/* * Copyright © 2019 Valve Corporation. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "ac_shader_args.h" #include "radv_constants.h" #include "util/list.h" #include "compiler/shader_enums.h" #include "amd_family.h" struct radv_shader_args { struct ac_shader_args ac; struct radv_shader_info *shader_info; const struct radv_nir_compiler_options *options; struct ac_arg descriptor_sets[MAX_SETS]; struct ac_arg ring_offsets; struct ac_arg scratch_offset; struct ac_arg vertex_buffers; struct ac_arg rel_auto_id; struct ac_arg vs_prim_id; struct ac_arg es2gs_offset; struct ac_arg oc_lds; struct ac_arg merged_wave_info; struct ac_arg tess_factor_offset; struct ac_arg tes_rel_patch_id; struct ac_arg tes_u; struct ac_arg tes_v; /* HW GS */ /* On gfx10: * - bits 0..11: ordered_wave_id * - bits 12..20: number of vertices in group * - bits 22..30: number of primitives in group */ struct ac_arg gs_tg_info; struct ac_arg gs2vs_offset; struct ac_arg gs_wave_id; struct ac_arg gs_vtx_offset[6]; /* Streamout */ struct ac_arg streamout_buffers; struct ac_arg streamout_write_idx; struct ac_arg streamout_config; struct ac_arg streamout_offset[4]; bool is_gs_copy_shader; }; static inline struct radv_shader_args * radv_shader_args_from_ac(struct ac_shader_args *args) { struct radv_shader_args *radv_args = NULL; return (struct radv_shader_args *) container_of(args, radv_args, ac); } void radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage);