/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef GLSL_PARSER_EXTRAS_H #define GLSL_PARSER_EXTRAS_H /* * Most of the definitions here only apply to C++ */ #ifdef __cplusplus #include #include "glsl_symbol_table.h" /* THIS is a macro defined somewhere deep in the Windows MSVC header files. * Undefine it here to avoid collision with the lexer's THIS token. */ #undef THIS struct gl_context; struct glsl_switch_state { /** Temporary variables needed for switch statement. */ ir_variable *test_var; ir_variable *is_fallthru_var; class ast_switch_statement *switch_nesting_ast; /** Used to detect if 'continue' was called inside a switch. */ ir_variable *continue_inside; /** Used to set condition if 'default' label should be chosen. */ ir_variable *run_default; /** Table of constant values already used in case labels */ struct hash_table *labels_ht; class ast_case_label *previous_default; bool is_switch_innermost; // if switch stmt is closest to break, ... }; const char * glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version); typedef struct YYLTYPE { int first_line; int first_column; int last_line; int last_column; unsigned source; /* Path for ARB_shading_language_include include source */ char *path; } YYLTYPE; # define YYLTYPE_IS_DECLARED 1 # define YYLTYPE_IS_TRIVIAL 1 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...); struct _mesa_glsl_parse_state { _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage, void *mem_ctx); DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state); /** * Generate a string representing the GLSL version currently being compiled * (useful for error messages). */ const char *get_version_string() { return glsl_compute_version_string(this, this->es_shader, this->language_version); } /** * Determine whether the current GLSL version is sufficiently high to * support a certain feature. * * \param required_glsl_version is the desktop GLSL version that is * required to support the feature, or 0 if no version of desktop GLSL * supports the feature. * * \param required_glsl_es_version is the GLSL ES version that is required * to support the feature, or 0 if no version of GLSL ES supports the * feature. */ bool is_version(unsigned required_glsl_version, unsigned required_glsl_es_version) const { unsigned required_version = this->es_shader ? required_glsl_es_version : required_glsl_version; unsigned this_version = this->forced_language_version ? this->forced_language_version : this->language_version; return required_version != 0 && this_version >= required_version; } bool check_version(unsigned required_glsl_version, unsigned required_glsl_es_version, YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6); bool check_arrays_of_arrays_allowed(YYLTYPE *locp) { if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) { const char *const requirement = this->es_shader ? "GLSL ES 3.10" : "GL_ARB_arrays_of_arrays or GLSL 4.30"; _mesa_glsl_error(locp, this, "%s required for defining arrays of arrays.", requirement); return false; } return true; } bool check_precision_qualifiers_allowed(YYLTYPE *locp) { return check_version(130, 100, locp, "precision qualifiers are forbidden"); } bool check_bitwise_operations_allowed(YYLTYPE *locp) { return EXT_gpu_shader4_enable || check_version(130, 300, locp, "bit-wise operations are forbidden"); } bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) { if (!this->has_explicit_attrib_stream()) { const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00"; _mesa_glsl_error(locp, this, "explicit stream requires %s", requirement); return false; } return true; } bool check_explicit_attrib_location_allowed(YYLTYPE *locp, const ir_variable *var) { if (!this->has_explicit_attrib_location()) { const char *const requirement = this->es_shader ? "GLSL ES 3.00" : "GL_ARB_explicit_attrib_location extension or GLSL 3.30"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", mode_string(var), requirement); return