/* * Copyright © 2013 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file opt_dead_builtin_varyings.cpp * * This eliminates the built-in shader outputs which are either not written * at all or not used by the next stage. It also eliminates unused elements * of gl_TexCoord inputs, which reduces the overall varying usage. * The varyings handled here are the primary and secondary color, the fog, * and the texture coordinates (gl_TexCoord). * * This pass is necessary, because the Mesa GLSL linker cannot eliminate * built-in varyings like it eliminates user-defined varyings, because * the built-in varyings have pre-assigned locations. Also, the elimination * of unused gl_TexCoord elements requires its own lowering pass anyway. * * It's implemented by replacing all occurrences of dead varyings with * temporary variables, which creates dead code. It is recommended to run * a dead-code elimination pass after this. * * If any texture coordinate slots can be eliminated, the gl_TexCoord array is * broken down into separate vec4 variables with locations equal to * VARYING_SLOT_TEX0 + i. * * The same is done for the gl_FragData fragment shader output. */ #include "ir.h" #include "ir_rvalue_visitor.h" #include "ir_optimization.h" #include "ir_print_visitor.h" #include "compiler/glsl_types.h" #include "link_varyings.h" #include "main/mtypes.h" #include "util/u_string.h" namespace { /** * This obtains detailed information about built-in varyings from shader code. */ class varying_info_visitor : public ir_hierarchical_visitor { public: /* "mode" can be either ir_var_shader_in or ir_var_shader_out */ varying_info_visitor(ir_variable_mode mode, bool find_frag_outputs = false) : lower_texcoord_array(true), texcoord_array(NULL), texcoord_usage(0), find_frag_outputs(find_frag_outputs), lower_fragdata_array(true), fragdata_array(NULL), fragdata_usage(0), color_usage(0), tfeedback_color_usage(0), fog(NULL), has_fog(false), tfeedback_has_fog(false), mode(mode) { memset(color, 0, sizeof(color)); memset(backcolor, 0, sizeof(backcolor)); } virtual ir_visitor_status visit_enter(ir_dereference_array *ir) { ir_variable *var = ir->variable_referenced(); if (!var || var->data.mode != this->mode || !var->type->is_array() || !is_gl_identifier(var->name)) return visit_continue; /* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] or * gl_LastFragData[]. */ if (this->find_frag_outputs && strcmp(var->name, "gl_FragData") == 0) { this->fragdata_array = var; ir_constant *index = ir->array_index->as_constant(); if (index == NULL) { /* This is variable indexing. */ this->fragdata_usage |= (1 << var->type->array_size()) - 1; this->lower_fragdata_array = false; } else { this->fragdata_usage |= 1 << index->get_uint_component(0); /* Don't lower fragdata array if the output variable * is not a float variable (or float vector) because it will * generate wrong register assignments because of different * data types. */ if (var->type->gl_type != GL_FLOAT && var->type->gl_type != GL_FLOAT_VEC2 && var->type->gl_type != GL_FLOAT_VEC3 && var->type->gl_type != GL_FLOAT_VEC4) this->lower_fragdata_array = false; } /* Don't visit the leaves of ir_dereference_array. */ return visit_continue_with_parent; } if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) { this->texcoord_array = var; ir_constant *index = ir->array_index->as_constant(); if (index == NULL) { /* There is variable indexing, we can't lower the texcoord array. */ this->texcoord_usage |= (1 << var->type->array_size()) - 1; this->lower_texcoord_array = false; } else { this->texcoord_usage |= 1 << index->get_uint_component(0); } /* Don't visit the leaves of ir_dereference_array. */ return visit_continue_with_parent; } return visit_continue; } virtual ir_visitor_status visit(ir_dereference_variable *ir) { ir_variable *var = ir->variable_referenced(); if (var->data.mode != this->mode || !var->type->is_array()) return