps[32] = {0}; uint8_t interp_type[32] = {0}; uint8_t interp_loc[32] = {0}; get_slot_component_masks_and_interp_types(&producer->outputs, comps, interp_type, interp_loc, producer->info.stage, default_to_smooth_interp); get_slot_component_masks_and_interp_types(&consumer->inputs, comps, interp_type, interp_loc, consumer->info.stage, default_to_smooth_interp); compact_components(producer, consumer, comps, interp_type, interp_loc, default_to_smooth_interp); }