/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/compiler.h" #include "main/mtypes.h" #include "main/macros.h" #include "util/ralloc.h" #include "util/string_to_uint_map.h" #include "uniform_initializer_utils.h" namespace linker { extern void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val, unsigned int boolean_true); } class set_uniform_initializer : public ::testing::Test { public: virtual void SetUp(); virtual void TearDown(); /** * Index of the uniform to be tested. * * All of the \c set_uniform_initializer tests create several slots for * unifroms. All but one of the slots is fake. This field holds the index * of the slot for the uniform being tested. */ unsigned actual_index; /** * Name of the uniform to be tested. */ const char *name; /** * Shader program used in the test. */ struct gl_shader_program *prog; /** * Ralloc memory context used for all temporary allocations. */ void *mem_ctx; }; void set_uniform_initializer::SetUp() { this->mem_ctx = ralloc_context(NULL); this->prog = rzalloc(NULL, struct gl_shader_program); this->prog->data = rzalloc(this->prog, struct gl_shader_program_data); /* Set default values used by the test cases. */ this->actual_index = 1; this->name = "i"; } void set_uniform_initializer::TearDown() { ralloc_free(this->mem_ctx); this->mem_ctx = NULL; ralloc_free(this->prog); this->prog = NULL; } /** * Create some uniform storage for a program. * * \param prog Program to get some storage * \param num_storage Total number of storage slots * \param index_to_set Storage slot that will actually get a value * \param name Name for the actual storage slot * \param type Type for the elements of the actual storage slot * \param array_size Size for the array of the actual storage slot. This * should be zero for non-arrays. */ static unsigned establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, unsigned index_to_set, const char *name, const glsl_type *type, unsigned array_size) { const unsigned elements = MAX2(1, array_size); const unsigned data_components = elements * type->components(); const unsigned total_components = MAX2(17, (data_components + type->components())); const unsigned red_zone_components = total_components - data_components; prog->UniformHash = new string_to_uint_map; prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, num_storage); prog->data->NumUniformStorage = num_storage; prog->data->UniformStorage[index_to_set].name = (char *) name; prog->data->UniformStorage[index_to_set].type = type; prog->data->UniformStorage[index_to_set].array_elements = array_size; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0; prog->data->UniformStorage[index_to_set].opaque[sh].active = false; } prog->data->UniformStorage[index_to_set].num_driver_storage = 0; prog->data->UniformStorage[index_to_set].driver_storage = NULL; prog->data->UniformStorage[index_to_set].storage = rzalloc_array(prog, union gl_constant_value, total_components); fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage, data_components, red_zone_components); prog->UniformHash->put(index_to_set, prog->data->UniformStorage[index_to_set].name); for (unsigned i = 0; i < num_storage; i++) { if (i == index_to_set) continue; prog->data->UniformStorage[i].name = (char *) "invalid slot"; prog->data->UniformStorage[i].type = glsl_type::void_type; prog->data->UniformStorage[i].array_elements = 0; for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->data->UniformStorage[i].opaque[sh].index = ~0; prog->data->UniformStorage[i].opaque[sh].active = false; } prog->data->UniformStorage[i].num_driver_storage = 0; prog->data->UniformStorage[i].driver_storage = NULL; prog->data->UniformStorage[i].storage = NULL; } return red_zone_components; } static void non_array_test(void *mem_ctx, struct gl_shader_program *prog, unsigned actual_index, const char *name, enum glsl_base_type base_type, unsigned columns, unsigned rows) { const glsl_type *const type = glsl_type::get_instance(base_type, rows, columns); unsigned red_zone_components = establish_uniform_storage(prog, 3, actual_index, name, type, 0); ir_constant *val; generate_data(mem_ctx, base_type, columns, rows, val); linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F); verify_data(prog->data->UniformStorage[actual_index].storage, 0, val, red_zone_components, 0xF00F); } TEST_F(set_uniform_initializer, int_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1); } TEST_F(set_uniform_initializer, ivec2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2); } TEST_F(set_uniform_initializer, ivec3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3); } TEST_F(set_uniform_initializer, ivec4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4); } TEST_F(set_uniform_initializer, uint_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1); } TEST_F(set_uniform_initializer, uvec2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2); } TEST_F(set_uniform_initializer, uvec3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3); } TEST_F(set_uniform_initializer, uvec4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4); } TEST_F(set_uniform_initializer, bool_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1); } TEST_F(set_uniform_initializer, bvec2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2); } TEST_F(set_uniform_initializer, bvec3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3); } TEST_F(set_uniform_initializer, bvec4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4); } TEST_F(set_uniform_initializer, float_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); } TEST_F(set_uniform_initializer, vec2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); } TEST_F(set_uniform_initializer, vec3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); } TEST_F(set_uniform_initializer, vec4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); } TEST_F(set_uniform_initializer, mat2x2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); } TEST_F(set_uniform_initializer, mat2x3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); } TEST_F(set_uniform_initializer, mat2x4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); } TEST_F(set_uniform_initializer, mat3x2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); } TEST_F(set_uniform_initializer, mat3x3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); } TEST_F(set_uniform_initializer, mat3x4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4); } TEST_F(set_uniform_initializer, mat4x2_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2); } TEST_F(set_uniform_initializer, mat4x3_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3); } TEST_F(set_uniform_initializer, mat4x4_uniform) { non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4); } static