/* * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "radv_private.h" #include "radv_shader.h" #include "radv_shader_helper.h" #include "nir/nir.h" #include #include #include #include #include "sid.h" #include "gfx9d.h" #include "ac_binary.h" #include "ac_llvm_util.h" #include "ac_llvm_build.h" #include "ac_shader_abi.h" #include "ac_shader_util.h" #include "ac_exp_param.h" #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1) struct radv_shader_context { struct ac_llvm_context ac; const struct radv_nir_compiler_options *options; struct radv_shader_variant_info *shader_info; struct ac_shader_abi abi; unsigned max_workgroup_size; LLVMContextRef context; LLVMValueRef main_function; LLVMValueRef descriptor_sets[RADV_UD_MAX_SETS]; LLVMValueRef ring_offsets; LLVMValueRef vertex_buffers; LLVMValueRef rel_auto_id; LLVMValueRef vs_prim_id; LLVMValueRef es2gs_offset; LLVMValueRef oc_lds; LLVMValueRef merged_wave_info; LLVMValueRef tess_factor_offset; LLVMValueRef tes_rel_patch_id; LLVMValueRef tes_u; LLVMValueRef tes_v; LLVMValueRef gs2vs_offset; LLVMValueRef gs_wave_id; LLVMValueRef gs_vtx_offset[6]; LLVMValueRef esgs_ring; LLVMValueRef gsvs_ring[4]; LLVMValueRef hs_ring_tess_offchip; LLVMValueRef hs_ring_tess_factor; LLVMValueRef persp_sample, persp_center, persp_centroid; LLVMValueRef linear_sample, linear_center, linear_centroid; /* Streamout */ LLVMValueRef streamout_buffers; LLVMValueRef streamout_write_idx; LLVMValueRef streamout_config; LLVMValueRef streamout_offset[4]; gl_shader_stage stage; LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS * 4]; uint64_t float16_shaded_mask; uint64_t input_mask; uint64_t output_mask; bool is_gs_copy_shader; LLVMValueRef gs_next_vertex[4]; unsigned gs_max_out_vertices; unsigned tes_primitive_mode; uint32_t tcs_patch_outputs_read; uint64_t tcs_outputs_read; uint32_t tcs_vertices_per_patch; uint32_t tcs_num_inputs; uint32_t tcs_num_patches; uint32_t max_gsvs_emit_size; uint32_t gsvs_vertex_size; }; enum radeon_llvm_calling_convention { RADEON_LLVM_AMDGPU_VS = 87, RADEON_LLVM_AMDGPU_GS = 88, RADEON_LLVM_AMDGPU_PS = 89, RADEON_LLVM_AMDGPU_CS = 90, RADEON_LLVM_AMDGPU_HS = 93, }; static inline struct radv_shader_context * radv_shader_context_from_abi(struct ac_shader_abi *abi) { struct radv_shader_context *ctx = NULL; return container_of(abi, ctx, abi); } struct ac_build_if_state { struct radv_shader_context *ctx; LLVMValueRef condition; LLVMBasicBlockRef entry_block; LLVMBasicBlockRef true_block; LLVMBasicBlockRef false_block; LLVMBasicBlockRef merge_block; }; static LLVMBasicBlockRef ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name) { LLVMBasicBlockRef current_block; LLVMBasicBlockRef next_block; LLVMBasicBlockRef new_block; /* get current basic block */ current_block = LLVMGetInsertBlock(ctx->ac.builder); /* chqeck if there's another block after this one */ next_block = LLVMGetNextBasicBlock(current_block); if (next_block) { /* insert the new block before the next block */ new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name); } else { /* append new block after current block */ LLVMValueRef function = LLVMGetBasicBlockParent(current_block); new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name); } return new_block; } static void ac_nir_build_if(struct ac_build_if_state *ifthen, struct radv_shader_context *ctx, LLVMValueRef condition) { LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder); memset(ifthen, 0, sizeof *ifthen); ifthen->ctx = ctx; ifthen->condition = condition; ifthen->entry_block = block; /* create endif/merge basic block for the phi functions */ ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block"); /* create/insert true_block before merge_block */ ifthen->true_block = LLVMInsertBasicBlockInContext(ctx->context, ifthen->merge_block, "if-true-block"); /* successive code goes into the true block */ LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block); } /** * End a conditional. */ static void ac_nir_build_endif(struct ac_build_if_state *ifthen) { LLVMBuilderRef builder = ifthen->ctx->ac.builder; /* Insert branch to the merge block from current block */ LLVMBuildBr(builder, ifthen->merge_block); /* * Now patch in the various branch instructions. */ /* Insert the conditional branch instruction at the end of entry_block */ LLVMPositionBuilderAtEnd(builder, ifthen->entry_block); if (ifthen->false_block) { /* we have an else clause */ LLVMBuildCondBr(builder, ifthen->condition, ifthen->true_block, ifthen->false_block); } else { /* no else clause */ LLVMBuildCondBr(builder, ifthen->condition, ifthen->true_block, ifthen->merge_block); } /* Resume building code at end of the ifthen->merge_block */ LLVMPositionBuilderAtEnd(builder, ifthen->merge_block); } static LLVMValueRef get_rel_patch_id(struct radv_shader_context *ctx) { switch (ctx->stage) { case MESA_SHADER_TESS_CTRL: return ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 0, 8); case MESA_SHADER_TESS_EVAL: return ctx->tes_rel_patch_id; break; default: unreachable("Illegal stage"); } } static unsigned get_tcs_num_patches(struct radv_shader_context *ctx) { unsigned num_tcs_input_cp = ctx->options->key.tcs.input_vertices; unsigned num_tcs_output_cp = ctx->tcs_vertices_per_patch; uint32_t input_vertex_size = ctx->tcs_num_inputs * 16; uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size; uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16; unsigned num_patches; unsigned hardware_lds_size; /* Ensure that we only need one wave per SIMD so we don't need to check * resource usage. Also ensures that the number of tcs in and out * vertices per threadgroup are at most 256. */ num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4; /* Make sure that the data fits in LDS. This assumes the shaders only * use LDS for the inputs and outputs. */ hardware_lds_size = 32768; /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single * threadgroup, even though there is more than 32 KiB LDS. * * Test: dEQP-VK.tessellation.shader_input_output.barrier */ if (ctx->options->chip_class >= CIK && ctx->options->family != CHIP_STONEY) hardware_lds_size = 65536; num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size)); /* Make sure the output data fits in the offchip buffer */ num_patches = MIN2(num_patches, (ctx->options->tess_offchip_block_dw_size * 4) / output_patch_size); /* Not necessary for correctness, but improves performance. The * specific value is taken from the proprietary driver. */ num_patches = MIN2(num_patches, 40); /* SI bug workaround - limit LS-HS threadgroups to only one wave. */ if (ctx->options->chip_class == SI) { unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp); num_patches = MIN2(num_patches, one_wave); } return num_patches; } static unsigned calculate_tess_lds_size(struct radv_shader_context *ctx) { unsigned num_tcs_input_cp = ctx->options->key.tcs.input_vertices; unsigned num_tcs_output_cp; unsigned num_tcs_outputs, num_tcs_patch_outputs; unsigned input_vertex_size, output_vertex_size; unsigned input_patch_size, output_patch_size; unsigned pervertex_output_patch_size; unsigned output_patch0_offset; unsigned num_patches; unsigned lds_size; num_tcs_output_cp = ctx->tcs_vertices_per_patch; num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); input_vertex_size = ctx->tcs_num_inputs * 16; output_vertex_size = num_tcs_outputs * 16; input_patch_size = num_tcs_input_cp * input_vertex_size; pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size; output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16; num_patches = ctx->tcs_num_patches; output_patch0_offset = input_patch_size * num_patches; lds_size = output_patch0_offset + output_patch_size * num_patches; return lds_size; } /* Tessellation shaders pass outputs to the next shader using LDS. * * LS outputs = TCS inputs * TCS outputs = TES inputs * * The LDS layout is: * - TCS inputs for patch 0 * - TCS inputs for patch 1 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2) * - ... * - TCS outputs for patch 0 = get_tcs_out_patch0_offset * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset * - TCS outputs for patch 1 * - Per-patch TCS outputs for patch 1 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2) * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2) * - ... * * All three shaders VS(LS), TCS, TES share the same LDS space. */ static LLVMValueRef get_tcs_in_patch_stride(struct radv_shader_context *ctx) { assert (ctx->stage == MESA_SHADER_TESS_CTRL); uint32_t input_vertex_size = ctx->tcs_num_inputs * 16; uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size; input_patch_size /= 4; return LLVMConstInt(ctx->ac.i32, input_patch_size, false); } static LLVMValueRef get_tcs_out_patch_stride(struct radv_shader_context *ctx) { uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16; output_patch_size /= 4; return LLVMConstInt(ctx->ac.i32, output_patch_size, false); } static LLVMValueRef get_tcs_out_vertex_stride(struct radv_shader_context *ctx) { uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; output_vertex_size /= 4; return LLVMConstInt(ctx->ac.i32, output_vertex_size, false); } static LLVMValueRef get_tcs_out_patch0_offset(struct radv_shader_context *ctx) { assert (ctx->stage == MESA_SHADER_TESS_CTRL); uint32_t input_vertex_size = ctx->tcs_num_inputs * 16; uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size; uint32_t output_patch0_offset = input_patch_size; unsigned num_patches = ctx->tcs_num_patches; output_patch0_offset *= num_patches; output_patch0_offset /= 4; return LLVMConstInt(ctx->ac.i32, output_patch0_offset, false); } static LLVMValueRef get_tcs_out_patch0_patch_data_offset(struct radv_shader_context *ctx) { assert (ctx->stage == MESA_SHADER_TESS_CTRL); uint32_t input_vertex_size = ctx->tcs_num_inputs * 16; uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size; uint32_t output_patch0_offset = input_patch_size; uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; unsigned num_patches = ctx->tcs_num_patches; output_patch0_offset *= num_patches; output_patch0_offset += pervertex_output_patch_size; output_patch0_offset /= 4; return LLVMConstInt(ctx->ac.i32, output_patch0_offset, false); } static LLVMValueRef get_tcs_in_current_patch_offset(struct radv_shader_context *ctx) { LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, ""); } static LLVMValueRef get_tcs_out_current_patch_offset(struct radv_shader_context *ctx) { LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx); LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset); } static LLVMValueRef get_tcs_out_current_patch_data_offset(struct radv_shader_context *ctx) { LLVMValueRef patch0_patch_data_offset = get_tcs_out_patch0_patch_data_offset(ctx); LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset); } #define MAX_ARGS 64 struct arg_info { LLVMTypeRef types[MAX_ARGS]; LLVMValueRef *assign[MAX_ARGS]; uint8_t count; uint8_t sgpr_count; uint8_t num_sgprs_used; uint8_t num_vgprs_used; }; enum ac_arg_regfile { ARG_SGPR, ARG_VGPR, }; static void add_arg(struct arg_info *info, enum ac_arg_regfile regfile, LLVMTypeRef type, LLVMValueRef *param_ptr) { assert(info->count < MAX_ARGS); info->assign[info->count] = param_ptr; info->types[info->count] = type; info->count++; if (regfile == ARG_SGPR) { info->num_sgprs_used += ac_get_type_size(type) / 4; info->sgpr_count++; } else { assert(regfile == ARG_VGPR); info->num_vgprs_used += ac_get_type_size(type) / 4; } } static void assign_arguments(LLVMValueRef main_function, struct arg_info *info) { unsigned i; for (i = 0; i < info->count; i++) { if (info->assign[i]) *info->assign[i] = LLVMGetParam(main_function, i); } } static LLVMValueRef create_llvm_function(LLVMContextRef ctx, LLVMModuleRef module, LLVMBuilderRef builder, LLVMTypeRef *return_types, unsigned num_return_elems, struct arg_info *args, unsigned max_workgroup_size, const struct radv_nir_compiler_options *options) { LLVMTypeRef main_function_type, ret_type; LLVMBasicBlockRef main_function_body; if (num_return_elems) ret_type = LLVMStructTypeInContext(ctx, return_types, num_return_elems, true); else ret_type = LLVMVoidTypeInContext(ctx); /* Setup the function */ main_function_type = LLVMFunctionType(ret_type, args->types, args->count, 0); LLVMValueRef main_function = LLVMAddFunction(module, "main", main_function_type); main_function_body = LLVMAppendBasicBlockInContext(ctx, main_function, "main_body"); LLVMPositionBuilderAtEnd(builder, main_function_body); LLVMSetFunctionCallConv(main_function, RADEON_LLVM_AMDGPU_CS); for (unsigned i = 0; i < args->sgpr_count; ++i) { LLVMValueRef P = LLVMGetParam(main_function, i); ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_INREG); if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) { ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_NOALIAS); ac_add_attr_dereferenceable(P, UINT64_MAX); } } if (options->address32_hi) { ac_llvm_add_target_dep_function_attr(main_function, "amdgpu-32bit-address-high-bits", options->address32_hi); } if (max_workgroup_size) { ac_llvm_add_target_dep_function_attr(main_function, "amdgpu-max-work-group-size", max_workgroup_size); } if (options->unsafe_math) { /* These were copied from some LLVM test. */ LLVMAddTargetDependentFunctionAttr(main_function, "less-precise-fpmad", "true"); LLVMAddTargetDependentFunctionAttr(main_function, "no-infs-fp-math", "true"); LLVMAddTargetDependentFunctionAttr(main_function, "no-nans-fp-math", "true"); LLVMAddTargetDependentFunctionAttr(main_function, "unsafe-fp-math", "true"); LLVMAddTargetDependentFunctionAttr(main_function, "no-signed-zeros-fp-math", "true"); } return main_function; } static void set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx, uint8_t