false; } return true; } bool check_separate_shader_objects_allowed(YYLTYPE *locp, const ir_variable *var) { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10" : "GL_ARB_separate_shader_objects extension or GLSL 4.20"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", mode_string(var), requirement); return false; } return true; } bool check_explicit_uniform_location_allowed(YYLTYPE *locp, const ir_variable *) { if (!this->has_explicit_attrib_location() || !this->has_explicit_uniform_location()) { const char *const requirement = this->es_shader ? "GLSL ES 3.10" : "GL_ARB_explicit_uniform_location and either " "GL_ARB_explicit_attrib_location or GLSL 3.30."; _mesa_glsl_error(locp, this, "uniform explicit location requires %s", requirement); return false; } return true; } bool has_atomic_counters() const { return ARB_shader_atomic_counters_enable || is_version(420, 310); } bool has_enhanced_layouts() const { return ARB_enhanced_layouts_enable || is_version(440, 0); } bool has_explicit_attrib_stream() const { return ARB_gpu_shader5_enable || is_version(400, 0); } bool has_explicit_attrib_location() const { return ARB_explicit_attrib_location_enable || is_version(330, 300); } bool has_explicit_uniform_location() const { return ARB_explicit_uniform_location_enable || is_version(430, 310); } bool has_uniform_buffer_objects() const { return ARB_uniform_buffer_object_enable || is_version(140, 300); } bool has_shader_storage_buffer_objects() const { return ARB_shader_storage_buffer_object_enable || is_version(430, 310); } bool has_separate_shader_objects() const { return ARB_separate_shader_objects_enable || is_version(410, 310) || EXT_separate_shader_objects_enable; } bool has_double() const { return ARB_gpu_shader_fp64_enable || is_version(400, 0); } bool has_int64() const { return ARB_gpu_shader_int64_enable || AMD_gpu_shader_int64_enable; } bool has_420pack() const { return ARB_shading_language_420pack_enable || is_version(420, 0); } bool has_420pack_or_es31() const { return ARB_shading_language_420pack_enable || is_version(420, 310); } bool has_compute_shader() const { return ARB_compute_shader_enable || is_version(430, 310); } bool has_shader_io_blocks() const { /* The OES_geometry_shader_specification says: * * "If the OES_geometry_shader extension is enabled, the * OES_shader_io_blocks extension is also implicitly enabled." * * The OES_tessellation_shader extension has similar wording. */ return OES_shader_io_blocks_enable || EXT_shader_io_blocks_enable || OES_geometry_shader_enable || EXT_geometry_shader_enable || OES_tessellation_shader_enable || EXT_tessellation_shader_enable || is_version(150, 320); } bool has_geometry_shader() const { return OES_geometry_shader_enable || EXT_geometry_shader_enable || is_version(150, 320); } bool has_tessellation_shader() const { return ARB_tessellation_shader_enable || OES_tessellation_shader_enable || EXT_tessellation_shader_enable || is_version(400, 320); } bool has_clip_distance() const { return EXT_clip_cull_distance_enable || is_version(130, 0); } bool has_cull_distance() const { return EXT_clip_cull_distance_enable || ARB_cull_distance_enable || is_version(450, 0); } bool has_framebuffer_fetch() const { return EXT_shader_framebuffer_fetch_enable || EXT_shader_framebuffer_fetch_non_coherent_enable; } bool has_texture_cube_map_array() const { return ARB_texture_cube_map_array_enable || EXT_texture_cube_map_array_enable || OES_texture_cube_map_array_enable || is_version(400, 320); } bool has_shader_image_load_store() const { return ARB_shader_image_load_store_enable || EXT_shader_image_load_store_enable || is_version(420, 310); } bool has_bindless() const { return ARB_bindless_texture_enable; } bool has_image_load_formatted() const { return EXT_shader_image_load_formatted_enable; } bool has_implicit_conversions() const { return EXT_shader_implicit_conversions_enable || is_version(120, 0); } bool has_implicit_uint_to_int_conversion() const { return ARB_gpu_shader5_enable || MESA_shader_integer_functions_enable || EXT_shader_implicit_conversions_enable || is_version(400, 0); } void process_version_directive(YYLTYPE *locp, int version, const char *ident); struct gl_context *const ctx; void *scanner; exec_list translation_unit; glsl_symbol_table *symbols; void *linalloc; unsigned num_supported_versions; struct { unsigned ver; uint8_t gl_ver; bool es; } supported_versions[17]; bool es_shader; bool compat_shader; unsigned language_version; unsigned forced_language_version; bool zero_init; unsigned gl_version; gl_shader_stage stage; /** * Default uniform layout qualifiers tracked during parsing. * Currently affects uniform blocks and uniform buffer variables in * those blocks. */ struct ast_type_qualifier *default_uniform_qualifier; /** * Default shader storage layout qualifiers tracked during parsing. * Currently affects shader storage blocks and shader storage buffer * variables in those blocks. */ struct ast_type_qualifier *default_shader_storage_qualifier; /** * Variables to track different cases if a fragment shader redeclares * built-in variable gl_FragCoord. * * Note: These values are computed at ast_to_hir time rather than at parse * time. */ bool fs_redeclares_gl_fragcoord; bool fs_origin_upper_left; bool fs_pixel_center_integer; bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; /** * True if a geometry shader input primitive type or tessellation control * output vertices were specified using a layout directive. * * Note: these values are computed at ast_to_hir time rather than at parse * time. */ bool gs_input_prim_type_specified; bool tcs_output_vertices_specified; /** * Input layout qualifiers from GLSL 1.50 (geometry shader controls), * and GLSL 4.00 (tessellation evaluation shader) */ struct ast_type_qualifier *in_qualifier; /** * True if a compute shader input local size was specified using a layout * directive. * * Note: this value is computed at ast_to_hir time rather than at parse * time. */ bool cs_input_local_size_specified; /** * If cs_input_local_size_specified is true, the local size that was * specified. Otherwise ignored. */ unsigned cs_input_local_size[3]; /** * True if a compute shader input local variable size was specified using * a layout directive as specified by ARB_compute_variable_group_size. */ bool cs_input_local_size_variable_specified; /** * Arrangement of invocations used to calculate derivatives in a compute * shader. From NV_compute_shader_derivatives. */ enum gl_derivative_group cs_derivative_group; /** * True if a shader declare bindless_sampler/bindless_image, and * respectively bound_sampler/bound_image at global scope as specified by * ARB_bindless_texture. */ bool bindless_sampler_specified; bool bindless_image_specified; bool bound_sampler_specified; bool bound_image_specified; /** * Output layout qualifiers from GLSL 1.50 (geometry shader controls), * and GLSL 4.00 (tessellation control shader). */ struct ast_type_qualifier *out_qualifier; /** * Printable list of GLSL versions supported by the current context * * \note * This string should probably be generated per-context instead of per * invokation of the compiler. This should be changed when the method of * tracking supported GLSL versions changes. */ const char *supported_version_string; /** * Implementation defined limits that affect built-in variables, etc. * * \sa struct gl_constants (in mtypes.h) */ struct { /* 1.10 */ unsigned MaxLights; unsigned MaxClipPlanes; unsigned MaxTextureUnits; unsigned MaxTextureCoords; unsigned MaxVertexAttribs; unsigned MaxVertexUniformComponents; unsigned MaxVertexTextureImageUnits; unsigned MaxCombinedTextureImageUnits; unsigned MaxTextureImageUnits; unsigned MaxFragmentUniformComponents; /* ARB_draw_buffers */ unsigned MaxDrawBuffers; /* ARB_enhanced_layouts */ unsigned