/* * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_SHADER_H #define RADV_SHADER_H #include "ac_binary.h" #include "amd_family.h" #include "radv_constants.h" #include "nir/nir.h" #include "vulkan/vulkan.h" struct radv_device; struct radv_shader_module { struct nir_shader *nir; unsigned char sha1[20]; uint32_t size; char data[0]; }; enum { RADV_ALPHA_ADJUST_NONE = 0, RADV_ALPHA_ADJUST_SNORM = 1, RADV_ALPHA_ADJUST_SINT = 2, RADV_ALPHA_ADJUST_SSCALED = 3, }; struct radv_vs_out_key { uint32_t as_es:1; uint32_t as_ls:1; uint32_t as_ngg:1; uint32_t export_prim_id:1; uint32_t export_layer_id:1; uint32_t export_clip_dists:1; }; struct radv_vs_variant_key { struct radv_vs_out_key out; uint32_t instance_rate_inputs; uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS]; uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS]; uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS]; uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS]; uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS]; /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW. * so we may need to fix it up. */ uint64_t alpha_adjust; /* For some formats the channels have to be shuffled. */ uint32_t post_shuffle; }; struct radv_tes_variant_key { struct radv_vs_out_key out; uint8_t num_patches; uint8_t tcs_num_outputs; }; struct radv_tcs_variant_key { struct radv_vs_variant_key vs_key; unsigned primitive_mode; unsigned input_vertices; unsigned num_inputs; uint32_t tes_reads_tess_factors:1; }; struct radv_fs_variant_key { uint32_t col_format; uint8_t log2_ps_iter_samples; uint8_t num_samples; uint32_t is_int8; uint32_t is_int10; }; struct radv_shader_variant_key { union { struct radv_vs_variant_key vs; struct radv_fs_variant_key fs; struct radv_tes_variant_key tes; struct radv_tcs_variant_key tcs; /* A common prefix of the vs and tes keys. */ struct radv_vs_out_key vs_common_out; }; bool has_multiview_view_index; }; struct radv_nir_compiler_options { struct radv_pipeline_layout *layout; struct radv_shader_variant_key key; bool unsafe_math; bool supports_spill; bool clamp_shadow_reference; bool robust_buffer_access; bool dump_shader; bool dump_preoptir; bool record_llvm_ir; bool check_ir; enum radeon_family family; enum chip_class chip_class; uint32_t tess_offchip_block_dw_size; uint32_t address32_hi; uint8_t wave_size; }; enum radv_ud_index { AC_UD_SCRATCH_RING_OFFSETS = 0, AC_UD_PUSH_CONSTANTS = 1, AC_UD_INLINE_PUSH_CONSTANTS = 2, AC_UD_INDIRECT_DESCRIPTOR_SETS = 3, AC_UD_VIEW_INDEX = 4, AC_UD_STREAMOUT_BUFFERS = 5, AC_UD_SHADER_START = 6, AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START, AC_UD_VS_BASE_VERTEX_START_INSTANCE, AC_UD_VS_MAX_UD, AC_UD_PS_MAX_UD, AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START, AC_UD_CS_MAX_UD, AC_UD_GS_MAX_UD, AC_UD_TCS_MAX_UD, AC_UD_TES_MAX_UD, AC_UD_MAX_UD = AC_UD_TCS_MAX_UD, }; struct radv_stream_output { uint8_t location; uint8_t buffer; uint16_t offset; uint8_t component_mask; uint8_t stream; }; struct radv_streamout_info { uint16_t num_outputs; struct radv_stream_output outputs[MAX_SO_OUTPUTS]; uint16_t strides[MAX_SO_BUFFERS]; uint32_t enabled_stream_buffers_mask; }; struct radv_shader_info { bool loads_push_constants; bool loads_dynamic_offsets; uint8_t min_push_constant_used; uint8_t max_push_constant_used; bool has_only_32bit_push_constants; bool has_indirect_push_constants; uint8_t num_inline_push_consts; uint8_t base_inline_push_consts; uint32_t desc_set_used_mask; bool needs_multiview_view_index; bool uses_invocation_id; bool uses_prim_id; uint8_t wave_size; struct { uint64_t ls_outputs_written; uint8_t input_usage_mask[VERT_ATTRIB_MAX]; uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; bool has_vertex_buffers; /* needs vertex buffers and base/start */ bool needs_draw_id; bool needs_instance_id; } vs; struct { uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; uint8_t num_stream_output_components[4]; uint8_t output_streams[VARYING_SLOT_VAR31 + 1]; uint8_t max_stream; } gs; struct { uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; } tes; struct { bool force_persample; bool needs_sample_positions; bool writes_memory; bool writes_z; bool writes_stencil; bool writes_sample_mask; bool has_pcoord; bool prim_id_input; bool layer_input; uint8_t num_input_clips_culls; } ps; struct { bool uses_grid_size; bool uses_block_id[3]; bool uses_thread_id[3]; bool uses_local_invocation_idx; } cs; struct { uint64_t outputs_written; uint64_t patch_outputs_written; } tcs; struct radv_streamout_info so; }; struct radv_userdata_info { int8_t sgpr_idx; uint8_t num_sgprs; }; struct radv_userdata_locations { struct radv_userdata_info descriptor_sets[MAX_SETS]; struct radv_userdata_info shader_data[AC_UD_MAX_UD]; uint32_t