num_sgprs) { ud_info->sgpr_idx = *sgpr_idx; ud_info->num_sgprs = num_sgprs; *sgpr_idx += num_sgprs; } static void set_loc_shader(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx, uint8_t num_sgprs) { struct radv_userdata_info *ud_info = &ctx->shader_info->user_sgprs_locs.shader_data[idx]; assert(ud_info); set_loc(ud_info, sgpr_idx, num_sgprs); } static void set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx) { bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS; set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2); } static void set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx) { struct radv_userdata_locations *locs = &ctx->shader_info->user_sgprs_locs; struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx]; assert(ud_info); set_loc(ud_info, sgpr_idx, 1); locs->descriptor_sets_enabled |= 1 << idx; } struct user_sgpr_info { bool need_ring_offsets; bool indirect_all_descriptor_sets; uint8_t remaining_sgprs; }; static bool needs_view_index_sgpr(struct radv_shader_context *ctx, gl_shader_stage stage) { switch (stage) { case MESA_SHADER_VERTEX: if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_TESS_EVAL: if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_GEOMETRY: case MESA_SHADER_TESS_CTRL: if (ctx->shader_info->info.needs_multiview_view_index) return true; break; default: break; } return false; } static uint8_t count_vs_user_sgprs(struct radv_shader_context *ctx) { uint8_t count = 0; if (ctx->shader_info->info.vs.has_vertex_buffers) count++; count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2; return count; } static void allocate_inline_push_consts(struct radv_shader_context *ctx, struct user_sgpr_info *user_sgpr_info) { uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs; /* Only supported if shaders use push constants. */ if (ctx->shader_info->info.min_push_constant_used == UINT8_MAX) return; /* Only supported if shaders don't have indirect push constants. */ if (ctx->shader_info->info.has_indirect_push_constants) return; /* Only supported for 32-bit push constants. */ if (!ctx->shader_info->info.has_only_32bit_push_constants) return; uint8_t num_push_consts = (ctx->shader_info->info.max_push_constant_used - ctx->shader_info->info.min_push_constant_used) / 4; /* Check if the number of user SGPRs is large enough. */ if (num_push_consts < remaining_sgprs) { ctx->shader_info->info.num_inline_push_consts = num_push_consts; } else { ctx->shader_info->info.num_inline_push_consts = remaining_sgprs; } /* Clamp to the maximum number of allowed inlined push constants. */ if (ctx->shader_info->info.num_inline_push_consts > AC_MAX_INLINE_PUSH_CONSTS) ctx->shader_info->info.num_inline_push_consts = AC_MAX_INLINE_PUSH_CONSTS; if (ctx->shader_info->info.num_inline_push_consts == num_push_consts && !ctx->shader_info->info.loads_dynamic_offsets) { /* Disable the default push constants path if all constants are * inlined and if shaders don't use dynamic descriptors. */ ctx->shader_info->info.loads_push_constants = false; } ctx->shader_info->info.base_inline_push_consts = ctx->shader_info->info.min_push_constant_used / 4; } static void allocate_user_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, bool needs_view_index, struct user_sgpr_info *user_sgpr_info) { uint8_t user_sgpr_count = 0; memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info)); /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */ if (stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL || ctx->is_gs_copy_shader) user_sgpr_info->need_ring_offsets = true; if (stage == MESA_SHADER_FRAGMENT && ctx->shader_info->info.ps.needs_sample_positions) user_sgpr_info->need_ring_offsets = true; /* 2 user sgprs will nearly always be allocated for scratch/rings */ if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) { user_sgpr_count += 2; } switch (stage) { case MESA_SHADER_COMPUTE: if (ctx->shader_info->info.cs.uses_grid_size) user_sgpr_count += 3; break; case MESA_SHADER_FRAGMENT: user_sgpr_count += ctx->shader_info->info.ps.needs_sample_positions; break; case MESA_SHADER_VERTEX: if (!ctx->is_gs_copy_shader) user_sgpr_count += count_vs_user_sgprs(ctx); break; case MESA_SHADER_TESS_CTRL: if (has_previous_stage) { if (previous_stage == MESA_SHADER_VERTEX) user_sgpr_count += count_vs_user_sgprs(ctx); } break; case MESA_SHADER_TESS_EVAL: break; case MESA_SHADER_GEOMETRY: if (has_previous_stage) { if (previous_stage == MESA_SHADER_VERTEX) { user_sgpr_count += count_vs_user_sgprs(ctx); } } break; default: break; } if (needs_view_index) user_sgpr_count++; if (ctx->shader_info->info.loads_push_constants) user_sgpr_count++; if (ctx->streamout_buffers) user_sgpr_count++; uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16; uint32_t remaining_sgprs = available_sgprs - user_sgpr_count; uint32_t num_desc_set = util_bitcount(ctx->shader_info->info.desc_set_used_mask); if (remaining_sgprs < num_desc_set) { user_sgpr_info->indirect_all_descriptor_sets = true; user_sgpr_info->remaining_sgprs = remaining_sgprs - 1; } else { user_sgpr_info->remaining_sgprs = remaining_sgprs - num_desc_set; } allocate_inline_push_consts(ctx, user_sgpr_info); } static void declare_global_input_sgprs(struct radv_shader_context *ctx, const struct user_sgpr_info *user_sgpr_info, struct arg_info *args, LLVMValueRef *desc_sets) { LLVMTypeRef type = ac_array_in_const32_addr_space(ctx->ac.i8); /* 1 for each descriptor set */ if (!user_sgpr_info->indirect_all_descriptor_sets) { uint32_t mask = ctx->shader_info->info.desc_set_used_mask; while (mask) { int i = u_bit_scan(&mask); add_arg(args, ARG_SGPR, type, &ctx->descriptor_sets[i]); } } else { add_arg(args, ARG_SGPR, ac_array_in_const32_addr_space(type), desc_sets); } if (ctx->shader_info->info.loads_push_constants) { /* 1 for push constants and dynamic descriptors */ add_arg(args, ARG_SGPR, type, &ctx->abi.push_constants); } for (unsigned i = 0; i < ctx->shader_info->info.num_inline_push_consts; i++) { add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.inline_push_consts[i]); } ctx->abi.num_inline_push_consts = ctx->shader_info->info.num_inline_push_consts; ctx->abi.base_inline_push_consts = ctx->shader_info->info.base_inline_push_consts; if (ctx->shader_info->info.so.num_outputs) { add_arg(args, ARG_SGPR, ac_array_in_const32_addr_space(ctx->ac.v4i32), &ctx->streamout_buffers); } } static void declare_vs_specific_input_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, struct arg_info *args) { if (!ctx->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { if (ctx->shader_info->info.vs.has_vertex_buffers) { add_arg(args, ARG_SGPR, ac_array_in_const32_addr_space(ctx->ac.v4i32), &ctx->vertex_buffers); } add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex); add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.start_instance); if (ctx->shader_info->info.vs.needs_draw_id) { add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.draw_id); } } } static void declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id); if (!ctx->is_gs_copy_shader) { if (ctx->options->key.vs.as_ls) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id); add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); } else { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id); } add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */ } } static void declare_streamout_sgprs(struct radv_shader_context *ctx, gl_shader_stage stage, struct arg_info *args) { int i; /* Streamout SGPRs. */ if (ctx->shader_info->info.so.num_outputs) { assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL); if (stage != MESA_SHADER_TESS_EVAL) { add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_config); } else { args->assign[args->count - 1] = &ctx->streamout_config; args->types[args->count - 1] = ctx->ac.i32; } add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_write_idx); } /* A streamout buffer offset is loaded if the stride is non-zero. */ for (i = 0; i < 4; i++) { if (!ctx->shader_info->info.so.strides[i]) continue; add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->streamout_offset[i]); } } static void declare_tes_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args) { add_arg(args, ARG_VGPR, ctx->ac.f32, &ctx->tes_u); add_arg(args, ARG_VGPR, ctx->ac.f32, &ctx->tes_v); add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->tes_rel_patch_id); add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tes_patch_id); } static void set_global_input_locs(struct radv_shader_context *ctx, const struct user_sgpr_info *user_sgpr_info, LLVMValueRef desc_sets, uint8_t *user_sgpr_idx) { uint32_t mask = ctx->shader_info->info.desc_set_used_mask; if (!user_sgpr_info->indirect_all_descriptor_sets) { while (mask) { int i = u_bit_scan(&mask); set_loc_desc(ctx, i, user_sgpr_idx); } } else { set_loc_shader_ptr(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS, user_sgpr_idx); while (mask) { int i = u_bit_scan(&mask); ctx->descriptor_sets[i] = ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false)); } ctx->shader_info->need_indirect_descriptor_sets = true; } if (ctx->shader_info->info.loads_push_constants) { set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx); } if (ctx->shader_info->info.num_inline_push_consts) { set_loc_shader(ctx, AC_UD_INLINE_PUSH_CONSTANTS, user_sgpr_idx, ctx->shader_info->info.num_inline_push_consts); } if (ctx->streamout_buffers) { set_loc_shader_ptr(ctx, AC_UD_STREAMOUT_BUFFERS, user_sgpr_idx); } } static void set_vs_specific_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, uint8_t *user_sgpr_idx) { if (!ctx->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { if (ctx->shader_info->info.vs.has_vertex_buffers) { set_loc_shader_ptr(ctx, AC_UD_VS_VERTEX_BUFFERS, user_sgpr_idx); } unsigned vs_num = 2; if (ctx->shader_info->info.vs.needs_draw_id) vs_num++; set_loc_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, vs_num); } } static void set_llvm_calling_convention(LLVMValueRef func, gl_shader_stage stage) { enum radeon_llvm_calling_convention calling_conv; switch (stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_TESS_EVAL: calling_conv = RADEON_LLVM_AMDGPU_VS; break; case MESA_SHADER_GEOMETRY: calling_conv = RADEON_LLVM_AMDGPU_GS; break; case MESA_SHADER_TESS_CTRL: calling_conv = RADEON_LLVM_AMDGPU_HS; break; case MESA_SHADER_FRAGMENT: calling_conv = RADEON_LLVM_AMDGPU_PS; break; case MESA_SHADER_COMPUTE: calling_conv = RADEON_LLVM_AMDGPU_CS; break; default: unreachable("Unhandle shader type"); } LLVMSetFunctionCallConv(func, calling_conv); } static void create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage) { uint8_t user_sgpr_idx; struct user_sgpr_info user_sgpr_info; struct arg_info args = {}; LLVMValueRef desc_sets; bool needs_view_index = needs_view_index_sgpr(ctx, stage); allocate_user_sgprs(ctx, stage, has_previous_stage, previous_stage, needs_view_index, &user_sgpr_info); if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) { add_arg(&args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32), &ctx->ring_offsets); } switch (stage) { case MESA_SHADER_COMPUTE: declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); if (ctx->shader_info->info.cs.uses_grid_size) { add_arg(&args, ARG_SGPR, ctx->ac.v3i32, &ctx->abi.num_work_groups); } for (int i = 0; i < 3; i++) { ctx->abi.workgroup_ids[i] = NULL; if (ctx->shader_info->info.cs.uses_block_id[i]) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.workgroup_ids[i]); } } if (ctx->shader_info->info.cs.uses_local_invocation_idx) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.tg_size); add_arg(&args, ARG_VGPR, ctx->ac.v3i32, &ctx->abi.local_invocation_ids); break; case MESA_SHADER_VERTEX: declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage, previous_stage, &args); if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); if (ctx->options->key.vs.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->es2gs_offset); } else if (ctx->options->key.vs.as_ls) { /* no extra parameters */ } else { declare_streamout_sgprs(ctx, stage, &args); } declare_vs_input_vgprs(ctx, &args); break; case MESA_SHADER_TESS_CTRL: if (has_previous_stage) { // First 6 system regs add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->merged_wave_info); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tess_factor_offset); add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // scratch offset add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage, previous_stage, &args); if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tcs_patch_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tcs_rel_ids); declare_vs_input_vgprs(ctx, &args); } else { declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tess_factor_offset); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tcs_patch_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tcs_rel_ids); } break; case MESA_SHADER_TESS_EVAL: declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); if (ctx->options->key.tes.