/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "gl_nir.h" #include "ir_uniform.h" #include "main/compiler.h" #include "main/mtypes.h" /* Calculate the sampler index based on array indicies and also * calculate the base uniform location for struct members. */ static void calc_sampler_offsets(nir_builder *b, nir_ssa_def *ptr, const struct gl_shader_program *shader_program, unsigned *base_index, nir_ssa_def **index, unsigned *array_elements) { *base_index = 0; *index = NULL; *array_elements = 1; unsigned location = 0; nir_deref_instr *deref = nir_instr_as_deref(ptr->parent_instr); while (deref->deref_type != nir_deref_type_var) { assert(deref->parent.is_ssa); nir_deref_instr *parent = nir_instr_as_deref(deref->parent.ssa->parent_instr); switch (deref->deref_type) { case nir_deref_type_struct: location += glsl_get_record_location_offset(parent->type, deref->strct.index); break; case nir_deref_type_array: { nir_const_value *const_deref_index = nir_src_as_const_value(deref->arr.index); if (const_deref_index && *index == NULL) { /* We're still building a direct index */ *base_index += const_deref_index->u32[0] * *array_elements; } else { if (*index == NULL) { /* We used to be direct but not anymore */ *index = nir_imm_int(b, *base_index); *base_index = 0; } *index = nir_iadd(b, *index, nir_imul(b, nir_imm_int(b, *array_elements), nir_ssa_for_src(b, deref->arr.index, 1))); } *array_elements *= glsl_get_length(parent->type); break; } default: unreachable("Invalid sampler deref type"); } deref = parent; } if (*index) *index = nir_umin(b, *index, nir_imm_int(b, *array_elements - 1)); /* We hit the deref_var. This is the end of the line */ assert(deref->deref_type == nir_deref_type_var); location += deref->var->data.location; gl_shader_stage stage = b->shader->info.stage; assert(location < shader_program->data->NumUniformStorage && shader_program->data->UniformStorage[location].opaque[stage].active); *base_index += shader_program->data->UniformStorage[location].opaque[stage].index; } static bool lower_sampler(nir_builder *b, nir_tex_instr *instr, const struct gl_shader_program *shader_program) { int texture_idx = nir_tex_instr_src_index(instr, nir_tex_src_texture_deref); int sampler_idx = nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref); if (texture_idx < 0) return false; assert(texture_idx >= 0 && sampler_idx >= 0); assert(instr->src[texture_idx].src.is_ssa); assert(instr->src[sampler_idx].src.is_ssa); assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa); b->cursor = nir_before_instr(&instr->instr); unsigned base_offset, array_elements; nir_ssa_def *indirect; calc_sampler_offsets(b, instr->src[texture_idx].src.ssa, shader_program, &base_offset, &indirect, &array_elements); instr->texture_index = base_offset; instr->sampler_index = base_offset; if (indirect) { nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src, nir_src_for_ssa(indirect)); instr->src[texture_idx].src_type = nir_tex_src_texture_offset; nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src, nir_src_for_ssa(indirect)); instr->src[sampler_idx].src_type = nir_tex_src_sampler_offset; instr->texture_array_size = array_elements; } else { nir_tex_instr_remove_src(instr, texture_idx); /* The sampler index may have changed */ sampler_idx = nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref); nir_tex_instr_remove_src(instr, sampler_idx); } return true; } static bool lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program) { nir_builder b; nir_builder_init(&b, impl); bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type == nir_instr_type_tex) progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader_program); } } return progress; } bool gl_nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= lower_impl(function->impl, shader_program); } return progress; }