/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "gl_nir.h" #include "ir_uniform.h" #include "main/config.h" #include "main/mtypes.h" #include /* * replace atomic counter intrinsics that use a variable with intrinsics * that directly store the buffer index and byte offset */ static bool lower_deref_instr(nir_builder *b, nir_intrinsic_instr *instr, const struct gl_shader_program *shader_program, nir_shader *shader, bool use_binding_as_idx) { nir_intrinsic_op op; switch (instr->intrinsic) { case nir_intrinsic_atomic_counter_read_deref: op = nir_intrinsic_atomic_counter_read; break; case nir_intrinsic_atomic_counter_inc_deref: op = nir_intrinsic_atomic_counter_inc; break; case nir_intrinsic_atomic_counter_pre_dec_deref: op = nir_intrinsic_atomic_counter_pre_dec; break; case nir_intrinsic_atomic_counter_post_dec_deref: op = nir_intrinsic_atomic_counter_post_dec; break; case nir_intrinsic_atomic_counter_add_deref: op = nir_intrinsic_atomic_counter_add; break; case nir_intrinsic_atomic_counter_min_deref: op = nir_intrinsic_atomic_counter_min; break; case nir_intrinsic_atomic_counter_max_deref: op = nir_intrinsic_atomic_counter_max; break; case nir_intrinsic_atomic_counter_and_deref: op = nir_intrinsic_atomic_counter_and; break; case nir_intrinsic_atomic_counter_or_deref: op = nir_intrinsic_atomic_counter_or; break; case nir_intrinsic_atomic_counter_xor_deref: op = nir_intrinsic_atomic_counter_xor; break; case nir_intrinsic_atomic_counter_exchange_deref: op = nir_intrinsic_atomic_counter_exchange; break; case nir_intrinsic_atomic_counter_comp_swap_deref: op = nir_intrinsic_atomic_counter_comp_swap; break; default: return false; } nir_deref_instr *deref = nir_src_as_deref(instr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if (var->data.mode != nir_var_uniform && var->data.mode != nir_var_ssbo && var->data.mode != nir_var_shared) return false; /* atomics passed as function arguments can't be lowered */ const unsigned uniform_loc = var->data.location; const unsigned idx = use_binding_as_idx ? var->data.binding : shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index; b->cursor = nir_before_instr(&instr->instr); nir_ssa_def *offset = nir_imm_int(b, var->data.offset); for (nir_deref_instr *d = deref; d->deref_type != nir_deref_type_var; d = nir_deref_instr_parent(d)) { assert(d->deref_type == nir_deref_type_array); assert(d->arr.index.is_ssa); unsigned array_stride = ATOMIC_COUNTER_SIZE; if (glsl_type_is_array(d->type)) array_stride *= glsl_get_aoa_size(d->type); offset = nir_iadd(b, offset, nir_imul(b, d->arr.index.ssa, nir_imm_int(b, array_stride))); } /* Since the first source is a deref and the first source in the lowered * instruction is the offset, we can just swap it out and change the * opcode. */ instr->intrinsic = op; nir_instr_rewrite_src(&instr->instr, &instr->src[0], nir_src_for_ssa(offset)); nir_intrinsic_set_base(instr, idx); nir_deref_instr_remove_if_unused(deref); return true; } bool gl_nir_lower_atomics(nir_shader *shader, const struct gl_shader_program *shader_program, bool use_binding_as_idx) { bool progress = false; nir_foreach_function(function, shader) { if (!function->impl) continue; bool impl_progress = false; nir_builder build; nir_builder_init(&build, function->impl); nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; impl_progress |= lower_deref_instr(&build, nir_instr_as_intrinsic(instr), shader_program, shader, use_binding_as_idx); } } if (impl_progress) { nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); progress = true; } } return progress; }