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->es2gs_offset); } else { add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); declare_streamout_sgprs(ctx, stage, &args); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); } declare_tes_input_vgprs(ctx, &args); break; case MESA_SHADER_GEOMETRY: if (has_previous_stage) { // First 6 system regs add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs2vs_offset); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->merged_wave_info); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // scratch offset add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); if (previous_stage != MESA_SHADER_TESS_EVAL) { declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage, previous_stage, &args); } if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[0]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[2]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.gs_prim_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.gs_invocation_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[4]); if (previous_stage == MESA_SHADER_VERTEX) { declare_vs_input_vgprs(ctx, &args); } else { declare_tes_input_vgprs(ctx, &args); } } else { declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs2vs_offset); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs_wave_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[0]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[1]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.gs_prim_id); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[2]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[3]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[4]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->gs_vtx_offset[5]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.gs_invocation_id); } break; case MESA_SHADER_FRAGMENT: declare_global_input_sgprs(ctx, &user_sgpr_info, &args, &desc_sets); add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.prim_mask); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_center); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_centroid); add_arg(&args, ARG_VGPR, ctx->ac.v3i32, NULL); /* persp pull model */ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_sample); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_center); add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_centroid); add_arg(&args, ARG_VGPR, ctx->ac.f32, NULL); /* line stipple tex */ add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[0]); add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[1]); add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[2]); add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[3]); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.front_face); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.ancillary); add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.sample_coverage); add_arg(&args, ARG_VGPR, ctx->ac.i32, NULL); /* fixed pt */ break; default: unreachable("Shader stage not implemented"); } ctx->main_function = create_llvm_function( ctx->context, ctx->ac.module, ctx->ac.builder, NULL, 0, &args, ctx->max_workgroup_size, ctx->options); set_llvm_calling_convention(ctx->main_function, stage); ctx->shader_info->num_input_vgprs = 0; ctx->shader_info->num_input_sgprs = ctx->options->supports_spill ? 2 : 0; ctx->shader_info->num_input_sgprs += args.num_sgprs_used; if (ctx->stage != MESA_SHADER_FRAGMENT) ctx->shader_info->num_input_vgprs = args.num_vgprs_used; assign_arguments(ctx->main_function, &args); user_sgpr_idx = 0; if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) { set_loc_shader_ptr(ctx, AC_UD_SCRATCH_RING_OFFSETS, &user_sgpr_idx); if (ctx->options->supports_spill) { ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr", LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_CONST), NULL, 0, AC_FUNC_ATTR_READNONE); ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets, ac_array_in_const_addr_space(ctx->ac.v4i32), ""); } } /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */ if (has_previous_stage) user_sgpr_idx = 0; set_global_input_locs(ctx, &user_sgpr_info, desc_sets, &user_sgpr_idx); switch (stage) { case MESA_SHADER_COMPUTE: if (ctx->shader_info->info.cs.uses_grid_size) { set_loc_shader(ctx, AC_UD_CS_GRID_SIZE, &user_sgpr_idx, 3); } break; case MESA_SHADER_VERTEX: set_vs_specific_input_locs(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_idx); if (ctx->abi.view_index) set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_TESS_CTRL: set_vs_specific_input_locs(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_idx); if (ctx->abi.view_index) set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_TESS_EVAL: if (ctx->abi.view_index) set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_GEOMETRY: if (has_previous_stage) { if (previous_stage == MESA_SHADER_VERTEX) set_vs_specific_input_locs(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_idx); } if (ctx->abi.view_index) set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_FRAGMENT: break; default: unreachable("Shader stage not implemented"); } if (stage == MESA_SHADER_TESS_CTRL || (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_ls) || /* GFX9 has the ESGS ring buffer in LDS. */ (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) { ac_declare_lds_as_pointer(&ctx->ac); } ctx->shader_info->num_user_sgprs = user_sgpr_idx; } static LLVMValueRef radv_load_resource(struct ac_shader_abi *abi, LLVMValueRef index, unsigned desc_set, unsigned binding) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef desc_ptr = ctx->descriptor_sets[desc_set]; struct radv_pipeline_layout *pipeline_layout = ctx->options->layout; struct radv_descriptor_set_layout *layout = pipeline_layout->set[desc_set].layout; unsigned base_offset = layout->binding[binding].offset; LLVMValueRef offset, stride; if (layout->binding[binding].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC || layout->binding[binding].type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) { unsigned idx = pipeline_layout->set[desc_set].dynamic_offset_start + layout->binding[binding].dynamic_offset_offset; desc_ptr = ctx->abi.push_constants; base_offset = pipeline_layout->push_constant_size + 16 * idx; stride = LLVMConstInt(ctx->ac.i32, 16, false); } else stride = LLVMConstInt(ctx->ac.i32, layout->binding[binding].size, false); offset = ac_build_imad(&ctx->ac, index, stride, LLVMConstInt(ctx->ac.i32, base_offset, false)); desc_ptr = ac_build_gep0(&ctx->ac, desc_ptr, offset); desc_ptr = ac_cast_ptr(&ctx->ac, desc_ptr, ctx->ac.v4i32); LLVMSetMetadata(desc_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md); return desc_ptr; } /* The offchip buffer layout for TCS->TES is * * - attribute 0 of patch 0 vertex 0 * - attribute 0 of patch 0 vertex 1 * - attribute 0 of patch 0 vertex 2 * ... * - attribute 0 of patch 1 vertex 0 * - attribute 0 of patch 1 vertex 1 * ... * - attribute 1 of patch 0 vertex 0 * - attribute 1 of patch 0 vertex 1 * ... * - per patch attribute 0 of patch 0 * - per patch attribute 0 of patch 1 * ... * * Note that every attribute has 4 components. */ static LLVMValueRef get_non_vertex_index_offset(struct radv_shader_context *ctx) { uint32_t num_patches = ctx->tcs_num_patches; uint32_t num_tcs_outputs; if (ctx->stage == MESA_SHADER_TESS_CTRL) num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); else num_tcs_outputs = ctx->options->key.tes.tcs_num_outputs; uint32_t output_vertex_size = num_tcs_outputs * 16; uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; return LLVMConstInt(ctx->ac.i32, pervertex_output_patch_size * num_patches, false); } static LLVMValueRef calc_param_stride(struct radv_shader_context *ctx, LLVMValueRef vertex_index) { LLVMValueRef param_stride; if (vertex_index) param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch * ctx->tcs_num_patches, false); else param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_num_patches, false); return param_stride; } static LLVMValueRef get_tcs_tes_buffer_address(struct radv_shader_context *ctx, LLVMValueRef vertex_index, LLVMValueRef param_index) { LLVMValueRef base_addr; LLVMValueRef param_stride, constant16; LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); LLVMValueRef vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false); constant16 = LLVMConstInt(ctx->ac.i32, 16, false); param_stride = calc_param_stride(ctx, vertex_index); if (vertex_index) { base_addr = ac_build_imad(&ctx->ac, rel_patch_id, vertices_per_patch, vertex_index); } else { base_addr = rel_patch_id; } base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr, LLVMBuildMul(ctx->ac.builder, param_index, param_stride, ""), ""); base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, ""); if (!vertex_index) { LLVMValueRef patch_data_offset = get_non_vertex_index_offset(ctx); base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr, patch_data_offset, ""); } return base_addr; } static LLVMValueRef get_tcs_tes_buffer_address_params(struct radv_shader_context *ctx, unsigned param, unsigned const_index, bool is_compact, LLVMValueRef vertex_index, LLVMValueRef indir_index) { LLVMValueRef param_index; if (indir_index) param_index = LLVMBuildAdd(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, param, false), indir_index, ""); else { if (const_index && !is_compact) param += const_index; param_index = LLVMConstInt(ctx->ac.i32, param, false); } return get_tcs_tes_buffer_address(ctx, vertex_index, param_index); } static LLVMValueRef get_dw_address(struct radv_shader_context *ctx, LLVMValueRef dw_addr, unsigned param, unsigned const_index, bool compact_const_index, LLVMValueRef vertex_index, LLVMValueRef stride, LLVMValueRef indir_index) { if (vertex_index) { dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMBuildMul(ctx->ac.builder, vertex_index, stride, ""), ""); } if (indir_index) dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMBuildMul(ctx->ac.builder, indir_index, LLVMConstInt(ctx->ac.i32, 4, false), ""), ""); else if (const_index && !compact_const_index) dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, const_index * 4, false), ""); dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, param * 4, false), ""); if (const_index && compact_const_index) dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, const_index, false), ""); return dw_addr; } static LLVMValueRef load_tcs_varyings(struct ac_shader_abi *abi, LLVMTypeRef type, LLVMValueRef vertex_index, LLVMValueRef indir_index, unsigned const_index, unsigned location, unsigned driver_location, unsigned component, unsigned num_components, bool is_patch, bool is_compact, bool load_input) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef dw_addr, stride; LLVMValueRef value[4], result; unsigned param = shader_io_get_unique_index(location); if (load_input) { uint32_t input_vertex_size = (ctx->tcs_num_inputs * 16) / 4; stride = LLVMConstInt(ctx->ac.i32, input_vertex_size, false); dw_addr = get_tcs_in_current_patch_offset(ctx); } else { if (!is_patch) { stride = get_tcs_out_vertex_stride(ctx); dw_addr = get_tcs_out_current_patch_offset(ctx); } else { dw_addr = get_tcs_out_current_patch_data_offset(ctx); stride = NULL; } } dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride, indir_index); for (unsigned i = 0; i < num_components + component; i++) { value[i] = ac_lds_load(&ctx->ac, dw_addr); dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, ""); } result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component); return result; } static void store_tcs_output(struct ac_shader_abi *abi, const nir_variable *var, LLVMValueRef vertex_index, LLVMValueRef param_index, unsigned const_index, LLVMValueRef src, unsigned writemask) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); const unsigned location = var->data.location; unsigned component = var->data.location_frac; const bool is_patch = var->data.patch; const bool is_compact = var->data.compact; LLVMValueRef dw_addr; LLVMValueRef stride = NULL; LLVMValueRef buf_addr = NULL; unsigned param; bool store_lds = true; if (is_patch) { if (!(ctx->tcs_patch_outputs_read & (1U << (location - VARYING_SLOT_PATCH0)))) store_lds = false; } else { if (!(ctx->tcs_outputs_read & (1ULL << location))) store_lds = false; } param = shader_io_get_unique_index(location); if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) { const_index += component; component = 0; if (const_index >= 4) { const_index -= 4; param++; } } if (!is_patch) { stride = get_tcs_out_vertex_stride(ctx); dw_addr = get_tcs_out_current_patch_offset(ctx); } else { dw_addr = get_tcs_out_current_patch_data_offset(ctx); } dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride, param_index); buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index, is_compact, vertex_index, param_index); bool is_tess_factor = false; if (location == VARYING_SLOT_TESS_LEVEL_INNER || location == VARYING_SLOT_TESS_LEVEL_OUTER) is_tess_factor = true; unsigned base = is_compact ? const_index : 0; for (unsigned chan = 0; chan < 8; chan++) { if (!