visit_continue; if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0 && var->data.index == 0) { /* This is a whole array dereference. */ this->fragdata_usage |= (1 << var->type->array_size()) - 1; this->lower_fragdata_array = false; return visit_continue; } if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) { /* This is a whole array dereference like "gl_TexCoord = x;", * there's probably no point in lowering that. */ this->texcoord_usage |= (1 << var->type->array_size()) - 1; this->lower_texcoord_array = false; } return visit_continue; } virtual ir_visitor_status visit(ir_variable *var) { if (var->data.mode != this->mode) return visit_continue; /* Nothing to do here for fragment outputs. */ if (this->find_frag_outputs) return visit_continue; /* Handle colors and fog. */ switch (var->data.location) { case VARYING_SLOT_COL0: this->color[0] = var; this->color_usage |= 1; break; case VARYING_SLOT_COL1: this->color[1] = var; this->color_usage |= 2; break; case VARYING_SLOT_BFC0: this->backcolor[0] = var; this->color_usage |= 1; break; case VARYING_SLOT_BFC1: this->backcolor[1] = var; this->color_usage |= 2; break; case VARYING_SLOT_FOGC: this->fog = var; this->has_fog = true; break; } return visit_continue; } void get(exec_list *ir, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls) { /* Handle the transform feedback varyings. */ for (unsigned i = 0; i < num_tfeedback_decls; i++) { if (!tfeedback_decls[i].is_varying()) continue; unsigned location = tfeedback_decls[i].get_location(); switch (location) { case VARYING_SLOT_COL0: case VARYING_SLOT_BFC0: this->tfeedback_color_usage |= 1; break; case VARYING_SLOT_COL1: case VARYING_SLOT_BFC1: this->tfeedback_color_usage |= 2; break; case VARYING_SLOT_FOGC: this->tfeedback_has_fog = true; break; default: if (location >= VARYING_SLOT_TEX0 && location <= VARYING_SLOT_TEX7) { this->lower_texcoord_array = false; } } } /* Process the shader. */ visit_list_elements(this, ir); if (!this->texcoord_array) { this->lower_texcoord_array = false; } if (!this->fragdata_array) { this->lower_fragdata_array = false; } } bool lower_texcoord_array; ir_variable *texcoord_array; unsigned texcoord_usage; /* bitmask */ bool find_frag_outputs; /* false if it's looking for varyings */ bool lower_fragdata_array; ir_variable *fragdata_array; unsigned fragdata_usage; /* bitmask */ ir_variable *color[2]; ir_variable *backcolor[2]; unsigned color_usage; /* bitmask */ unsigned tfeedback_color_usage; /* bitmask */ ir_variable *fog; bool has_fog; bool tfeedback_has_fog; ir_variable_mode mode; }; /** * This replaces unused varyings with temporary variables. * * If "ir" is the producer, the "external" usage should come from * the consumer. It also works the other way around. If either one is * missing, set the "external" usage to a full mask. */ class replace_varyings_visitor : public ir_rvalue_visitor { public: replace_varyings_visitor(struct gl_linked_shader *sha, const varying_info_visitor *info, unsigned external_texcoord_usage, unsigned external_color_usage, bool external_has_fog) : shader(sha), info(info), new_fog(NULL) { void *const ctx = shader->ir; memset(this->new_fragdata, 0, sizeof(this->new_fragdata)); memset(this->new_texcoord, 0, sizeof(this->new_texcoord)); memset(this->new_color, 0, sizeof(this->new_color)); memset(this->new_backcolor, 0, sizeof(this->new_backcolor)); const char *mode_str = info->mode == ir_var_shader_in ? "in" : "out"; /* Handle texcoord outputs. * * We're going to break down the gl_TexCoord array into separate * variables. First, add declarations of the new variables all * occurrences of gl_TexCoord will be replaced with. */ if (info->lower_texcoord_array) { prepare_array(shader->ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord), VARYING_SLOT_TEX0, "TexCoord", mode_str, info->texcoord_usage, external_texcoord_usage); } /* Handle gl_FragData in the same way like gl_TexCoord. */ if (info->lower_fragdata_array) { prepare_array(shader->ir, this->new_fragdata, ARRAY_SIZE(this->new_fragdata), FRAG_RESULT_DATA0, "FragData", mode_str, info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1); } /* Create dummy variables which will replace set-but-unused color and * fog outputs. */ external_color_usage |= info->tfeedback_color_usage; for (int i = 0; i < 2; i++) { char name[32]; if (!