/* * Copyright © 2016 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include "clif_dump.h" #include "clif_private.h" #include "util/list.h" #include "util/ralloc.h" #include "broadcom/cle/v3d_decoder.h" struct reloc_worklist_entry * clif_dump_add_address_to_worklist(struct clif_dump *clif, enum reloc_worklist_type type, uint32_t addr) { struct reloc_worklist_entry *entry = rzalloc(clif, struct reloc_worklist_entry); if (!entry) return NULL; entry->type = type; entry->addr = addr; list_addtail(&entry->link, &clif->worklist); return entry; } struct clif_dump * clif_dump_init(const struct v3d_device_info *devinfo, FILE *out, bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr), void *data) { struct clif_dump *clif = rzalloc(NULL, struct clif_dump); clif->devinfo = devinfo; clif->lookup_vaddr = lookup_vaddr; clif->out = out; clif->data = data; clif->spec = v3d_spec_load(devinfo); list_inithead(&clif->worklist); return clif; } void clif_dump_destroy(struct clif_dump *clif) { ralloc_free(clif); } #define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \ #field, values-> field); static bool clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl, uint32_t *size) { if (clif->devinfo->ver >= 41) return v3d41_clif_dump_packet(clif, offset, cl, size); else return v3d33_clif_dump_packet(clif, offset, cl, size); } static void clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end) { void *start_vaddr; if (!clif->lookup_vaddr(clif->data, start, &start_vaddr)) { out(clif, "Failed to look up address 0x%08x\n", start); return; } /* The end address is optional (for example, a BRANCH instruction * won't set an end), but is used for BCL/RCL termination. */ void *end_vaddr = NULL; if (end && !clif->lookup_vaddr(clif->data, end, &end_vaddr)) { out(clif, "Failed to look up address 0x%08x\n", end); return; } uint32_t size; uint8_t *cl = start_vaddr; while (clif_dump_packet(clif, start, cl, &size)) { cl += size; start += size; if (cl == end_vaddr) break; } } static void clif_dump_gl_shader_state_record(struct clif_dump *clif, struct reloc_worklist_entry *reloc, void *vaddr) { struct v3d_group *state = v3d_spec_find_struct(clif->spec, "GL Shader State Record"); struct v3d_group *attr = v3d_spec_find_struct(clif->spec, "GL Shader State Attribute Record"); assert(state); assert(attr); out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr); v3d_print_group(clif->out, state, 0, vaddr, ""); vaddr += v3d_group_get_length(state); for (int i = 0; i < reloc->shader_state.num_attrs; i++) { out(clif, " Attribute %d\n", i); v3d_print_group(clif->out, attr, 0, vaddr, ""); vaddr += v3d_group_get_length(attr); } } static void clif_process_worklist(struct clif_dump *clif) { while (!list_empty(&clif->worklist)) { struct reloc_worklist_entry *reloc = list_first_entry(&clif->worklist, struct reloc_worklist_entry, link); list_del(&reloc->link); void *vaddr; if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) { out(clif, "Failed to look up address 0x%08x\n", reloc->addr); continue; } switch (reloc->type) { case reloc_gl_shader_state: clif_dump_gl_shader_state_record(clif, reloc, vaddr); break; case reloc_generic_tile_list: clif_dump_cl(clif, reloc->addr, reloc->generic_tile_list.end); break; } out(clif, "\n"); } } void clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end) { clif_dump_cl(clif, start, end); out(clif, "\n"); clif_process_worklist(clif); }