/* * Copyright © 2016 Red Hat * * based on anv driver: * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "radv_meta.h" #include "nir/nir_builder.h" #include "vk_format.h" enum blit2d_dst_type { /* We can bind this destination as a "normal" render target and render * to it just like you would anywhere else. */ BLIT2D_DST_TYPE_NORMAL, /* The destination has a 3-channel RGB format. Since we can't render to * non-power-of-two textures, we have to bind it as a red texture and * select the correct component for the given red pixel in the shader. */ BLIT2D_DST_TYPE_RGB, BLIT2D_NUM_DST_TYPES, }; enum blit2d_src_type { BLIT2D_SRC_TYPE_IMAGE, BLIT2D_SRC_TYPE_BUFFER, BLIT2D_NUM_SRC_TYPES, }; static void create_iview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *surf, VkImageUsageFlags usage, struct radv_image_view *iview, VkFormat depth_format) { VkFormat format; if (depth_format) format = depth_format; else format = surf->format; radv_image_view_init(iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = radv_image_to_handle(surf->image), .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = format, .subresourceRange = { .aspectMask = surf->aspect_mask, .baseMipLevel = surf->level, .levelCount = 1, .baseArrayLayer = surf->layer, .layerCount = 1 }, }, cmd_buffer, usage); } static void create_bview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_buffer *src, struct radv_buffer_view *bview, VkFormat depth_format) { VkFormat format; if (depth_format) format = depth_format; else format = src->format; radv_buffer_view_init(bview, cmd_buffer->device, &(VkBufferViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, .flags = 0, .buffer = radv_buffer_to_handle(src->buffer), .format = format, .offset = src->offset, .range = VK_WHOLE_SIZE, }, cmd_buffer); } struct blit2d_src_temps { struct radv_image_view iview; VkDescriptorSet set; struct radv_buffer_view bview; }; static void blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img, struct radv_meta_blit2d_buffer *src_buf, struct blit2d_src_temps *tmp, enum blit2d_src_type src_type, VkFormat depth_format) { struct radv_device *device = cmd_buffer->device; VkDevice vk_device = radv_device_to_handle(cmd_buffer->device); if (src_type == BLIT2D_SRC_TYPE_BUFFER) { create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format); radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer, device->meta_state.blit2d.ds_layouts[src_type], &tmp->set); radv_UpdateDescriptorSets(vk_device, 1, /* writeCount */ (VkWriteDescriptorSet[]) { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = tmp->set, .dstBinding = 0, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(&tmp->bview) } } }, 0, NULL); radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.blit2d.p_layouts[src_type], VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4, &src_buf->pitch); } else { create_iview(cmd_buffer, src_img, VK_IMAGE_USAGE_SAMPLED_BIT, &tmp->iview, depth_format); radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer, device->meta_state.blit2d.ds_layouts[src_type], &tmp->set); radv_UpdateDescriptorSets(vk_device, 1, /* writeCount */ (VkWriteDescriptorSet[]) { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = tmp->set, .dstBinding = 0, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .pImageInfo = (VkDescriptorImageInfo[]) { { .sampler = VK_NULL_HANDLE, .imageView = radv_image_view_to_handle(&tmp->iview), .imageLayout = VK_IMAGE_LAYOUT_GENERAL, }, } } }, 0, NULL); } radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, device->meta_state.blit2d.p_layouts[src_type], 0, 1, &tmp->set, 0, NULL); } static void blit2d_unbind_src(struct radv_cmd_buffer *cmd_buffer, struct blit2d_src_temps *tmp, enum blit2d_src_type src_type) { radv_temp_descriptor_set_destroy(cmd_buffer->device, tmp->set); } struct blit2d_dst_temps { VkImage image; struct radv_image_view iview; VkFramebuffer fb; }; static void blit2d_bind_dst(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *dst, uint32_t width, uint32_t height, VkFormat depth_format, struct blit2d_dst_temps *tmp) { VkImageUsageFlagBits bits; if (dst->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) bits = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; else bits = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; create_iview(cmd_buffer, dst, bits, &tmp->iview, depth_format); radv_CreateFramebuffer(radv_device_to_handle(cmd_buffer->device), &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkImageView[]) { radv_image_view_to_handle(&tmp->iview), }, .width = width, .height = height, .layers = 1 }, &cmd_buffer->pool->alloc, &tmp->fb); } static void blit2d_unbind_dst(struct radv_cmd_buffer *cmd_buffer, struct blit2d_dst_temps *tmp) { VkDevice vk_device = radv_device_to_handle(cmd_buffer->device); radv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc); } static void bind_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type, unsigned fs_key) { VkPipeline pipeline = cmd_buffer->device->meta_state.blit2d.pipelines[src_type][fs_key]; if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); } } static void bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type) { VkPipeline pipeline = cmd_buffer->device->meta_state.blit2d.depth_only_pipeline[src_type]; if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); } } static void bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer, enum blit2d_src_type src_type) { VkPipeline pipeline = cmd_buffer->device->meta_state.blit2d.stencil_only_pipeline[src_type]; if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) { radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); } } static void radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img, struct radv_meta_blit2d_buffer *src_buf, struct radv_meta_blit2d_surf *dst, unsigned num_rects, struct radv_meta_blit2d_rect *rects, enum blit2d_src_type src_type) { struct radv_device *device = cmd_buffer->device; for (unsigned r = 0; r < num_rects; ++r) { VkFormat depth_format = 0; if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) depth_format = vk_format_stencil_only(dst->image->vk_format); else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) depth_format = vk_format_depth_only(dst->image->vk_format); struct blit2d_src_temps src_temps; blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format); uint32_t offset = 0; struct blit2d_dst_temps dst_temps; blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + rects[r].width, rects[r].dst_y + rects[r].height, depth_format, &dst_temps); struct blit_vb_data { float pos[2]; float tex_coord[2]; } vb_data[3]; unsigned vb_size = 3 * sizeof(*vb_data); vb_data[0] = (struct blit_vb_data) { .pos = { -1.0, -1.0, }, .tex_coord = { rects[r].src_x, rects[r].src_y, }, }; vb_data[1] = (struct blit_vb_data) { .pos = { -1.0, 1.0, }, .tex_coord = { rects[r].src_x, rects[r].src_y + rects[r].height, }, }; vb_data[2] = (struct blit_vb_data) { .pos = { 1.0, -1.0, }, .tex_coord = { rects[r].src_x + rects[r].width, rects[r].src_y, }, }; radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset); struct radv_buffer vertex_buffer = { .device = device, .size = vb_size, .bo = cmd_buffer->upload.upload_bo, .offset = offset, }; radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, (VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer), }, (VkDeviceSize[]) { 0, }); if (dst->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) { unsigned fs_key = radv_format_meta_fs_key(dst_temps.iview.vk_format); radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = device->meta_state.blit2d.render_passes[fs_key], .framebuffer = dst_temps.fb, .renderArea = { .offset = { rects[r].dst_x, rects[r].dst_y, }, .extent = { rects[r].width, rects[r].height }, }, .clearValueCount = 0, .pClearValues = NULL, }, VK_SUBPASS_CONTENTS_INLINE); bind_pipeline(cmd_buffer, src_type, fs_key); } else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) { radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = device->meta_state.blit2d.depth_only_rp, .framebuffer = dst_temps.fb, .renderArea = { .offset = { rects[r].dst_x, rects[r].dst_y, }, .extent = { rects[r].width, rects[r].height }, }, .clearValueCount = 0, .pClearValues = NULL, }, VK_SUBPASS_CONTENTS_INLINE); bind_depth_pipeline(cmd_buffer, src_type); } else if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) { radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = device->meta_state.blit2d.stencil_only_rp, .framebuffer = dst_temps.fb, .renderArea = { .offset = { rects[r].dst_x, rects[r].dst_y, }, .extent = { rects[r].width, rects[r].height }, }, .clearValueCount = 0, .pClearValues = NULL, }, VK_SUBPASS_CONTENTS_INLINE); bind_stencil_pipeline(cmd_buffer, src_type); } radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) { .x = rects[r].dst_x, .y = rects[r].dst_y, .width = rects[r].width, .height = rects[r].height, .minDepth = 0.0f, .maxDepth = 1.0f }); radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) { .offset = (VkOffset2D) { rects[r].dst_x, rects[r].dst_y }, .extent = (VkExtent2D) { rects[r].width, rects[r].height }, }); radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer)); /* At the point where we emit the draw call, all data from the * descriptor sets, etc. has been used. We are free to delete it. */ blit2d_unbind_src(cmd_buffer, &src_temps, src_type); blit2d_unbind_dst(cmd_buffer, &dst_temps); } } void radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *src_img, struct radv_meta_blit2d_buffer *src_buf, struct radv_meta_blit2d_surf *dst, unsigned num_rects, struct radv_meta_blit2d_rect *rects) { enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER : BLIT2D_SRC_TYPE_IMAGE; radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst, num_rects, rects, src_type); } static nir_shader * build_nir_vertex_shader(void) { const struct glsl_type *vec4 = glsl_vec4_type(); const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_pos"); pos_in->data.location = VERT_ATTRIB_GENERIC0; nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); pos_out->data.location = VARYING_SLOT_POS; nir_copy_var(&b, pos_out, pos_in); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "a_tex_pos"); tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos"); tex_pos_out->data.location = VARYING_SLOT_VAR0; tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; nir_copy_var(&b, tex_pos_out, tex_pos_in); return b.shader; } typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *, struct radv_device *, nir_ssa_def *); static nir_ssa_def * build_nir_texel_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos) { const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_UINT); nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); sampler->data.descriptor_set = 0; sampler->data.binding = 0; nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->op = nir_texop_txf; tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(tex_pos); tex->src[1].src_type = nir_tex_src_lod; tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0)); tex->dest_type = nir_type_uint; tex->is_array = false; tex->coord_components = 2; tex->texture = nir_deref_var_create(tex, sampler); tex->sampler = NULL; nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); nir_builder_instr_insert(b, &tex->instr); return &tex->dest.ssa; } static nir_ssa_def * build_nir_buffer_fetch(struct nir_builder *b, struct radv_device *device, nir_ssa_def *tex_pos) { const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_UINT); nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); sampler->data.descriptor_set = 0; sampler->data.binding = 0; nir_intrinsic_instr *width = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); width->src[0] = nir_src_for_ssa(nir_imm_int(b, 0)); width->num_components = 1; nir_ssa_dest_init(&width->instr, &width->dest, 1, 32, "width"); nir_builder_instr_insert(b, &width->instr); nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0); nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1); pos_y = nir_imul(b, pos_y, &width->dest.ssa); pos_x = nir_iadd(b, pos_x, pos_y); //pos_x = nir_iadd(b, pos_x, nir_imm_int(b, 100000)); nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); tex->sampler_dim = GLSL_SAMPLER_DIM_BUF; tex->op = nir_texop_txf; tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(pos_x); tex->dest_type = nir_type_uint; tex->is_array = false; tex->coord_components = 1; tex->texture = nir_deref_var_create(tex, sampler); tex->sampler = NULL; nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); nir_builder_instr_insert(b, &tex->instr); return &tex->dest.ssa; } static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 1, .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, .stride = 4 * sizeof(float), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, }, .vertexAttributeDescriptionCount = 2, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { /* Position */ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = 0 }, { /* Texture Coordinate */ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = 8 }, }, }; static nir_shader * build_nir_copy_fragment_shader(struct radv_device *device, texel_fetch_build_func txf_func, const char* name) { const struct glsl_type *vec4 = glsl_vec4_type(); const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); tex_pos_in->data.location = VARYING_SLOT_VAR0; nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); color_out->data.location = FRAG_RESULT_DATA0; nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); unsigned