/* * Copyright © 2016 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/v3d_compiler.h" #include "qpu/qpu_instr.h" #include "qpu/qpu_disasm.h" static inline struct qpu_reg qpu_reg(int index) { struct qpu_reg reg = { .magic = false, .index = index, }; return reg; } static inline struct qpu_reg qpu_magic(enum v3d_qpu_waddr waddr) { struct qpu_reg reg = { .magic = true, .index = waddr, }; return reg; } static inline struct qpu_reg qpu_acc(int acc) { return qpu_magic(V3D_QPU_WADDR_R0 + acc); } struct v3d_qpu_instr v3d_qpu_nop(void) { struct v3d_qpu_instr instr = { .type = V3D_QPU_INSTR_TYPE_ALU, .alu = { .add = { .op = V3D_QPU_A_NOP, .waddr = V3D_QPU_WADDR_NOP, .magic_write = true, }, .mul = { .op = V3D_QPU_M_NOP, .waddr = V3D_QPU_WADDR_NOP, .magic_write = true, }, } }; return instr; } static struct qinst * vir_nop(void) { struct qreg undef = { QFILE_NULL, 0 }; struct qinst *qinst = vir_add_inst(V3D_QPU_A_NOP, undef, undef, undef); return qinst; } static struct qinst * new_qpu_nop_before(struct qinst *inst) { struct qinst *q = vir_nop(); list_addtail(&q->link, &inst->link); return q; } static void new_ldunif_instr(struct qinst *inst, int i) { struct qinst *ldunif = new_qpu_nop_before(inst); ldunif->qpu.sig.ldunif = true; assert(inst->src[i].file == QFILE_UNIF); ldunif->uniform = inst->src[i].index; } /** * Allocates the src register (accumulator or register file) into the RADDR * fields of the instruction. */ static void set_src(struct v3d_qpu_instr *instr, enum v3d_qpu_mux *mux, struct qpu_reg src) { if (src.smimm) { assert(instr->sig.small_imm); *mux = V3D_QPU_MUX_B; return; } if (src.magic) { assert(src.index >= V3D_QPU_WADDR_R0 && src.index <= V3D_QPU_WADDR_R5); *mux = src.index - V3D_QPU_WADDR_R0 + V3D_QPU_MUX_R0; return; } if (instr->alu.add.a != V3D_QPU_MUX_A && instr->alu.add.b != V3D_QPU_MUX_A && instr->alu.mul.a != V3D_QPU_MUX_A && instr->alu.mul.b != V3D_QPU_MUX_A) { instr->raddr_a = src.index; *mux = V3D_QPU_MUX_A; } else { if (instr->raddr_a == src.index) { *mux = V3D_QPU_MUX_A; } else { assert(!(instr->alu.add.a == V3D_QPU_MUX_B && instr->alu.add.b == V3D_QPU_MUX_B && instr->alu.mul.a == V3D_QPU_MUX_B && instr->alu.mul.b == V3D_QPU_MUX_B) || src.index == instr->raddr_b); instr->raddr_b = src.index; *mux = V3D_QPU_MUX_B; } } } static bool is_no_op_mov(struct qinst *qinst) { static const struct v3d_qpu_sig no_sig = {0}; /* Make sure it's just a lone MOV. */ if (qinst->qpu.type != V3D_QPU_INSTR_TYPE_ALU || qinst->qpu.alu.mul.op != V3D_QPU_M_MOV || qinst->qpu.alu.add.op != V3D_QPU_A_NOP || memcmp(&qinst->qpu.sig, &no_sig, sizeof(no_sig)) != 0) { return false; } /* Check if it's a MOV from a register to itself. */ enum v3d_qpu_waddr waddr = qinst->qpu.alu.mul.waddr; if (qinst->qpu.alu.mul.magic_write) { if (waddr < V3D_QPU_WADDR_R0 || waddr > V3D_QPU_WADDR_R4) return false; if (qinst->qpu.alu.mul.a != V3D_QPU_MUX_R0 + (waddr - V3D_QPU_WADDR_R0)) { return false; } } else { int raddr; switch (qinst->qpu.alu.mul.a) { case V3D_QPU_MUX_A: raddr = qinst->qpu.raddr_a; break; case V3D_QPU_MUX_B: raddr = qinst->qpu.raddr_b; break; default: return