/* * Copyright © 2017 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "radv_private.h" #include "radv_shader.h" #include "nir/nir.h" #include "nir/nir_deref.h" #include "nir/nir_xfb_info.h" static void mark_sampler_desc(const nir_variable *var, struct radv_shader_info *info) { info->desc_set_used_mask |= (1 << var->data.descriptor_set); } static void mark_ls_output(struct radv_shader_info *info, uint32_t param, int num_slots) { uint64_t mask = (1ull << num_slots) - 1ull; info->vs.ls_outputs_written |= (mask << param); } static void mark_tess_output(struct radv_shader_info *info, bool is_patch, uint32_t param, int num_slots) { uint64_t mask = (1ull << num_slots) - 1ull; if (is_patch) info->tcs.patch_outputs_written |= (mask << param); else info->tcs.outputs_written |= (mask << param); } static void get_deref_offset(nir_deref_instr *instr, unsigned *const_out) { nir_variable *var = nir_deref_instr_get_variable(instr); nir_deref_path path; unsigned idx_lvl = 1; if (var->data.compact) { assert(instr->deref_type == nir_deref_type_array); *const_out = nir_src_as_uint(instr->arr.index); return; } nir_deref_path_init(&path, instr, NULL); uint32_t const_offset = 0; for (; path.path[idx_lvl]; ++idx_lvl) { const struct glsl_type *parent_type = path.path[idx_lvl - 1]->type; if (path.path[idx_lvl]->deref_type == nir_deref_type_struct) { unsigned index = path.path[idx_lvl]->strct.index; for (unsigned i = 0; i < index; i++) { const struct glsl_type *ft = glsl_get_struct_field(parent_type, i); const_offset += glsl_count_attribute_slots(ft, false); } } else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) { unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false); if (nir_src_is_const(path.path[idx_lvl]->arr.index)) const_offset += nir_src_as_uint(path.path[idx_lvl]->arr.index) * size; } else unreachable("Uhandled deref type in get_deref_instr_offset"); } *const_out = const_offset; nir_deref_path_finish(&path); } static void gather_intrinsic_load_deref_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info) { switch (nir->info.stage) { case MESA_SHADER_VERTEX: { nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr)); if (var && var->data.mode == nir_var_shader_in) { unsigned idx = var->data.location; uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa); info->vs.input_usage_mask[idx] |= mask << var->data.location_frac; } break; } default: break; } } static uint32_t widen_writemask(uint32_t wrmask) { uint32_t new_wrmask = 0; for(unsigned i = 0; i < 4; i++) new_wrmask |= (wrmask & (1 << i) ? 0x3 : 0x0) << (i * 2); return new_wrmask; } static void set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr, uint8_t *output_usage_mask) { nir_deref_instr *deref_instr = nir_instr_as_deref(instr->src[0].ssa->parent_instr); nir_variable *var = nir_deref_instr_get_variable(deref_instr); unsigned attrib_count = glsl_count_attribute_slots(deref_instr->type, false); unsigned idx = var->data.location; unsigned comp = var->data.location_frac; unsigned const_offset = 0; get_deref_offset(deref_instr, &const_offset); if (var->data.compact) { assert(!glsl_type_is_64bit(deref_instr->type)); const_offset += comp; output_usage_mask[idx + const_offset / 4] |= 1 << (const_offset % 4); return; } uint32_t wrmask = nir_intrinsic_write_mask(instr); if (glsl_type_is_64bit(deref_instr->type)) wrmask = widen_writemask(wrmask); for (unsigned i = 0; i < attrib_count; i++) output_usage_mask[idx + i + const_offset] |= ((wrmask >> (i * 4)) & 0xf) << comp; } static void gather_intrinsic_store_deref_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info) { nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr)); if (var && var->data.mode == nir_var_shader_out) { unsigned idx = var->data.location; switch (nir->info.stage) { case MESA_SHADER_VERTEX: set_output_usage_mask(nir, instr, info->vs.output_usage_mask); break; case MESA_SHADER_GEOMETRY: set_output_usage_mask(nir, instr, info->gs.output_usage_mask); break; case MESA_SHADER_TESS_EVAL: set_output_usage_mask(nir, instr, info->tes.output_usage_mask); break; case MESA_SHADER_TESS_CTRL: { unsigned param = shader_io_get_unique_index(idx); const struct glsl_type *type = var->type; if (!var->data.patch) type = glsl_get_array_element(var->type); unsigned slots = var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4) : glsl_count_attribute_slots(type, false); mark_tess_output(info, var->data.patch, param, slots); break; } default: break; } } } static void gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info) { int base = nir_intrinsic_base(instr); if (!nir_src_is_const(instr->src[0])) { info->has_indirect_push_constants = true; } else { uint32_t min = base + nir_src_as_uint(instr->src[0]); uint32_t max = min + instr->num_components * 4; info->max_push_constant_used = MAX2(max, info->max_push_constant_used); info->min_push_constant_used = MIN2(min, info->min_push_constant_used); } if (instr->dest.ssa.bit_size != 