(writemask & (1 << chan))) continue; LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component); value = ac_to_integer(&ctx->ac, value); value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, ""); if (store_lds || is_tess_factor) { LLVMValueRef dw_addr_chan = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, chan, false), ""); ac_lds_store(&ctx->ac, dw_addr_chan, value); } if (!is_tess_factor && writemask != 0xF) ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, value, 1, buf_addr, ctx->oc_lds, 4 * (base + chan), 1, 0, true, false); } if (writemask == 0xF) { ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, src, 4, buf_addr, ctx->oc_lds, (base * 4), 1, 0, true, false); } } static LLVMValueRef load_tes_input(struct ac_shader_abi *abi, LLVMTypeRef type, LLVMValueRef vertex_index, LLVMValueRef param_index, unsigned const_index, unsigned location, unsigned driver_location, unsigned component, unsigned num_components, bool is_patch, bool is_compact, bool load_input) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef buf_addr; LLVMValueRef result; unsigned param = shader_io_get_unique_index(location); if ((location == VARYING_SLOT_CLIP_DIST0 || location == VARYING_SLOT_CLIP_DIST1) && is_compact) { const_index += component; component = 0; if (const_index >= 4) { const_index -= 4; param++; } } buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index, is_compact, vertex_index, param_index); LLVMValueRef comp_offset = LLVMConstInt(ctx->ac.i32, component * 4, false); buf_addr = LLVMBuildAdd(ctx->ac.builder, buf_addr, comp_offset, ""); result = ac_build_buffer_load(&ctx->ac, ctx->hs_ring_tess_offchip, num_components, NULL, buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false); result = ac_trim_vector(&ctx->ac, result, num_components); return result; } static LLVMValueRef load_gs_input(struct ac_shader_abi *abi, unsigned location, unsigned driver_location, unsigned component, unsigned num_components, unsigned vertex_index, unsigned const_index, LLVMTypeRef type) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef vtx_offset; unsigned param, vtx_offset_param; LLVMValueRef value[4], result; vtx_offset_param = vertex_index; assert(vtx_offset_param < 6); vtx_offset = LLVMBuildMul(ctx->ac.builder, ctx->gs_vtx_offset[vtx_offset_param], LLVMConstInt(ctx->ac.i32, 4, false), ""); param = shader_io_get_unique_index(location); for (unsigned i = component; i < num_components + component; i++) { if (ctx->ac.chip_class >= GFX9) { LLVMValueRef dw_addr = ctx->gs_vtx_offset[vtx_offset_param]; dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, param * 4 + i + const_index, 0), ""); value[i] = ac_lds_load(&ctx->ac, dw_addr); } else { LLVMValueRef soffset = LLVMConstInt(ctx->ac.i32, (param * 4 + i + const_index) * 256, false); value[i] = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->ac.i32_0, vtx_offset, soffset, 0, 1, 0, true, false); } if (ac_get_type_size(type) == 2) { value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i], ctx->ac.i32, ""); value[i] = LLVMBuildTrunc(ctx->ac.builder, value[i], ctx->ac.i16, ""); } value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i], type, ""); } result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component); result = ac_to_integer(&ctx->ac, result); return result; } static void radv_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); ac_build_kill_if_false(&ctx->ac, visible); } static LLVMValueRef lookup_interp_param(struct ac_shader_abi *abi, enum glsl_interp_mode interp, unsigned location) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); switch (interp) { case INTERP_MODE_FLAT: default: return NULL; case INTERP_MODE_SMOOTH: case INTERP_MODE_NONE: if (location == INTERP_CENTER) return ctx->persp_center; else if (location == INTERP_CENTROID) return ctx->persp_centroid; else if (location == INTERP_SAMPLE) return ctx->persp_sample; break; case INTERP_MODE_NOPERSPECTIVE: if (location == INTERP_CENTER) return ctx->linear_center; else if (location == INTERP_CENTROID) return ctx->linear_centroid; else if (location == INTERP_SAMPLE) return ctx->linear_sample; break; } return NULL; } static uint32_t radv_get_sample_pos_offset(uint32_t num_samples) { uint32_t sample_pos_offset = 0; switch (num_samples) { case 2: sample_pos_offset = 1; break; case 4: sample_pos_offset = 3; break; case 8: sample_pos_offset = 7; break; default: break; } return sample_pos_offset; } static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef result; LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_PS_SAMPLE_POSITIONS, false)); ptr = LLVMBuildBitCast(ctx->ac.builder, ptr, ac_array_in_const_addr_space(ctx->ac.v2f32), ""); uint32_t sample_pos_offset = radv_get_sample_pos_offset(ctx->options->key.fs.num_samples); sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id, LLVMConstInt(ctx->ac.i32, sample_pos_offset, false), ""); result = ac_build_load_invariant(&ctx->ac, ptr, sample_id); return result; } static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); uint8_t log2_ps_iter_samples; if (ctx->shader_info->info.ps.force_persample) { log2_ps_iter_samples = util_logbase2(ctx->options->key.fs.num_samples); } else { log2_ps_iter_samples = ctx->options->key.fs.log2_ps_iter_samples; } /* The bit pattern matches that used by fixed function fragment * processing. */ static const uint16_t ps_iter_masks[] = { 0xffff, /* not used */ 0x5555, 0x1111, 0x0101, 0x0001, }; assert(log2_ps_iter_samples < ARRAY_SIZE(ps_iter_masks)); uint32_t ps_iter_mask = ps_iter_masks[log2_ps_iter_samples]; LLVMValueRef result, sample_id; sample_id = ac_unpack_param(&ctx->ac, abi->ancillary, 8, 4); sample_id = LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, ps_iter_mask, false), sample_id, ""); result = LLVMBuildAnd(ctx->ac.builder, sample_id, abi->sample_coverage, ""); return result; } static void visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs) { LLVMValueRef gs_next_vertex; LLVMValueRef can_emit; unsigned offset = 0; struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); /* Write vertex attribute values to GSVS ring */ gs_next_vertex = LLVMBuildLoad(ctx->ac.builder, ctx->gs_next_vertex[stream], ""); /* If this thread has already emitted the declared maximum number of * vertices, kill it: excessive vertex emissions are not supposed to * have any effect, and GS threads have no externally observable * effects other than emitting vertices. */ can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex, LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); ac_build_kill_if_false(&ctx->ac, can_emit); for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { unsigned output_usage_mask = ctx->shader_info->info.gs.output_usage_mask[i]; uint8_t output_stream = ctx->shader_info->info.gs.output_streams[i]; LLVMValueRef *out_ptr = &addrs[i * 4]; int length = util_last_bit(output_usage_mask); if (!(ctx->output_mask & (1ull << i)) || output_stream != stream) continue; for (unsigned j = 0; j < length; j++) { if (!(output_usage_mask & (1 << j))) continue; LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""); LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, offset * ctx->gs_max_out_vertices, false); offset++; voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, ""); voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), ""); out_val = ac_to_integer(&ctx->ac, out_val); out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, ""); ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring[stream], out_val, 1, voffset, ctx->gs2vs_offset, 0, 1, 1, true, true); } } gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->ac.i32_1, ""); LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]); ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id); } static void visit_end_primitive(struct ac_shader_abi *abi, unsigned stream) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id); } static LLVMValueRef load_tess_coord(struct ac_shader_abi *abi) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef coord[4] = { ctx->tes_u, ctx->tes_v, ctx->ac.f32_0, ctx->ac.f32_0, }; if (ctx->tes_primitive_mode == GL_TRIANGLES) coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1, LLVMBuildFAdd(ctx->ac.builder, coord[0], coord[1], ""), ""); return ac_build_gather_values(&ctx->ac, coord, 3); } static LLVMValueRef load_patch_vertices_in(struct ac_shader_abi *abi) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); return LLVMConstInt(ctx->ac.i32, ctx->options->key.tcs.input_vertices, false); } static LLVMValueRef radv_load_base_vertex(struct ac_shader_abi *abi) { return abi->base_vertex; } static LLVMValueRef radv_load_ssbo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr, bool write) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef result; LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md); result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, ""); LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md); return result; } static LLVMValueRef radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef result; LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md); result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, ""); LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md); return result; } static LLVMValueRef radv_get_sampler_desc(struct ac_shader_abi *abi, unsigned descriptor_set, unsigned base_index, unsigned constant_index, LLVMValueRef index, enum ac_descriptor_type desc_type, bool image, bool write, bool bindless) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); LLVMValueRef list = ctx->descriptor_sets[descriptor_set]; struct radv_descriptor_set_layout *layout = ctx->options->layout->set[descriptor_set].layout; struct radv_descriptor_set_binding_layout *binding = layout->binding + base_index; unsigned offset = binding->offset; unsigned stride = binding->size; unsigned type_size; LLVMBuilderRef builder = ctx->ac.builder; LLVMTypeRef type; assert(base_index < layout->binding_count); switch (desc_type) { case AC_DESC_IMAGE: type = ctx->ac.v8i32; type_size = 32; break; case AC_DESC_FMASK: type = ctx->ac.v8i32; offset += 32; type_size = 32; break; case AC_DESC_SAMPLER: type = ctx->ac.v4i32; if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) offset += 64; type_size = 16; break; case AC_DESC_BUFFER: type = ctx->ac.v4i32; type_size = 16; break; default: unreachable("invalid desc_type\n"); } offset += constant_index * stride; if (desc_type == AC_DESC_SAMPLER && binding->immutable_samplers_offset && (!index || binding->immutable_samplers_equal)) { if (binding->immutable_samplers_equal) constant_index = 0; const uint32_t *samplers = radv_immutable_samplers(layout, binding); LLVMValueRef constants[] = { LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 0], 0), LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 1], 0), LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 2], 0), LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 3], 0), }; return ac_build_gather_values(&ctx->ac, constants, 4); } assert(stride % type_size == 0); if (!index) index = ctx->ac.i32_0; index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), ""); list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0)); list = LLVMBuildPointerCast(builder, list, ac_array_in_const32_addr_space(type), ""); return ac_build_load_to_sgpr(&ctx->ac, list, index); } /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW. * so we may need to fix it up. */ static LLVMValueRef adjust_vertex_fetch_alpha(struct radv_shader_context *ctx, unsigned adjustment, LLVMValueRef alpha) { if (adjustment == RADV_ALPHA_ADJUST_NONE) return alpha; LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0); if (adjustment == RADV_ALPHA_ADJUST_SSCALED) alpha = LLVMBuildFPToUI(ctx->ac.builder, alpha, ctx->ac.i32, ""); else alpha = ac_to_integer(&ctx->ac, alpha); /* For the integer-like cases, do a natural sign extension. * * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0 * and happen to contain 0, 1, 2, 3 as the two LSBs of the * exponent. */ alpha = LLVMBuildShl(ctx->ac.builder, alpha, adjustment == RADV_ALPHA_ADJUST_SNORM ? LLVMConstInt(ctx->ac.i32, 7, 0) : c30, ""); alpha = LLVMBuildAShr(ctx->ac.builder, alpha, c30, ""); /* Convert back to the right type. */ if (adjustment == RADV_ALPHA_ADJUST_SNORM) { LLVMValueRef clamp; LLVMValueRef neg_one = LLVMConstReal(ctx->ac.f32, -1.0); alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, ""); clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, alpha, neg_one, ""); alpha = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, alpha, ""); } else if (adjustment == RADV_ALPHA_ADJUST_SSCALED) { alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, ""); } return alpha; } static unsigned get_num_channels_from_data_format(unsigned data_format) { switch (data_format) { case V_008F0C_BUF_DATA_FORMAT_8: case V_008F0C_BUF_DATA_FORMAT_16: case V_008F0C_BUF_DATA_FORMAT_32: return 1; case V_008F0C_BUF_DATA_FORMAT_8_8: case V_008F0C_BUF_DATA_FORMAT_16_16: case V_008F0C_BUF_DATA_FORMAT_32_32: return 2; case V_008F0C_BUF_DATA_FORMAT_10_11_11: case V_008F0C_BUF_DATA_FORMAT_11_11_10: case V_008F0C_BUF_DATA_FORMAT_32_32_32: return 3; case V_008F0C_BUF_DATA_FORMAT_8_8_8_8: case V_008F0C_BUF_DATA_FORMAT_10_10_10_2: case V_008F0C_BUF_DATA_FORMAT_2_10_10_10: case V_008F0C_BUF_DATA_FORMAT_16_16_16_16: case V_008F0C_BUF_DATA_FORMAT_32_32_32_32: return 4; default: break; } return 4; } static LLVMValueRef radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx, LLVMValueRef value, unsigned num_channels, bool is_float) { LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0; LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1; LLVMValueRef chan[4]; if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) { unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value)); if (num_channels == 4 && num_channels == vec_size) return value; num_channels = MIN2(num_channels, vec_size); for (unsigned i = 0; i < num_channels; i++) chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i); } else { if (num_channels) { assert(num_channels == 1); chan[0] = value; } } for (unsigned i = num_channels; i < 4; i++) { chan[i] = i == 3 ? one : zero; chan[i] = ac_to_float(&ctx->ac, chan[i]); } return ac_build_gather_values(&ctx->ac, chan, 4); } static void handle_vs_input_decl(struct radv_shader_context *ctx, struct nir_variable *variable) { LLVMValueRef t_list_ptr = ctx->vertex_buffers; LLVMValueRef t_offset; LLVMValueRef t_list; LLVMValueRef input; LLVMValueRef buffer_index; unsigned attrib_count = glsl_count_attribute_slots(variable->type, true); uint8_t input_usage_mask = ctx->shader_info->info.vs.input_usage_mask[variable->data.location]; unsigned num_input_channels = util_last_bit(input_usage_mask); variable->data.driver_location = variable->data.location * 4; enum glsl_base_type type = glsl_get_base_type(variable->type); for (unsigned i = 0; i < attrib_count; ++i) { LLVMValueRef output[4]; unsigned attrib_index = variable->data.location + i - VERT_ATTRIB_GENERIC0; unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index]; unsigned data_format = attrib_format & 0x0f; unsigned num_format = (attrib_format >> 4) & 0x07; bool is_float = num_format != V_008F0C_BUF_NUM_FORMAT_UINT && num_format != V_008F0C_BUF_NUM_FORMAT_SINT; if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) { uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index]; if (divisor) { buffer_index = ctx->abi.instance_id; if (divisor != 1) { buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index, LLVMConstInt(ctx->ac.i32, divisor, 0), ""); } if (ctx->options->key.vs.as_ls) { ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt); } else { ctx->shader_info->vs.vgpr_comp_cnt = MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt); } } else { buffer_index = ctx->ac.i32_0; } buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.start_instance, buffer_index, ""); } else buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id, ctx->abi.base_vertex, ""); t_offset = LLVMConstInt(ctx->ac.i32, attrib_index, false); t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset); /* Adjust the number of channels to load based on the vertex * attribute format. */ unsigned num_format_channels = get_num_channels_from_data_format(data_format); unsigned num_channels = MIN2(num_input_channels, num_format_channels); input = ac_build_buffer_load_format(&ctx->ac, t_list, buffer_index, ctx->ac.i32_0, num_channels, false, true); input = radv_fixup_vertex_input_fetches(ctx, input, num_channels, is_float); for (unsigned chan = 0; chan < 4; chan++) { LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false); output[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, ""); if (type == GLSL_TYPE_FLOAT16) { output[chan] = LLVMBuildBitCast(ctx->ac.builder, output[chan], ctx->ac.f32, ""); output[chan] = LLVMBuildFPTrunc(ctx->ac.builder, output[chan], ctx->ac.f16, ""); } } unsigned alpha_adjust = (ctx->options->key.vs.alpha_adjust >> (attrib_index * 2)) & 3; output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]); for (unsigned chan = 0; chan < 4; chan++) { output[chan] = ac_to_integer(&ctx->ac, output[chan]); if (type == GLSL_TYPE_UINT16 || type == GLSL_TYPE_INT16) output[chan] = LLVMBuildTrunc(ctx->ac.builder, output[chan], ctx->ac.i16, ""); ctx->inputs[ac_llvm_reg_index_soa(variable->data.location + i, chan)] = output[chan]; } } } static void interp_fs_input(struct radv_shader_context *ctx, unsigned attr, LLVMValueRef interp_param, LLVMValueRef prim_mask, bool float16, LLVMValueRef result[4]) { LLVMValueRef attr_number; unsigned chan; LLVMValueRef i, j; bool interp = !LLVMIsUndef(interp_param); attr_number = LLVMConstInt(ctx->ac.i32, attr, false); /* fs.constant returns the param from the middle vertex, so it's not * really useful for flat shading. It's meant to be used for custom * interpolation (but the intrinsic can't fetch from the other two * vertices). * * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state * to do the right thing. The only reason we use fs.constant is that * fs.interp cannot be used on integers, because they can be equal * to NaN. */ if (interp) { interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param, ctx->ac.v2f32, ""); i = LLVMBuildExtractElement(ctx->ac.builder, interp_param, ctx->ac.i32_0, ""); j = LLVMBuildExtractElement(ctx->ac.builder, interp_param, ctx->ac.i32_1, ""); } for (chan = 0; chan < 4; chan++) { LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false); if (interp && float16) { result[chan] = ac_build_fs_interp_f16(&ctx->ac, llvm_chan, attr_number, prim_mask, i, j); } else if (interp) { result[chan] = ac_build_fs_interp(&ctx->ac, llvm_chan, attr_number, prim_mask, i, j); } else { result[chan] = ac_build_fs_interp_mov(&ctx->ac, LLVMConstInt(ctx->ac.i32, 2, false), llvm_chan, attr_number, prim_mask); result[chan] = LLVMBuildBitCast(ctx->ac.builder, result[chan], ctx->ac.i32, ""); result[chan] = LLVMBuildTruncOrBitCast(ctx->ac.builder, result[chan], float16 ? ctx->ac.i16 : ctx->ac.i32, ""); } } } static void mark_16bit_fs_input(struct radv_shader_context *ctx, const struct glsl_type *type, int location) { if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) { unsigned attrib_count = glsl_count_attribute_slots(type, false); if (glsl_type_is_16bit(type)) { ctx->float16_shaded_mask |= ((1ull << attrib_count) - 1) << location; } } else if (glsl_type_is_array(type)) { unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false); for (unsigned i = 0; i < glsl_get_length(type); ++i) { mark_16bit_fs_input(ctx, glsl_get_array_element(type), location + i * stride); } } else { assert(glsl_type_is_struct_or_ifc(type)); for (unsigned i = 0; i < glsl_get_length(type); i++) { mark_16bit_fs_input(ctx, glsl_get_struct_field(type, i), location); location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false); } } } static void handle_fs_input_decl(struct radv_shader_context *ctx, struct nir_variable *variable) { int idx = variable->data.location; unsigned attrib_count = glsl_count_attribute_slots(variable->type, false); LLVMValueRef interp = NULL; uint64_t mask; variable->data.driver_location = idx * 4; if (variable->data.compact) { unsigned component_count = variable->data.location_frac + glsl_get_length(variable->type); attrib_count = (component_count + 3) / 4; } else mark_16bit_fs_input(ctx, variable->type, idx); mask = ((1ull << attrib_count) - 1) << variable->data.location; if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT || glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT16 || glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_STRUCT) { unsigned interp_type; if (variable->data.sample) interp_type = INTERP_SAMPLE; else if (variable->data.centroid) interp_type = INTERP_CENTROID; else interp_type = INTERP_CENTER; interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type); } if (interp == NULL) interp = LLVMGetUndef(ctx->ac.i32); for (unsigned i = 0; i < attrib_count; ++i) ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp; ctx->input_mask |= mask; } static void handle_vs_inputs(struct radv_shader_context *ctx, struct nir_shader *nir) { nir_foreach_variable(variable, &nir->inputs) handle_vs_input_decl(ctx, variable); } static void prepare_interp_optimize(struct radv_shader_context *ctx, struct nir_shader *nir) { bool uses_center = false; bool uses_centroid = false; nir_foreach_variable(variable, &nir->inputs) { if (glsl_get_base_type(glsl_without_array(variable->type)) != GLSL_TYPE_FLOAT || variable->data.sample) continue; if (variable->data.centroid) uses_centroid = true; else uses_center = true; } if (uses_center && uses_centroid) { LLVMValueRef sel = LLVMBuildICmp(ctx->ac.builder, LLVMIntSLT, ctx->abi.prim_mask, ctx->ac.i32_0, ""); ctx->persp_centroid = LLVMBuildSelect(ctx->ac.builder, sel, ctx->persp_center, ctx->persp_centroid, ""); ctx->linear_centroid = LLVMBuildSelect(ctx->ac.builder, sel, ctx->linear_center, ctx->linear_centroid, ""); } } static void handle_fs_inputs(struct radv_shader_context *ctx, struct nir_shader *nir) { prepare_interp_optimize(ctx, nir); nir_foreach_variable(variable, &nir->inputs) handle_fs_input_decl(ctx, variable); unsigned index = 0; if (ctx->shader_info->info.ps.uses_input_attachments || ctx->shader_info->info.needs_multiview_view_index) { ctx->input_mask |= 1ull << VARYING_SLOT_LAYER; ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)] = LLVMGetUndef(ctx->ac.i32); } for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) { LLVMValueRef interp_param; LLVMValueRef *inputs = ctx->inputs +ac_llvm_reg_index_soa(i, 0); if (!(ctx->input_mask & (1ull << i))) continue; if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC || i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) { interp_param = *inputs; bool float16 = (ctx->float16_shaded_mask >> i) & 1; interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, float16, inputs); if (LLVMIsUndef(interp_param)) ctx->shader_info->fs.flat_shaded_mask |= 1u << index; if (float16) ctx->shader_info->fs.float16_shaded_mask |= 1u << index; if (i >= VARYING_SLOT_VAR0) ctx->abi.fs_input_attr_indices[i - VARYING_SLOT_VAR0] = index; ++index; } else if (i == VARYING_SLOT_CLIP_DIST0) { int length = ctx->shader_info->info.ps.num_input_clips_culls; for (unsigned j = 0; j < length; j += 4) { inputs = ctx->inputs + ac_llvm_reg_index_soa(i, j); interp_param = *inputs; interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask, false, inputs); ++index; } } else if (i == VARYING_SLOT_POS) { for(int i = 0; i < 3; ++i) inputs[i] = ctx->abi.frag_pos[i]; inputs[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1, ctx->abi.frag_pos[3]); } } ctx->shader_info->fs.num_interp = index; ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0; if (ctx->shader_info->info.needs_multiview_view_index) ctx->abi.view_index = ctx->inputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]; } static void scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *variable, struct nir_shader *shader, gl_shader_stage stage) { int idx = variable->data.location + variable->data.index; unsigned attrib_count = glsl_count_attribute_slots(variable->type, false); uint64_t mask_attribs; variable->data.driver_location = idx * 4; /* tess ctrl has it's own load/store paths for outputs */ if (stage == MESA_SHADER_TESS_CTRL) return; if (variable->data.compact) { unsigned component_count = variable->data.location_frac + glsl_get_length(variable->type); attrib_count = (component_count + 3) / 4; } mask_attribs = ((1ull << attrib_count) - 1) << idx; if (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY) { if (idx == VARYING_SLOT_CLIP_DIST0) { if (stage == MESA_SHADER_VERTEX) { ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1; ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1; ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size; } if (stage == MESA_SHADER_TESS_EVAL) { ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1; ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1; ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size; } } } ctx->output_mask |= mask_attribs; } /* Initialize arguments for the shader export intrinsic */ static void si_llvm_init_export_args(struct radv_shader_context *ctx, LLVMValueRef *values, unsigned enabled_channels, unsigned target, struct ac_export_args *args) { /* Specify the channels that are enabled. */ args->enabled_channels = enabled_channels; /* Specify whether the EXEC mask represents the valid mask */ args->valid_mask = 0; /* Specify whether this is the last export */ args->done = 0; /* Specify the target we are exporting */ args->target = target; args->compr = false; args->out[0] = LLVMGetUndef(ctx->ac.f32); args->out[1] = LLVMGetUndef(ctx->ac.f32); args->out[2] = LLVMGetUndef(ctx->ac.f32); args->out[3] = LLVMGetUndef(ctx->ac.f32); if (!values) return; bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2; if (ctx->stage == MESA_SHADER_FRAGMENT) { unsigned index = target - V_008DFC_SQ_EXP_MRT; unsigned col_format = (ctx->options->key.fs.col_format >> (4 * index)) & 0xf; bool is_int8 = (ctx->options->key.fs.is_int8 >> index) & 1; bool is_int10 = (ctx->options->key.fs.is_int10 >> index) & 1; unsigned chan; LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL; LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2], unsigned bits, bool hi) = NULL; switch(col_format) { case V_028714_SPI_SHADER_ZERO: args->enabled_channels = 0; /* writemask */ args->target = V_008DFC_SQ_EXP_NULL; break; case V_028714_SPI_SHADER_32_R: args->enabled_channels = 1; args->out[0] = values[0]; break; case V_028714_SPI_SHADER_32_GR: args->enabled_channels = 0x3; args->out[0] = values[0]; args->out[1] = values[1]; break; case V_028714_SPI_SHADER_32_AR: args->enabled_channels = 0x9; args->out[0] = values[0]; args->out[3] = values[3]; break; case V_028714_SPI_SHADER_FP16_ABGR: args->enabled_channels = 0x5; packf = ac_build_cvt_pkrtz_f16; if (is_16bit) { for (unsigned chan = 0; chan < 4; chan++) values[chan] = LLVMBuildFPExt(ctx->ac.builder, values[chan], ctx->ac.f32, ""); } break; case V_028714_SPI_SHADER_UNORM16_ABGR: args->enabled_channels = 0x5; packf = ac_build_cvt_pknorm_u16; break; case V_028714_SPI_SHADER_SNORM16_ABGR: args->enabled_channels = 0x5; packf = ac_build_cvt_pknorm_i16; break; case V_028714_SPI_SHADER_UINT16_ABGR: args->enabled_channels = 0x5; packi = ac_build_cvt_pk_u16; if (is_16bit) { for (unsigned chan = 0; chan < 4; chan++) values[chan] = LLVMBuildZExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]), ctx->ac.i32, ""); } break; case V_028714_SPI_SHADER_SINT16_ABGR: args->enabled_channels = 0x5; packi = ac_build_cvt_pk_i16; if (is_16bit) { for (unsigned chan = 0; chan < 4; chan++) values[chan] = LLVMBuildSExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]), ctx->ac.i32, ""); } break; default: case V_028714_SPI_SHADER_32_ABGR: memcpy(&args->out[0], values, sizeof(values[0]) * 4); break; } /* Pack f16 or norm_i16/u16. */ if (packf) { for (chan = 0; chan < 2; chan++) { LLVMValueRef pack_args[2] = { values[2 * chan], values[2 * chan + 1] }; LLVMValueRef packed; packed = packf(&ctx->ac, pack_args); args->out[chan] = ac_to_float(&ctx->ac, packed); } args->compr = 1; /* COMPR flag */ } /* Pack i16/u16. */ if (packi) { for (chan = 0; chan < 2; chan++) { LLVMValueRef pack_args[2] = { ac_to_integer(&ctx->ac, values[2 * chan]), ac_to_integer(&ctx->ac, values[2 * chan + 1]) }; LLVMValueRef packed; packed = packi(&ctx->ac, pack_args, is_int8 ? 8 : is_int10 ? 