/* * Copyright © 2018 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef GL_NIR_H #define GL_NIR_H #ifdef __cplusplus extern "C" { #endif struct nir_shader; struct gl_shader_program; bool gl_nir_lower_atomics(nir_shader *shader, const struct gl_shader_program *shader_program, bool use_binding_as_idx); bool gl_nir_lower_bindless_images(nir_shader *shader); bool gl_nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program); bool gl_nir_lower_samplers_as_deref(nir_shader *shader, const struct gl_shader_program *shader_program); bool gl_nir_lower_buffers(nir_shader *shader, const struct gl_shader_program *shader_program); bool gl_nir_opt_access(nir_shader *shader); #ifdef __cplusplus } #endif #endif /* GL_NIR_H */