/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include "radv_meta.h" #include "radv_private.h" #include "nir/nir_builder.h" #include "sid.h" /* vertex shader that generates vertex data */ static nir_shader * build_nir_vs(void) { const struct glsl_type *vec4 = glsl_vec4_type(); nir_builder b; nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs"); nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b); v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); v_position->data.location = VARYING_SLOT_POS; nir_store_var(&b, v_position, outvec, 0xf); return b.shader; } /* simple passthrough shader */ static nir_shader * build_nir_fs(void) { const struct glsl_type *vec4 = glsl_vec4_type(); nir_builder b; nir_variable *f_color; /* vec4, fragment output color */ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); b.shader->info->name = ralloc_asprintf(b.shader, "meta_resolve_fs"); f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); f_color->data.location = FRAG_RESULT_DATA0; nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf); return b.shader; } static VkResult create_pass(struct radv_device *device) { VkResult result; VkDevice device_h = radv_device_to_handle(device); const VkAllocationCallbacks *alloc = &device->meta_state.alloc; VkAttachmentDescription attachments[2]; int i; for (i = 0; i < 2; i++) { attachments[i].format = VK_FORMAT_UNDEFINED; attachments[i].samples = 1; attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE; } attachments[0].initialLayout = VK_IMAGE_LAYOUT_GENERAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_GENERAL; attachments[1].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; result = radv_CreateRenderPass(device_h, &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 2, .pAttachments = attachments, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 2, .pColorAttachments = (VkAttachmentReference[]) { { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, { .attachment = 1, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, }, }, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, }, .preserveAttachmentCount = 0, .pPreserveAttachments = NULL, }, .dependencyCount = 0, }, alloc, &device->meta_state.resolve.pass); return result; } static VkResult create_pipeline(struct radv_device *device, VkShaderModule vs_module_h) { VkResult result; VkDevice device_h = radv_device_to_handle(device); struct radv_shader_module fs_module = { .nir = build_nir_fs(), }; if (!fs_module.nir) { /* XXX: Need more accurate error */ result = VK_ERROR_OUT_OF_HOST_MEMORY; goto cleanup; } result = radv_graphics_pipeline_create(device_h, radv_pipeline_cache_to_handle(&device->meta_state.cache), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2, .pStages = (VkPipelineShaderStageCreateInfo[]) { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = vs_module_h, .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = radv_shader_module_to_handle(&fs_module), .pName = "main", }, }, .pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 0, .vertexAttributeDescriptionCount = 0, }, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .depthClampEnable = false, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = 1, .sampleShadingEnable = false, .pSampleMask = NULL, .alphaToCoverageEnable = false, .alphaToOneEnable = false, }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = false, .attachmentCount = 2, .pAttachments = (VkPipelineColorBlendAttachmentState []) { { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }, { .colorWriteMask = 0, } }, }, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 2, .pDynamicStates = (VkDynamicState[]) { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }, }, .renderPass = device->meta_state.resolve.pass, .subpass = 0, }, &(struct radv_graphics_pipeline_create_info) { .use_rectlist = true, .custom_blend_mode = V_028808_CB_RESOLVE, }, &device->meta_state.alloc, &device->meta_state.resolve.pipeline); if (result != VK_SUCCESS) goto cleanup; goto cleanup; cleanup: ralloc_free(fs_module.nir); return result; } void radv_device_finish_meta_resolve_state(struct radv_device *device) { struct radv_meta_state *state = &device->meta_state; VkDevice device_h = radv_device_to_handle(device); VkRenderPass pass_h = device->meta_state.resolve.pass; const VkAllocationCallbacks *alloc = &device->meta_state.alloc; if (pass_h) radv_DestroyRenderPass(device_h, pass_h, &device->meta_state.alloc); VkPipeline pipeline_h = state->resolve.pipeline; if (pipeline_h) { radv_DestroyPipeline(device_h, pipeline_h, alloc); } } VkResult radv_device_init_meta_resolve_state(struct radv_device *device) { VkResult res = VK_SUCCESS; zero(device->meta_state.resolve); struct radv_shader_module vs_module = { .nir = build_nir_vs() }; if (!vs_module.nir) { /* XXX: Need more accurate error */ res = VK_ERROR_OUT_OF_HOST_MEMORY; goto fail; } res = create_pass(device); if (res != VK_SUCCESS) goto fail; VkShaderModule vs_module_h = radv_shader_module_to_handle(&vs_module); res = create_pipeline(device, vs_module_h); if (res != VK_SUCCESS) goto fail; goto cleanup; fail: radv_device_finish_meta_resolve_state(device); cleanup: ralloc_free(vs_module.nir); return res; } static void emit_resolve(struct radv_cmd_buffer *cmd_buffer, const VkOffset2D *dest_offset, const VkExtent2D *resolve_extent) { struct radv_device *device = cmd_buffer->device; VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer); cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB; VkPipeline pipeline_h = device->meta_state.resolve.pipeline; RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h); if (cmd_buffer->state.pipeline != pipeline) { radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_h); } radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) { .x = dest_offset->x, .y = dest_offset->y, .width = resolve_extent->width, .height = resolve_extent->height, .minDepth = 0.0f, .maxDepth = 1.0f }); radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) { .offset = *dest_offset, .extent = *resolve_extent, }); radv_CmdDraw(cmd_buffer_h, 3, 1, 0, 0); cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB; } void radv_CmdResolveImage( VkCommandBuffer cmd_buffer_h, VkImage src_image_h, VkImageLayout src_image_layout, VkImage dest_image_h, VkImageLayout dest_image_layout, uint32_t region_count, const VkImageResolve* regions) { RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, cmd_buffer_h); RADV_FROM_HANDLE(radv_image, src_image, src_image_h); RADV_FROM_HANDLE(radv_image, dest_image, dest_image_h); struct radv_device *device = cmd_buffer->device; struct radv_meta_saved_state saved_state; VkDevice device_h = radv_device_to_handle(device); bool use_compute_resolve = false; /* we can use the hw resolve only for single full resolves */ if (region_count == 1) { if (regions[0].srcOffset.x || regions[0].srcOffset.y || regions[0].srcOffset.z) use_compute_resolve = true; if (regions[0].dstOffset.x || regions[0].dstOffset.y || regions[0].dstOffset.z) use_compute_resolve = true; if (regions[0].extent.width != src_image->extent.width || regions[0].extent.height != src_image->extent.height || regions[0].extent.depth != src_image->extent.depth) use_compute_resolve = true; } else use_compute_resolve = true; if (use_compute_resolve) { radv_meta_resolve_compute_image(cmd_buffer, src_image, src_image_layout, dest_image, dest_image_layout, region_count, regions); return; } radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer); assert(src_image->samples > 1); assert(dest_image->samples == 1); if (src_image->samples >= 16) { /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the * glBlitFramebuffer workaround for samples >= 16. */ radv_finishme("vkCmdResolveImage: need interpolation workaround when " "samples >= 16"); } if (src_image->array_size > 1) radv_finishme("vkCmdResolveImage: multisample array images"); if (dest_image->surface.dcc_size) { radv_initialize_dcc(cmd_buffer, dest_image, 0xffffffff); } for (uint32_t r = 0; r < region_count; ++r) { const VkImageResolve *region = ®ions[r]; /* From the Vulkan 1.0 spec: * * - The aspectMask member of srcSubresource and dstSubresource must * only contain VK_IMAGE_ASPECT_COLOR_BIT * * - The layerCount member of srcSubresource and dstSubresource must * match */ assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); assert(region->srcSubresource.layerCount == region->dstSubresource.layerCount); const uint32_t src_base_layer = radv_meta_get_iview_layer(src_image, ®ion->srcSubresource, ®ion->srcOffset); const uint32_t dest_base_layer = radv_meta_get_iview_layer(dest_image, ®ion->dstSubresource, ®ion->dstOffset); /** * From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images * * extent is the size in texels of the source image to resolve in width, * height and depth. 1D images use only x and width. 2D images use x, y, * width and height. 