10 : 16, chan == 1); args->out[chan] = ac_to_float(&ctx->ac, packed); } args->compr = 1; /* COMPR flag */ } return; } if (is_16bit) { for (unsigned chan = 0; chan < 4; chan++) { values[chan] = LLVMBuildBitCast(ctx->ac.builder, values[chan], ctx->ac.i16, ""); args->out[chan] = LLVMBuildZExt(ctx->ac.builder, values[chan], ctx->ac.i32, ""); } } else memcpy(&args->out[0], values, sizeof(values[0]) * 4); for (unsigned i = 0; i < 4; ++i) args->out[i] = ac_to_float(&ctx->ac, args->out[i]); } static void radv_export_param(struct radv_shader_context *ctx, unsigned index, LLVMValueRef *values, unsigned enabled_channels) { struct ac_export_args args; si_llvm_init_export_args(ctx, values, enabled_channels, V_008DFC_SQ_EXP_PARAM + index, &args); ac_build_export(&ctx->ac, &args); } static LLVMValueRef radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan) { LLVMValueRef output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)]; return LLVMBuildLoad(ctx->ac.builder, output, ""); } static void radv_emit_stream_output(struct radv_shader_context *ctx, LLVMValueRef const *so_buffers, LLVMValueRef const *so_write_offsets, const struct radv_stream_output *output) { unsigned num_comps = util_bitcount(output->component_mask); unsigned loc = output->location; unsigned buf = output->buffer; unsigned offset = output->offset; unsigned start; LLVMValueRef out[4]; assert(num_comps && num_comps <= 4); if (!num_comps || num_comps > 4) return; /* Get the first component. */ start = ffs(output->component_mask) - 1; /* Load the output as int. */ for (int i = 0; i < num_comps; i++) { out[i] = ac_to_integer(&ctx->ac, radv_load_output(ctx, loc, start + i)); } /* Pack the output. */ LLVMValueRef vdata = NULL; switch (num_comps) { case 1: /* as i32 */ vdata = out[0]; break; case 2: /* as v2i32 */ case 3: /* as v4i32 (aligned to 4) */ out[3] = LLVMGetUndef(ctx->ac.i32); /* fall through */ case 4: /* as v4i32 */ vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps)); break; } ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf], vdata, num_comps, so_write_offsets[buf], ctx->ac.i32_0, offset, 1, 1, true, false); } static void radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream) { struct ac_build_if_state if_ctx; int i; /* Get bits [22:16], i.e. (so_param >> 16) & 127; */ assert(ctx->streamout_config); LLVMValueRef so_vtx_count = ac_build_bfe(&ctx->ac, ctx->streamout_config, LLVMConstInt(ctx->ac.i32, 16, false), LLVMConstInt(ctx->ac.i32, 7, false), false); LLVMValueRef tid = ac_get_thread_id(&ctx->ac); /* can_emit = tid < so_vtx_count; */ LLVMValueRef can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, tid, so_vtx_count, ""); /* Emit the streamout code conditionally. This actually avoids * out-of-bounds buffer access. The hw tells us via the SGPR * (so_vtx_count) which threads are allowed to emit streamout data. */ ac_nir_build_if(&if_ctx, ctx, can_emit); { /* The buffer offset is computed as follows: * ByteOffset = streamout_offset[buffer_id]*4 + * (streamout_write_index + thread_id)*stride[buffer_id] + * attrib_offset */ LLVMValueRef so_write_index = ctx->streamout_write_idx; /* Compute (streamout_write_index + thread_id). */ so_write_index = LLVMBuildAdd(ctx->ac.builder, so_write_index, tid, ""); /* Load the descriptor and compute the write offset for each * enabled buffer. */ LLVMValueRef so_write_offset[4] = {}; LLVMValueRef so_buffers[4] = {}; LLVMValueRef buf_ptr = ctx->streamout_buffers; for (i = 0; i < 4; i++) { uint16_t stride = ctx->shader_info->info.so.strides[i]; if (!stride) continue; LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, i, false); so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset); LLVMValueRef so_offset = ctx->streamout_offset[i]; so_offset = LLVMBuildMul(ctx->ac.builder, so_offset, LLVMConstInt(ctx->ac.i32, 4, false), ""); so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index, LLVMConstInt(ctx->ac.i32, stride * 4, false), so_offset); } /* Write streamout data. */ for (i = 0; i < ctx->shader_info->info.so.num_outputs; i++) { struct radv_stream_output *output = &ctx->shader_info->info.so.outputs[i]; if (stream != output->stream) continue; radv_emit_stream_output(ctx, so_buffers, so_write_offset, output); } } ac_nir_build_endif(&if_ctx); } static void handle_vs_outputs_post(struct radv_shader_context *ctx, bool export_prim_id, bool export_layer_id, struct radv_vs_output_info *outinfo) { uint32_t param_count = 0; unsigned target; unsigned pos_idx, num_pos_exports = 0; struct ac_export_args args, pos_args[4] = {}; LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL; int i; if (ctx->options->key.has_multiview_view_index) { LLVMValueRef* tmp_out = &ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)]; if(!*tmp_out) { for(unsigned i = 0; i < 4; ++i) ctx->abi.outputs[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] = ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, ""); } LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index), *tmp_out); ctx->output_mask |= 1ull << VARYING_SLOT_LAYER; } memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED, sizeof(outinfo->vs_output_param_offset)); for(unsigned location = VARYING_SLOT_CLIP_DIST0; location <= VARYING_SLOT_CLIP_DIST1; ++location) { if (ctx->output_mask & (1ull << location)) { unsigned output_usage_mask, length; LLVMValueRef slots[4]; unsigned j; if (ctx->stage == MESA_SHADER_VERTEX && !ctx->is_gs_copy_shader) { output_usage_mask = ctx->shader_info->info.vs.output_usage_mask[location]; } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { output_usage_mask = ctx->shader_info->info.tes.output_usage_mask[location]; } else { assert(ctx->is_gs_copy_shader); output_usage_mask = ctx->shader_info->info.gs.output_usage_mask[location]; } length = util_last_bit(output_usage_mask); for (j = 0; j < length; j++) slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, location, j)); for (i = length; i < 4; i++) slots[i] = LLVMGetUndef(ctx->ac.f32); target = V_008DFC_SQ_EXP_POS + 2 + (location - VARYING_SLOT_CLIP_DIST0); si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args); memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS], &args, sizeof(args)); /* Export the clip/cull distances values to the next stage. */ radv_export_param(ctx, param_count, &slots[0], 0xf); outinfo->vs_output_param_offset[location] = param_count++; } } LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1}; if (ctx->output_mask & (1ull << VARYING_SLOT_POS)) { for (unsigned j = 0; j < 4; j++) pos_values[j] = radv_load_output(ctx, VARYING_SLOT_POS, j); } si_llvm_init_export_args(ctx, pos_values, 0xf, V_008DFC_SQ_EXP_POS, &pos_args[0]); if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) { outinfo->writes_pointsize = true; psize_value = radv_load_output(ctx, VARYING_SLOT_PSIZ, 0); } if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) { outinfo->writes_layer = true; layer_value = radv_load_output(ctx, VARYING_SLOT_LAYER, 0); } if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) { outinfo->writes_viewport_index = true; viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0); } if (ctx->shader_info->info.so.num_outputs && !ctx->is_gs_copy_shader) { /* The GS copy shader emission already emits streamout. */ radv_emit_streamout(ctx, 0); } if (outinfo->writes_pointsize || outinfo->writes_layer || outinfo->writes_viewport_index) { pos_args[1].enabled_channels = ((outinfo->writes_pointsize == true ? 1 : 0) | (outinfo->writes_layer == true ? 4 : 0)); pos_args[1].valid_mask = 0; pos_args[1].done = 0; pos_args[1].target = V_008DFC_SQ_EXP_POS + 1; pos_args[1].compr = 0; pos_args[1].out[0] = ctx->ac.f32_0; /* X */ pos_args[1].out[1] = ctx->ac.f32_0; /* Y */ pos_args[1].out[2] = ctx->ac.f32_0; /* Z */ pos_args[1].out[3] = ctx->ac.f32_0; /* W */ if (outinfo->writes_pointsize == true) pos_args[1].out[0] = psize_value; if (outinfo->writes_layer == true) pos_args[1].out[2] = layer_value; if (outinfo->writes_viewport_index == true) { if (ctx->options->chip_class >= GFX9) { /* GFX9 has the layer in out.z[10:0] and the viewport * index in out.z[19:16]. */ LLVMValueRef v = viewport_index_value; v = ac_to_integer(&ctx->ac, v); v = LLVMBuildShl(ctx->ac.builder, v, LLVMConstInt(ctx->ac.i32, 16, false), ""); v = LLVMBuildOr(ctx->ac.builder, v, ac_to_integer(&ctx->ac, pos_args[1].out[2]), ""); pos_args[1].out[2] = ac_to_float(&ctx->ac, v); pos_args[1].enabled_channels |= 1 << 2; } else { pos_args[1].out[3] = viewport_index_value; pos_args[1].enabled_channels |= 1 << 3; } } } for (i = 0; i < 4; i++) { if (pos_args[i].out[0]) num_pos_exports++; } pos_idx = 0; for (i = 0; i < 4; i++) { if (!pos_args[i].out[0]) continue; /* Specify the target we are exporting */ pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++; if (pos_idx == num_pos_exports) pos_args[i].done = 1; ac_build_export(&ctx->ac, &pos_args[i]); } for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { LLVMValueRef values[4]; if (!(ctx->output_mask & (1ull << i))) continue; if (i != VARYING_SLOT_LAYER && i != VARYING_SLOT_PRIMITIVE_ID && i < VARYING_SLOT_VAR0) continue; for (unsigned j = 0; j < 4; j++) values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j)); unsigned output_usage_mask; if (ctx->stage == MESA_SHADER_VERTEX && !ctx->is_gs_copy_shader) { output_usage_mask = ctx->shader_info->info.vs.output_usage_mask[i]; } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { output_usage_mask = ctx->shader_info->info.tes.output_usage_mask[i]; } else { assert(ctx->is_gs_copy_shader); output_usage_mask = ctx->shader_info->info.gs.output_usage_mask[i]; } radv_export_param(ctx, param_count, values, output_usage_mask); outinfo->vs_output_param_offset[i] = param_count++; } if (export_prim_id) { LLVMValueRef values[4]; values[0] = ctx->vs_prim_id; ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt); for (unsigned j = 1; j < 4; j++) values[j] = ctx->ac.f32_0; radv_export_param(ctx, param_count, values, 0x1); outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++; outinfo->export_prim_id = true; } if (export_layer_id && layer_value) { LLVMValueRef values[4]; values[0] = layer_value; for (unsigned j = 1; j < 4; j++) values[j] = ctx->ac.f32_0; radv_export_param(ctx, param_count, values, 0x1); outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++; } outinfo->pos_exports = num_pos_exports; outinfo->param_exports = param_count; } static void handle_es_outputs_post(struct radv_shader_context *ctx, struct radv_es_output_info *outinfo) { int j; uint64_t max_output_written = 0; LLVMValueRef lds_base = NULL; for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { int param_index; if (!(ctx->output_mask & (1ull << i))) continue; param_index = shader_io_get_unique_index(i); max_output_written = MAX2(param_index, max_output_written); } outinfo->esgs_itemsize = (max_output_written + 1) * 16; if (ctx->ac.chip_class >= GFX9) { unsigned itemsize_dw = outinfo->esgs_itemsize / 4; LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac); LLVMValueRef wave_idx = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 24, 4); vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx, LLVMBuildMul(ctx->ac.builder, wave_idx, LLVMConstInt(ctx->ac.i32, 64, false), ""), ""); lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx, LLVMConstInt(ctx->ac.i32, itemsize_dw, 0), ""); } for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { LLVMValueRef dw_addr = NULL; LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4]; unsigned output_usage_mask; int param_index; if (!(ctx->output_mask & (1ull << i))) continue; if (ctx->stage == MESA_SHADER_VERTEX) { output_usage_mask = ctx->shader_info->info.vs.output_usage_mask[i]; } else { assert(ctx->stage == MESA_SHADER_TESS_EVAL); output_usage_mask = ctx->shader_info->info.tes.output_usage_mask[i]; } param_index = shader_io_get_unique_index(i); if (lds_base) { dw_addr = LLVMBuildAdd(ctx->ac.builder, lds_base, LLVMConstInt(ctx->ac.i32, param_index * 4, false), ""); } for (j = 0; j < 4; j++) { if (!(output_usage_mask & (1 << j))) continue; LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""); out_val = ac_to_integer(&ctx->ac, out_val); out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, ""); if (ctx->ac.chip_class >= GFX9) { LLVMValueRef dw_addr_offset = LLVMBuildAdd(ctx->ac.builder, dw_addr, LLVMConstInt(ctx->ac.i32, j, false), ""); ac_lds_store(&ctx->ac, dw_addr_offset, out_val); } else { ac_build_buffer_store_dword(&ctx->ac, ctx->esgs_ring, out_val, 1, NULL, ctx->es2gs_offset, (4 * param_index + j) * 4, 1, 1, true, true); } } } } static void handle_ls_outputs_post(struct radv_shader_context *ctx) { LLVMValueRef vertex_id = ctx->rel_auto_id; uint32_t num_tcs_inputs = util_last_bit64(ctx->shader_info->info.vs.ls_outputs_written); LLVMValueRef vertex_dw_stride = LLVMConstInt(ctx->ac.i32, num_tcs_inputs * 4, false); LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id, vertex_dw_stride, ""); for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4]; if (!