swiz[4] = { 0, 1 }; nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); nir_ssa_def *color = txf_func(&b, device, tex_pos); nir_store_var(&b, color_out, color, 0xf); return b.shader; } static nir_shader * build_nir_copy_fragment_shader_depth(struct radv_device *device, texel_fetch_build_func txf_func, const char* name) { const struct glsl_type *vec4 = glsl_vec4_type(); const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); tex_pos_in->data.location = VARYING_SLOT_VAR0; nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); color_out->data.location = FRAG_RESULT_DEPTH; nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); unsigned swiz[4] = { 0, 1 }; nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); nir_ssa_def *color = txf_func(&b, device, tex_pos); nir_store_var(&b, color_out, color, 0x1); return b.shader; } static nir_shader * build_nir_copy_fragment_shader_stencil(struct radv_device *device, texel_fetch_build_func txf_func, const char* name) { const struct glsl_type *vec4 = glsl_vec4_type(); const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); tex_pos_in->data.location = VARYING_SLOT_VAR0; nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); color_out->data.location = FRAG_RESULT_STENCIL; nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); unsigned swiz[4] = { 0, 1 }; nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); nir_ssa_def *color = txf_func(&b, device, tex_pos); nir_store_var(&b, color_out, color, 0x1); return b.shader; } void radv_device_finish_meta_blit2d_state(struct radv_device *device) { for(unsigned j = 0; j < NUM_META_FS_KEYS; ++j) { if (device->meta_state.blit2d.render_passes[j]) { radv_DestroyRenderPass(radv_device_to_handle(device), device->meta_state.blit2d.render_passes[j], &device->meta_state.alloc); } } radv_DestroyRenderPass(radv_device_to_handle(device), device->meta_state.blit2d.depth_only_rp, &device->meta_state.alloc); radv_DestroyRenderPass(radv_device_to_handle(device), device->meta_state.blit2d.stencil_only_rp, &device->meta_state.alloc); for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { if (device->meta_state.blit2d.p_layouts[src]) { radv_DestroyPipelineLayout(radv_device_to_handle(device), device->meta_state.blit2d.p_layouts[src], &device->meta_state.alloc); } if (device->meta_state.blit2d.ds_layouts[src]) { radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), device->meta_state.blit2d.ds_layouts[src], &device->meta_state.alloc); } for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) { if (device->meta_state.blit2d.pipelines[src][j]) { radv_DestroyPipeline(radv_device_to_handle(device), device->meta_state.blit2d.pipelines[src][j], &device->meta_state.alloc); } } radv_DestroyPipeline(radv_device_to_handle(device), device->meta_state.blit2d.depth_only_pipeline[src], &device->meta_state.alloc); radv_DestroyPipeline(radv_device_to_handle(device), device->meta_state.blit2d.stencil_only_pipeline[src], &device->meta_state.alloc); } } static VkResult blit2d_init_color_pipeline(struct radv_device *device, enum blit2d_src_type src_type, VkFormat format) { VkResult result; unsigned fs_key = radv_format_meta_fs_key(format); const char *name; texel_fetch_build_func src_func; switch(src_type) { case BLIT2D_SRC_TYPE_IMAGE: src_func = build_nir_texel_fetch; name = "meta_blit2d_image_fs"; break; case BLIT2D_SRC_TYPE_BUFFER: src_func = build_nir_buffer_fetch; name = "meta_blit2d_buffer_fs"; break; default: unreachable("unknown blit src type\n"); break; } const VkPipelineVertexInputStateCreateInfo *vi_create_info; struct radv_shader_module fs = { .nir = NULL }; fs.nir = build_nir_copy_fragment_shader(device, src_func, name); vi_create_info = &normal_vi_create_info; struct radv_shader_module vs = { .nir = build_nir_vertex_shader(), }; VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = radv_shader_module_to_handle(&vs), .pName = "main", .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = radv_shader_module_to_handle(&fs), .pName = "main", .pSpecializationInfo = NULL }, }; if (!device->meta_state.blit2d.render_passes[fs_key]) { result = radv_CreateRenderPass(radv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = format, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 1, .pColorAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = (uint32_t[]) { 0 }, }, .dependencyCount = 0, }, &device->meta_state.alloc, &device->meta_state.blit2d.render_passes[fs_key]); } const VkGraphicsPipelineCreateInfo vk_pipeline_info = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = ARRAY_SIZE(pipeline_shader_stages), .pStages = pipeline_shader_stages, .pVertexInputState = vi_create_info, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = 1, .sampleShadingEnable = false, .