/* * Copyright (c) 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file lower_named_interface_blocks.cpp * * This lowering pass converts all interface blocks with instance names * into interface blocks without an instance name. * * For example, the following shader: * * out block { * float block_var; * } inst_name; * * main() * { * inst_name.block_var = 0.0; * } * * Is rewritten to: * * out block { * float block_var; * }; * * main() * { * block_var = 0.0; * } * * This takes place after the shader code has already been verified with * the interface name in place. * * The linking phase will use the interface block name rather than the * interface's instance name when linking interfaces. * * This modification to the ir allows our currently existing dead code * elimination to work with interface blocks without changes. */ #include "glsl_symbol_table.h" #include "ir.h" #include "ir_optimization.h" #include "ir_rvalue_visitor.h" #include "util/hash_table.h" static const glsl_type * process_array_type(const glsl_type *type, unsigned idx) { const glsl_type *element_type = type->fields.array; if (element_type->is_array()) { const glsl_type *new_array_type = process_array_type(element_type, idx); return glsl_type::get_array_instance(new_array_type, type->length); } else { return glsl_type::get_array_instance( element_type->fields.structure[idx].type, type->length); } } static ir_rvalue * process_array_ir(void * const mem_ctx, ir_dereference_array *deref_array_prev, ir_rvalue *deref_var) { ir_dereference_array *deref_array = deref_array_prev->array->as_dereference_array(); if (deref_array == NULL) { return new(mem_ctx) ir_dereference_array(deref_var, deref_array_prev->array_index); } else { deref_array = (ir_dereference_array *) process_array_ir(mem_ctx, deref_array, deref_var); return new(mem_ctx) ir_dereference_array(deref_array, deref_array_prev->array_index); } } namespace { class flatten_named_interface_blocks_declarations : public ir_rvalue_visitor { public: void * const mem_ctx; hash_table *interface_namespace; flatten_named_interface_blocks_declarations(void *mem_ctx) : mem_ctx(mem_ctx), interface_namespace(NULL) { } void run(exec_list *instructions); virtual ir_visitor_status visit_leave(ir_assignment *); virtual void handle_rvalue(ir_rvalue **rvalue); }; } /* anonymous namespace */ void flatten_named_interface_blocks_declarations::run(exec_list *instructions) { interface_namespace = _mesa_hash_table_create(NULL, _mesa_key_hash_string, _mesa_key_string_equal); /* First pass: adjust instance block variables with an instance name * to not have an instance name. * * The interface block variables are stored in the interface_namespace * hash table so they can be used in the second pass. */ foreach_in_list_safe(ir_instruction, node, instructions) { ir_variable *var = node->as_variable(); if (!var || !var->is_interface_instance()) continue; /* It should be possible to handle uniforms during this pass, * but, this will require changes to the other uniform block * support code. */ if (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) continue; const glsl_type * iface_t = var->type->without_array(); exec_node *insert_pos = var; assert (iface_t->is_interface()); for (unsigned i = 0; i < iface_t->length; i++) { const char * field_name = iface_t->fields.structure[i].name; char *iface_field_name = ralloc_asprintf(mem_ctx, "%s %s.%s.%s", var->data.mode == ir_var_shader_in ? "in" : "out", iface_t->name, var->name, field_name); hash_entry *entry = _mesa_hash_table_search(interface_namespace, iface_field_name); ir_variable *found_var = entry ? (ir_variable *) entry->data : NULL; if (!found_var) { ir_variable *new_var; char *var_name = ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name); if (!var->type->is_array()) { new_var = new(mem_ctx) ir_variable(iface_t->fields.structure[i].type, var_name, (ir_variable_mode) var->data.mode); } else { const glsl_type *new_array_type = process_array_type(var->type, i); new_var = new(mem_ctx) ir_variable(new_array_type, var_name, (ir_variable_mode) var->data.mode); } new_var->data.location = iface_t->fields.structure[i].location; new_var->data.explicit_location = (new_var->data.location >= 0); new_var->data.offset = iface_t->fields.structure[i].offset; new_var->data.explicit_xfb_offset = (iface_t->fields.structure[i].offset >= 0); new_var->data.xfb_buffer = iface_t->fields.structure[i].xfb_buffer; new_var->data.explicit_xfb_buffer = iface_t->fields.structure[i].explicit_xfb_buffer; new_var->data.interpolation = iface_t->fields.structure[i].interpolation; new_var->data.centroid = iface_t->fields.structure[i].centroid; new_var->data.sample = iface_t->fields.structure[i].sample; new_var->data.patch = iface_t->fields.structure[i].patch; new_var->data.stream = var->data.stream; new_var->data.how_declared = var->data.how_declared; new_var->data.from_named_ifc_block = 1; new_var->init_interface_type(var->type); _mesa_hash_table_insert(interface_namespace, iface_field_name, new_var); insert_pos->insert_after(new_var); insert_pos = new_var; } } var->remove(); } /* Second pass: visit all ir_dereference_record instances, and if they * reference an interface block, then flatten the refererence out. */ visit_list_elements(this, instructions); _mesa_hash_table_destroy(interface_namespace, NULL); interface_namespace = NULL; } ir_visitor_status flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir) { ir_dereference_record *lhs_rec = ir->lhs->as_dereference_record(); ir_variable *lhs_var = ir->lhs->variable_referenced(); if (lhs_var && lhs_var->get_interface_type()) { lhs_var->data.assigned = 1; } if (lhs_rec) { ir_rvalue *lhs_rec_tmp = lhs_rec; handle_rvalue(&lhs_rec_tmp); if (lhs_rec_tmp != lhs_rec) { ir->set_lhs(lhs_rec_tmp); } ir_variable *lhs_var = lhs_rec_tmp->variable_referenced(); if (lhs_var) { lhs_var->data.assigned = 1; } } return rvalue_visit(ir); } void flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue) { if (*rvalue == NULL) return; ir_dereference_record *ir = (*rvalue)->as_dereference_record(); if (ir == NULL) return; ir_variable *var = ir->variable_referenced(); if (var == NULL) return; if (!var->is_interface_instance()) return; /* It should be possible to handle uniforms during this pass, * but, this will require changes to the other uniform block * support code. */ if (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) return; if (var->get_interface_type() != NULL) { char *iface_field_name = ralloc_asprintf(mem_ctx, "%s %s.%s.%s", var->data.mode == ir_var_shader_in ? "in" : "out", var->get_interface_type()->name, var->name, ir->record->type->fields.structure[ir->field_idx].name); /* Find the variable in the set of flattened interface blocks */ hash_entry *entry = _mesa_hash_table_search(interface_namespace, iface_field_name); assert(entry); ir_variable *found_var = (ir_variable *) entry->data; ir_dereference_variable *deref_var = new(mem_ctx) ir_dereference_variable(found_var); ir_dereference_array *deref_array = ir->record->as_dereference_array(); if (deref_array != NULL) { *rvalue = process_array_ir(mem_ctx, deref_array, (ir_rvalue *)deref_var); } else { *rvalue = deref_var; } } } void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader) { flatten_named_interface_blocks_declarations v_decl(mem_ctx); v_decl.run(shader->ir); }