MaxTransformFeedbackBuffers; unsigned MaxTransformFeedbackInterleavedComponents; /* ARB_blend_func_extended */ unsigned MaxDualSourceDrawBuffers; /* 3.00 ES */ int MinProgramTexelOffset; int MaxProgramTexelOffset; /* 1.50 */ unsigned MaxVertexOutputComponents; unsigned MaxGeometryInputComponents; unsigned MaxGeometryOutputComponents; unsigned MaxGeometryShaderInvocations; unsigned MaxFragmentInputComponents; unsigned MaxGeometryTextureImageUnits; unsigned MaxGeometryOutputVertices; unsigned MaxGeometryTotalOutputComponents; unsigned MaxGeometryUniformComponents; /* ARB_shader_atomic_counters */ unsigned MaxVertexAtomicCounters; unsigned MaxTessControlAtomicCounters; unsigned MaxTessEvaluationAtomicCounters; unsigned MaxGeometryAtomicCounters; unsigned MaxFragmentAtomicCounters; unsigned MaxCombinedAtomicCounters; unsigned MaxAtomicBufferBindings; /* These are also atomic counter related, but they weren't added to * until atomic counters were added to core in GLSL 4.20 and GLSL ES * 3.10. */ unsigned MaxVertexAtomicCounterBuffers; unsigned MaxTessControlAtomicCounterBuffers; unsigned MaxTessEvaluationAtomicCounterBuffers; unsigned MaxGeometryAtomicCounterBuffers; unsigned MaxFragmentAtomicCounterBuffers; unsigned MaxCombinedAtomicCounterBuffers; unsigned MaxAtomicCounterBufferSize; /* ARB_compute_shader */ unsigned MaxComputeAtomicCounterBuffers; unsigned MaxComputeAtomicCounters; unsigned MaxComputeImageUniforms; unsigned MaxComputeTextureImageUnits; unsigned MaxComputeUniformComponents; unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3]; /* ARB_shader_image_load_store */ unsigned MaxImageUnits; unsigned MaxCombinedShaderOutputResources; unsigned MaxImageSamples; unsigned MaxVertexImageUniforms; unsigned MaxTessControlImageUniforms; unsigned MaxTessEvaluationImageUniforms; unsigned MaxGeometryImageUniforms; unsigned MaxFragmentImageUniforms; unsigned MaxCombinedImageUniforms; /* ARB_viewport_array */ unsigned MaxViewports; /* ARB_tessellation_shader */ unsigned MaxPatchVertices; unsigned MaxTessGenLevel; unsigned MaxTessControlInputComponents; unsigned MaxTessControlOutputComponents; unsigned MaxTessControlTextureImageUnits; unsigned MaxTessEvaluationInputComponents; unsigned MaxTessEvaluationOutputComponents; unsigned MaxTessEvaluationTextureImageUnits; unsigned MaxTessPatchComponents; unsigned MaxTessControlTotalOutputComponents; unsigned MaxTessControlUniformComponents; unsigned MaxTessEvaluationUniformComponents; /* GL 4.5 / OES_sample_variables */ unsigned MaxSamples; } Const; /** * During AST to IR conversion, pointer to current IR function * * Will be \c NULL whenever the AST to IR conversion is not inside a * function definition. */ class ir_function_signature *current_function; /** * During AST to IR conversion, pointer to the toplevel IR * instruction list being generated. */ exec_list *toplevel_ir; /** Have we found a return statement in this function? */ bool found_return; /** Have we found the interlock builtins in this function? */ bool found_begin_interlock; bool found_end_interlock; /** Was there an error during compilation? */ bool error; /** * Are all shader inputs / outputs invariant? * * This is set when the 'STDGL invariant(all)' pragma is used. */ bool all_invariant; /** Loop or switch statement containing the current instructions. */ class ast_iteration_statement *loop_nesting_ast; struct glsl_switch_state switch_state; /** List of structures defined in user code. */ const glsl_type **user_structures; unsigned num_user_structures; char *info_log; /** * Are warnings enabled? * * Emission of warngins is controlled by '#pragma warning(...)'