/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_variable_refcount.cpp * * Provides a visitor which produces a list of variables referenced, * how many times they were referenced and assigned, and whether they * were defined in the scope. */ #include "ir.h" #include "ir_visitor.h" #include "ir_variable_refcount.h" #include "compiler/glsl_types.h" #include "util/hash_table.h" ir_variable_refcount_visitor::ir_variable_refcount_visitor() { this->mem_ctx = ralloc_context(NULL); this->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); } static void free_entry(struct hash_entry *entry) { ir_variable_refcount_entry *ivre = (ir_variable_refcount_entry *) entry->data; /* Free assignment list */ exec_node *n; while ((n = ivre->assign_list.pop_head()) != NULL) { struct assignment_entry *assignment_entry = exec_node_data(struct assignment_entry, n, link); free(assignment_entry); } delete ivre; } ir_variable_refcount_visitor::~ir_variable_refcount_visitor() { ralloc_free(this->mem_ctx); _mesa_hash_table_destroy(this->ht, free_entry); } // constructor ir_variable_refcount_entry::ir_variable_refcount_entry(ir_variable *var) { this->var = var; assigned_count = 0; declaration = false; referenced_count = 0; } ir_variable_refcount_entry * ir_variable_refcount_visitor::get_variable_entry(ir_variable *var) { assert(var); struct hash_entry *e = _mesa_hash_table_search(this->ht, var); if (e) return (ir_variable_refcount_entry *)e->data; ir_variable_refcount_entry *entry = new ir_variable_refcount_entry(var); assert(entry->referenced_count == 0); _mesa_hash_table_insert(this->ht, var, entry); return entry; } ir_visitor_status ir_variable_refcount_visitor::visit(ir_variable *ir) { ir_variable_refcount_entry *entry = this->get_variable_entry(ir); if (entry) entry->declaration = true; return visit_continue; } ir_visitor_status ir_variable_refcount_visitor::visit(ir_dereference_variable *ir) { ir_variable *const var = ir->variable_referenced(); ir_variable_refcount_entry *entry = this->get_variable_entry(var); if (entry) entry->referenced_count++; return visit_continue; } ir_visitor_status ir_variable_refcount_visitor::visit_enter(ir_function_signature *ir) { /* We don't want to descend into the function parameters and * dead-code eliminate them, so just accept the body here. */ visit_list_elements(this, &ir->body); return visit_continue_with_parent; } ir_visitor_status ir_variable_refcount_visitor::visit_leave(ir_assignment *ir) { ir_variable_refcount_entry *entry; entry = this->get_variable_entry(ir->lhs->variable_referenced()); if (entry) { entry->assigned_count++; /* Build a list for dead code optimisation. Don't add assignment if it * was declared out of scope (outside the instruction stream). Also don't * bother adding any more to the list if there are more references than * assignments as this means the variable is used and won't be optimised * out. */ assert(entry->referenced_count >= entry->assigned_count); if (entry->referenced_count == entry->assigned_count) { struct assignment_entry *assignment_entry = (struct assignment_entry *)calloc(1, sizeof(*assignment_entry)); assignment_entry->assign = ir; entry->assign_list.push_head(&assignment_entry->link); } } return visit_continue; } href='#n35'>35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_transfer.h"
#include "ilo_cp.h"
#include "ilo_context.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
static struct intel_bo *
alloc_buf_bo(const struct ilo_resource *res)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
struct intel_bo *bo;
const char *name;
const unsigned size = res->bo_width;
switch (res->base.bind) {
case PIPE_BIND_VERTEX_BUFFER:
name = "vertex buffer";
break;
case PIPE_BIND_INDEX_BUFFER:
name = "index buffer";
break;
case PIPE_BIND_CONSTANT_BUFFER:
name = "constant buffer";
break;
case PIPE_BIND_STREAM_OUTPUT:
name = "stream output";
break;
default:
name = "unknown buffer";
break;
}
/* this is what a buffer supposed to be like */
assert(res->bo_width * res->bo_height * res->bo_cpp == size);
assert(res->tiling == INTEL_TILING_NONE);
assert(res->bo_stride == 0);
if (res->handle) {
bo = is->winsys->import_handle(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp, res->handle);
/* since the bo is shared to us, make sure it meets the expectations */
if (bo) {
assert(bo->get_size(res->bo) == size);
assert(bo->get_tiling(res->bo) == res->tiling);