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkPipelineColorBlendAttachmentState []) { { .colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT }, } }, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 9, .pDynamicStates = (VkDynamicState[]) { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE, }, }, .flags = 0, .layout = device->meta_state.blit2d.p_layouts[src_type], .renderPass = device->meta_state.blit2d.render_passes[fs_key], .subpass = 0, }; const struct radv_graphics_pipeline_create_info radv_pipeline_info = { .use_rectlist = true }; result = radv_graphics_pipeline_create(radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache), &vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc, &device->meta_state.blit2d.pipelines[src_type][fs_key]); ralloc_free(vs.nir); ralloc_free(fs.nir); return result; } static VkResult blit2d_init_depth_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type) { VkResult result; const char *name; texel_fetch_build_func src_func; switch(src_type) { case BLIT2D_SRC_TYPE_IMAGE: src_func = build_nir_texel_fetch; name = "meta_blit2d_depth_image_fs"; break; case BLIT2D_SRC_TYPE_BUFFER: src_func = build_nir_buffer_fetch; name = "meta_blit2d_depth_buffer_fs"; break; default: unreachable("unknown blit src type\n"); break; } const VkPipelineVertexInputStateCreateInfo *vi_create_info; struct radv_shader_module fs = { .nir = NULL }; fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, name); vi_create_info = &normal_vi_create_info; struct radv_shader_module vs = { .nir = build_nir_vertex_shader(), }; VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = radv_shader_module_to_handle(&vs), .pName = "main", .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = radv_shader_module_to_handle(&fs), .pName = "main", .pSpecializationInfo = NULL }, }; if (!device->meta_state.blit2d.depth_only_rp) { result = radv_CreateRenderPass(radv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = 0, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 0, .pColorAttachments = NULL, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = (uint32_t[]) { 0 }, }, .dependencyCount = 0, }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp); } const VkGraphicsPipelineCreateInfo vk_pipeline_info = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = ARRAY_SIZE(pipeline_shader_stages), .pStages = pipeline_shader_stages, .pVertexInputState = vi_create_info, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = 1, .sampleShadingEnable = false, .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 0, .pAttachments = NULL, }, .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = true, .depthWriteEnable = true, .depthCompareOp = VK_COMPARE_OP_ALWAYS, }, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 9, .pDynamicStates = (VkDynamicState[]) { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE, }, }, .flags = 0, .layout = device->meta_state.blit2d.p_layouts[src_type], .renderPass = device->meta_state.blit2d.depth_only_rp, .subpass = 0, }; const struct radv_graphics_pipeline_create_info radv_pipeline_info = { .use_rectlist = true }; result = radv_graphics_pipeline_create(radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache), &vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_pipeline[src_type]); ralloc_free(vs.nir); ralloc_free(fs.nir); return result; } static VkResult blit2d_init_stencil_only_pipeline(struct radv_device *device, enum blit2d_src_type src_type) { VkResult result; const char *name; texel_fetch_build_func src_func; switch(src_type) { case BLIT2D_SRC_TYPE_IMAGE: src_func = build_nir_texel_fetch; name = "meta_blit2d_stencil_image_fs"; break; case BLIT2D_SRC_TYPE_BUFFER: src_func = build_nir_buffer_fetch; name = "meta_blit2d_stencil_buffer_fs"; break; default: unreachable("unknown blit src type\n"); break; } const VkPipelineVertexInputStateCreateInfo *vi_create_info; struct radv_shader_module fs = { .nir = NULL }; fs.nir = build_nir_copy_fragment_shader_stencil(device, src_func, name); vi_create_info = &normal_vi_create_info; struct radv_shader_module vs = { .nir = build_nir_vertex_shader(), }; VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = radv_shader_module_to_handle(&vs), .pName = "main", .