/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "compiler/glsl_types.h" #include "loop_analysis.h" #include "ir_hierarchical_visitor.h" #include "main/mtypes.h" namespace { class loop_unroll_visitor : public ir_hierarchical_visitor { public: loop_unroll_visitor(loop_state *state, const struct gl_shader_compiler_options *options) { this->state = state; this->progress = false; this->options = options; } virtual ir_visitor_status visit_leave(ir_loop *ir); void simple_unroll(ir_loop *ir, int iterations); void complex_unroll(ir_loop *ir, int iterations, bool continue_from_then_branch); void splice_post_if_instructions(ir_if *ir_if, exec_list *splice_dest); loop_state *state; bool progress; const struct gl_shader_compiler_options *options; }; } /* anonymous namespace */ static bool is_break(ir_instruction *ir) { return ir != NULL && ir->ir_type == ir_type_loop_jump && ((ir_loop_jump *) ir)->is_break(); } class loop_unroll_count : public ir_hierarchical_visitor { public: int nodes; bool unsupported_variable_indexing; bool array_indexed_by_induction_var_with_exact_iterations; /* If there are nested loops, the node count will be inaccurate. */ bool nested_loop; loop_unroll_count(exec_list *list, loop_variable_state *ls, const struct gl_shader_compiler_options *options) : ls(ls), options(options) { nodes = 0; nested_loop = false; unsupported_variable_indexing = false; array_indexed_by_induction_var_with_exact_iterations = false; run(list); } virtual ir_visitor_status visit_enter(ir_assignment *) { nodes++; return visit_continue; } virtual ir_visitor_status visit_enter(ir_expression *) { nodes++; return visit_continue; } virtual ir_visitor_status visit_enter(ir_loop *) { nested_loop = true; return visit_continue; } virtual ir_visitor_status visit_enter(ir_dereference_array *ir) { /* Force unroll in case of dynamic indexing with sampler arrays * when EmitNoIndirectSampler is set. */ if (options->EmitNoIndirectSampler) { if ((ir->array->type->is_array() && ir->array->type->contains_sampler()) && !ir->array_index->constant_expression_value(ralloc_parent(ir))) { unsupported_variable_indexing = true; return visit_continue; } } /* Check for arrays variably-indexed by a loop induction variable. * Unrolling the loop may convert that access into constant-indexing. * * Many drivers don't support particular kinds of variable indexing, * and have to resort to using lower_variable_index_to_cond_assign to * handle it. This results in huge amounts of horrible code, so we'd * like to avoid that if possible. Here, we just note that it will * happen. */ if ((ir->array->type->is_array() || ir->array->type->is_matrix()) && !ir->array_index->as_constant()) { ir_variable *array = ir->array->variable_referenced(); loop_variable *lv = ls->get(ir->array_index->variable_referenced()); if (array && lv && lv->is_induction_var()) { /* If an array is indexed by a loop induction variable, and the * array size is exactly the number of loop iterations, this is * probably a simple for-loop trying to access each element in * turn; the application may expect it to be unrolled. */ if (int(array->type->length) == ls->limiting_terminator->iterations) array_indexed_by_induction_var_with_exact_iterations = true; switch (array->data.mode) { case ir_var_auto: case ir_var_temporary: case ir_var_const_in: case ir_var_function_in: case ir_var_function_out: case ir_var_function_inout: if (options->EmitNoIndirectTemp) unsupported_variable_indexing = true; break; case ir_var_uniform: case ir_var_shader_storage: if (options->EmitNoIndirectUniform) unsupported_variable_indexing = true; break; case ir_var_shader_in: if (options->EmitNoIndirectInput) unsupported_variable_indexing = true; break; case ir_var_shader_out: if (options->EmitNoIndirectOutput) unsupported_variable_indexing = true; break; } } } return visit_continue; } private: loop_variable_state *ls; const struct gl_shader_compiler_options *options; }; /** * Unroll a loop which does not contain any jumps. For example, if the input * is: * * (loop (...) ...instrs...) * * And the iteration count is 3, the output will be: * * ...instrs... ...instrs... ...instrs... */ void loop_unroll_visitor::simple_unroll(ir_loop *ir, int iterations) { void *const mem_ctx = ralloc_parent(ir); for (int i = 0; i < iterations; i++) { exec_list copy_list; copy_list.make_empty(); clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); ir->insert_before(©_list); } /* The loop has been replaced by the unrolled copies. Remove the original * loop from the IR sequence. */ ir->remove(); this->progress = true; } /** * Unroll a loop whose last statement is an ir_if. If \c * continue_from_then_branch is true, the loop is repeated only when the * "then" branch of the if is taken; otherwise it is repeated only when the * "else" branch of the if is taken. * * For example, if the input is: * * (loop (...) * ...body... * (if (cond) * (...then_instrs...) * (...else_instrs...))) * * And the iteration count is 3, and \c continue_from_then_branch is true, * then the output will be: * * ...body... * (if (cond) * (...then_instrs... * ...body... * (if (cond) * (...then_instrs... * ...body... * (if (cond) * (...then_instrs...) * (...else_instrs...))) * (...else_instrs...))) * (...else_instrs)) */ void loop_unroll_visitor::complex_unroll(ir_loop *ir, int iterations, bool continue_from_then_branch) { void *const mem_ctx = ralloc_parent(ir); ir_instruction *ir_to_replace = ir; for (int i = 0; i < iterations; i++) { exec_list copy_list; copy_list.make_empty(); clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); ir_if *ir_if = ((ir_instruction *) copy_list.get_tail())->as_if(); assert(ir_if != NULL); ir_to_replace->insert_before(©_list); ir_to_replace->remove(); /* placeholder that will be removed in the next iteration */ ir_to_replace = new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue); exec_list *const list = (continue_from_then_branch) ? &ir_if->then_instructions : &ir_if->else_instructions; list->push_tail(ir_to_replace); } ir_to_replace->remove(); this->progress = true; } /** * Move all of the instructions which follow \c ir_if to the end of * \c splice_dest. * * For example, in the code snippet: * * (if (cond) * (...then_instructions... * break) * (...else_instructions...)) * ...post_if_instructions... * * If \c ir_if points to the "if" instruction, and \c splice_dest points to * (...else_instructions...), the code snippet is transformed into: * * (if (cond) * (...then_instructions... * break) * (...else_instructions... * ...post_if_instructions...)) */ void loop_unroll_visitor::splice_post_if_instructions(ir_if *ir_if, exec_list *splice_dest) { while (!ir_if->get_next()->is_tail_sentinel()) { ir_instruction *move_ir = (ir_instruction *) ir_if->get_next(); move_ir->remove(); splice_dest->push_tail(move_ir); } } ir_visitor_status loop_unroll_visitor::visit_leave(ir_loop *ir) { loop_variable_state *const ls = this->state->get(ir); int iterations; /* If we've entered a loop that hasn't been analyzed, something really, * really bad has happened. */ if (ls == NULL) { assert(ls != NULL); return visit_continue; } if (ls->limiting_terminator == NULL) { ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail(); /* If a loop has no induction variable and the last instruction is * a break, unroll the loop with a count of 1. This is the classic * * do { * // ... * } while (false) * * that is used to wrap multi-line macros. * * If num_loop_jumps is not zero, last_ir cannot be NULL... there has to * be at least num_loop_jumps instructions in the loop. */ if (ls->num_loop_jumps == 1 && is_break(last_ir)) { last_ir->remove(); simple_unroll(ir, 1); } /* Don't try to unroll loops where the number of iterations is not known * at compile-time. */ return visit_continue; } iterations = ls->limiting_terminator->iterations; const int max_iterations = options->MaxUnrollIterations; /* Don't try to unroll loops that have zillions of iterations either. */ if (iterations > max_iterations) return visit_continue; /* Don't try to unroll nested loops and loops with a huge body. */ loop_unroll_count count(&ir->body_instructions, ls, options); bool loop_too_large = count.nested_loop || count.nodes * iterations > max_iterations * 5; if (loop_too_large && !count.unsupported_variable_indexing && !count.array_indexed_by_induction_var_with_exact_iterations) return visit_continue; /* Note: the limiting terminator contributes 1 to ls->num_loop_jumps. * We'll be removing the limiting terminator before we unroll. */ assert(ls->num_loop_jumps > 0); unsigned predicted_num_loop_jumps = ls->num_loop_jumps - 1; if (predicted_num_loop_jumps > 1) return visit_continue; if (predicted_num_loop_jumps == 0) { ls->limiting_terminator->ir->remove(); simple_unroll(ir, iterations); return visit_continue; } ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail(); assert(last_ir != NULL); if (is_break(last_ir)) { /* If the only loop-jump is a break at the end of the loop, the loop * will execute exactly once. Remove the break and use the simple * unroller with an iteration count of 1. */ last_ir->remove(); ls->limiting_terminator->ir->remove(); simple_unroll(ir, 1); return visit_continue; } /* recognize loops in the form produced by ir_lower_jumps */ foreach_in_list(ir_instruction, cur_ir, &ir->body_instructions) { /* Skip the limiting terminator, since it will go away when we * unroll. */ if (cur_ir == ls->limiting_terminator->ir) continue; ir_if *ir_if = cur_ir->as_if(); if (ir_if != NULL) { /* Determine which if-statement branch, if any, ends with a * break. The branch that did *not* have the break will get a * temporary continue inserted in each iteration of the loop * unroll. * * Note that since ls->num_loop_jumps is <= 1, it is impossible * for both branches to end with a break. */ ir_instruction *ir_if_last = (ir_instruction *) ir_if->then_instructions.get_tail(); if (is_break(ir_if_last)) { ls->limiting_terminator->ir->remove(); splice_post_if_instructions(ir_if, &ir_if->else_instructions); ir_if_last->remove(); complex_unroll(ir, iterations, false); return visit_continue; } else { ir_if_last = (ir_instruction *) ir_if->else_instructions.get_tail(); if (is_break(ir_if_last)) { ls->limiting_terminator->ir->remove(); splice_post_if_instructions(ir_if, &ir_if->then_instructions); ir_if_last->remove(); complex_unroll(ir, iterations, true); return visit_continue; } } } } /* Did not find the break statement. It must be in a complex if-nesting, * so don't try to unroll. */ return visit_continue; } bool unroll_loops(exec_list *instructions, loop_state *ls, const struct gl_shader_compiler_options *options) { loop_unroll_visitor v(ls, options); v.run(instructions); return v.progress; }