# # Copyright © 2012 Jon TURNEY # Copyright (C) 2015 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \ glsl/TODO glsl/glcpp/README \ glsl/glsl_lexer.ll \ glsl/glsl_parser.yy \ glsl/ir_expression_operation.py \ glsl/glcpp/glcpp-lex.l \ glsl/glcpp/glcpp-parse.y \ SConscript.glsl TESTS += glsl/glcpp/tests/glcpp-test \ glsl/glcpp/tests/glcpp-test-cr-lf \ glsl/tests/blob-test \ glsl/tests/cache-test \ glsl/tests/general-ir-test \ glsl/tests/optimization-test \ glsl/tests/sampler-types-test \ glsl/tests/uniform-initializer-test \ glsl/tests/warnings-test TESTS_ENVIRONMENT= \ export PYTHON2=$(PYTHON2); \ export PYTHON_FLAGS=$(PYTHON_FLAGS); check_PROGRAMS += \ glsl/glcpp/glcpp \ glsl/glsl_test \ glsl/tests/blob-test \ glsl/tests/cache-test \ glsl/tests/general-ir-test \ glsl/tests/sampler-types-test \ glsl/tests/uniform-initializer-test noinst_PROGRAMS = glsl_compiler glsl_tests_blob_test_SOURCES = \ glsl/tests/blob_test.c glsl_tests_blob_test_LDADD = \ glsl/libglsl.la glsl_tests_cache_test_SOURCES = \ glsl/tests/cache_test.c glsl_tests_cache_test_CFLAGS = \ $(PTHREAD_CFLAGS) glsl_tests_cache_test_LDADD = \ glsl/libglsl.la \ $(PTHREAD_LIBS) glsl_tests_general_ir_test_SOURCES = \ glsl/tests/builtin_variable_test.cpp \ glsl/tests/invalidate_locations_test.cpp \ glsl/tests/general_ir_test.cpp \ glsl/tests/opt_add_neg_to_sub_test.cpp \ glsl/tests/varyings_test.cpp glsl_tests_general_ir_test_CFLAGS = \ $(PTHREAD_CFLAGS) glsl_tests_general_ir_test_LDADD = \ $(top_builddir)/src/gtest/libgtest.la \ glsl/libglsl.la \ glsl/libstandalone.la \ $(top_builddir)/src/libglsl_util.la \ $(PTHREAD_LIBS) glsl_tests_uniform_initializer_test_SOURCES = \ glsl/tests/copy_constant_to_storage_tests.cpp \ glsl/tests/set_uniform_initializer_tests.cpp \ glsl/tests/uniform_initializer_utils.cpp \ glsl/tests/uniform_initializer_utils.h glsl_tests_uniform_initializer_test_CFLAGS = \ $(PTHREAD_CFLAGS) glsl_tests_uniform_initializer_test_LDADD = \ $(top_builddir)/src/gtest/libgtest.la \ glsl/libglsl.la \ $(top_builddir)/src/libglsl_util.la \ $(PTHREAD_LIBS) glsl_tests_sampler_types_test_SOURCES = \ glsl/tests/sampler_types_test.cpp glsl_tests_sampler_types_test_CFLAGS = \ $(PTHREAD_CFLAGS) glsl_tests_sampler_types_test_LDADD = \ $(top_builddir)/src/gtest/libgtest.la \ glsl/libglsl.la \ $(top_builddir)/src/libglsl_util.la \ $(PTHREAD_LIBS) noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la glsl/libstandalone.la glsl_libglcpp_la_LIBADD = \ $(top_builddir)/src/util/libmesautil.la glsl_libglcpp_la_SOURCES = \ glsl/glcpp/glcpp-lex.c \ glsl/glcpp/glcpp-parse.c \ glsl/glcpp/glcpp-parse.h \ $(LIBGLCPP_FILES) glsl_glcpp_glcpp_SOURCES = \ glsl/glcpp/glcpp.c glsl_glcpp_glcpp_LDADD = \ glsl/libglcpp.la \ $(top_builddir)/src/libglsl_util.la \ -lm glsl_libglsl_la_LIBADD = \ nir/libnir.la \ glsl/libglcpp.la glsl_libglsl_la_SOURCES = \ $(LIBGLSL_GENERATED_FILES) \ $(LIBGLSL_FILES) if ENABLE_SHADER_CACHE glsl_libglsl_la_SOURCES += $(LIBGLSL_SHADER_CACHE_FILES) endif glsl_libstandalone_la_SOURCES = \ $(GLSL_COMPILER_CXX_FILES) glsl_libstandalone_la_LIBADD = \ glsl/libglsl.la \ $(top_builddir)/src/libglsl_util.la \ $(top_builddir)/src/util/libmesautil.la \ $(PTHREAD_LIBS) glsl_compiler_SOURCES = \ glsl/main.cpp glsl_compiler_LDADD = \ glsl/libstandalone.la glsl_glsl_test_SOURCES = \ glsl/test.cpp \ glsl/test_optpass.cpp \ glsl/test_optpass.h glsl_glsl_test_LDADD = \ glsl/libglsl.la \ glsl/libstandalone.la \ $(top_builddir)/src/libglsl_util.la \ $(PTHREAD_LIBS) # We write our own rules for yacc and lex below. We'd rather use automake, # but automake makes it especially difficult for a number of reasons: # # * < automake-1.12 generates .h files from .yy and .ypp files, but # >=automake-1.12 generates .hh and .hpp files respectively. There's no # good way of making a project that uses C++ yacc files compatible with # both versions of automake. Strong work automake developers. # # * Since we're generating code from .l/.y files in a subdirectory (glcpp/) # we'd like the resulting generated code to also go in glcpp/ for purposes # of distribution. Automake gives no way to do this. # # * Since we're building multiple yacc parsers into one library (and via one # Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes # automake to name the resulting generated code as _filename.c. # Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file. # In order to make build output print "LEX" and "YACC", we reproduce the # automake variables below. AM_V_LEX = $(am__v_LEX_$(V)) am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY)) am__v_LEX_0 = @echo " LEX " $@; am__v_LEX_1 = AM_V_YACC = $(am__v_YACC_$(V)) am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY)) am__v_YACC_0 = @echo " YACC " $@; am__v_YACC_1 = YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS) LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS) glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy $(MKDIR_GEN) $(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll $(MKDIR_GEN) $(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y $(MKDIR_GEN) $(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l $(MKDIR_GEN) $(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l glsl/ir_expression_operation.h: glsl/ir_expression_operation.py $(MKDIR_GEN) $(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py enum > $@ || ($(RM) $@; false) glsl/ir_expression_operation_constant.h: glsl/ir_expression_operation.py $(MKDIR_GEN) $(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py constant > $@ || ($(RM) $@; false) glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py $(MKDIR_GEN) $(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py strings > $@ || ($(RM) $@; false) # Only the parsers (specifically the header files generated at the same time) # need to be in BUILT_SOURCES. Though if we list the parser headers YACC is # called for the .c/.cpp file and the .h files. By listing the .c/.cpp files # YACC is only executed once for each parser. The rest of the generated code # will be created at the appropriate times according to standard automake # dependency rules. BUILT_SOURCES += \ glsl/glsl_parser.cpp \ glsl/glsl_lexer.cpp \ glsl/ir_expression_operation.h \ glsl/ir_expression_operation_constant.h \ glsl/ir_expression_operation_strings.h \ glsl/glcpp/glcpp-parse.c \ glsl/glcpp/glcpp-lex.c CLEANFILES += \ glsl/glcpp/glcpp-parse.h \ glsl/glsl_parser.h \ glsl/glsl_parser.cpp \ glsl/glsl_lexer.cpp \ glsl/ir_expression_operation.h \ glsl/ir_expression_operation_constant.h \ glsl/ir_expression_operation_strings.h \ glsl/glcpp/glcpp-parse.c \ glsl/glcpp/glcpp-lex.c clean-local: $(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr dist-hook: $(RM) glsl/glcpp/tests/*.out $(RM) glsl/glcpp/tests/subtest*/*.out