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = radv_shader_module_to_handle(&fs), .pName = "main", .pSpecializationInfo = NULL }, }; if (!device->meta_state.blit2d.stencil_only_rp) { result = radv_CreateRenderPass(radv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = 0, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 0, .pColorAttachments = NULL, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = (uint32_t[]) { 0 }, }, .dependencyCount = 0, }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp); } const VkGraphicsPipelineCreateInfo vk_pipeline_info = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = ARRAY_SIZE(pipeline_shader_stages), .pStages = pipeline_shader_stages, .pVertexInputState = vi_create_info, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = 1, .sampleShadingEnable = false, .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, }, .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 0, .pAttachments = NULL, }, .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = false, .depthWriteEnable = false, .stencilTestEnable = true, .front = { .failOp = VK_STENCIL_OP_REPLACE, .passOp = VK_STENCIL_OP_REPLACE, .depthFailOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .compareMask = 0xff, .writeMask = 0xff, .reference = 0 }, .back = { .failOp = VK_STENCIL_OP_REPLACE, .passOp = VK_STENCIL_OP_REPLACE, .depthFailOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .compareMask = 0xff, .writeMask = 0xff, .reference = 0 }, .depthCompareOp = VK_COMPARE_OP_ALWAYS, }, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 6, .pDynamicStates = (VkDynamicState[]) { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, }, }, .flags = 0, .layout = device->meta_state.blit2d.p_layouts[src_type], .renderPass = device->meta_state.blit2d.stencil_only_rp, .subpass = 0, }; const struct radv_graphics_pipeline_create_info radv_pipeline_info = { .use_rectlist = true }; result = radv_graphics_pipeline_create(radv_device_to_handle(device), radv_pipeline_cache_to_handle(&device->meta_state.cache), &vk_pipeline_info, &radv_pipeline_info, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_pipeline[src_type]); ralloc_free(vs.nir); ralloc_free(fs.nir); return result; } static VkFormat pipeline_formats[] = { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT }; VkResult radv_device_init_meta_blit2d_state(struct radv_device *device) { VkResult result; zero(device->meta_state.blit2d); result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), &(VkDescriptorSetLayoutCreateInfo) { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .bindingCount = 1, .pBindings = (VkDescriptorSetLayoutBinding[]) { { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = NULL }, } }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE]); if (result != VK_SUCCESS) goto fail; result = radv_CreatePipelineLayout(radv_device_to_handle(device), &(VkPipelineLayoutCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1, .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_IMAGE], }, &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_IMAGE]); if (result != VK_SUCCESS) goto fail; result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device), &(VkDescriptorSetLayoutCreateInfo) { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .bindingCount = 1, .pBindings = (VkDescriptorSetLayoutBinding[]) { { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = NULL }, } }, &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER]); if (result != VK_SUCCESS) goto fail; const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4}; result = radv_CreatePipelineLayout(radv_device_to_handle(device), &(VkPipelineLayoutCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1, .pSetLayouts = &device->meta_state.blit2d.ds_layouts[BLIT2D_SRC_TYPE_BUFFER], .pushConstantRangeCount = 1, .pPushConstantRanges = &push_constant_range, }, &device->meta_state.alloc, &device->meta_state.blit2d.p_layouts[BLIT2D_SRC_TYPE_BUFFER]); if (result != VK_SUCCESS) goto fail; for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) { for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) { result = blit2d_init_color_pipeline(device, src, pipeline_formats[j]); if (result != VK_SUCCESS) goto fail; } result = blit2d_init_depth_only_pipeline(device, src); if (result != VK_SUCCESS) goto fail; result = blit2d_init_stencil_only_pipeline(device, src); if (result != VK_SUCCESS) goto fail; } return VK_SUCCESS; fail: radv_device_finish_meta_blit2d_state(device); return result; }