(external_color_usage & (1 << i))) { if (info->color[i]) { snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i); this->new_color[i] = new (ctx) ir_variable(glsl_type::vec4_type, name, ir_var_temporary); } if (info->backcolor[i]) { snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i); this->new_backcolor[i] = new (ctx) ir_variable(glsl_type::vec4_type, name, ir_var_temporary); } } } if (!external_has_fog && !info->tfeedback_has_fog && info->fog) { char name[32]; snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str); this->new_fog = new (ctx) ir_variable(glsl_type::float_type, name, ir_var_temporary); } /* Now do the replacing. */ visit_list_elements(this, shader->ir); } void prepare_array(exec_list *ir, ir_variable **new_var, int max_elements, unsigned start_location, const char *var_name, const char *mode_str, unsigned usage, unsigned external_usage) { void *const ctx = ir; for (int i = max_elements-1; i >= 0; i--) { if (usage & (1 << i)) { char name[32]; if (!(external_usage & (1 << i))) { /* This varying is unused in the next stage. Declare * a temporary instead of an output. */ snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i); new_var[i] = new (ctx) ir_variable(glsl_type::vec4_type, name, ir_var_temporary); } else { snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i); new_var[i] = new(ctx) ir_variable(glsl_type::vec4_type, name, this->info->mode); new_var[i]->data.location = start_location + i; new_var[i]->data.explicit_location = true; new_var[i]->data.explicit_index = 0; } ir->get_head_raw()->insert_before(new_var[i]); } } } virtual ir_visitor_status visit(ir_variable *var) { /* Remove the gl_TexCoord array. */ if (this->info->lower_texcoord_array && var == this->info->texcoord_array) { var->remove(); } /* Remove the gl_FragData array. */ if (this->info->lower_fragdata_array && var == this->info->fragdata_array) { /* Clone variable for program resource list before it is removed. */ if (!shader->fragdata_arrays) shader->fragdata_arrays = new (shader) exec_list; shader->fragdata_arrays->push_tail(var->clone(shader, NULL)); var->remove(); } /* Replace set-but-unused color and fog outputs with dummy variables. */ for (int i = 0; i < 2; i++) { if (var == this->info->color[i] && this->new_color[i]) { var->replace_with(this->new_color[i]); } if (var == this->info->backcolor[i] && this->new_backcolor[i]) { var->replace_with(this->new_backcolor[i]); } } if (var == this->info->fog && this->new_fog) { var->replace_with(this->new_fog); } return visit_continue; } virtual void handle_rvalue(ir_rvalue **rvalue) { if (!*rvalue) return; void *ctx = ralloc_parent(*rvalue); /* Replace an array dereference gl_TexCoord[i] with a single * variable dereference representing gl_TexCoord[i]. */ if (this->info->lower_texcoord_array) { /* gl_TexCoord[i] occurrence */ ir_dereference_array *const da = (*rvalue)->as_dereference_array(); if (da && da->variable_referenced() == this->info->texcoord_array) { unsigned i = da->array_index->as_constant()->get_uint_component(0); *rvalue = new(ctx) ir_dereference_variable(this->new_texcoord[i]); return; } } /* Same for gl_FragData. */ if (this->info->lower_fragdata_array) { /* gl_FragData[i] occurrence */ ir_dereference_array *const da = (*rvalue)->as_dereference_array(); if (da && da->variable_referenced() == this->info->fragdata_array) { unsigned i = da->array_index->as_constant()->get_uint_component(0); *rvalue = new(ctx) ir_dereference_variable(this->new_fragdata[i]); return; } } /* Replace set-but-unused