assert(bo->get_pitch(res->bo) == res->bo_stride);
}
}
else {
bo = is->winsys->alloc_buffer(is->winsys, name, size, 0);
}
return bo;
}
static struct intel_bo *
alloc_tex_bo(const struct ilo_resource *res)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
struct intel_bo *bo;
const char *name;
switch (res->base.target) {
case PIPE_TEXTURE_1D:
name = "1D texture";
break;
case PIPE_TEXTURE_2D:
name = "2D texture";
break;
case PIPE_TEXTURE_3D:
name = "3D texture";
break;
case PIPE_TEXTURE_CUBE:
name = "cube texture";
break;
case PIPE_TEXTURE_RECT:
name = "rectangle texture";
break;
case PIPE_TEXTURE_1D_ARRAY:
name = "1D array texture";
break;
case PIPE_TEXTURE_2D_ARRAY:
name = "2D array texture";
break;
case PIPE_TEXTURE_CUBE_ARRAY:
name = "cube array texture";
break;
default:
name ="unknown texture";
break;
}
if (res->handle) {
bo = is->winsys->import_handle(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp, res->handle);
}
else {
const bool for_render =
(res->base.bind & (PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_RENDER_TARGET));
const unsigned long flags =
(for_render) ? INTEL_ALLOC_FOR_RENDER : 0;
bo = is->winsys->alloc(is->winsys, name,
res->bo_width, res->bo_height, res->bo_cpp,
res->tiling, flags);
}
return bo;
}
static bool
realloc_bo(struct ilo_resource *res)
{
struct intel_bo *old_bo = res->bo;
/* a shared bo cannot be reallocated */
if (old_bo && res->handle)
return false;
if (res->base.target == PIPE_BUFFER)
res->bo = alloc_buf_bo(res);
else
res->bo = alloc_tex_bo(res);
if (!res->bo) {
res->bo = old_bo;
return false;
}
/* winsys may decide to use a different tiling */
res->tiling = res->bo->get_tiling(res->bo);
res->bo_stride = res->bo->get_pitch(res->bo);
if (old_bo)
old_bo->unreference(old_bo);
return true;
}
static void
ilo_transfer_inline_write(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
int offset, size;
bool will_be_busy;
/*
* Fall back to map(), memcpy(), and unmap(). We use this path for
* unsynchronized write, as the buffer is likely to be busy and pwrite()
* will stall.
*/
if (unlikely(res->base.target != PIPE_BUFFER) ||
(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
u_default_transfer_inline_write(pipe, r,
level, usage, box, data, stride, layer_stride);
return;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* old data not needed so discard the old bo to avoid stalling */
if (realloc_bo(res))
will_stall = false;
}
else {
/*
* We could allocate a temporary bo to hold the data and emit
* pipelined copy blit to move them to res->bo. But for now, do
* nothing.
*/
}
/* flush to make bo busy (so that pwrite() stalls as it should be) */
if (will_stall && will_be_busy)
ilo_cp_flush(ilo->cp);
}
/* they should specify just an offset and a size */
assert(level == 0);
assert(box->y == 0);
assert(box->z == 0);
assert(box->height == 1);
assert(box->depth == 1);
offset = box->x;
size = box->width;
res->bo->pwrite(res->bo, offset, size, data);
}
static void
ilo_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct ilo_resource *res = ilo_resource(transfer->resource);
res->bo->unmap(res->bo);
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
static void
ilo_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
}
static bool
map_resource(struct ilo_context *ilo, struct ilo_resource *res,
unsigned usage)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
bool will_be_busy;
int err;
/* simply map unsynchronized */
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
err = res->bo->map_unsynchronized(res->bo);
return !err;
}
/*
* XXX With hardware context support, the bo may be needed by GPU without
* being referenced by ilo->cp->bo. We have to flush unconditionally, and
* that is bad.
*/
if (ilo->cp->hw_ctx)
ilo_cp_flush(ilo->cp);
will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
/* see if we can avoid stalling */
if (will_be_busy || intel_bo_is_busy(res->bo)) {
bool will_stall = true;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/* discard old bo and allocate a new one for mapping */
if (realloc_bo(res))
will_stall = false;
}
else if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
/* nothing we can do */
}
else if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT) {
/*
* We could allocate and return a system buffer here. When a region
* of the buffer is explicitly flushed, we pwrite() the region to a
* temporary bo and emit pipelined copy blit.
*
* For now, do nothing.
