/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/core.h" #include "ir.h" #include "linker.h" #include "ir_uniform.h" #include "link_uniform_block_active_visitor.h" #include "util/hash_table.h" #include "program.h" namespace { class ubo_visitor : public program_resource_visitor { public: ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, unsigned num_variables, struct gl_shader_program *prog) : index(0), offset(0), buffer_size(0), variables(variables), num_variables(num_variables), mem_ctx(mem_ctx), is_array_instance(false), prog(prog) { /* empty */ } void process(const glsl_type *type, const char *name) { this->offset = 0; this->buffer_size = 0; this->is_array_instance = strchr(name, ']') != NULL; this->program_resource_visitor::process(type, name); } unsigned index; unsigned offset; unsigned buffer_size; gl_uniform_buffer_variable *variables; unsigned num_variables; void *mem_ctx; bool is_array_instance; struct gl_shader_program *prog; private: virtual void enter_record(const glsl_type *type, const char *, bool row_major, const enum glsl_interface_packing packing) { assert(type->is_record()); if (packing == GLSL_INTERFACE_PACKING_STD430) this->offset = glsl_align( this->offset, type->std430_base_alignment(row_major)); else this->offset = glsl_align( this->offset, type->std140_base_alignment(row_major)); } virtual void leave_record(const glsl_type *type, const char *, bool row_major, const enum glsl_interface_packing packing) { assert(type->is_record()); /* If this is the last field of a structure, apply rule #9. The * ARB_uniform_buffer_object spec says: * * The structure may have padding at the end; the base offset of the * member following the sub-structure is rounded up to the next * multiple of the base alignment of the structure. */ if (packing == GLSL_INTERFACE_PACKING_STD430) this->offset = glsl_align( this->offset, type->std430_base_alignment(row_major)); else this->offset = glsl_align( this->offset, type->std140_base_alignment(row_major)); } virtual void set_buffer_offset(unsigned offset) { this->offset = offset; } virtual void visit_field(const glsl_type *type, const char *name, bool row_major, const glsl_type *, const enum glsl_interface_packing packing, bool last_field) { assert(this->index < this->num_variables); gl_uniform_buffer_variable *v = &this->variables[this->index++]; v->Name = ralloc_strdup(mem_ctx, name); v->Type = type; v->RowMajor = type->without_array()->is_matrix() && row_major; if (this->is_array_instance) { v->IndexName = ralloc_strdup(mem_ctx, name); char *open_bracket = strchr(v->IndexName, '['); assert(open_bracket != NULL); char *close_bracket = strchr(open_bracket, '.') - 1; assert(close_bracket != NULL); /* Length of the tail without the ']' but with the NUL. */ unsigned len = strlen(close_bracket + 1) + 1; memmove(open_bracket, close_bracket + 1, len); } else { v->IndexName = v->Name; } unsigned alignment = 0; unsigned size = 0; /* The ARB_program_interface_query spec says: * * If the final member of an active shader storage block is array * with no declared size, the minimum buffer size is computed * assuming the array was declared as an array with one element. * * For that reason, we use the base type of the unsized array to * calculate its size. We don't need to check if the unsized array is * the last member of a shader storage block (that check was already * done by the parser). */ const glsl_type *type_for_size = type; if (type->is_unsized_array()) { if (!last_field) { linker_error(prog, "unsized array `%s' definition: " "only last member of a shader storage block " "can be defined as unsized array", name); } type_for_size = type->without_array(); } if (packing == GLSL_INTERFACE_PACKING_STD430) { alignment = type->std430_base_alignment(v->RowMajor); size = type_for_size->std430_size(v->RowMajor); } else { alignment = type->std140_base_alignment(v->RowMajor); size = type_for_size->std140_size(v->RowMajor); } this->offset = glsl_align(this->offset, alignment); v->Offset = this->offset; this->offset += size; /* The ARB_uniform_buffer_object spec says: * * For uniform blocks laid out according to [std140] rules, the * minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE * query is derived by taking the offset of the last basic machine * unit consumed by the last uniform of the uniform block (including * any end-of-array or end-of-structure padding), adding one, and * rounding up to the next multiple of the base alignment required * for a vec4. */ this->buffer_size = glsl_align(this->offset, 16); } }; class count_block_size : public program_resource_visitor { public: count_block_size() : num_active_uniforms(0) { /* empty */ } unsigned num_active_uniforms; private: virtual void visit_field(const glsl_type * /* type */, const char * /* name */, bool /* row_major */, const glsl_type * /* record_type */, const enum glsl_interface_packing, bool /* last_field */) { this->num_active_uniforms++; } }; } /* anonymous namespace */ struct block { const glsl_type *type; bool has_instance_name; }; static void process_block_array_leaf(const char *name, gl_uniform_block *blocks, ubo_visitor *parcel, gl_uniform_buffer_variable *variables, const struct link_uniform_block_active *const b, unsigned *block_index, unsigned *binding_offset, unsigned linearized_index, struct gl_context *ctx, struct gl_shader_program *prog); /** * * \param first_index Value of \c block_index for the first element of the * array. */ static void process_block_array(struct uniform_block_array_elements *ub_array, char **name, size_t name_length, gl_uniform_block *blocks, ubo_visitor *parcel, gl_uniform_buffer_variable *variables, const struct link_uniform_block_active *const b, unsigned *block_index, unsigned *binding_offset, struct gl_context *ctx, struct gl_shader_program *prog, unsigned first_index) { for (unsigned j = 0; j < ub_array->num_array_elements; j++) { size_t new_length = name_length; /* Append the subscript to the current variable name */ ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", ub_array->array_elements[j]); if (ub_array->array) { process_block_array(ub_array->array, name, new_length, blocks, parcel, variables, b, block_index, binding_offset, ctx, prog, first_index); } else { process_block_array_leaf(*name, blocks, parcel, variables, b, block_index, binding_offset, *block_index - first_index, ctx, prog); } } } static void process_block_array_leaf(const char *name, gl_uniform_block *blocks, ubo_visitor *parcel, gl_uniform_buffer_variable *variables, const struct link_uniform_block_active *const b, unsigned *block_index, unsigned *binding_offset, unsigned linearized_index, struct gl_context *ctx, struct gl_shader_program *prog) { unsigned i = *block_index; const glsl_type *type = b->type->without_array(); blocks[i].Name = ralloc_strdup(blocks, name); blocks[i].Uniforms = &variables[(*parcel).index]; /* The ARB_shading_language_420pack spec says: * * If the binding identifier is used with a uniform block instanced as * an array then the first element of the array takes the specified * block binding and each subsequent element takes the next consecutive * uniform block binding point. */ blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; blocks[i].UniformBufferSize = 0; blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); blocks[i]._RowMajor = type->get_interface_row_major(); blocks[i].linearized_array_index = linearized_index; parcel->process(type, b->has_instance_name ? blocks[i].Name : ""); blocks[i].UniformBufferSize = parcel->buffer_size; /* Check SSBO size is lower than maximum supported size for SSBO */ if (b->is_shader_storage && parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { linker_error(prog, "shader storage block `%s' has size %d, " "which is larger than than the maximum allowed (%d)", b->type->name, parcel->buffer_size, ctx->Const.MaxShaderStorageBlockSize); } blocks[i].NumUniforms = (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); *block_index = *block_index + 1; *binding_offset = *binding_offset + 1; } /* This function resizes the array types of the block so that later we can use * this new size to correctly calculate the offest for indirect indexing. */ static const glsl_type * resize_block_array(const glsl_type *type, struct uniform_block_array_elements *ub_array) { if (type->is_array()) { struct uniform_block_array_elements *child_array = type->fields.array->is_array() ? ub_array->array : NULL; const glsl_type *new_child_type = resize_block_array(type->fields.array, child_array); const glsl_type *new_type = glsl_type::get_array_instance(new_child_type, ub_array->num_array_elements); ub_array->ir->array->type = new_type; return new_type; } else { return type; } } static void create_buffer_blocks(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_uniform_block **out_blks, unsigned num_blocks, struct hash_table *block_hash, unsigned num_variables, bool create_ubo_blocks) { if (num_blocks == 0) { assert(num_variables == 0); return; } assert(num_variables != 0); /* Allocate storage to hold all of the information related to uniform * blocks that can be queried through the API. */ struct gl_uniform_block *blocks = rzalloc_array(mem_ctx, gl_uniform_block, num_blocks); gl_uniform_buffer_variable *variables = ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); /* Add each variable from each uniform block to the API tracking * structures. */ ubo_visitor parcel(blocks, variables, num_variables, prog); STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140) == unsigned(ubo_packing_std140)); STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED) == unsigned(ubo_packing_shared)); STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED) == unsigned(ubo_packing_packed)); STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430) == unsigned(ubo_packing_std430)); unsigned i = 0; struct hash_entry *entry; hash_table_foreach (block_hash, entry) { const struct link_uniform_block_active *const b = (const struct link_uniform_block_active *) entry->data; const glsl_type *block_type = b->type; if ((create_ubo_blocks && !b->is_shader_storage) || (!create_ubo_blocks && b->is_shader_storage)) { unsigned binding_offset = 0; if (b->array != NULL) { char *name = ralloc_strdup(NULL, block_type->without_array()->name); size_t name_length = strlen(name); assert(b->has_instance_name); process_block_array(b->array, &name, name_length, blocks, &parcel, variables, b, &i, &binding_offset, ctx, prog, i); ralloc_free(name); } else { process_block_array_leaf(block_type->name, blocks, &parcel, variables, b, &i, &binding_offset, 0, ctx, prog); } } } *out_blks = blocks; assert(parcel.index == num_variables); } void link_uniform_blocks(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_linked_shader *shader, struct gl_uniform_block **ubo_blocks, unsigned *num_ubo_blocks, struct gl_uniform_block **ssbo_blocks, unsigned *num_ssbo_blocks) { /* This hash table will track all of the uniform blocks that have been * encountered. Since blocks with the same block-name must be the same, * the hash is organized by block-name. */ struct hash_table *block_hash = _mesa_hash_table_create(mem_ctx, _mesa_key_hash_string, _mesa_key_string_equal); if (block_hash == NULL) { _mesa_error_no_memory(__func__); linker_error(prog, "out of memory\n"); return; } /* Determine which uniform blocks are active. */ link_uniform_block_active_visitor v(mem_ctx, block_hash, prog); visit_list_elements(&v, shader->ir); /* Count the number of active uniform blocks. Count the total number of * active slots in those uniform blocks. */ unsigned num_ubo_variables = 0; unsigned num_ssbo_variables = 0; count_block_size block_size; struct hash_entry *entry; hash_table_foreach (block_hash, entry) { struct link_uniform_block_active *const b = (struct link_uniform_block_active *) entry->data; assert((b->array != NULL) == b->type->is_array()); if (b->array != NULL && (b->type->without_array()->interface_packing == GLSL_INTERFACE_PACKING_PACKED)) { b->type = resize_block_array(b->type, b->array); b->var->type = b->type; } block_size.num_active_uniforms = 0; block_size.process(b->type->without_array(), ""); if (b->array != NULL) { unsigned aoa_size = b->type->arrays_of_arrays_size(); if (b->is_shader_storage) { *num_ssbo_blocks += aoa_size; num_ssbo_variables += aoa_size * block_size.num_active_uniforms; } else { *num_ubo_blocks += aoa_size; num_ubo_variables += aoa_size * block_size.num_active_uniforms; } } else { if (b->is_shader_storage) { (*num_ssbo_blocks)++; num_ssbo_variables += block_size.num_active_uniforms; } else { (*num_ubo_blocks)++; num_ubo_variables += block_size.num_active_uniforms; } } } create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks, block_hash, num_ubo_variables, true); create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks, block_hash, num_ssbo_variables, false); _mesa_hash_table_destroy(block_hash, NULL); } static bool link_uniform_blocks_are_compatible(const gl_uniform_block *a, const gl_uniform_block *b) { assert(strcmp(a->Name, b->Name) == 0); /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says: * * Matched block names within an interface (as defined above) must match * in terms of having the same number of declarations with the same * sequence of types and the same sequence of member names, as well as * having the same member-wise layout qualification....if a matching * block is declared as an array, then the array sizes must also * match... Any mismatch will generate a link error. * * Arrays are not yet supported, so there is no check for that. */ if (a->NumUniforms != b->NumUniforms) return false; if (a->_Packing != b->_Packing) return false; if (a->_RowMajor != b->_RowMajor) return false; if (a->Binding != b->Binding) return false; for (unsigned i = 0; i < a->NumUniforms; i++) { if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) return false; if (a->Uniforms[i].Type != b->Uniforms[i].Type) return false; if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) return false; } return true; } /** * Merges a uniform block into an array of uniform blocks that may or * may not already contain a copy of it. * * Returns the index of the new block in the array. */ int link_cross_validate_uniform_block(void *mem_ctx, struct gl_uniform_block **linked_blocks, unsigned int *num_linked_blocks, struct gl_uniform_block *new_block) { for (unsigned int i = 0; i < *num_linked_blocks; i++) { struct gl_uniform_block *old_block = &(*linked_blocks)[i]; if (strcmp(old_block->Name, new_block->Name) == 0) return link_uniform_blocks_are_compatible(old_block, new_block) ? i : -1; } *linked_blocks = reralloc(mem_ctx, *linked_blocks, struct gl_uniform_block, *num_linked_blocks + 1); int linked_block_index = (*num_linked_blocks)++; struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index]; memcpy(linked_block, new_block, sizeof(*new_block)); linked_block->Uniforms = ralloc_array(*linked_blocks, struct gl_uniform_buffer_variable, linked_block->NumUniforms); memcpy(linked_block->Uniforms, new_block->Uniforms, sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); for (unsigned int i = 0; i < linked_block->NumUniforms; i++) { struct gl_uniform_buffer_variable *ubo_var = &linked_block->Uniforms[i]; if (ubo_var->Name == ubo_var->IndexName) { ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); ubo_var->IndexName = ubo_var->Name; } else { ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName); } } return linked_block_index; }