32) info->has_only_32bit_push_constants = false; info->loads_push_constants = true; } static void gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr, struct radv_shader_info *info) { switch (instr->intrinsic) { case nir_intrinsic_load_barycentric_at_sample: info->ps.needs_sample_positions = true; break; case nir_intrinsic_load_draw_id: info->vs.needs_draw_id = true; break; case nir_intrinsic_load_instance_id: info->vs.needs_instance_id = true; break; case nir_intrinsic_load_num_work_groups: info->cs.uses_grid_size = true; break; case nir_intrinsic_load_local_invocation_id: case nir_intrinsic_load_work_group_id: { unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa); while (mask) { unsigned i = u_bit_scan(&mask); if (instr->intrinsic == nir_intrinsic_load_work_group_id) info->cs.uses_block_id[i] = true; else info->cs.uses_thread_id[i] = true; } break; } case nir_intrinsic_load_local_invocation_index: case nir_intrinsic_load_subgroup_id: case nir_intrinsic_load_num_subgroups: info->cs.uses_local_invocation_idx = true; break; case nir_intrinsic_load_sample_id: info->ps.force_persample = true; break; case nir_intrinsic_load_sample_pos: info->ps.force_persample = true; break; case nir_intrinsic_load_view_index: info->needs_multiview_view_index = true; if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.layer_input = true; break; case nir_intrinsic_load_layer_id: if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.layer_input = true; break; case nir_intrinsic_load_invocation_id: info->uses_invocation_id = true; break; case nir_intrinsic_load_primitive_id: info->uses_prim_id = true; break; case nir_intrinsic_load_push_constant: gather_push_constant_info(nir, instr, info); break; case nir_intrinsic_vulkan_resource_index: info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr)); break; case nir_intrinsic_image_deref_load: case nir_intrinsic_image_deref_store: case nir_intrinsic_image_deref_atomic_add: case nir_intrinsic_image_deref_atomic_min: case nir_intrinsic_image_deref_atomic_max: case nir_intrinsic_image_deref_atomic_and: case nir_intrinsic_image_deref_atomic_or: case nir_intrinsic_image_deref_atomic_xor: case nir_intrinsic_image_deref_atomic_exchange: case nir_intrinsic_image_deref_atomic_comp_swap: case nir_intrinsic_image_deref_size: { nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr)); mark_sampler_desc(var, info); if (instr->intrinsic == nir_intrinsic_image_deref_store || instr->intrinsic == nir_intrinsic_image_deref_atomic_add || instr->intrinsic == nir_intrinsic_image_deref_atomic_min || instr->intrinsic == nir_intrinsic_image_deref_atomic_max || instr->intrinsic == nir_intrinsic_image_deref_atomic_and || instr->intrinsic == nir_intrinsic_image_deref_atomic_or || instr->intrinsic == nir_intrinsic_image_deref_atomic_xor || instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange || instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) { if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.writes_memory = true; } break; } case nir_intrinsic_store_ssbo: case nir_intrinsic_ssbo_atomic_add: case nir_intrinsic_ssbo_atomic_imin: case nir_intrinsic_ssbo_atomic_umin: case nir_intrinsic_ssbo_atomic_imax: case nir_intrinsic_ssbo_atomic_umax: case nir_intrinsic_ssbo_atomic_and: case nir_intrinsic_ssbo_atomic_or: case nir_intrinsic_ssbo_atomic_xor: case nir_intrinsic_ssbo_atomic_exchange: case nir_intrinsic_ssbo_atomic_comp_swap: if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.writes_memory = true; break; case nir_intrinsic_load_deref: gather_intrinsic_load_deref_info(nir, instr, info); break; case nir_intrinsic_store_deref: gather_intrinsic_store_deref_info(nir, instr, info); break; default: break; } } static void gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_shader_info *info) { for (unsigned i = 0; i < instr->num_srcs; i++) { switch (instr->src[i].src_type) { case nir_tex_src_texture_deref: mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info); break; case nir_tex_src_sampler_deref: mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info); break; default: break; } } } static void gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info) { nir_foreach_instr(instr, block) { switch (instr->type) { case nir_instr_type_intrinsic: gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info); break; case nir_instr_type_tex: gather_tex_info(nir, nir_instr_as_tex(instr), info); break; default: break; } } } static void gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info, const struct radv_nir_compiler_options *options) { unsigned attrib_count = glsl_count_attribute_slots(var->type, true); int idx = var->data.location; if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15) info->vs.has_vertex_buffers = true; for (unsigned i = 0; i < attrib_count; ++i) { unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0; if (options->key.vs.instance_rate_inputs & (1u << attrib_index)) info->vs.needs_instance_id = true; } } static void gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info) { unsigned attrib_count = glsl_count_attribute_slots(var->type, false); const struct glsl_type *type = glsl_without_array(var->type); int idx = var->data.location; switch (idx) { case VARYING_SLOT_PNTC: info->ps.has_pcoord = true; break; case VARYING_SLOT_PRIMITIVE_ID: info->ps.prim_id_input = true; break; case VARYING_SLOT_LAYER: info->ps.layer_input = true; break; case VARYING_SLOT_CLIP_DIST0: case VARYING_SLOT_CLIP_DIST1: info->ps.num_input_clips_culls += attrib_count; break; default: break; } if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) { if (var->data.sample) info->ps.force_persample = true; } } static void gather_info_input_decl(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info, const struct radv_nir_compiler_options *options) { switch (nir->info.stage) { case MESA_SHADER_VERTEX: gather_info_input_decl_vs(nir, var, info, options); break; case MESA_SHADER_FRAGMENT: gather_info_input_decl_ps(nir, var, info); break; default: break; } } static void gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info) { int idx = var->data.location; unsigned param = shader_io_get_unique_index(idx); int num_slots = glsl_count_attribute_slots(var->type, false); if (var->data.compact) num_slots = DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4); mark_ls_output(info, param, num_slots); } static void gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info) { int idx = var->data.location; switch (idx) { case FRAG_RESULT_DEPTH: info->ps.writes_z = true; break; case FRAG_RESULT_STENCIL: info->ps.writes_stencil = true; break; case FRAG_RESULT_SAMPLE_MASK: info->ps.writes_sample_mask = true; break; default: break; } } static void gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info) { unsigned num_components = glsl_get_component_slots(var->type); unsigned stream = var->data.stream; unsigned idx = var->data.location; assert(stream < 4); info->gs.max_stream = MAX2(info->gs.max_stream, stream); info->gs.num_stream_output_components[stream] += num_components; info->gs.output_streams[idx] = stream; } static void gather_info_output_decl(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info, const struct radv_nir_compiler_options *options) { switch (nir->info.stage) { case MESA_SHADER_FRAGMENT: gather_info_output_decl_ps(nir, var, info); break; case MESA_SHADER_VERTEX: if (options->key.vs_common_out.as_ls) gather_info_output_decl_ls(nir, var, info); break; case MESA_SHADER_GEOMETRY: gather_info_output_decl_gs(nir, var, info); break; default: break; } } static void gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info) { nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL); struct radv_streamout_info *so = &info->so; if (!xfb) return; assert(xfb->output_count < MAX_SO_OUTPUTS); so->num_outputs = xfb->output_count; for (unsigned i = 0; i < xfb->output_count; i++) { struct radv_stream_output *output = &so->outputs[i]; output->buffer = xfb->outputs[i].buffer; output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer]; output->offset = xfb->outputs[i].offset; output->location = xfb->outputs[i].location; output->component_mask = xfb->outputs[i].component_mask; so->enabled_stream_buffers_mask |= (1 << output->buffer) << (output->stream * 4); } for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) { so->strides[i] = xfb->buffers[i].stride / 4; } ralloc_free(xfb); } void radv_nir_shader_info_init(struct radv_shader_info *info) { /* Assume that shaders only have 32-bit push constants by default. */ info->min_push_constant_used = UINT8_MAX; info->has_only_32bit_push_constants = true; } void radv_nir_shader_info_pass(const struct nir_shader *nir, const struct radv_nir_compiler_options *options, struct radv_shader_info *info) { struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions); if (options->layout && options->layout->dynamic_offset_count && (options->layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) { info->loads_push_constants = true; info->loads_dynamic_offsets = true; } nir_foreach_variable(variable, &nir->inputs) gather_info_input_decl(nir, variable, info, options); nir_foreach_block(block, func->impl) { gather_info_block(nir, block, info); } nir_foreach_variable(variable, &nir->outputs) gather_info_output_decl(nir, variable, info, options); if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL || nir->info.stage == MESA_SHADER_GEOMETRY) gather_xfb_info(nir, info); /* Make sure to export the LayerID if the fragment shader needs it. */ if (options->key.vs_common_out.export_layer_id) { switch (nir->info.stage) { case MESA_SHADER_VERTEX: info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1; break; case MESA_SHADER_TESS_EVAL: info->tes.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1; break; case MESA_SHADER_GEOMETRY: info->gs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1; break; default: break; } } }