void array_test(void *mem_ctx, struct gl_shader_program *prog, unsigned actual_index, const char *name, enum glsl_base_type base_type, unsigned columns, unsigned rows, unsigned array_size, unsigned excess_data_size) { const glsl_type *const element_type = glsl_type::get_instance(base_type, rows, columns); const unsigned red_zone_components = establish_uniform_storage(prog, 3, actual_index, name, element_type, array_size); /* The constant value generated may have more array elements than the * uniform that it initializes. In the real compiler and linker this can * happen when a uniform array is compacted because some of the tail * elements are not used. In this case, the type of the uniform will be * modified, but the initializer will not. */ ir_constant *val; generate_array_data(mem_ctx, base_type, columns, rows, array_size + excess_data_size, val); linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val, 0xF00F); verify_data(prog->data->UniformStorage[actual_index].storage, array_size, val, red_zone_components, 0xF00F); } TEST_F(set_uniform_initializer, int_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0); } TEST_F(set_uniform_initializer, ivec2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0); } TEST_F(set_uniform_initializer, ivec3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0); } TEST_F(set_uniform_initializer, ivec4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0); } TEST_F(set_uniform_initializer, uint_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0); } TEST_F(set_uniform_initializer, uvec2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0); } TEST_F(set_uniform_initializer, uvec3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0); } TEST_F(set_uniform_initializer, uvec4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0); } TEST_F(set_uniform_initializer, bool_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0); } TEST_F(set_uniform_initializer, bvec2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0); } TEST_F(set_uniform_initializer, bvec3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0); } TEST_F(set_uniform_initializer, bvec4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0); } TEST_F(set_uniform_initializer, float_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0); } TEST_F(set_uniform_initializer, vec2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0); } TEST_F(set_uniform_initializer, vec3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0); } TEST_F(set_uniform_initializer, vec4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0); } TEST_F(set_uniform_initializer, mat2x2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0); } TEST_F(set_uniform_initializer, mat2x3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0); } TEST_F(set_uniform_initializer, mat2x4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0); } TEST_F(set_uniform_initializer, mat3x2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0); } TEST_F(set_uniform_initializer, mat3x3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0); } TEST_F(set_uniform_initializer, mat3x4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0); } TEST_F(set_uniform_initializer, mat4x2_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0); } TEST_F(set_uniform_initializer, mat4x3_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0); } TEST_F(set_uniform_initializer, mat4x4_array_uniform) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0); } TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5); } TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5); } TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5); } TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5); } TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5); } TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5); } TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5); } TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5); } TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5); } TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5); } TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5); } TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5); } TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5); } TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5); } TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5); } TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5); } TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5); } TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5); } TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5); } TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5); } TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5); } TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5); } TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5); } TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5); } TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer) { array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5); }