descriptor_sets_enabled; }; struct radv_vs_output_info { uint8_t vs_output_param_offset[VARYING_SLOT_MAX]; uint8_t clip_dist_mask; uint8_t cull_dist_mask; uint8_t param_exports; bool writes_pointsize; bool writes_layer; bool writes_viewport_index; bool export_prim_id; unsigned pos_exports; }; struct radv_es_output_info { uint32_t esgs_itemsize; }; struct radv_shader_variant_info { struct radv_userdata_locations user_sgprs_locs; struct radv_shader_info info; unsigned num_user_sgprs; unsigned num_input_sgprs; unsigned num_input_vgprs; unsigned private_mem_vgprs; bool need_indirect_descriptor_sets; bool is_ngg; struct { struct { struct radv_vs_output_info outinfo; struct radv_es_output_info es_info; bool as_es; bool as_ls; bool export_prim_id; } vs; struct { unsigned num_interp; uint32_t input_mask; uint32_t flat_shaded_mask; uint32_t float16_shaded_mask; bool can_discard; bool early_fragment_test; bool post_depth_coverage; } fs; struct { unsigned block_size[3]; } cs; struct { unsigned vertices_in; unsigned vertices_out; unsigned output_prim; unsigned invocations; unsigned gsvs_vertex_size; unsigned max_gsvs_emit_size; unsigned es_type; /* GFX9: VS or TES */ } gs; struct { unsigned tcs_vertices_out; uint32_t num_patches; uint32_t lds_size; } tcs; struct { struct radv_vs_output_info outinfo; struct radv_es_output_info es_info; bool as_es; unsigned primitive_mode; enum gl_tess_spacing spacing; bool ccw; bool point_mode; bool export_prim_id; } tes; }; }; enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD }; struct radv_shader_binary { enum radv_shader_binary_type type; gl_shader_stage stage; bool is_gs_copy_shader; struct radv_shader_variant_info variant_info; /* Self-referential size so we avoid consistency issues. */ uint32_t total_size; }; struct radv_shader_binary_legacy { struct radv_shader_binary base; struct ac_shader_config config; unsigned code_size; unsigned llvm_ir_size; unsigned disasm_size; /* data has size of code_size + llvm_ir_size + disasm_size + 2, where * the +2 is for 0 of the ir strings. */ uint8_t data[0]; }; struct radv_shader_binary_rtld { struct radv_shader_binary base; unsigned elf_size; unsigned llvm_ir_size; uint8_t data[0]; }; struct radv_shader_variant { uint32_t ref_count; struct radeon_winsys_bo *bo; uint64_t bo_offset; struct ac_shader_config config; uint32_t code_size; struct radv_shader_variant_info info; /* debug only */ uint32_t *spirv; uint32_t spirv_size; char *nir_string; char *disasm_string; char *llvm_ir_string; struct list_head slab_list; }; struct radv_shader_slab { struct list_head slabs; struct list_head shaders; struct radeon_winsys_bo *bo; uint64_t size; char *ptr; }; void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, bool allow_copies); bool radv_nir_lower_ycbcr_textures(nir_shader *shader, const struct radv_pipeline_layout *layout); nir_shader * radv_shader_compile_to_nir(struct radv_device *device, struct radv_shader_module *module, const char *entrypoint_name, gl_shader_stage stage, const VkSpecializationInfo *spec_info, const VkPipelineCreateFlags flags, const struct radv_pipeline_layout *layout); void * radv_alloc_shader_memory(struct radv_device *device, struct radv_shader_variant *shader); void radv_destroy_shader_slabs(struct radv_device *device); struct radv_shader_variant * radv_shader_variant_create(struct radv_device *device, const struct radv_shader_binary *binary, bool keep_shader_info); struct radv_shader_variant * radv_shader_variant_compile(struct radv_device *device, struct radv_shader_module *module, struct nir_shader *const *shaders, int shader_count, struct radv_pipeline_layout *layout, const struct radv_shader_variant_key *key, bool keep_shader_info, struct radv_shader_binary **binary_out); struct radv_shader_variant * radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir, struct radv_shader_binary **binary_out, bool multiview, bool keep_shader_info); void radv_shader_variant_destroy(struct radv_device *device, struct radv_shader_variant *variant); unsigned radv_get_max_waves(struct radv_device *device, struct radv_shader_variant *variant, gl_shader_stage stage); unsigned radv_get_max_workgroup_size(enum chip_class chip_class, gl_shader_stage stage, const unsigned *sizes); const char * radv_get_shader_name(struct radv_shader_variant_info *info, gl_shader_stage stage); void radv_shader_dump_stats(struct radv_device *device, struct radv_shader_variant *variant, gl_shader_stage stage, FILE *file); bool radv_can_dump_shader(struct radv_device *device, struct radv_shader_module *module, bool is_gs_copy_shader); bool radv_can_dump_shader_stats(struct radv_device *device, struct radv_shader_module *module); unsigned shader_io_get_unique_index(gl_varying_slot slot); #endif