/* * Copyright © 2016-2018 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef CLIF_PRIVATE_H #define CLIF_PRIVATE_H #include #include #include "util/list.h" struct clif_dump { const struct v3d_device_info *devinfo; bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr); FILE *out; /* Opaque data from the caller that is passed to the callbacks. */ void *data; struct v3d_spec *spec; /* List of struct reloc_worklist_entry */ struct list_head worklist; }; enum reloc_worklist_type { reloc_gl_shader_state, reloc_generic_tile_list, }; struct reloc_worklist_entry { struct list_head link; enum reloc_worklist_type type; uint32_t addr; union { struct { uint32_t num_attrs; } shader_state; struct { uint32_t end; } generic_tile_list; }; }; struct reloc_worklist_entry * clif_dump_add_address_to_worklist(struct clif_dump *clif, enum reloc_worklist_type type, uint32_t addr); bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl, uint32_t *size); void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif, struct reloc_worklist_entry *reloc, void *vaddr); bool v3d41_clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl, uint32_t *size); void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif, struct reloc_worklist_entry *reloc, void *vaddr); bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl, uint32_t *size); void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif, struct reloc_worklist_entry *reloc, void *vaddr); static inline void out(struct clif_dump *clif, const char *fmt, ...) { va_list args; va_start(args, fmt); vfprintf(clif->out, fmt, args); va_end(args); } #endif /* CLIF_PRIVATE_H */