/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef GL_NIR_LINKER_H #define GL_NIR_LINKER_H #ifdef __cplusplus extern "C" { #endif struct gl_context; struct gl_shader_program; struct gl_nir_linker_options { bool fill_parameters; }; bool gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog, const struct gl_nir_linker_options *options); bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog); bool gl_nir_link_uniforms(struct gl_context *ctx, struct gl_shader_program *prog, bool fill_parameters); void gl_nir_set_uniform_initializers(struct gl_context *ctx, struct gl_shader_program *prog); void nir_build_program_resource_list(struct gl_context *ctx, struct gl_shader_program *prog, bool rebuild_resourse_list); void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog); void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog); void gl_nir_link_assign_xfb_resources(struct gl_context *ctx, struct gl_shader_program *prog); bool gl_nir_link_uniform_blocks(struct gl_context *ctx, struct gl_shader_program *prog); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* GL_NIR_LINKER_H */