*/
}
else if (usage & PIPE_TRANSFER_DISCARD_RANGE) {
/*
* We could allocate a temporary bo for mapping, and emit pipelined
* copy blit upon unmapping.
*
* For now, do nothing.
*/
}
if (will_stall) {
if (usage & PIPE_TRANSFER_DONTBLOCK)
return false;
/* flush to make bo busy (so that map() stalls as it should be) */
if (will_be_busy)
ilo_cp_flush(ilo->cp);
}
}
/* prefer map() when there is the last-level cache */
if (res->tiling == INTEL_TILING_NONE &&
(is->dev.has_llc || (usage & PIPE_TRANSFER_READ)))
err = res->bo->map(res->bo, (usage & PIPE_TRANSFER_WRITE));
else
err = res->bo->map_gtt(res->bo);
return !err;
}
static void *
ilo_transfer_map(struct pipe_context *pipe,
struct pipe_resource *r,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_resource *res = ilo_resource(r);
struct pipe_transfer *xfer;
void *ptr;
int x, y;
xfer = MALLOC_STRUCT(pipe_transfer);
if (!xfer)
return NULL;
if (!map_resource(ilo, res, usage)) {
FREE(xfer);
return NULL;
}
/* init transfer */
xfer->resource = NULL;
pipe_resource_reference(&xfer->resource, &res->base);
xfer->level = level;
xfer->usage = usage;
xfer->box = *box;
/* stride for a block row, not a texel row */
xfer->stride = res->bo_stride;
/*
* we can walk through layers when the resource is a texture array or
* when this is the first level of a 3D texture being mapped
*/
if (res->base.array_size > 1 ||
(res->base.target == PIPE_TEXTURE_3D && level == 0)) {
const unsigned qpitch =
res->slice_offsets[level][1].y - res->slice_offsets[level][0].y;
assert(qpitch % res->block_height == 0);
xfer->layer_stride = (qpitch / res->block_height) * xfer->stride;
}
else {
xfer->layer_stride = 0;
}
x = res->slice_offsets[level][box->z].x;
y = res->slice_offsets[level][box->z].y;
x += box->x;
y += box->y;
/* in blocks */
assert(x % res->block_width == 0 && y % res->block_height == 0);
x /= res->block_width;
y /= res->block_height;
ptr = res->bo->get_virtual(res->bo);
ptr += y * res->bo_stride + x * res->bo_cpp;
*transfer = xfer;
return ptr;
}
static bool
alloc_slice_offsets(struct ilo_resource *res)
{
int depth, lv;
/* sum the depths of all levels */
depth = 0;
for (lv = 0; lv <= res->base.last_level; lv++)
depth += u_minify(res->base.depth0, lv);
/*
* There are (depth * res->base.array_size) slices. Either depth is one
* (non-3D) or res->base.array_size is one (non-array), but it does not
* matter.
*/
res->slice_offsets[0] =
CALLOC(depth * res->base.array_size, sizeof(res->slice_offsets[0][0]));
if (!res->slice_offsets[0])
return false;
/* point to the respective positions in the buffer */
for (lv = 1; lv <= res->base.last_level; lv++) {
res->slice_offsets[lv] = res->slice_offsets[lv - 1] +
u_minify(res->base.depth0, lv - 1) * res->base.array_size;
}
return true;
}
static void
free_slice_offsets(struct ilo_resource *res)
{
int lv;
FREE(res->slice_offsets[0]);
for (lv = 0; lv <= res->base.last_level; lv++)
res->slice_offsets[lv] = NULL;
}
struct layout_tex_info {
bool compressed;
int block_width, block_height;
int align_i, align_j;
bool array_spacing_full;
int qpitch;
struct {
int w, h, d;
} sizes[PIPE_MAX_TEXTURE_LEVELS];
};
/**
* Prepare for texture layout.