. */ bool warnings_enabled; /** * \name Enable bits for GLSL extensions */ /*@{*/ /* ARB extensions go here, sorted alphabetically. */ bool ARB_ES3_1_compatibility_enable; bool ARB_ES3_1_compatibility_warn; bool ARB_ES3_2_compatibility_enable; bool ARB_ES3_2_compatibility_warn; bool ARB_arrays_of_arrays_enable; bool ARB_arrays_of_arrays_warn; bool ARB_bindless_texture_enable; bool ARB_bindless_texture_warn; bool ARB_compatibility_enable; bool ARB_compatibility_warn; bool ARB_compute_shader_enable; bool ARB_compute_shader_warn; bool ARB_compute_variable_group_size_enable; bool ARB_compute_variable_group_size_warn; bool ARB_conservative_depth_enable; bool ARB_conservative_depth_warn; bool ARB_cull_distance_enable; bool ARB_cull_distance_warn; bool ARB_derivative_control_enable; bool ARB_derivative_control_warn; bool ARB_draw_buffers_enable; bool ARB_draw_buffers_warn; bool ARB_draw_instanced_enable; bool ARB_draw_instanced_warn; bool ARB_enhanced_layouts_enable; bool ARB_enhanced_layouts_warn; bool ARB_explicit_attrib_location_enable; bool ARB_explicit_attrib_location_warn; bool ARB_explicit_uniform_location_enable; bool ARB_explicit_uniform_location_warn; bool ARB_fragment_coord_conventions_enable; bool ARB_fragment_coord_conventions_warn; bool ARB_fragment_layer_viewport_enable; bool ARB_fragment_layer_viewport_warn; bool ARB_fragment_shader_interlock_enable; bool ARB_fragment_shader_interlock_warn; bool ARB_gpu_shader5_enable; bool ARB_gpu_shader5_warn; bool ARB_gpu_shader_fp64_enable; bool ARB_gpu_shader_fp64_warn; bool ARB_gpu_shader_int64_enable; bool ARB_gpu_shader_int64_warn; bool ARB_post_depth_coverage_enable; bool ARB_post_depth_coverage_warn; bool ARB_sample_shading_enable; bool ARB_sample_shading_warn; bool ARB_separate_shader_objects_enable; bool ARB_separate_shader_objects_warn; bool ARB_shader_atomic_counter_ops_enable; bool ARB_shader_atomic_counter_ops_warn; bool ARB_shader_atomic_counters_enable; bool ARB_shader_atomic_counters_warn; bool ARB_shader_ballot_enable; bool ARB_shader_ballot_warn; bool ARB_shader_bit_encoding_enable; bool ARB_shader_bit_encoding_warn; bool ARB_shader_clock_enable; bool ARB_shader_clock_warn; bool ARB_shader_draw_parameters_enable; bool ARB_shader_draw_parameters_warn; bool ARB_shader_group_vote_enable; bool ARB_shader_group_vote_warn; bool ARB_shader_image_load_store_enable; bool ARB_shader_image_load_store_warn; bool ARB_shader_image_size_enable; bool ARB_shader_image_size_warn; bool ARB_shader_precision_enable; bool ARB_shader_precision_warn; bool ARB_shader_stencil_export_enable; bool ARB_shader_stencil_export_warn; bool ARB_shader_storage_buffer_object_enable; bool ARB_shader_storage_buffer_object_warn; bool ARB_shader_subroutine_enable; bool ARB_shader_subroutine_warn; bool ARB_shader_texture_image_samples_enable; bool ARB_shader_texture_image_samples_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shader_viewport_layer_array_enable; bool ARB_shader_viewport_layer_array_warn; bool ARB_shading_language_420pack_enable; bool ARB_shading_language_420pack_warn; bool ARB_shading_language_include_enable; bool ARB_shading_language_include_warn; bool ARB_shading_language_packing_enable; bool ARB_shading_language_packing_warn; bool ARB_tessellation_shader_enable; bool ARB_tessellation_shader_warn; bool ARB_texture_cube_map_array_enable; bool ARB_texture_cube_map_array_warn; bool ARB_texture_gather_enable; bool ARB_texture_gather_warn; bool ARB_texture_multisample_enable; bool ARB_texture_multisample_warn; bool ARB_texture_query_levels_enable; bool ARB_texture_query_levels_warn; bool ARB_texture_query_lod_enable; bool ARB_texture_query_lod_warn; bool ARB_texture_rectangle_enable; bool ARB_texture_rectangle_warn; bool ARB_uniform_buffer_object_enable; bool ARB_uniform_buffer_object_warn; bool ARB_vertex_attrib_64bit_enable; bool ARB_vertex_attrib_64bit_warn; bool ARB_viewport_array_enable; bool ARB_viewport_array_warn; /* KHR extensions go here, sorted alphabetically. */ bool KHR_blend_equation_advanced_enable; bool KHR_blend_equation_advanced_warn; /* OES extensions go here, sorted alphabetically. */ bool OES_EGL_image_external_enable; bool OES_EGL_image_external_warn; bool