false; } if (raddr != waddr) return false; } /* No packing or flags updates, or we need to execute the * instruction. */ if (qinst->qpu.alu.mul.a_unpack != V3D_QPU_UNPACK_NONE || qinst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE || qinst->qpu.flags.mc != V3D_QPU_COND_NONE || qinst->qpu.flags.mpf != V3D_QPU_PF_NONE || qinst->qpu.flags.muf != V3D_QPU_UF_NONE) { return false; } return true; } static void v3d_generate_code_block(struct v3d_compile *c, struct qblock *block, struct qpu_reg *temp_registers) { int last_vpm_read_index = -1; vir_for_each_inst_safe(qinst, block) { #if 0 fprintf(stderr, "translating qinst to qpu: "); vir_dump_inst(c, qinst); fprintf(stderr, "\n"); #endif struct qinst *temp; if (vir_has_implicit_uniform(qinst)) { int src = vir_get_implicit_uniform_src(qinst); assert(qinst->src[src].file == QFILE_UNIF); qinst->uniform = qinst->src[src].index; c->num_uniforms++; } int nsrc = vir_get_non_sideband_nsrc(qinst); struct qpu_reg src[ARRAY_SIZE(qinst->src)]; bool emitted_ldunif = false; for (int i = 0; i < nsrc; i++) { int index = qinst->src[i].index; switch (qinst->src[i].file) { case QFILE_REG: src[i] = qpu_reg(qinst->src[i].index); break; case QFILE_MAGIC: src[i] = qpu_magic(qinst->src[i].index); break; case QFILE_NULL: case QFILE_LOAD_IMM: src[i] = qpu_acc(0); break; case QFILE_TEMP: src[i] = temp_registers[index]; break; case QFILE_UNIF: /* XXX perf: If the last ldunif we emitted was * the same uniform value, skip it. Common * for multop/umul24 sequences. */ if (!emitted_ldunif) { new_ldunif_instr(qinst, i); c->num_uniforms++; emitted_ldunif = true; } src[i] = qpu_acc(5); break; case QFILE_SMALL_IMM: src[i].smimm = true; break; case QFILE_VPM: assert((int)qinst->src[i].index >= last_vpm_read_index); (void)last_vpm_read_index; last_vpm_read_index = qinst->src[i].index; temp = new_qpu_nop_before(qinst); temp->qpu.sig.ldvpm = true; src[i] = qpu_acc(3); break; case QFILE_TLB: case QFILE_TLBU: unreachable("bad vir src file"); } } struct qpu_reg dst; switch (qinst->dst.file) { case QFILE_NULL: dst = qpu_magic(V3D_QPU_WADDR_NOP); break; case QFILE_REG: dst = qpu_reg(qinst->dst.index); break; case QFILE_MAGIC: dst = qpu_magic(qinst->dst.index); break; case QFILE_TEMP: dst = temp_registers[qinst->dst.index]; break; case QFILE_VPM: dst = qpu_magic(V3D_QPU_WADDR_VPM); break; case QFILE_TLB: dst = qpu_magic(V3D_QPU_WADDR_TLB); break; case QFILE_TLBU: dst = qpu_magic(V3D_QPU_WADDR_TLBU); break; case QFILE_UNIF: case QFILE_SMALL_IMM: case QFILE_LOAD_IMM: assert(!"not reached"); break; } if (qinst->qpu.type == V3D_QPU_INSTR_TYPE_ALU) { if (v3d_qpu_sig_writes_address(c->devinfo, &qinst->qpu.sig)) { assert(qinst->qpu.alu.add.op == V3D_QPU_A_NOP); assert(qinst->qpu.alu.mul.op == V3D_QPU_M_NOP); qinst->qpu.sig_addr = dst.index; qinst->qpu.sig_magic = dst.magic; } else if (qinst->qpu.alu.add.op != V3D_QPU_A_NOP) { assert(qinst->qpu.alu.mul.op == V3D_QPU_M_NOP); if (nsrc >= 1) { set_src(&qinst->qpu, &qinst->qpu.alu.add.a, src[0]); } if (nsrc >= 2) { set_src(&qinst->qpu, &qinst->qpu.alu.add.b, src[1]); } qinst->qpu.alu.add.waddr = dst.index; qinst->qpu.alu.add.magic_write = dst.magic; } else { if (nsrc >= 1) { set_src(&qinst->qpu, &qinst->qpu.alu.mul.a, src[0]); } if (nsrc >= 2) { set_src(&qinst->qpu, &qinst->qpu.alu.mul.b, src[1]); } qinst->qpu.alu.mul.waddr = dst.index; qinst->qpu.alu.mul.magic_write = dst.magic; if (is_no_op_mov(qinst)) { vir_remove_instruction(c, qinst); continue; } } } else { assert(qinst->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH); } } } static bool reads_uniform(const struct v3d_device_info *devinfo, uint64_t instruction) { struct v3d_qpu_instr qpu; MAYBE_UNUSED bool ok = v3d_qpu_instr_unpack(devinfo, instruction, &qpu); assert(ok); if (qpu.sig.ldunif || qpu.sig.ldunifarf || qpu.sig.wrtmuc) { return true; } if (qpu.type == V3D_QPU_INSTR_TYPE_BRANCH) return true; if (qpu.type == V3D_QPU_INSTR_TYPE_ALU) { if (qpu.alu.add.magic_write && v3d_qpu_magic_waddr_loads_unif(qpu.alu.add.waddr)) { return true; } if (qpu.alu.mul.magic_write && v3d_qpu_magic_waddr_loads_unif(qpu.alu.mul.waddr)) { return true; } } return false; } static void v3d_dump_qpu(struct v3d_compile *c) { fprintf(stderr, "%s prog %d/%d QPU:\n", vir_get_stage_name(c), c->program_id, c->variant_id); int next_uniform = 0; for (int i = 0; i < c->qpu_inst_count; i++) { const char *str = v3d_qpu_disasm(c->devinfo, c->qpu_insts[i]); fprintf(stderr, "0x%016"PRIx64" %s", c->qpu_insts[i], str); /* We can only do this on 4.x, because we're not tracking TMU * implicit uniforms here on 3.x. */ if (c->devinfo->ver >= 40 && reads_uniform(c->devinfo, c->qpu_insts[i])) { fprintf(stderr, " ("); vir_dump_uniform(c->uniform_contents[next_uniform], c->uniform_data[next_uniform]); fprintf(stderr, ")"); next_uniform++; } fprintf(stderr, "\n"); ralloc_free((void *)str); } /* Make sure our dumping lined up. */ if (c->devinfo->ver >= 40) assert(next_uniform == c->num_uniforms); fprintf(stderr, "\n"); } void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers) { /* Reset the uniform count to how many will be actually loaded by the * generated QPU code. */ c->num_uniforms = 0; vir_for_each_block(block, c) v3d_generate_code_block(c, block, temp_registers); uint32_t cycles = v3d_qpu_schedule_instructions(c); c->qpu_insts = rzalloc_array(c, uint64_t, c->qpu_inst_count); int i = 0; vir_for_each_inst_inorder(inst, c) { bool ok = v3d_qpu_instr_pack(c->devinfo, &inst->qpu, &c->qpu_insts[i++]); if (!ok) { fprintf(stderr, "Failed to pack instruction:\n"); vir_dump_inst(c, inst); fprintf(stderr, "\n"); c->failed = true; return; } } assert(i == c->qpu_inst_count); if (V3D_DEBUG & V3D_DEBUG_SHADERDB) { fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d instructions\n", vir_get_stage_name(c), c->program_id, c->variant_id, c->qpu_inst_count); } /* The QPU cycle estimates are pretty broken (see waddr_latency()), so * don't report them for now. */ if (false) { fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n", vir_get_stage_name(c), c->program_id, c->variant_id, cycles); } if (V3D_DEBUG & (V3D_DEBUG_QPU | v3d_debug_flag_for_shader_stage(c->s->info.stage))) { v3d_dump_qpu(c); } qpu_validate(c); free(temp_registers); }