*/
static void
layout_tex_init(const struct ilo_resource *res, struct layout_tex_info *info)
{
struct ilo_screen *is = ilo_screen(res->base.screen);
const enum intel_tiling_mode tiling = res->tiling;
const struct pipe_resource *templ = &res->base;
int last_level, lv;
memset(info, 0, sizeof(*info));
info->compressed = util_format_is_compressed(templ->format);
info->block_width = util_format_get_blockwidth(templ->format);
info->block_height = util_format_get_blockheight(templ->format);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 113:
*
* "surface format align_i align_j
* YUV 4:2:2 formats 4 *see below
* BC1-5 4 4
* FXT1 8 4
* all other formats 4 *see below"
*
* "- align_j = 4 for any depth buffer
* - align_j = 2 for separate stencil buffer
* - align_j = 4 for any render target surface is multisampled (4x)
* - align_j = 4 for any render target surface with Surface Vertical
* Alignment = VALIGN_4
* - align_j = 2 for any render target surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 2 for all other render target surface
* - align_j = 2 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 4 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_4"
*
* From the Sandy Bridge PRM, volume 4 part 1, page 86:
*
* "This field (Surface Vertical Alignment) must be set to VALIGN_2 if
* the Surface Format is 96 bits per element (BPE)."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_S8_UINT 4 2
* other depth/stencil formats 4 4
* 4x multisampled 4 4
* bpp 96 4 2
* others 4 2 or 4
*/
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 110:
*
* "surface defined by surface format align_i align_j
* 3DSTATE_DEPTH_BUFFER D16_UNORM 8 4
* not D16_UNORM 4 4
* 3DSTATE_STENCIL_BUFFER N/A 8 8
* SURFACE_STATE BC*, ETC*, EAC* 4 4
* FXT1 8 4
* all others (set by SURFACE_STATE)"
*
* From the Ivy Bridge PRM, volume 4 part 1, page 63:
*
* "- This field (Surface Vertical Aligment) is intended to be set to
* VALIGN_4 if the surface was rendered as a depth buffer, for a
* multisampled (4x) render target, or for a multisampled (8x)
* render target, since these surfaces support only alignment of 4.
* - Use of VALIGN_4 for other surfaces is supported, but uses more
* memory.
* - This field must be set to VALIGN_4 for all tiled Y Render Target
* surfaces.
* - Value of 1 is not supported for format YCRCB_NORMAL (0x182),
* YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY (0x190)
* - If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
* must be set to VALIGN_4."
* - VALIGN_4 is not supported for surface format R32G32B32_FLOAT."
*
* "- This field (Surface Horizontal Aligment) is intended to be set to
* HALIGN_8 only if the surface was rendered as a depth buffer with
* Z16 format or a stencil buffer, since these surfaces support only
* alignment of 8.
* - Use of HALIGN_8 for other surfaces is supported, but uses more
* memory.
* - This field must be set to HALIGN_4 if the Surface Format is BC*.
* - This field must be set to HALIGN_8 if the Surface Format is
* FXT1."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_Z16_UNORM 8 4
* PIPE_FORMAT_S8_UINT 8 8
* other depth/stencil formats 4 or 8 4
* 2x or 4x multisampled 4 or 8 4
* tiled Y 4 or 8 4 (if rt)
* PIPE_FORMAT_R32G32B32_FLOAT 4 or 8 2
* others 4 or 8 2 or 4
*/
if (info->compressed) {
/* this happens to be the case */
info->align_i = info->block_width;
info->align_j = info->block_height;
}
else if (util_format_is_depth_or_stencil(templ->format)) {
if (is->dev.gen >= ILO_GEN(7)) {
switch (templ->format) {
case PIPE_FORMAT_Z16_UNORM:
info->align_i = 8;
info->align_j = 4;
break;
case PIPE_FORMAT_S8_UINT:
info->align_i = 8;
info->align_j = 8;
break;
default:
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 319:
*
* "The 3 LSBs of both offsets (Depth Coordinate Offset Y and
* Depth Coordinate Offset X) must be zero to ensure correct
* alignment"
*
* We will make use of them and setting align_i to 8 help us meet
* the requirement.
*/
info->align_i = (templ->last_level > 0) ? 8 : 4;
info->align_j = 4;
break;
}
}
else {
switch (templ->format) {
case PIPE_FORMAT_S8_UINT:
info->align_i = 4;
info->align_j = 2;
break;
default:
info->align_i = 4;
info->align_j = 4;
break;
}
}
}
else {
const bool valign_4 = (templ->nr_samples > 1) ||
(is->dev.gen >= ILO_GEN(7) &&
(templ->bind & PIPE_BIND_RENDER_TARGET) &&
tiling == INTEL_TILING_Y);
if (valign_4)
assert(util_format_get_blocksizebits(templ->format) != 96);
info->align_i = 4;
info->align_j = (valign_4) ? 4 : 2;
}
/*
* the fact that align i and j are multiples of block width and height
* respectively is what makes the size of the bo a multiple of the block
* size, slices start at block boundaries, and many of the computations
* work.
*/
assert(info->align_i % info->block_width == 0);
assert(info->align_j % info->block_height == 0);