3D images use x, y, z, width, height and depth. * * srcOffset and dstOffset select the initial x, y, and z offsets in * texels of the sub-regions of the source and destination image data. * extent is the size in texels of the source image to resolve in width, * height and depth. 1D images use only x and width. 2D images use x, y, * width and height. 3D images use x, y, z, width, height and depth. */ const struct VkExtent3D extent = radv_sanitize_image_extent(src_image->type, region->extent); const struct VkOffset3D dstOffset = radv_sanitize_image_offset(dest_image->type, region->dstOffset); for (uint32_t layer = 0; layer < region->srcSubresource.layerCount; ++layer) { struct radv_image_view src_iview; radv_image_view_init(&src_iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = src_image_h, .viewType = radv_meta_get_view_type(src_image), .format = src_image->vk_format, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = region->srcSubresource.mipLevel, .levelCount = 1, .baseArrayLayer = src_base_layer + layer, .layerCount = 1, }, }, cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT); struct radv_image_view dest_iview; radv_image_view_init(&dest_iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = dest_image_h, .viewType = radv_meta_get_view_type(dest_image), .format = dest_image->vk_format, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = region->dstSubresource.mipLevel, .levelCount = 1, .baseArrayLayer = dest_base_layer + layer, .layerCount = 1, }, }, cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); VkFramebuffer fb_h; radv_CreateFramebuffer(device_h, &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 2, .pAttachments = (VkImageView[]) { radv_image_view_to_handle(&src_iview), radv_image_view_to_handle(&dest_iview), }, .width = radv_minify(dest_image->extent.width, region->dstSubresource.mipLevel), .height = radv_minify(dest_image->extent.height, region->dstSubresource.mipLevel), .layers = 1 }, &cmd_buffer->pool->alloc, &fb_h); radv_CmdBeginRenderPass(cmd_buffer_h, &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = device->meta_state.resolve.pass, .framebuffer = fb_h, .renderArea = { .offset = { dstOffset.x, dstOffset.y, }, .extent = { extent.width, extent.height, } }, .clearValueCount = 0, .pClearValues = NULL, }, VK_SUBPASS_CONTENTS_INLINE); emit_resolve(cmd_buffer, &(VkOffset2D) { .x = dstOffset.x, .y = dstOffset.y, }, &(VkExtent2D) { .width = extent.width, .height = extent.height, }); radv_CmdEndRenderPass(cmd_buffer_h); radv_DestroyFramebuffer(device_h, fb_h, &cmd_buffer->pool->alloc); } } radv_meta_restore(&saved_state, cmd_buffer); } /** * Emit any needed resolves for the current subpass. */ void radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer) { struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct radv_subpass *subpass = cmd_buffer->state.subpass; struct radv_meta_saved_state saved_state; /* FINISHME(perf): Skip clears for resolve attachments. * * From the Vulkan 1.0 spec: * * If the first use of an attachment in a render pass is as a resolve * attachment, then the loadOp is effectively ignored as the resolve is * guaranteed to overwrite all pixels in the render area. */ if (!subpass->has_resolve) return; radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); for (uint32_t i = 0; i < subpass->color_count; ++i) { VkAttachmentReference src_att = subpass->color_attachments[i]; VkAttachmentReference dest_att = subpass->resolve_attachments[i]; struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image; if (dest_att.attachment == VK_ATTACHMENT_UNUSED) continue; if (dst_img->surface.dcc_size) { radv_initialize_dcc(cmd_buffer, dst_img, 0xffffffff); cmd_buffer->state.attachments[dest_att.attachment].current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } struct radv_subpass resolve_subpass = { .color_count = 2, .color_attachments = (VkAttachmentReference[]) { src_att, dest_att }, .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED }, }; radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false); /* Subpass resolves must respect the render area. We can ignore the * render area here because vkCmdBeginRenderPass set the render area * with 3DSTATE_DRAWING_RECTANGLE. * * XXX(chadv): Does the hardware really respect * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST? */ emit_resolve(cmd_buffer, &(VkOffset2D) { 0, 0 }, &(VkExtent2D) { fb->width, fb->height }); } cmd_buffer->state.subpass = subpass; radv_meta_restore(&saved_state, cmd_buffer); }