/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" static nir_intrinsic_instr * as_intrinsic(nir_instr *instr, nir_intrinsic_op op) { if (instr->type != nir_instr_type_intrinsic) return NULL; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != op) return NULL; return intrin; } static nir_intrinsic_instr * as_set_vertex_count(nir_instr *instr) { return as_intrinsic(instr, nir_intrinsic_set_vertex_count); } /** * If a geometry shader emits a constant number of vertices, return the * number of vertices. Otherwise, return -1 (unknown). * * This only works if you've used nir_lower_gs_intrinsics() to do vertex * counting at the NIR level. */ int nir_gs_count_vertices(const nir_shader *shader) { int count = -1; nir_foreach_function(function, shader) { if (!function->impl) continue; /* set_vertex_count intrinsics only appear in predecessors of the * end block. So we don't need to walk all of them. */ struct set_entry *entry; set_foreach(function->impl->end_block->predecessors, entry) { nir_block *block = (nir_block *) entry->key; nir_foreach_instr_reverse(instr, block) { nir_intrinsic_instr *intrin = as_set_vertex_count(instr); if (!intrin) continue; /* We've found a non-constant value. Bail. */ if (!nir_src_is_const(intrin->src[0])) return -1; if (count == -1) count = nir_src_as_int(intrin->src[0]); /* We've found contradictory set_vertex_count intrinsics. * This can happen if there are early-returns in main() and * different paths emit different numbers of vertices. */ if (count != nir_src_as_int(intrin->src[0])) return -1; } } } return count; }