/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "util/set.h" #include "util/hash_table.h" /* This file contains various little helpers for doing simple linking in * NIR. Eventually, we'll probably want a full-blown varying packing * implementation in here. Right now, it just deletes unused things. */ /** * Returns the bits in the inputs_read, outputs_written, or * system_values_read bitfield corresponding to this variable. */ static uint64_t get_variable_io_mask(nir_variable *var, gl_shader_stage stage) { /* TODO: add support for tess patches */ if (var->data.patch || var->data.location < 0) return 0; assert(var->data.mode == nir_var_shader_in || var->data.mode == nir_var_shader_out || var->data.mode == nir_var_system_value); assert(var->data.location >= 0); const struct glsl_type *type = var->type; if (nir_is_per_vertex_io(var, stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } unsigned slots = glsl_count_attribute_slots(type, false); return ((1ull << slots) - 1) << var->data.location; } static void tcs_add_output_reads(nir_shader *shader, uint64_t *read) { nir_foreach_function(function, shader) { if (function->impl) { nir_foreach_block(block, function->impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin_instr = nir_instr_as_intrinsic(instr); if (intrin_instr->intrinsic == nir_intrinsic_load_var && intrin_instr->variables[0]->var->data.mode == nir_var_shader_out) { nir_variable *var = intrin_instr->variables[0]->var; read[var->data.location_frac] |= get_variable_io_mask(intrin_instr->variables[0]->var, shader->stage); } } } } } } static bool remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, uint64_t *used_by_other_stage) { bool progress = false; nir_foreach_variable_safe(var, var_list) { /* TODO: add patch support */ if (var->data.patch) continue; if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) continue; if (var->data.always_active_io) continue; uint64_t other_stage = used_by_other_stage[var->data.location_frac]; if (!(other_stage & get_variable_io_mask(var, shader->stage))) { /* This one is invalid, make it a global variable instead */ var->data.location = 0; var->data.mode = nir_var_global; exec_node_remove(&var->node); exec_list_push_tail(&shader->globals, &var->node); progress = true; } } return progress; } bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) { assert(producer->stage != MESA_SHADER_FRAGMENT); assert(consumer->stage != MESA_SHADER_VERTEX); uint64_t read[4] = { 0 }, written[4] = { 0 }; nir_foreach_variable(var, &producer->outputs) { written[var->data.location_frac] |= get_variable_io_mask(var, producer->stage); } nir_foreach_variable(var, &consumer->inputs) { read[var->data.location_frac] |= get_variable_io_mask(var, consumer->stage); } /* Each TCS invocation can read data written by other TCS invocations, * so even if the outputs are not used by the TES we must also make * sure they are not read by the TCS before demoting them to globals. */ if (producer->stage == MESA_SHADER_TESS_CTRL) tcs_add_output_reads(producer, read); bool progress = false; progress = remove_unused_io_vars(producer, &producer->outputs, read); progress = remove_unused_io_vars(consumer, &consumer->inputs, written) || progress; return progress; }