OES_EGL_image_external_essl3_enable; bool OES_EGL_image_external_essl3_warn; bool OES_geometry_point_size_enable; bool OES_geometry_point_size_warn; bool OES_geometry_shader_enable; bool OES_geometry_shader_warn; bool OES_gpu_shader5_enable; bool OES_gpu_shader5_warn; bool OES_primitive_bounding_box_enable; bool OES_primitive_bounding_box_warn; bool OES_sample_variables_enable; bool OES_sample_variables_warn; bool OES_shader_image_atomic_enable; bool OES_shader_image_atomic_warn; bool OES_shader_io_blocks_enable; bool OES_shader_io_blocks_warn; bool OES_shader_multisample_interpolation_enable; bool OES_shader_multisample_interpolation_warn; bool OES_standard_derivatives_enable; bool OES_standard_derivatives_warn; bool OES_tessellation_point_size_enable; bool OES_tessellation_point_size_warn; bool OES_tessellation_shader_enable; bool OES_tessellation_shader_warn; bool OES_texture_3D_enable; bool OES_texture_3D_warn; bool OES_texture_buffer_enable; bool OES_texture_buffer_warn; bool OES_texture_cube_map_array_enable; bool OES_texture_cube_map_array_warn; bool OES_texture_storage_multisample_2d_array_enable; bool OES_texture_storage_multisample_2d_array_warn; bool OES_viewport_array_enable; bool OES_viewport_array_warn; /* All other extensions go here, sorted alphabetically. */ bool AMD_conservative_depth_enable; bool AMD_conservative_depth_warn; bool AMD_gpu_shader_int64_enable; bool AMD_gpu_shader_int64_warn; bool AMD_shader_stencil_export_enable; bool AMD_shader_stencil_export_warn; bool AMD_shader_trinary_minmax_enable; bool AMD_shader_trinary_minmax_warn; bool AMD_texture_texture4_enable; bool AMD_texture_texture4_warn; bool AMD_vertex_shader_layer_enable; bool AMD_vertex_shader_layer_warn; bool AMD_vertex_shader_viewport_index_enable; bool AMD_vertex_shader_viewport_index_warn; bool ANDROID_extension_pack_es31a_enable; bool ANDROID_extension_pack_es31a_warn; bool EXT_blend_func_extended_enable; bool EXT_blend_func_extended_warn; bool EXT_clip_cull_distance_enable; bool EXT_clip_cull_distance_warn; bool EXT_demote_to_helper_invocation_enable; bool EXT_demote_to_helper_invocation_warn; bool EXT_draw_buffers_enable; bool EXT_draw_buffers_warn; bool EXT_frag_depth_enable; bool EXT_frag_depth_warn; bool EXT_geometry_point_size_enable; bool EXT_geometry_point_size_warn; bool EXT_geometry_shader_enable; bool EXT_geometry_shader_warn; bool EXT_gpu_shader4_enable; bool EXT_gpu_shader4_warn; bool EXT_gpu_shader5_enable; bool EXT_gpu_shader5_warn; bool EXT_primitive_bounding_box_enable; bool EXT_primitive_bounding_box_warn; bool EXT_separate_shader_objects_enable; bool EXT_separate_shader_objects_warn; bool EXT_shader_framebuffer_fetch_enable; bool EXT_shader_framebuffer_fetch_warn; bool EXT_shader_framebuffer_fetch_non_coherent_enable; bool EXT_shader_framebuffer_fetch_non_coherent_warn; bool EXT_shader_image_load_formatted_enable; bool EXT_shader_image_load_formatted_warn; bool EXT_shader_image_load_store_enable; bool EXT_shader_image_load_store_warn; bool EXT_shader_implicit_conversions_enable; bool EXT_shader_implicit_conversions_warn; bool EXT_shader_integer_mix_enable; bool EXT_shader_integer_mix_warn; bool EXT_shader_io_blocks_enable; bool EXT_shader_io_blocks_warn; bool EXT_shader_samples_identical_enable; bool EXT_shader_samples_identical_warn; bool EXT_tessellation_point_size_enable; bool EXT_tessellation_point_size_warn; bool EXT_tessellation_shader_enable; bool EXT_tessellation_shader_warn; bool EXT_texture_array_enable; bool EXT_texture_array_warn; bool EXT_texture_buffer_enable; bool EXT_texture_buffer_warn; bool EXT_texture_cube_map_array_enable; bool EXT_texture_cube_map_array_warn; bool EXT_texture_query_lod_enable; bool EXT_texture_query_lod_warn; bool EXT_texture_shadow_lod_enable; bool EXT_texture_shadow_lod_warn; bool INTEL_conservative_rasterization_enable; bool INTEL_conservative_rasterization_warn; bool INTEL_shader_atomic_float_minmax_enable; bool