(ctx->output_mask & (1ull << i))) continue; int param = shader_io_get_unique_index(i); LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr, LLVMConstInt(ctx->ac.i32, param * 4, false), ""); for (unsigned j = 0; j < 4; j++) { LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""); value = ac_to_integer(&ctx->ac, value); value = LLVMBuildZExtOrBitCast(ctx->ac.builder, value, ctx->ac.i32, ""); ac_lds_store(&ctx->ac, dw_addr, value); dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, ""); } } } static void write_tess_factors(struct radv_shader_context *ctx) { unsigned stride, outer_comps, inner_comps; struct ac_build_if_state if_ctx, inner_if_ctx; LLVMValueRef invocation_id = ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 8, 5); LLVMValueRef rel_patch_id = ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 0, 8); unsigned tess_inner_index = 0, tess_outer_index; LLVMValueRef lds_base, lds_inner = NULL, lds_outer, byteoffset, buffer; LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4]; int i; ac_emit_barrier(&ctx->ac, ctx->stage); switch (ctx->options->key.tcs.primitive_mode) { case GL_ISOLINES: stride = 2; outer_comps = 2; inner_comps = 0; break; case GL_TRIANGLES: stride = 4; outer_comps = 3; inner_comps = 1; break; case GL_QUADS: stride = 6; outer_comps = 4; inner_comps = 2; break; default: return; } ac_nir_build_if(&if_ctx, ctx, LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, invocation_id, ctx->ac.i32_0, "")); lds_base = get_tcs_out_current_patch_data_offset(ctx); if (inner_comps) { tess_inner_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER); lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base, LLVMConstInt(ctx->ac.i32, tess_inner_index * 4, false), ""); } tess_outer_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER); lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base, LLVMConstInt(ctx->ac.i32, tess_outer_index * 4, false), ""); for (i = 0; i < 4; i++) { inner[i] = LLVMGetUndef(ctx->ac.i32); outer[i] = LLVMGetUndef(ctx->ac.i32); } // LINES reversal if (ctx->options->key.tcs.primitive_mode == GL_ISOLINES) { outer[0] = out[1] = ac_lds_load(&ctx->ac, lds_outer); lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_outer, ctx->ac.i32_1, ""); outer[1] = out[0] = ac_lds_load(&ctx->ac, lds_outer); } else { for (i = 0; i < outer_comps; i++) { outer[i] = out[i] = ac_lds_load(&ctx->ac, lds_outer); lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_outer, ctx->ac.i32_1, ""); } for (i = 0; i < inner_comps; i++) { inner[i] = out[outer_comps+i] = ac_lds_load(&ctx->ac, lds_inner); lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_inner, ctx->ac.i32_1, ""); } } /* Convert the outputs to vectors for stores. */ vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4)); vec1 = NULL; if (stride > 4) vec1 = ac_build_gather_values(&ctx->ac, out + 4, stride - 4); buffer = ctx->hs_ring_tess_factor; tf_base = ctx->tess_factor_offset; byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id, LLVMConstInt(ctx->ac.i32, 4 * stride, false), ""); unsigned tf_offset = 0; if (ctx->options->chip_class <= VI) { ac_nir_build_if(&inner_if_ctx, ctx, LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, rel_patch_id, ctx->ac.i32_0, "")); /* Store the dynamic HS control word. */ ac_build_buffer_store_dword(&ctx->ac, buffer, LLVMConstInt(ctx->ac.i32, 0x80000000, false), 1, ctx->ac.i32_0, tf_base, 0, 1, 0, true, false); tf_offset += 4; ac_nir_build_endif(&inner_if_ctx); } /* Store the tessellation factors. */ ac_build_buffer_store_dword(&ctx->ac, buffer, vec0, MIN2(stride, 4), byteoffset, tf_base, tf_offset, 1, 0, true, false); if (vec1) ac_build_buffer_store_dword(&ctx->ac, buffer, vec1, stride - 4, byteoffset, tf_base, 16 + tf_offset, 1, 0, true, false); //store to offchip for TES to read - only if TES reads them if (ctx->options->key.tcs.tes_reads_tess_factors) { LLVMValueRef inner_vec, outer_vec, tf_outer_offset; LLVMValueRef tf_inner_offset; unsigned param_outer, param_inner; param_outer = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER); tf_outer_offset = get_tcs_tes_buffer_address(ctx, NULL, LLVMConstInt(ctx->ac.i32, param_outer, 0)); outer_vec = ac_build_gather_values(&ctx->ac, outer, util_next_power_of_two(outer_comps)); ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, outer_vec, outer_comps, tf_outer_offset, ctx->oc_lds, 0, 1, 0, true, false); if (inner_comps) { param_inner = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER); tf_inner_offset = get_tcs_tes_buffer_address(ctx, NULL, LLVMConstInt(ctx->ac.i32, param_inner, 0)); inner_vec = inner_comps == 1 ? inner[0] : ac_build_gather_values(&ctx->ac, inner, inner_comps); ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, inner_vec, inner_comps, tf_inner_offset, ctx->oc_lds, 0, 1, 0, true, false); } } ac_nir_build_endif(&if_ctx); } static void handle_tcs_outputs_post(struct radv_shader_context *ctx) { write_tess_factors(ctx); } static bool si_export_mrt_color(struct radv_shader_context *ctx, LLVMValueRef *color, unsigned index, struct ac_export_args *args) { /* Export */ si_llvm_init_export_args(ctx, color, 0xf, V_008DFC_SQ_EXP_MRT + index, args); if (!args->enabled_channels) return false; /* unnecessary NULL export */ return true; } static void radv_export_mrt_z(struct radv_shader_context *ctx, LLVMValueRef depth, LLVMValueRef stencil, LLVMValueRef samplemask) { struct ac_export_args args; ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args); ac_build_export(&ctx->ac, &args); } static void handle_fs_outputs_post(struct radv_shader_context *ctx) { unsigned index = 0; LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; struct ac_export_args color_args[8]; for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { LLVMValueRef values[4]; if (!(ctx->output_mask & (1ull << i))) continue; if (i < FRAG_RESULT_DATA0) continue; for (unsigned j = 0; j < 4; j++) values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j)); bool ret = si_export_mrt_color(ctx, values, i - FRAG_RESULT_DATA0, &color_args[index]); if (ret) index++; } /* Process depth, stencil, samplemask. */ if (ctx->shader_info->info.ps.writes_z) { depth = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_DEPTH, 0)); } if (ctx->shader_info->info.ps.writes_stencil) { stencil = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_STENCIL, 0)); } if (ctx->shader_info->info.ps.writes_sample_mask) { samplemask = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0)); } /* Set the DONE bit on last non-null color export only if Z isn't * exported. */ if (index > 0 && !ctx->shader_info->info.ps.writes_z && !ctx->shader_info->info.ps.writes_stencil && !ctx->shader_info->info.ps.writes_sample_mask) { unsigned last = index - 1; color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */ color_args[last].done = 1; /* DONE bit */ } /* Export PS outputs. */ for (unsigned i = 0; i < index; i++) ac_build_export(&ctx->ac, &color_args[i]); if (depth || stencil || samplemask) radv_export_mrt_z(ctx, depth, stencil, samplemask); else if (!index) ac_build_export_null(&ctx->ac); } static void emit_gs_epilogue(struct radv_shader_context *ctx) { ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id); } static void handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs) { struct radv_shader_context *ctx = radv_shader_context_from_abi(abi); switch (ctx->stage) { case MESA_SHADER_VERTEX: if (ctx->options->key.vs.as_ls) handle_ls_outputs_post(ctx); else if (ctx->options->key.vs.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info); else handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id, ctx->options->key.vs.export_layer_id, &ctx->shader_info->vs.outinfo); break; case MESA_SHADER_FRAGMENT: handle_fs_outputs_post(ctx); break; case MESA_SHADER_GEOMETRY: emit_gs_epilogue(ctx); break; case MESA_SHADER_TESS_CTRL: handle_tcs_outputs_post(ctx); break; case MESA_SHADER_TESS_EVAL: if (ctx->options->key.tes.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info); else handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id, ctx->options->key.tes.export_layer_id, &ctx->shader_info->tes.outinfo); break; default: break; } } static void ac_llvm_finalize_module(struct radv_shader_context *ctx, LLVMPassManagerRef passmgr, const struct radv_nir_compiler_options *options) { LLVMRunPassManager(passmgr, ctx->ac.module); LLVMDisposeBuilder(ctx->ac.builder); ac_llvm_context_dispose(&ctx->ac); } static void ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx) { struct radv_vs_output_info *outinfo; switch (ctx->stage) { case MESA_SHADER_FRAGMENT: case MESA_SHADER_COMPUTE: case MESA_SHADER_TESS_CTRL: case MESA_SHADER_GEOMETRY: return; case MESA_SHADER_VERTEX: if (ctx->options->key.vs.as_ls || ctx->options->key.vs.as_es) return; outinfo = &ctx->shader_info->vs.outinfo; break; case MESA_SHADER_TESS_EVAL: if (ctx->options->key.vs.as_es) return; outinfo = &ctx->shader_info->tes.outinfo; break; default: unreachable("Unhandled shader type"); } ac_optimize_vs_outputs(&ctx->ac, ctx->main_function, outinfo->vs_output_param_offset, VARYING_SLOT_MAX, &outinfo->param_exports); } static void ac_setup_rings(struct radv_shader_context *ctx) { if (ctx->options->chip_class <= VI && (ctx->stage == MESA_SHADER_GEOMETRY || ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) { unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS; LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false); ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, offset); } if (ctx->is_gs_copy_shader) { ctx->gsvs_ring[0] = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false)); } if (ctx->stage == MESA_SHADER_GEOMETRY) { /* The conceptual layout of the GSVS ring is * v0c0 .. vLv0 v0c1 .. vLc1 .. * but the real memory layout is swizzled across * threads: * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL * t16v0c0 .. * Override the buffer descriptor accordingly. */ LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2); uint64_t stream_offset = 0; unsigned num_records = 64; LLVMValueRef base_ring; base_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false)); for (unsigned stream = 0; stream < 4; stream++) { unsigned num_components, stride; LLVMValueRef ring, tmp; num_components = ctx->shader_info->info.gs.num_stream_output_components[stream]; if (!num_components) continue; stride = 4 * num_components * ctx->gs_max_out_vertices; /* Limit on the stride field for <= CIK. */ assert(stride < (1 << 14)); ring = LLVMBuildBitCast(ctx->ac.builder, base_ring, v2i64, ""); tmp = LLVMBuildExtractElement(ctx->ac.builder, ring, ctx->ac.i32_0, ""); tmp = LLVMBuildAdd(ctx->ac.builder, tmp, LLVMConstInt(ctx->ac.i64, stream_offset, 0), ""); ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp, ctx->ac.i32_0, ""); stream_offset += stride * 64; ring = LLVMBuildBitCast(ctx->ac.builder, ring, ctx->ac.v4i32, ""); tmp = LLVMBuildExtractElement(ctx->ac.builder, ring, ctx->ac.i32_1, ""); tmp = LLVMBuildOr(ctx->ac.builder, tmp, LLVMConstInt(ctx->ac.i32, S_008F04_STRIDE(stride), false), ""); ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp, ctx->ac.i32_1, ""); ring = LLVMBuildInsertElement(ctx->ac.builder, ring, LLVMConstInt(ctx->ac.i32, num_records, false), LLVMConstInt(ctx->ac.i32, 2, false), ""); ctx->gsvs_ring[stream] = ring; } } if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_TESS_EVAL) { ctx->hs_ring_tess_offchip = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_OFFCHIP, false)); ctx->hs_ring_tess_factor = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_FACTOR, false)); } } unsigned radv_nir_get_max_workgroup_size(enum chip_class chip_class, const struct nir_shader *nir) { switch (nir->info.stage) { case MESA_SHADER_TESS_CTRL: return chip_class >= CIK ? 128 : 64; case MESA_SHADER_GEOMETRY: return chip_class >= GFX9 ? 128 : 64; case MESA_SHADER_COMPUTE: break; default: return 0; } unsigned max_workgroup_size = nir->info.cs.local_size[0] * nir->info.cs.local_size[1] * nir->info.cs.local_size[2]; return max_workgroup_size; } /* Fixup the HW not emitting the TCS regs if there are no HS threads. */ static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx) { LLVMValueRef count = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 8, 8); LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count, ctx->ac.i32_0, ""); ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, ""); ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_rel_ids, ctx->rel_auto_id, ""); ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_patch_id, ctx->abi.vertex_id, ""); } static void prepare_gs_input_vgprs(struct radv_shader_context *ctx) { for(int i = 5; i >= 0; --i) { ctx->gs_vtx_offset[i] = ac_unpack_param(&ctx->ac, ctx->gs_vtx_offset[i & ~1], (i & 1) * 16, 16); } ctx->gs_wave_id = ac_unpack_param(&ctx->ac, ctx->merged_wave_info, 16, 8); } static LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, struct nir_shader *const *shaders, int shader_count, struct radv_shader_variant_info *shader_info, const struct radv_nir_compiler_options *options) { struct radv_shader_context ctx = {0}; unsigned i; ctx.options = options; ctx.shader_info = shader_info; ac_llvm_context_init(&ctx.ac, options->chip_class, options->family); ctx.context = ctx.ac.context; ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context); enum ac_float_mode float_mode = options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH : AC_FLOAT_MODE_DEFAULT; ctx.ac.builder = ac_create_builder(ctx.context, float_mode); memset(shader_info, 0, sizeof(*shader_info)); radv_nir_shader_info_init(&shader_info->info); for(int i = 0; i < shader_count; ++i) radv_nir_shader_info_pass(shaders[i], options, &shader_info->info); for (i = 0; i < RADV_UD_MAX_SETS; i++) shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1; for (i = 0; i < AC_UD_MAX_UD; i++) shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1; ctx.max_workgroup_size = 0; for (int i = 0; i < shader_count; ++i) { ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size, radv_nir_get_max_workgroup_size(ctx.options->chip_class, shaders[i])); } create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2, shader_count >= 2 ? shaders[shader_count - 2]->info.stage : MESA_SHADER_VERTEX); ctx.abi.inputs = &ctx.inputs[0]; ctx.abi.emit_outputs = handle_shader_outputs_post; ctx.abi.emit_vertex = visit_emit_vertex; ctx.abi.load_ubo = radv_load_ubo; ctx.abi.load_ssbo = radv_load_ssbo; ctx.abi.load_sampler_desc = radv_get_sampler_desc; ctx.abi.load_resource = radv_load_resource; ctx.abi.clamp_shadow_reference = false; ctx.abi.gfx9_stride_size_workaround = ctx.ac.chip_class == GFX9 && HAVE_LLVM < 0x800; if (shader_count >= 2) ac_init_exec_full_mask(&ctx.ac); if (ctx.ac.chip_class == GFX9 && shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) ac_nir_fixup_ls_hs_input_vgprs(&ctx); for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { for (int i = 0; i < 4; i++) { ctx.gs_next_vertex[i] = ac_build_alloca(&ctx.ac, ctx.ac.i32, ""); } ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; ctx.abi.load_inputs = load_gs_input; ctx.abi.emit_primitive = visit_end_primitive; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { ctx.tcs_outputs_read = shaders[i]->info.outputs_read; ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read; ctx.abi.load_tess_varyings = load_tcs_varyings; ctx.abi.load_patch_vertices_in = load_patch_vertices_in; ctx.abi.store_tcs_outputs = store_tcs_output; ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out; if (shader_count == 1) ctx.tcs_num_inputs = ctx.options->key.tcs.num_inputs; else ctx.tcs_num_inputs = util_last_bit64(shader_info->info.vs.ls_outputs_written); ctx.tcs_num_patches = get_tcs_num_patches(&ctx); } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; ctx.abi.load_tess_varyings = load_tes_input; ctx.abi.load_tess_coord = load_tess_coord; ctx.abi.load_patch_vertices_in = load_patch_vertices_in; ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out; ctx.tcs_num_patches = ctx.options->key.tes.num_patches; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { if (ctx.options->key.vs.as_ls) { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt); } else { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt); } } ctx.abi.load_base_vertex = radv_load_base_vertex; } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) { shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard; ctx.abi.lookup_interp_param = lookup_interp_param; ctx.abi.load_sample_position = load_sample_position; ctx.abi.load_sample_mask_in = load_sample_mask_in; ctx.abi.emit_kill = radv_emit_kill; } if (i) ac_emit_barrier(&ctx.ac, ctx.stage); nir_foreach_variable(variable, &shaders[i]->outputs) scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage); if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { unsigned addclip = shaders[i]->info.clip_distance_array_size + shaders[i]->info.cull_distance_array_size > 4; ctx.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16; ctx.max_gsvs_emit_size = ctx.gsvs_vertex_size * shaders[i]->info.gs.vertices_out; } ac_setup_rings(&ctx); LLVMBasicBlockRef merge_block; if (shader_count >= 2) { LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder)); LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, ""); merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, ""); LLVMValueRef count = ac_unpack_param(&ctx.ac, ctx.merged_wave_info, 8 * i, 8); LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac); LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT, thread_id, count, ""); LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block); LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block); } if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) handle_fs_inputs(&ctx, shaders[i]); else if(shaders[i]->info.stage == MESA_SHADER_VERTEX) handle_vs_inputs(&ctx, shaders[i]); else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY) prepare_gs_input_vgprs(&ctx); ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i]); if (shader_count >= 2) { LLVMBuildBr(ctx.ac.builder, merge_block); LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block); } if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { shader_info->gs.gsvs_vertex_size = ctx.gsvs_vertex_size; shader_info->gs.max_gsvs_emit_size = ctx.max_gsvs_emit_size; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { shader_info->tcs.num_patches = ctx.tcs_num_patches; shader_info->tcs.lds_size = calculate_tess_lds_size(&ctx); } } LLVMBuildRetVoid(ctx.ac.builder); if (options->dump_preoptir) ac_dump_module(ctx.ac.module); ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options); if (shader_count == 1) ac_nir_eliminate_const_vs_outputs(&ctx); if (options->dump_shader) { ctx.shader_info->private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_function); } return ctx.ac.module; } static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context) { unsigned *retval = (unsigned *)context; LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di); char *description = LLVMGetDiagInfoDescription(di); if (severity == LLVMDSError) { *retval = 1; fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n", description); } LLVMDisposeMessage(description); } static unsigned ac_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary, struct ac_llvm_compiler *ac_llvm) { unsigned retval = 0; LLVMContextRef llvm_ctx; /* Setup Diagnostic Handler*/ llvm_ctx = LLVMGetModuleContext(M); LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler, &retval); /* Compile IR*/ if (!radv_compile_to_binary(ac_llvm, M, binary)) retval = 1; return retval; } static void ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm, LLVMModuleRef llvm_module, struct ac_shader_binary *binary, struct ac_shader_config *config, struct radv_shader_variant_info *shader_info, gl_shader_stage stage, const struct radv_nir_compiler_options *options) { if (options->dump_shader) ac_dump_module(llvm_module); memset(binary, 0, sizeof(*binary)); if (options->record_llvm_ir) { char *llvm_ir = LLVMPrintModuleToString(llvm_module); binary->llvm_ir_string = strdup(llvm_ir); LLVMDisposeMessage(llvm_ir); } int v = ac_llvm_compile(llvm_module, binary, ac_llvm); if (v) { fprintf(stderr, "compile failed\n"); } if (options->dump_shader) fprintf(stderr, "disasm:\n%s\n", binary->disasm_string); ac_shader_binary_read_config(binary, config, 0, options->supports_spill); LLVMContextRef ctx = LLVMGetModuleContext(llvm_module); LLVMDisposeModule(llvm_module); LLVMContextDispose(ctx); if (stage == MESA_SHADER_FRAGMENT) { shader_info->num_input_vgprs = 0; if (G_0286CC_PERSP_SAMPLE_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_PERSP_CENTER_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_PERSP_CENTROID_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_PERSP_PULL_MODEL_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 3; if (G_0286CC_LINEAR_SAMPLE_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_LINEAR_CENTER_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_LINEAR_CENTROID_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 2; if (G_0286CC_LINE_STIPPLE_TEX_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_POS_X_FLOAT_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_POS_Y_FLOAT_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_POS_Z_FLOAT_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_POS_W_FLOAT_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_FRONT_FACE_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_ANCILLARY_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_SAMPLE_COVERAGE_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; if (G_0286CC_POS_FIXED_PT_ENA(config->spi_ps_input_addr)) shader_info->num_input_vgprs += 1; } config->num_vgprs = MAX2(config->num_vgprs, shader_info->num_input_vgprs); /* +3 for scratch wave offset and VCC */ config->num_sgprs = MAX2(config->num_sgprs, shader_info->num_input_sgprs + 3); /* Enable 64-bit and 16-bit denormals, because there is no performance * cost. * * If denormals are enabled, all floating-point output modifiers are * ignored. * * Don't enable denormals for 32-bit floats, because: * - Floating-point output modifiers would be ignored by the hw. * - Some opcodes don't support denormals, such as v_mad_f32. We would * have to stop using those. * - SI & CI would be very slow. */ config->float_mode |= V_00B028_FP_64_DENORMS; } static void ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct radv_nir_compiler_options *options) { switch (nir->info.stage) { case MESA_SHADER_COMPUTE: for (int i = 0; i < 3; ++i) shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; break; case MESA_SHADER_FRAGMENT: shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests; break; case MESA_SHADER_GEOMETRY: shader_info->gs.vertices_in = nir->info.gs.vertices_in; shader_info->gs.vertices_out = nir->info.gs.vertices_out; shader_info->gs.output_prim = nir->info.gs.output_primitive; shader_info->gs.invocations = nir->info.gs.invocations; break; case MESA_SHADER_TESS_EVAL: shader_info->tes.primitive_mode = nir->info.tess.primitive_mode; shader_info->tes.spacing = nir->info.tess.spacing; shader_info->tes.ccw = nir->info.tess.ccw; shader_info->tes.point_mode = nir->info.tess.point_mode; shader_info->tes.as_es = options->key.tes.as_es; break; case MESA_SHADER_TESS_CTRL: shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; break; case MESA_SHADER_VERTEX: shader_info->vs.as_es = options->key.vs.as_es; shader_info->vs.as_ls = options->key.vs.as_ls; /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */ if (options->key.vs.as_ls) shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt); break; default: break; } } void radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm, struct ac_shader_binary *binary, struct ac_shader_config *config, struct radv_shader_variant_info *shader_info, struct nir_shader *const *nir, int nir_count, const struct radv_nir_compiler_options *options) { LLVMModuleRef llvm_module; llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, shader_info, options); ac_compile_llvm_module(ac_llvm, llvm_module, binary, config, shader_info, nir[0]->info.stage, options); for (int i = 0; i < nir_count; ++i) ac_fill_shader_info(shader_info, nir[i], options); /* Determine the ES type (VS or TES) for the GS on GFX9. */ if (options->chip_class == GFX9) { if (nir_count == 2 && nir[1]->info.stage == MESA_SHADER_GEOMETRY) { shader_info->gs.es_type = nir[0]->info.stage; } } } static void ac_gs_copy_shader_emit(struct radv_shader_context *ctx) { LLVMValueRef vtx_offset = LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id, LLVMConstInt(ctx->ac.i32, 4, false), ""); LLVMValueRef stream_id; /* Fetch the vertex stream ID. */ if (ctx->shader_info->info.so.num_outputs) { stream_id = ac_unpack_param(&ctx->ac, ctx->streamout_config, 24, 2); } else { stream_id = ctx->ac.i32_0; } LLVMBasicBlockRef end_bb; LLVMValueRef switch_inst; end_bb = LLVMAppendBasicBlockInContext(ctx->ac.context, ctx->main_function, "end"); switch_inst = LLVMBuildSwitch(ctx->ac.builder, stream_id, end_bb, 4); for (unsigned stream = 0; stream < 4; stream++) { unsigned num_components = ctx->shader_info->info.gs.num_stream_output_components[stream]; LLVMBasicBlockRef bb; unsigned offset; if (!num_components) continue; if (stream > 0 && !ctx->shader_info->info.so.num_outputs) continue; bb = LLVMInsertBasicBlockInContext(ctx->ac.context, end_bb, "out"); LLVMAddCase(switch_inst, LLVMConstInt(ctx->ac.i32, stream, 0), bb); LLVMPositionBuilderAtEnd(ctx->ac.builder, bb); offset = 0; for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { unsigned output_usage_mask = ctx->shader_info->info.gs.output_usage_mask[i]; unsigned output_stream = ctx->shader_info->info.gs.output_streams[i]; int length = util_last_bit(output_usage_mask); if (!(ctx->output_mask & (1ull << i)) || output_stream != stream) continue; for (unsigned j = 0; j < length; j++) { LLVMValueRef value, soffset; if (!(output_usage_mask & (1 << j))) continue; soffset = LLVMConstInt(ctx->ac.i32, offset * ctx->gs_max_out_vertices * 16 * 4, false); offset++; value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring[0], 1, ctx->ac.i32_0, vtx_offset, soffset, 0, 1, 1, true, false); LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]); if (ac_get_type_size(type) == 2) { value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->ac.i32, ""); value = LLVMBuildTrunc(ctx->ac.builder, value, ctx->ac.i16, ""); } LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, value), ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]); } } if (ctx->shader_info->info.so.num_outputs) radv_emit_streamout(ctx, stream); if (stream == 0) { handle_vs_outputs_post(ctx, false, false, &ctx->shader_info->vs.outinfo); } LLVMBuildBr(ctx->ac.builder, end_bb); } LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb); } void radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm, struct nir_shader *geom_shader, struct ac_shader_binary *binary, struct ac_shader_config *config, struct radv_shader_variant_info *shader_info, const struct radv_nir_compiler_options *options) { struct radv_shader_context ctx = {0}; ctx.options = options; ctx.shader_info = shader_info; ac_llvm_context_init(&ctx.ac, options->chip_class, options->family); ctx.context = ctx.ac.context; ctx.ac.module = ac_create_module(ac_llvm->tm, ctx.context); ctx.is_gs_copy_shader = true; enum ac_float_mode float_mode = options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH : AC_FLOAT_MODE_DEFAULT; ctx.ac.builder = ac_create_builder(ctx.context, float_mode); ctx.stage = MESA_SHADER_VERTEX; radv_nir_shader_info_pass(geom_shader, options, &shader_info->info); create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX); ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out; ac_setup_rings(&ctx); nir_foreach_variable(variable, &geom_shader->outputs) { scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX); ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader, variable, MESA_SHADER_VERTEX); } ac_gs_copy_shader_emit(&ctx); LLVMBuildRetVoid(ctx.ac.builder); ac_llvm_finalize_module(&ctx, ac_llvm->passmgr, options); ac_compile_llvm_module(ac_llvm, ctx.ac.module, binary, config, shader_info, MESA_SHADER_VERTEX, options); }