color and fog outputs with dummy variables. */ ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable(); if (!dv) return; ir_variable *var = dv->variable_referenced(); for (int i = 0; i < 2; i++) { if (var == this->info->color[i] && this->new_color[i]) { *rvalue = new(ctx) ir_dereference_variable(this->new_color[i]); return; } if (var == this->info->backcolor[i] && this->new_backcolor[i]) { *rvalue = new(ctx) ir_dereference_variable(this->new_backcolor[i]); return; } } if (var == this->info->fog && this->new_fog) { *rvalue = new(ctx) ir_dereference_variable(this->new_fog); } } virtual ir_visitor_status visit_leave(ir_assignment *ir) { handle_rvalue(&ir->rhs); handle_rvalue(&ir->condition); /* We have to use set_lhs when changing the LHS of an assignment. */ ir_rvalue *lhs = ir->lhs; handle_rvalue(&lhs); if (lhs != ir->lhs) { ir->set_lhs(lhs); } return visit_continue; } private: struct gl_linked_shader *shader; const varying_info_visitor *info; ir_variable *new_fragdata[MAX_DRAW_BUFFERS]; ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS]; ir_variable *new_color[2]; ir_variable *new_backcolor[2]; ir_variable *new_fog; }; } /* anonymous namespace */ static void lower_texcoord_array(struct gl_linked_shader *shader, const varying_info_visitor *info) { replace_varyings_visitor(shader, info, (1 << MAX_TEXTURE_COORD_UNITS) - 1, 1 | 2, true); } static void lower_fragdata_array(struct gl_linked_shader *shader) { varying_info_visitor info(ir_var_shader_out, true); info.get(shader->ir, 0, NULL); replace_varyings_visitor(shader, &info, 0, 0, 0); } void do_dead_builtin_varyings(struct gl_context *ctx, gl_linked_shader *producer, gl_linked_shader *consumer, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls) { /* Lower the gl_FragData array to separate variables. */ if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT && !ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) { lower_fragdata_array(consumer); } /* Lowering of built-in varyings has no effect with the core context and * GLES2, because they are not available there. */ if (ctx->API == API_OPENGL_CORE || ctx->API == API_OPENGLES2) { return; } /* Information about built-in varyings. */ varying_info_visitor producer_info(ir_var_shader_out); varying_info_visitor consumer_info(ir_var_shader_in); if (producer) { producer_info.get(producer->ir, num_tfeedback_decls, tfeedback_decls); if (producer->Stage == MESA_SHADER_TESS_CTRL) producer_info.lower_texcoord_array = false; if (!consumer) { /* At least eliminate unused gl_TexCoord elements. */ if (producer_info.lower_texcoord_array) { lower_texcoord_array(producer, &producer_info); } return; } } if (consumer) { consumer_info.get(consumer->ir, 0, NULL); if (consumer->Stage != MESA_SHADER_FRAGMENT) consumer_info.lower_texcoord_array = false; if (!producer) { /* At least eliminate unused gl_TexCoord elements. */ if (consumer_info.lower_texcoord_array) { lower_texcoord_array(consumer, &consumer_info); } return; } } /* Eliminate the outputs unused by the consumer. */ if (producer_info.lower_texcoord_array || producer_info.color_usage || producer_info.has_fog) { replace_varyings_visitor(producer, &producer_info, consumer_info.texcoord_usage, consumer_info.color_usage, consumer_info.has_fog); } /* The gl_TexCoord fragment shader inputs can be initialized * by GL_COORD_REPLACE, so we can't eliminate them. * * This doesn't prevent elimination of the gl_TexCoord elements which * are not read by the fragment shader. We want to eliminate those anyway. */ if (consumer->Stage == MESA_SHADER_FRAGMENT) { producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1; } /* Eliminate the inputs uninitialized by the producer. */ if (consumer_info.lower_texcoord_array || consumer_info.color_usage || consumer_info.has_fog) { replace_varyings_visitor(consumer, &consumer_info, producer_info.texcoord_usage, producer_info.color_usage, producer_info.has_fog); } }