INTEL_shader_atomic_float_minmax_warn; bool INTEL_shader_integer_functions2_enable; bool INTEL_shader_integer_functions2_warn; bool MESA_shader_integer_functions_enable; bool MESA_shader_integer_functions_warn; bool NV_compute_shader_derivatives_enable; bool NV_compute_shader_derivatives_warn; bool NV_fragment_shader_interlock_enable; bool NV_fragment_shader_interlock_warn; bool NV_image_formats_enable; bool NV_image_formats_warn; bool NV_shader_atomic_float_enable; bool NV_shader_atomic_float_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ const struct gl_extensions *extensions; bool uses_builtin_functions; bool fs_uses_gl_fragcoord; /** * For geometry shaders, size of the most recently seen input declaration * that was a sized array, or 0 if no sized input array declarations have * been seen. * * Unused for other shader types. */ unsigned gs_input_size; bool fs_early_fragment_tests; bool fs_inner_coverage; bool fs_post_depth_coverage; bool fs_pixel_interlock_ordered; bool fs_pixel_interlock_unordered; bool fs_sample_interlock_ordered; bool fs_sample_interlock_unordered; unsigned fs_blend_support; /** * For tessellation control shaders, size of the most recently seen output * declaration that was a sized array, or 0 if no sized output array * declarations have been seen. * * Unused for other shader types. */ unsigned tcs_output_size; /** Atomic counter offsets by binding */ unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS]; bool allow_extension_directive_midshader; bool allow_builtin_variable_redeclaration; bool allow_layout_qualifier_on_function_parameter; /** * Known subroutine type declarations. */ int num_subroutine_types; ir_function **subroutine_types; /** * Functions that are associated with * subroutine types. */ int num_subroutines; ir_function **subroutines; /** * field selection temporary parser storage - * did the parser just parse a dot. */ bool is_field; /** * seen values for clip/cull distance sizes * so we can check totals aren't too large. */ unsigned clip_dist_size, cull_dist_size; }; # define YYLLOC_DEFAULT(Current, Rhs, N) \ do { \ if (N) \ { \ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ (Current).path = YYRHSLOC(Rhs, N).path; \ } \ else \ { \ (Current).first_line = (Current).last_line = \ YYRHSLOC(Rhs, 0).last_line; \ (Current).first_column = (Current).last_column = \ YYRHSLOC(Rhs, 0).last_column; \ (Current).path = YYRHSLOC(Rhs, 0).path; \ } \ (Current).source = 0; \ } while (0) /** * Emit a warning to the shader log * * \sa _mesa_glsl_error */ extern void _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...); extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string); extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); union YYSTYPE; extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, void *scanner); extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); /** * Process elements of the #extension directive * * \return * If \c name and \c behavior are valid, \c true is returned. Otherwise * \c false is returned. */ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, const char *behavior, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state); #endif /* __cplusplus */ /* * These definitions apply to C and C++ */ #ifdef __cplusplus extern "C" { #endif struct glcpp_parser; struct _mesa_glsl_parse_state; typedef void (*glcpp_extension_iterator)( struct _mesa_glsl_parse_state *state, void (*add_builtin_define)(struct glcpp_parser *, const char *, int), struct glcpp_parser *data, unsigned version, bool es); extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, glcpp_extension_iterator extensions, struct _mesa_glsl_parse_state *state, struct gl_context *gl_ctx); extern void _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir, struct glsl_symbol_table *src, struct glsl_symbol_table *dest); #ifdef __cplusplus } #endif #endif /* GLSL_PARSER_EXTRAS_H */